updated British English translation
This commit is contained in:
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13 changed files with 211 additions and 324 deletions
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@ -8,6 +8,7 @@
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### Packaging
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### Terrain
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### Translations
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* Updated translations: British English
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### Units
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### User interface
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### WML Engine
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
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"PO-Revision-Date: 2021-04-22 14:07+1000\n"
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"PO-Revision-Date: 2021-06-24 09:08+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -5508,19 +5508,14 @@ msgstr ""
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1295
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#, fuzzy
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#| msgid ""
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#| "Rumors circulate about a spirit of good fortune that protects these "
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#| "guards. It is said that that when attacked by orcs at night, the darkness "
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#| "itself descends to repel the assailants."
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msgid ""
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"Rumors circulate about a spirit of good fortune that protects these guards. "
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"It is said that when attacked by orcs at night, the darkness itself descends "
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"to repel the assailants."
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msgstr ""
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"Rumours circulate about a spirit of good fortune that protects these guards. "
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"It is said that that when attacked by orcs at night, the darkness itself "
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"descends to repel the assailants."
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"It is said that when attacked by orcs at night, the darkness itself descends "
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"to repel the assailants."
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#. [message]: speaker=narrator
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#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1323
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@ -6,7 +6,7 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
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"PO-Revision-Date: 2021-03-23 09:21+1100\n"
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"PO-Revision-Date: 2021-06-24 09:08+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -1030,7 +1030,7 @@ msgstr "Gilak"
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#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:255
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#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:262
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msgid "Guardian"
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msgstr ""
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msgstr "Guardian"
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#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
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#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-06-23 11:36-0400\n"
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"PO-Revision-Date: 2021-06-08 10:12+1000\n"
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"PO-Revision-Date: 2021-06-24 09:12+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -64,10 +64,8 @@ msgstr ""
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:22
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:61
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:91
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#, fuzzy
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#| msgid "This unit is capable of basic healing."
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msgid "This unit is capable of basic healing and slowing dehydration."
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msgstr "This unit is capable of basic healing."
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msgstr "This unit is capable of basic healing and slowing dehydration."
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#. [heals]: id=healing
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:40
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@ -133,15 +131,12 @@ msgstr ""
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#. [heals]
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#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:97
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#, fuzzy
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#| msgid ""
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#| "This unit is capable of healing those around it, and curing them of "
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#| "poison."
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msgid ""
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"This unit is capable of healing those around it, slowing dehydration, and "
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"curing them of poison."
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msgstr ""
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"This unit is capable of healing those around it, and curing them of poison."
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"This unit is capable of healing those around it, slowing dehydration, and "
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"curing them of poison."
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#. [trait]: id=healthy
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#: data/campaigns/World_Conquest/resources/strings/mainline.cfg:11
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@ -5348,19 +5343,16 @@ msgstr ""
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#. [chance_to_hit]: id=deflect
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#: data/core/macros/abilities.cfg:489
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msgid "deflect"
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msgstr ""
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msgstr "deflect"
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#. [chance_to_hit]: id=deflect
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#: data/core/macros/abilities.cfg:490
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#, fuzzy
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#| msgid ""
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#| "When used offensively, this attack always has at least a 60% chance to "
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#| "hit."
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msgid ""
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"When used defensively, this attack reduces the opponent's chance to hit by "
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"10%."
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msgstr ""
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"When used offensively, this attack always has at least a 60% chance to hit."
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"When used defensively, this attack reduces the opponent's chance to hit by "
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"10%."
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#. [chance_to_hit]: id=deflect
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#: data/core/macros/abilities.cfg:491
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"This unit’s defensive techniques reduce the chance of a successful enemy "
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"attack."
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msgstr ""
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"This unit’s defensive techniques reduce the chance of a successful enemy "
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"attack."
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#. [chance_to_hit]: id=magical
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#: data/core/macros/abilities.cfg:505
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#. [damage]: id=absorb
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#: data/core/macros/abilities.cfg:542
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msgid "absorb"
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msgstr ""
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msgstr "absorb"
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#. [damage]: id=absorb
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#: data/core/macros/abilities.cfg:543
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"This attack puts the unit in good defensive position, and it absorbs some of "
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"the damage dealt by an enemy strike."
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msgstr ""
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"This attack puts the unit in good defensive position, and it absorbs some of "
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"the damage dealt by an enemy strike."
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#. [damage]: id=absorb
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#: data/core/macros/abilities.cfg:544
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msgid ""
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"This unit can block enemy strikes, so that it takes reduced damage when hit."
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msgstr ""
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"This unit can block enemy strikes, so that it takes reduced damage when hit."
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#. [drains]: id=drains
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#: data/core/macros/abilities.cfg:556
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
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"PO-Revision-Date: 2021-05-17 09:40+1000\n"
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"PO-Revision-Date: 2021-06-24 09:13+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -4885,10 +4885,8 @@ msgstr "The Sceptre of Fire"
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#. [generator]: id=cavegen
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#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:9
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#, fuzzy
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#| msgid "Sceptre of Fire"
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msgid "Sceptre of Fire Caves"
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msgstr "Sceptre of Fire"
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msgstr "Sceptre of Fire Caves"
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#. [part]
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#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:215
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-06-23 11:36-0400\n"
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"PO-Revision-Date: 2021-05-17 09:46+1000\n"
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"PO-Revision-Date: 2021-06-24 09:13+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -265,10 +265,8 @@ msgstr "Overgrown Cobbles"
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#. [terrain_type]: id=road_icy
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#: data/core/terrain.cfg:271
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#, fuzzy
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#| msgid "Clean Gray Cobbles"
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msgid "Icy Cobbles"
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msgstr "Clean Grey Cobbles"
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msgstr "Icy Cobbles"
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#. [terrain_type]: id=ice
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#: data/core/terrain.cfg:284
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@ -461,10 +459,8 @@ msgstr "Great Tree"
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#. [terrain_type]: id=great_tree_snowy
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#: data/core/terrain.cfg:574
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#, fuzzy
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#| msgid "Great Tree"
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msgid "Snowy Great Tree"
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msgstr "Great Tree"
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msgstr "Snowy Great Tree"
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#. [terrain_type]: id=great_tree_dead
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#: data/core/terrain.cfg:586
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#. [terrain_type]: id=great_tree_dead_oak
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#: data/core/terrain.cfg:598
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#, fuzzy
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#| msgid "Dead Great Tree"
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msgid "Dead Great Oak Tree"
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msgstr "Dead Great Tree"
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msgstr "Dead Great Oak Tree"
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#. [terrain_type]: id=tropical_forest
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#. [terrain_type]: id=rainforest
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#: data/gui/window/addon_manager.cfg:9
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msgid "Traffic between the game and server is not secure"
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msgstr ""
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msgstr "Traffic between the game and server is not secure"
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#: data/gui/window/addon_manager.cfg:13
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msgid "Traffic between the game and server is encrypted"
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msgstr ""
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msgstr "Traffic between the game and server is encrypted"
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#. [label]: id=byline
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#: data/gui/window/addon_manager.cfg:154
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#. [button]: id=details_toggle
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#: data/gui/window/addon_manager.cfg:1003 src/gui/dialogs/addon/manager.cpp:510
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#: src/gui/dialogs/addon/manager.cpp:745
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#, fuzzy
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#| msgid "Addon Details"
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msgid "Add-on Details"
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msgstr "Add-on Details"
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#. [label]
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#: data/gui/window/gamestate_inspector.cfg:16
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msgid "inspector tree item^•"
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msgstr ""
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msgstr "inspector tree item^•"
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#. [label]
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#: data/gui/window/gamestate_inspector.cfg:94
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#. [button]: id=view_match_history
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#: data/gui/window/lobby_main.cfg:516
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msgid "Match History"
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msgstr ""
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msgstr "Match History"
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#. [button]: id=quit
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#: data/gui/window/lobby_main.cfg:533 data/gui/window/lobby_main.cfg:627
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
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"PO-Revision-Date: 2021-05-17 09:48+1000\n"
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"PO-Revision-Date: 2021-06-24 09:23+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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"and thieves."
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:4
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#, fuzzy
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#| msgid ""
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#| "Your aim is to survive the spawning waves of units and defeat the final "
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#| "archenemies.\n"
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#| "\n"
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#| "The spawning waves are randomly generated and will be different each time "
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#| "Dark Forecast is played.\n"
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#| "\n"
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#| "They appear along the north, south, and west map edges — though they are "
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#| "most likely to spawn on the west edge. The waves appear at somewhat "
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#| "regular intervals.\n"
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#| "\n"
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#| "The weather will also change randomly, affecting the layout of the map.\n"
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#| "\n"
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#| "\n"
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#| "<b>Dark Forecast was made by:</b>\n"
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#| "\n"
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#| "<span color='green'>jb:</span>\n"
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#| "• Map design, spawn groups, and scenario concept\n"
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#| "\n"
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#| "<span color='green'>Rhuvaen:</span>\n"
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#| "• WML implementation"
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msgid ""
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"Your aim is to survive spawning waves of units and defeat the final "
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"archenemies. Spawns are randomly generated and will be different each time "
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"Isle of Mists is played. The waves appear at somewhat regular intervals. The "
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"weather will also change randomly, affecting the layout of the map."
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msgstr ""
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"Your aim is to survive the spawning waves of units and defeat the final arch-"
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"enemies.\n"
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"\n"
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"The spawning waves are randomly generated and will be different each time "
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"Dark Forecast is played.\n"
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"\n"
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"They appear along the north, south, and west map edges — though they are "
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"most likely to spawn on the west edge. The waves appear at somewhat regular "
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"intervals.\n"
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"\n"
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"The weather will also change randomly, affecting the layout of the map.\n"
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"\n"
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"\n"
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"<b>Dark Forecast was made by:</b>\n"
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"\n"
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"<span color='green'>jb:</span>\n"
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"• Map design, spawn groups, and scenario concept\n"
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"\n"
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"<span color='green'>Rhuvaen:</span>\n"
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"• WML implementation"
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"Your aim is to survive spawning waves of units and defeat the final arch-"
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"enemies. Spawns are randomly generated and will be different each time Isle "
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"of Mists is played. The waves appear at somewhat regular intervals. The "
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"weather will also change randomly, affecting the layout of the map."
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#. [multiplayer]: id=multiplayer_2p_Isle_of_Mists
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:9
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#, fuzzy
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#| msgid "2p — Dark Forecast (Survival)"
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msgid "2p — Isle of Mists (Survival)"
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msgstr "2p — Dark Forecast (Survival)"
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msgstr "2p — Isle of Mists (Survival)"
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#. [multiplayer]: id=multiplayer_2p_Isle_of_Mists
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:10
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#, fuzzy
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#| msgid ""
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#| "Dark Forecast is a survival scenario for solitaire or two-player team-"
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#| "based play against randomly-spawned AI units. Victory is achieved by "
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#| "surviving and defeating all enemy waves. During the course of play, the "
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#| "terrain will change based on random weather effects.\n"
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#| "\n"
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#| "Note: You need to use the default map settings for the scenario to work "
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#| "right."
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msgid ""
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"Isle of Mists is a survival scenario which can be played alone or with "
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"another player against randomly spawned AI units, catered for experienced "
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@ -1640,42 +1591,35 @@ msgid ""
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"effects. Default map settings are required for the scenario to work "
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"properly. By Lord-Knightmare."
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msgstr ""
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"Dark Forecast is a survival scenario for solitaire or two-player team-based "
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"play against randomly-spawned AI units. Victory is achieved by surviving and "
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"defeating all enemy waves. During the course of play, the terrain will "
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"change based on random weather effects.\n"
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"\n"
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"Note: You need to use the default map settings for the scenario to work "
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"correctly."
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"Isle of Mists is a survival scenario which can be played alone or with "
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"another player against randomly spawned AI units, catered for experienced "
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"players. Victory is achieved by surviving and defeating all enemy waves. "
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"During the course of play, the terrain will change based on random weather "
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"effects. Default map settings are required for the scenario to work "
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"properly. By Lord-Knightmare."
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#. [side]
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:25
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:38
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#, fuzzy
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#| msgid "teamname^Monsters"
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msgid "teamname^Invaders"
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msgstr "Monsters"
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msgstr "Invaders"
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#. [side]
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:56
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:83
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:107
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#, fuzzy
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#| msgid "teamname^Center"
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msgid "teamname^Defenders"
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msgstr "Centre"
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msgstr "Defenders"
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#. [label]
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:189
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msgid "Healing Keep"
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msgstr ""
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msgstr "Healing Keep"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:213
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#, fuzzy
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#| msgid "Dark Forecast — a random survival scenario"
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msgid "Isle of Mists — a random survival scenario"
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msgstr "Dark Forecast — a random survival scenario"
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msgstr "Isle of Mists — a random survival scenario"
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||||
#. [message]
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:220
|
||||
|
@ -1683,6 +1627,8 @@ msgid ""
|
|||
"You arrive near a mystic shrine, where the apparitions of ancient armies are "
|
||||
"forever trapped and doomed to eternally cleanse the isle of all interlopers."
|
||||
msgstr ""
|
||||
"You arrive near a mystic shrine, where the apparitions of ancient armies are "
|
||||
"for ever trapped and doomed to eternally cleanse the isle of all interlopers."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:224
|
||||
|
@ -1690,22 +1636,18 @@ msgid ""
|
|||
"Phantom armies approach on the horizon. If we defeat them all, they may be "
|
||||
"released from this timeless prison."
|
||||
msgstr ""
|
||||
"Phantom armies approach on the horizon. If we defeat them all, they may be "
|
||||
"released from this timeless prison."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:228
|
||||
msgid "Let us prepare ourselves for the coming battle."
|
||||
msgstr ""
|
||||
msgstr "Let us prepare ourselves for the coming battle."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:247
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
||||
#| "me..."
|
||||
msgid "How can this be? My gods have forsaken me..."
|
||||
msgstr ""
|
||||
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
||||
"me..."
|
||||
msgstr "How can this be? My gods have forsaken me..."
|
||||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:261
|
||||
|
@ -1714,6 +1656,9 @@ msgid ""
|
|||
"separated from your body. You realize that you will soon be doomed to the "
|
||||
"same fate as the phantom guardians of the shrine."
|
||||
msgstr ""
|
||||
"As the cold grasp of death draws nearer, you feel your spirit being "
|
||||
"separated from your body. You realize that you will soon be doomed to the "
|
||||
"same fate as the phantom guardians of the shrine."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:283
|
||||
|
@ -1722,19 +1667,18 @@ msgid ""
|
|||
"You dimly realize that you will soon join the other ghosts as another "
|
||||
"faceless guardian of the ancient shrine."
|
||||
msgstr ""
|
||||
"A dark mist rises from the land, draining your senses and your will away. "
|
||||
"You dimly realize that you will soon join the other ghosts as another "
|
||||
"faceless guardian of the ancient shrine."
|
||||
|
||||
#. [lua]: final_spawn
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:313
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The last and most powerful of these creatures are almost upon us. I feel "
|
||||
#| "that if we can finish them off in time, we shall be victorious."
|
||||
msgid ""
|
||||
"The last and most powerful of our enemies are upon us. If we can finish them "
|
||||
"off in time, we shall be victorious."
|
||||
msgstr ""
|
||||
"The last and most powerful of these creatures are almost upon us. I feel "
|
||||
"that if we can finish them off in time, we shall be victorious."
|
||||
"The last and most powerful of our enemies are upon us. If we can finish them "
|
||||
"off in time, we shall be victorious."
|
||||
|
||||
#. [lua]: final_spawn
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:343
|
||||
|
@ -1744,11 +1688,15 @@ msgid ""
|
|||
"eternal guardianship. You have finally cleansed the ancient shrine... for "
|
||||
"now."
|
||||
msgstr ""
|
||||
"As you finally defeat your last remaining foes, the dreary mists around the "
|
||||
"island seem to lift. The phantoms fade away, at last released from their "
|
||||
"eternal guardianship. You have finally cleansed the ancient shrine... for "
|
||||
"now."
|
||||
|
||||
#. [lua]: weather_map
|
||||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:517
|
||||
msgid "Inundation"
|
||||
msgstr ""
|
||||
msgstr "Inundation"
|
||||
|
||||
#. [multiplayer]: id=multiplayer_Ruined_Passage
|
||||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7
|
||||
|
|
|
@ -7,7 +7,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
|
||||
"PO-Revision-Date: 2021-03-17 12:55+1100\n"
|
||||
"PO-Revision-Date: 2021-06-24 09:29+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -1743,15 +1743,11 @@ msgstr "What do you people want?! Leave me alone!"
|
|||
|
||||
#. [message]: speaker=Rugnur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:529
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Old mage, we come with a message from Lord Durstorn. He asks you to come "
|
||||
#| "back to the city."
|
||||
msgid ""
|
||||
"Old sage, we come with a message from Lord Durstorn. He asks you to come "
|
||||
"back to the city."
|
||||
msgstr ""
|
||||
"Old mage, we come with a message from Lord Durstorn. He asks you to come "
|
||||
"Old sage, we come with a message from Lord Durstorn. He asks you to come "
|
||||
"back to the city."
|
||||
|
||||
#. [message]: speaker=Thursagan
|
||||
|
@ -2138,10 +2134,8 @@ msgstr ""
|
|||
|
||||
#. [generator]: id=cavegen
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg:21
|
||||
#, fuzzy
|
||||
#| msgid "Sceptre of Fire"
|
||||
msgid "Sceptre of Fire Mines"
|
||||
msgstr "Sceptre of Fire"
|
||||
msgstr "Sceptre of Fire Mines"
|
||||
|
||||
#. [side]: type=Troll Warrior, type=Troll
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg:236
|
||||
|
@ -3620,7 +3614,7 @@ msgstr "Look, there’s a dragon in these caves!"
|
|||
#. [message]: speaker=Khrakrahs
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:389
|
||||
msgid "You dare trespass into <i>my</i> lair?"
|
||||
msgstr ""
|
||||
msgstr "You dare trespass into <i>my</i> lair?"
|
||||
|
||||
#. [message]: speaker=Thursagan
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:393
|
||||
|
@ -3648,29 +3642,27 @@ msgstr ""
|
|||
#. [message]: speaker=Khrakrahs
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:420
|
||||
msgid "Stop that! You leave my pets alone!"
|
||||
msgstr ""
|
||||
msgstr "Stop that! You leave my pets alone!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:442
|
||||
#, fuzzy
|
||||
#| msgid "Krawg"
|
||||
msgid "Kraw!"
|
||||
msgstr "Krawg"
|
||||
msgstr "Kraw!"
|
||||
|
||||
#. [message]: speaker=Rugnur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:446
|
||||
msgid "That's great, we could really use some resources about now."
|
||||
msgstr ""
|
||||
msgstr "That's great, we could really use some resources about now."
|
||||
|
||||
#. [message]: speaker=Khrakrahs
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:450
|
||||
msgid "Thieves! I won't forget this..."
|
||||
msgstr ""
|
||||
msgstr "Thieves! I won't forget this..."
|
||||
|
||||
#. [message]
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:454
|
||||
msgid "Haha, you're making friends all over, you cowards!"
|
||||
msgstr ""
|
||||
msgstr "Ha ha, you're making friends all over, you cowards!"
|
||||
|
||||
#. [message]: speaker=Khrakrahs
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:458
|
||||
|
@ -3678,6 +3670,8 @@ msgid ""
|
|||
"I don't care about your petty squabbles, I curse all of you! I curse all "
|
||||
"who invade my lair!"
|
||||
msgstr ""
|
||||
"I don't care about your petty squabbles, I curse all of you! I curse all who "
|
||||
"invade my lair!"
|
||||
|
||||
#. [message]: speaker=Thursagan
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:480
|
||||
|
@ -3756,16 +3750,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Rugnur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:613
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Good. Now, let’s get out of this cave, before the elves, dwarves or bats "
|
||||
#| "kill us!"
|
||||
msgid ""
|
||||
"Good! Now, let’s get out of this cave, before the elves, dwarves or lizards "
|
||||
"kill us all!"
|
||||
msgstr ""
|
||||
"Good. Now, let’s get out of this cave, before the elves, dwarves or bats "
|
||||
"kill us!"
|
||||
"Good! Now, let’s get out of this cave, before the elves, dwarves, or lizards "
|
||||
"kill us all!"
|
||||
|
||||
#. [scenario]: id=9_Caverns_of_Flame
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:3
|
||||
|
@ -3794,10 +3784,8 @@ msgstr "Toomak"
|
|||
|
||||
#. [side]
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:255
|
||||
#, fuzzy
|
||||
#| msgid "Khrakrahs"
|
||||
msgid "Wyrms of Khrakrahs"
|
||||
msgstr "Khrakrahs"
|
||||
msgstr "Wyrms of Khrakrahs"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:342
|
||||
|
@ -4148,17 +4136,20 @@ msgid ""
|
|||
"These trolls are not like others I've seen, and they seem to be guarding "
|
||||
"this chamber."
|
||||
msgstr ""
|
||||
"These trolls are not like others I've seen, and they seem to be guarding "
|
||||
"this chamber."
|
||||
|
||||
#. [message]
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1270
|
||||
msgid ""
|
||||
"Yes, we tend and preserve this volcano, protecting it from those like you."
|
||||
msgstr ""
|
||||
"Yes, we tend to and preserve this volcano, protecting it from those like you."
|
||||
|
||||
#. [message]: speaker=Rugnur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1274
|
||||
msgid "Us? We're nice, not like the elves chasing us."
|
||||
msgstr ""
|
||||
msgstr "Us? We're nice, not like the elves chasing us."
|
||||
|
||||
#. [message]: speaker=Baglur
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1278
|
||||
|
@ -4166,6 +4157,8 @@ msgid ""
|
|||
"Aye, but it's no use, Rugnur. There's no peace between dwarves and trolls, "
|
||||
"never has been."
|
||||
msgstr ""
|
||||
"Aye, but it's no use, Rugnur. There's no peace between dwarves and trolls, "
|
||||
"never has been."
|
||||
|
||||
#. [message]: speaker=Gathor
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1322
|
||||
|
@ -4438,12 +4431,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Haldric II
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:230
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Your advice seems good to me. I will take it. As for you, and the "
|
||||
#| "gryphon, you are free to go. Alanin, you’ve served in the army long "
|
||||
#| "enough to retire, and even if you hadn’t, you’ve seen enough combat. So, "
|
||||
#| "go back to your village with your well-earned pension."
|
||||
msgid ""
|
||||
"Your advice is grating to my ears, not what I wish to hear... And yet, I see "
|
||||
"the wisdom in it, and I agree. Alanin, you’ve served in the army long enough "
|
||||
|
@ -4451,15 +4438,16 @@ msgid ""
|
|||
"your village, and I shall see that you and your family live well and enjoy "
|
||||
"great success."
|
||||
msgstr ""
|
||||
"Your advice seems good to me. I will take it. As for you, and the gryphon, "
|
||||
"you are free to go. Alanin, you’ve served in the army long enough to retire, "
|
||||
"and even if you hadn’t, you’ve seen enough combat. So, go back to your "
|
||||
"village with your well-earned pension."
|
||||
"Your advice is grating to my ears, not what I wish to hear... And yet, I see "
|
||||
"the wisdom in it, and I agree. Alanin, you’ve served in the army long enough "
|
||||
"to retire, and even if you hadn’t, you’ve seen enough combat. Go back to "
|
||||
"your village, and I shall see that you and your family live well and enjoy "
|
||||
"great success."
|
||||
|
||||
#. [message]: speaker=Alanin
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:234
|
||||
msgid "Thank you, my lord."
|
||||
msgstr ""
|
||||
msgstr "Thank you, my lord."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:246
|
||||
|
@ -4532,7 +4520,7 @@ msgstr ""
|
|||
#. [unit_type]: id=Cave Wyrm, race=monster
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrm.cfg:5
|
||||
msgid "Cave Wyrm"
|
||||
msgstr ""
|
||||
msgstr "Cave Wyrm"
|
||||
|
||||
#. [unit_type]: id=Cave Wyrm, race=monster
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrm.cfg:20
|
||||
|
@ -4542,6 +4530,10 @@ msgid ""
|
|||
"eccentric wizard or dragon. Mature Wyrms have excellent control of their "
|
||||
"fire breath attack, as if they are themselves miniature dragons."
|
||||
msgstr ""
|
||||
"Cave Wyrms are strange beasts, basically stout serpents with wings, but no "
|
||||
"legs. They are relatively rare, and their presence is attributed to some "
|
||||
"eccentric wizard or dragon. Mature Wyrms have excellent control of their "
|
||||
"fire breath attack, as if they are themselves miniature dragons."
|
||||
|
||||
#. [attack]: type=blade
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrm.cfg:78
|
||||
|
@ -4549,7 +4541,7 @@ msgstr ""
|
|||
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:82
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrmlet.cfg:81
|
||||
msgid "fangs"
|
||||
msgstr ""
|
||||
msgstr "fangs"
|
||||
|
||||
#. [attack]: type=fire
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrm.cfg:87
|
||||
|
@ -4557,12 +4549,12 @@ msgstr ""
|
|||
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:91
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrmlet.cfg:90
|
||||
msgid "breath"
|
||||
msgstr ""
|
||||
msgstr "breath"
|
||||
|
||||
#. [unit_type]: id=Cave Wyrmlet, race=monster
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrmlet.cfg:4
|
||||
msgid "Cave Wyrmlet"
|
||||
msgstr ""
|
||||
msgstr "Cave Wyrmlet"
|
||||
|
||||
#. [unit_type]: id=Cave Wyrmlet, race=monster
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrmlet.cfg:18
|
||||
|
@ -4571,6 +4563,9 @@ msgid ""
|
|||
"legs. They are relatively rare, and their presence is attributed to some "
|
||||
"eccentric wizard or dragon. The young are small, but hungry and aggressive."
|
||||
msgstr ""
|
||||
"Cave Wyrms are strange beasts, basically stout serpents with wings, but no "
|
||||
"legs. They are relatively rare, and their presence is attributed to some "
|
||||
"eccentric wizard or dragon. The young are small, but hungry and aggressive."
|
||||
|
||||
#. [unit_type]: id=Dwarvish Miner, race=dwarf
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Dwarvish_Miner.cfg:4
|
||||
|
@ -4606,7 +4601,7 @@ msgstr "King of Wesnoth."
|
|||
#. [unit_type]: id=Red Wyrm, race=monster
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:8
|
||||
msgid "Red Wyrm"
|
||||
msgstr ""
|
||||
msgstr "Red Wyrm"
|
||||
|
||||
#. [unit_type]: id=Red Wyrm, race=monster
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:23
|
||||
|
@ -4618,11 +4613,17 @@ msgid ""
|
|||
"Wyrms have excellent control of their fire breath attack, as if they are "
|
||||
"themselves miniature dragons."
|
||||
msgstr ""
|
||||
"Red Wyrms are strange beasts, basically stout serpents with wings, but no "
|
||||
"legs. Their skin is red and rock-like, impervious to fire but more brittle "
|
||||
"than regular scales or any other lizard armour. They are relatively rare, "
|
||||
"and their presence is attributed to some eccentric wizard or dragon. Mature "
|
||||
"Wyrms have excellent control of their fire breath attack, as if they are "
|
||||
"themselves miniature dragons."
|
||||
|
||||
#. [unit_type]: id=Red Wyrmlet, race=monster
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrmlet.cfg:8
|
||||
msgid "Red Wyrmlet"
|
||||
msgstr ""
|
||||
msgstr "Red Wyrmlet"
|
||||
|
||||
#. [unit_type]: id=Red Wyrmlet, race=monster
|
||||
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrmlet.cfg:22
|
||||
|
@ -4633,6 +4634,11 @@ msgid ""
|
|||
"their presence is attributed to some eccentric wizard or dragon. The young "
|
||||
"are small, but hungry and aggressive."
|
||||
msgstr ""
|
||||
"Red Wyrms are strange beasts, basically stout serpents with wings, but no "
|
||||
"legs, and their skin is like some reddish rock. The rocky skin seems to "
|
||||
"protect them from fire, but is quite brittle. They are relatively rare, and "
|
||||
"their presence is attributed to some eccentric wizard or dragon. The young "
|
||||
"are small, but hungry and aggressive."
|
||||
|
||||
#. [set_menu_item]: id=sof_minecart_boarding_{VAR}
|
||||
#: data/campaigns/Sceptre_of_Fire/utils/cart-utils.cfg:221
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
|
||||
"PO-Revision-Date: 2020-11-21 20:37+1100\n"
|
||||
"PO-Revision-Date: 2021-06-24 09:31+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -573,10 +573,8 @@ msgstr "Catch the kidnappers"
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266
|
||||
#, fuzzy
|
||||
#| msgid "Kill the Dark Adept before his reinforcements arrive"
|
||||
msgid "Kill the Dark Adept before more elves arrive"
|
||||
msgstr "Kill the Dark Adept before his reinforcements arrive"
|
||||
msgstr "Kill the Dark Adept before more elves arrive"
|
||||
|
||||
#. [objectives]
|
||||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:282
|
||||
|
@ -653,16 +651,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Nil-Galion
|
||||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We heard the sounds of battle three days ago, but the foul reek of death "
|
||||
#| "was unmistakable as the prisoner passed us; if your brother really is the "
|
||||
#| "prisoner then he is also a necromancer. Remember your brother as we all "
|
||||
#| "hope he was, and know that the prisoner’s fate will be revenge as dire as "
|
||||
#| "you could wish.\n"
|
||||
#| "\n"
|
||||
#| "Either way, nothing will be gained by your intrusion into our woods. Now "
|
||||
#| "advance no further, or you will die."
|
||||
msgid ""
|
||||
"We heard the sounds of battle three days ago, but the foul reek of death was "
|
||||
"unmistakable as the prisoner passed us; if your brother really is the "
|
||||
|
@ -680,7 +668,7 @@ msgstr ""
|
|||
"could wish.\n"
|
||||
"\n"
|
||||
"Either way, nothing will be gained by your intrusion into our woods. Now "
|
||||
"advance no further, or you will die."
|
||||
"advance no further, for we will defend our land."
|
||||
|
||||
#. [message]: speaker=Arvith
|
||||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:399
|
||||
|
@ -726,6 +714,9 @@ msgid ""
|
|||
"without arousing the elves’ suspicions. Still, no need for the disguise any "
|
||||
"more."
|
||||
msgstr ""
|
||||
"Curses! Had they been a few hours slower, I might have covered our tracks "
|
||||
"without arousing the elves’ suspicions. Still, no need for the disguise any "
|
||||
"more."
|
||||
|
||||
#. [message]: speaker=Arvith
|
||||
#. it's likely that all the elves are already dead, and Arvith is just shouting to the forest
|
||||
|
@ -919,6 +910,8 @@ msgid ""
|
|||
"These elves have delayed us too long, the kidnappers’ trail will have faded "
|
||||
"by now."
|
||||
msgstr ""
|
||||
"These elves have delayed us too long, the kidnappers’ trail will have faded "
|
||||
"by now."
|
||||
|
||||
#. [message]: speaker=Arvith
|
||||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:717
|
||||
|
@ -926,6 +919,8 @@ msgid ""
|
|||
"More elves are arriving; even if they believe me, the kidnappers’ trail is "
|
||||
"sure to fade before we can follow."
|
||||
msgstr ""
|
||||
"More elves are arriving; even if they believe me, the kidnappers’ trail is "
|
||||
"sure to fade before we can follow."
|
||||
|
||||
#. [message]: speaker=Nil-Galion
|
||||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:731
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
|
||||
"PO-Revision-Date: 2021-01-26 10:42+1100\n"
|
||||
"PO-Revision-Date: 2021-06-24 09:32+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -1976,7 +1976,7 @@ msgstr ""
|
|||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1021
|
||||
msgid "Speeding Up Animations"
|
||||
msgstr ""
|
||||
msgstr "Speeding Up Animations"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1023
|
||||
|
@ -1985,6 +1985,9 @@ msgid ""
|
|||
"quicker. The <b>acceleration factor</b> can be set, and turned on by "
|
||||
"default, in the <b>Preferences</b> menu’s <b>General</b> tab."
|
||||
msgstr ""
|
||||
"Holding down <b>shift</b> will make the animations for moving and fighting "
|
||||
"quicker. The <b>acceleration factor</b> can be set, and turned on by "
|
||||
"default, in the <b>Preferences</b> menu’s <b>General</b> tab."
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1032
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
|
||||
"PO-Revision-Date: 2021-05-17 09:51+1000\n"
|
||||
"PO-Revision-Date: 2021-06-24 09:36+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -5747,19 +5747,14 @@ msgstr "Piglet"
|
|||
|
||||
#. [unit_type]: id=Piglet, race=monster
|
||||
#: data/core/units/monsters/Boar_Piglet.cfg:34
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Young piglets are curious but just as ill-tempered as their parents, if a "
|
||||
#| "little less of a challenge in combat. But seldom is a piglet found that "
|
||||
#| "does not have a protective adult boar watching over them."
|
||||
msgid ""
|
||||
"Young piglets are curious but just as ill-tempered as their parents, if a "
|
||||
"little less of a challenge in combat. But seldom is a piglet found that does "
|
||||
"not have a protective adult boar watching over them."
|
||||
msgstr ""
|
||||
"Young piglets are curious but just as ill-tempered as their parents, if a "
|
||||
"little less of a challenge in combat. But seldom is a piglet found that "
|
||||
"does not have a protective adult boar watching over them."
|
||||
"little less of a challenge in combat. But seldom is a piglet found that does "
|
||||
"not have a protective adult boar watching over them."
|
||||
|
||||
#. [unit_type]: id=Swamp Lizard, race=monster
|
||||
#: data/core/units/monsters/Crocodile.cfg:9
|
||||
|
@ -5954,30 +5949,21 @@ msgstr "fire claws"
|
|||
|
||||
#. [unit_type]: id=Fire Wraith, race=monster
|
||||
#: data/core/units/monsters/Fire_Wraith.cfg:8
|
||||
#, fuzzy
|
||||
#| msgid "fire breath"
|
||||
msgid "Fire Wraith"
|
||||
msgstr "fire breath"
|
||||
msgstr "Fire Wraith"
|
||||
|
||||
#. [unit_type]: id=Fire Wraith, race=monster
|
||||
#: data/core/units/monsters/Fire_Wraith.cfg:47
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Fire Guardians are spirits of smoke and flame. No one is exactly sure "
|
||||
#| "where they come from, but they are occasionally summoned by powerful "
|
||||
#| "mages to do their bidding. When not being controlled they like to frolic "
|
||||
#| "in pools of lava and take great delight in burning anything they can "
|
||||
#| "reach."
|
||||
msgid ""
|
||||
"Fire Wraiths are spirits of smoke and flame. No one is exactly sure where "
|
||||
"they come from, but they are occasionally summoned by powerful mages to do "
|
||||
"their bidding. The odd armor they wear hints at a former life or creator, "
|
||||
"but whatever ancient civilization was involved has been lost to history."
|
||||
msgstr ""
|
||||
"Fire Guardians are spirits of smoke and flame. No-one is exactly sure where "
|
||||
"Fire Wraiths are spirits of smoke and flame. No one is exactly sure where "
|
||||
"they come from, but they are occasionally summoned by powerful mages to do "
|
||||
"their bidding. When not being controlled they like to frolic in pools of "
|
||||
"lava and take great delight in burning anything they can reach."
|
||||
"their bidding. The odd armour they wear hints at a former life or creator, "
|
||||
"but whatever ancient civilization was involved has been lost to history."
|
||||
|
||||
#. [unit_type]: id=Frost Stoat, race=monster
|
||||
#: data/core/units/monsters/Frost_Stoat.cfg:20
|
||||
|
@ -5986,15 +5972,6 @@ msgstr "Frost Stoat"
|
|||
|
||||
#. [unit_type]: id=Frost Stoat, race=monster
|
||||
#: data/core/units/monsters/Frost_Stoat.cfg:35
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Frost Stoats are a devious rodent predominantly found in the frozen parts "
|
||||
#| "of the Northlands, although they can survive anywhere. Their most "
|
||||
#| "distinctive feature is their icy-cold front claws, which is unlike "
|
||||
#| "anything found in other wild animals. These stoats generally scavenge "
|
||||
#| "refuse or hunt smaller animals, but are quite territorial and the young "
|
||||
#| "adults have been known to attack larger intruders, including humans and "
|
||||
#| "orcs."
|
||||
msgid ""
|
||||
"Frost Stoats are devious critters predominantly found in the frozen parts of "
|
||||
"the Northlands, although they can survive anywhere. Their most distinctive "
|
||||
|
@ -6003,7 +5980,7 @@ msgid ""
|
|||
"animals, but are quite territorial and the young adults have been known to "
|
||||
"attack larger intruders, including humans and orcs."
|
||||
msgstr ""
|
||||
"Frost Stoats are a devious rodent predominantly found in the frozen parts of "
|
||||
"Frost Stoats are devious critters predominantly found in the frozen parts of "
|
||||
"the Northlands, although they can survive anywhere. Their most distinctive "
|
||||
"feature is their icy-cold front claws, which is unlike anything found in "
|
||||
"other wild animals. These stoats generally scavenge refuse or hunt smaller "
|
||||
|
@ -6186,6 +6163,10 @@ msgid ""
|
|||
"the wild plains and woodlands. Though an unencumbered horse will tend to "
|
||||
"flee if possible, they will fight back with a powerful kick when cornered."
|
||||
msgstr ""
|
||||
"Bay horses are defined more by their colouration than their size or "
|
||||
"temperament, and can be found anywhere from the battlefield to the farm to "
|
||||
"the wild plains and woodlands. Though an unencumbered horse will tend to "
|
||||
"flee if possible, they will fight back with a powerful kick when cornered."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/monsters/Horse.cfg:32 data/core/units/monsters/Horse.cfg:98
|
||||
|
@ -6204,12 +6185,6 @@ msgstr "White Horse"
|
|||
|
||||
#. [unit_type]: id=White Horse
|
||||
#: data/core/units/monsters/Horse.cfg:85
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Some horses have a white color, and they are merely white horses. But "
|
||||
#| "there exist a special breed, found only in the wild woods, that are White "
|
||||
#| "Horses. As if blessed by the faerie world, they have a grace and agility "
|
||||
#| "not found in their more common relatives."
|
||||
msgid ""
|
||||
"Some horses have a white color, and they are merely white horses. But there "
|
||||
"exist a special breed, found only in the wild woods, that are White Horses. "
|
||||
|
@ -6228,11 +6203,6 @@ msgstr "Dark Horse"
|
|||
|
||||
#. [unit_type]: id=Dark Horse
|
||||
#: data/core/units/monsters/Horse.cfg:166
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Dark Horses are wild animals, but they seem to take an odd interest in "
|
||||
#| "the civilized races. They leave no signs of their passage, but they have "
|
||||
#| "been noticed scouting camps and outposts during the night."
|
||||
msgid ""
|
||||
"Dark Horses are wild animals, but they seem to take an odd interest in the "
|
||||
"civilized races. They leave no signs of their passage, but they have been "
|
||||
|
@ -6294,6 +6264,10 @@ msgid ""
|
|||
"often feisty temperaments make them too difficult to tame, though many an "
|
||||
"arrogant prince or warlord has tried and failed."
|
||||
msgstr ""
|
||||
"Great horses are significantly larger than the usual domesticated horse, but "
|
||||
"despite their similar appearance, they are wild animals. Their obstinate and "
|
||||
"often feisty temperaments make them too difficult to tame, though many an "
|
||||
"arrogant prince or warlord has tried and failed."
|
||||
|
||||
#. [unit_type]: id=Icemonax, race=monster
|
||||
#: data/core/units/monsters/Icemonax.cfg:4
|
||||
|
@ -6348,18 +6322,22 @@ msgid ""
|
|||
"felt the Jinn were watching over them, driving off malign forces of the "
|
||||
"night."
|
||||
msgstr ""
|
||||
"The Jinn are mysterious spirits, with no known relation to souls of the "
|
||||
"departed. They are often sighted from a distance, drifting across the desert "
|
||||
"hills and dunes, but defy close observation. Almost all recorded encounters "
|
||||
"have been of a hostile nature, but there have been instances where "
|
||||
"travellers felt the Jinn were watching over them, driving off malign forces "
|
||||
"of the night."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/monsters/Jinn.cfg:99
|
||||
msgid "desert windblast"
|
||||
msgstr ""
|
||||
msgstr "desert windblast"
|
||||
|
||||
#. [attack]: type=fire
|
||||
#: data/core/units/monsters/Jinn.cfg:108
|
||||
#, fuzzy
|
||||
#| msgid "lightning"
|
||||
msgid "desert lightning"
|
||||
msgstr "lightning"
|
||||
msgstr "desert lightning"
|
||||
|
||||
#. [unit_type]: id=Mudcrawler, race=monster
|
||||
#: data/core/units/monsters/Mudcrawler.cfg:4
|
||||
|
@ -6420,14 +6398,6 @@ msgstr "Rock Scorpion"
|
|||
|
||||
#. [unit_type]: id=Rock Scorpion, race=monster
|
||||
#: data/core/units/monsters/Rock_Scorpion.cfg:45
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Rock scorpions have featured in tales of highwaymen and drunks, but there "
|
||||
#| "has been scant evidence that they truly exist. They've been described as "
|
||||
#| "stealthy monsters with a hide of solid rock, and sharp, crystalline "
|
||||
#| "claws. Unlike most scorpions, they do not deliver their poison with a "
|
||||
#| "piercing stinger, but instead spray their enemies with a noxious, "
|
||||
#| "volatile stream."
|
||||
msgid ""
|
||||
"Rock scorpions have featured in tales of highwaymen and drunks, but there "
|
||||
"has been scant evidence that they truly exist. They've been described as "
|
||||
|
@ -6509,15 +6479,6 @@ msgstr "Great Seahorse"
|
|||
|
||||
#. [unit_type]: id=Great Seahorse, race=monster
|
||||
#: data/core/units/monsters/Seahorse.cfg:29
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Seahorses are a variety of fish that have a horse-like head, but they "
|
||||
#| "have no real connection to equines. Most seahorses are small, shy "
|
||||
#| "creatures that eat bugs and similar small prey, but Great Seahorses are "
|
||||
#| "large enough to threaten unwary travelers. This large variety can spit "
|
||||
#| "water with enough force to stun a small animal, and has thick, bony plate "
|
||||
#| "armor, but like all seahorses, it is a slow swimmer and cannot move over "
|
||||
#| "land."
|
||||
msgid ""
|
||||
"Seahorses are a variety of fish that have a horse-like head, but they have "
|
||||
"no real connection to equines. Most seahorses are small, shy creatures that "
|
||||
|
@ -6605,18 +6566,6 @@ msgstr "Wild Wyvern"
|
|||
|
||||
#. [unit_type]: id=Wild Wyvern, race=monster
|
||||
#: data/core/units/monsters/Wild_Wyvern.cfg:44
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Wyverns are large reptiles that resemble dragons, but are not the "
|
||||
#| "intelligent, magical creatures. However, the fact that they are just wild "
|
||||
#| "beasts should not cause any traveler who encounters one to dismiss the "
|
||||
#| "threat, for they are fast and fierce when threatened or hungry.\n"
|
||||
#| "\n"
|
||||
#| "Wyverns are social creatures, usually traveling in pairs or small "
|
||||
#| "groups. Their hunting patterns and diet are difficult to discern, for "
|
||||
#| "they often work with smaller animals that would appear to be potential "
|
||||
#| "prey. That odd behavior may be an adaptation to the harsh desert "
|
||||
#| "environments they often inhabit."
|
||||
msgid ""
|
||||
"Wyverns are large reptiles that resemble dragons, but are not the "
|
||||
"intelligent, magical creatures. However, the fact that they are just wild "
|
||||
|
@ -6755,10 +6704,8 @@ msgstr "Nagini Fighter"
|
|||
|
||||
#. [unit_type]: id=Naga Guard, race=naga
|
||||
#: data/core/units/nagas/Guard.cfg:4
|
||||
#, fuzzy
|
||||
#| msgid "Royal Guard"
|
||||
msgid "Naga Guard"
|
||||
msgstr "Royal Guard"
|
||||
msgstr "Naga Guard"
|
||||
|
||||
#. [unit_type]: id=Naga Guard, race=naga
|
||||
#: data/core/units/nagas/Guard.cfg:22
|
||||
|
@ -6769,13 +6716,16 @@ msgid ""
|
|||
"mercenary activities. They are said to have a strong code of honor, though "
|
||||
"like all things naga, it is mostly a mystery to outsiders."
|
||||
msgstr ""
|
||||
"Nagas tend to value agility and grace on the battlefield, but the slower, "
|
||||
"stronger individuals play a key role in defending important positions. These "
|
||||
"guards are not often encountered, for they do not take part in raids or "
|
||||
"mercenary activities. They are said to have a strong code of honour, though "
|
||||
"like all things naga, it is mostly a mystery to outsiders."
|
||||
|
||||
#. [unit_type]: id=Naga High Guard, race=naga
|
||||
#: data/core/units/nagas/Guard_High.cfg:4
|
||||
#, fuzzy
|
||||
#| msgid "Naga Fighter"
|
||||
msgid "Naga High Guard"
|
||||
msgstr "Naga Fighter"
|
||||
msgstr "Naga High Guard"
|
||||
|
||||
#. [unit_type]: id=Naga High Guard, race=naga
|
||||
#: data/core/units/nagas/Guard_High.cfg:23
|
||||
|
@ -6787,21 +6737,23 @@ msgid ""
|
|||
"attacks, but the nagas can usually seek better terrain advantage in such "
|
||||
"situations."
|
||||
msgstr ""
|
||||
"The elite naga guards are a rigid barrier to any invaders of a naga "
|
||||
"stronghold. They have powerful strikes and, like the lesser Shield Guard, "
|
||||
"they are difficult to dislodge from their posts because of effective use of "
|
||||
"a shield in melee techniques. This tactic does nothing against ranged "
|
||||
"attacks, but the nagas can usually seek better terrain advantage in such "
|
||||
"situations."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/nagas/Guard_High.cfg:37
|
||||
#: data/core/units/nagas/Guard_Shield.cfg:35
|
||||
#, fuzzy
|
||||
#| msgid "shield bash"
|
||||
msgid "shield"
|
||||
msgstr "shield bash"
|
||||
msgstr "shield"
|
||||
|
||||
#. [unit_type]: id=Naga Shield Guard, race=naga
|
||||
#: data/core/units/nagas/Guard_Shield.cfg:4
|
||||
#, fuzzy
|
||||
#| msgid "Naga Slasher"
|
||||
msgid "Naga Shield Guard"
|
||||
msgstr "Naga Slasher"
|
||||
msgstr "Naga Shield Guard"
|
||||
|
||||
#. [unit_type]: id=Naga Shield Guard, race=naga
|
||||
#: data/core/units/nagas/Guard_Shield.cfg:22
|
||||
|
@ -6811,6 +6763,10 @@ msgid ""
|
|||
"nothing against ranged attacks, but the nagas can usually seek better "
|
||||
"terrain advantage in such situations."
|
||||
msgstr ""
|
||||
"The veteran naga guards are more difficult to dislodge from their posts "
|
||||
"because of effective use of a shield in melee techniques. This tactic does "
|
||||
"nothing against ranged attacks, but the nagas can usually seek better "
|
||||
"terrain advantage in such situations."
|
||||
|
||||
#. [unit_type]: id=Naga Myrmidon, race=naga
|
||||
#: data/core/units/nagas/Myrmidon.cfg:4
|
||||
|
@ -6859,19 +6815,6 @@ msgstr "Naga Ophidian"
|
|||
|
||||
#. [unit_type]: id=Naga Ophidian, race=naga
|
||||
#: data/core/units/nagas/Ophidian.cfg:18
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Experienced warriors of the Southern Naga often find work as mercenaries, "
|
||||
#| "usually hired by neighboring Dunefolk to control key waterways near the "
|
||||
#| "coastline. Due to their constant confrontations with enemy horsemen, "
|
||||
#| "Ophidians have retired the ringed blades of their youth and picked up the "
|
||||
#| "piercing bow. Though generally amicable with their wealthy employers, "
|
||||
#| "this friendliness should not be mistaken for loyalty, for the Ophidian "
|
||||
#| "are known for readily switching between rival city-state factions at the "
|
||||
#| "start of each shipping season, when demand for water-based protection is "
|
||||
#| "the highest. As a group, these nagas encourage a healthy amount of "
|
||||
#| "competition among the surface factions, ensuring their services are "
|
||||
#| "valued by one tribe or another."
|
||||
msgid ""
|
||||
"Experienced warriors of the Southern Naga often find work as mercenaries, "
|
||||
"usually hired by neighboring Dunefolk to control key waterways near the "
|
||||
|
@ -6888,14 +6831,16 @@ msgid ""
|
|||
msgstr ""
|
||||
"Experienced warriors of the Southern Naga often find work as mercenaries, "
|
||||
"usually hired by neighbouring Dunefolk to control key waterways near the "
|
||||
"coastline. Ophidians have retired the ringed blades of their youth and "
|
||||
"picked up the piercing bow, due to their constant confrontations with enemy "
|
||||
"horsemen. Though generally amicable with their wealthy employers, this "
|
||||
"friendliness should not be mistaken for loyalty, for the Ophidian are known "
|
||||
"for readily switching between rival city-state factions at the start of each "
|
||||
"shipping season, when demand for water-based protection is the highest. As a "
|
||||
"group, these nagas encourage a healthy amount of competition among the "
|
||||
"surface factions, ensuring their services are valued by one tribe or another."
|
||||
"coastline. Ophidians have retired the ringed blades of their youth, due to "
|
||||
"their constant confrontations with enemy horsemen, and picked up the "
|
||||
"piercing jarid, a type of small javelin that the nagas have made more deadly "
|
||||
"by adding lead harvested from sunken ship ballasts. Though generally "
|
||||
"amicable with their wealthy employers, this friendliness should not be "
|
||||
"mistaken for loyalty, for the Ophidian are known for readily switching "
|
||||
"between rival city-state factions at the start of each shipping season, when "
|
||||
"demand for water-based protection is the highest. As a group, these nagas "
|
||||
"encourage a healthy amount of competition among the surface factions, "
|
||||
"ensuring their services are valued by one tribe or another."
|
||||
|
||||
#. [attack]: type=blade
|
||||
#: data/core/units/nagas/Ophidian.cfg:27 data/core/units/nagas/Sicarius.cfg:28
|
||||
|
@ -6905,7 +6850,7 @@ msgstr "curved blade"
|
|||
#. [attack]: type=pierce
|
||||
#: data/core/units/nagas/Ophidian.cfg:36 data/core/units/nagas/Sicarius.cfg:40
|
||||
msgid "jarid"
|
||||
msgstr ""
|
||||
msgstr "jarid"
|
||||
|
||||
#. [female]
|
||||
#: data/core/units/nagas/Ophidian.cfg:87
|
||||
|
@ -6949,18 +6894,6 @@ msgstr "Naga Sicarius"
|
|||
|
||||
#. [unit_type]: id=Naga Sicarius, race=naga
|
||||
#: data/core/units/nagas/Sicarius.cfg:19
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "While they sometimes still stand in as sellswords for potential Dunefolk "
|
||||
#| "allies, Naga Sicarii are more often the keepers of trade routes and "
|
||||
#| "resource beds close to waterways. For the right fee or exchange of goods, "
|
||||
#| "a Sicarius will guarantee safe travel or free access to valuable supplies "
|
||||
#| "in his territory. Rubbed the wrong way and a Sicarius becomes a fearsome "
|
||||
#| "foe, not because of their personal strength in combat, but instead due to "
|
||||
#| "the numerous allies that he can call upon to quash any potential "
|
||||
#| "nuisance. Though perfectly capable warriors when the time is necessary, "
|
||||
#| "these experienced mercenaries know perfectly well that the best methods "
|
||||
#| "for generating money are those that do not place themselves in danger."
|
||||
msgid ""
|
||||
"While they sometimes still stand in as sellswords for potential Dunefolk "
|
||||
"allies, Naga Sicarii are more often the keepers of trade routes and resource "
|
||||
|
@ -6985,7 +6918,10 @@ msgstr ""
|
|||
"numerous allies that he can call upon to quash any potential nuisance. "
|
||||
"Though perfectly capable warriors when the time is necessary, these "
|
||||
"experienced mercenaries know perfectly well that the best methods for "
|
||||
"generating money are those that do not place themselves in danger."
|
||||
"generating money are those that do not place themselves in danger. When they "
|
||||
"do find themselves in danger, their manipulative cunning is put to good use, "
|
||||
"for they can anticipate many enemy strikes, and use their heavy, curved "
|
||||
"blade to deflect or distract at the critical moment."
|
||||
|
||||
#. [female]
|
||||
#: data/core/units/nagas/Sicarius.cfg:91
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
|
||||
"PO-Revision-Date: 2021-05-17 09:52+1000\n"
|
||||
"PO-Revision-Date: 2021-06-24 09:37+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -15139,6 +15139,13 @@ msgid ""
|
|||
"the death of many a foolish dustbok, it has made them excellent partners to "
|
||||
"the Quenoth Elves, who value their speed and agility."
|
||||
msgstr ""
|
||||
"Dustboks are nimble, graceful creatures whose timid and peaceful nature "
|
||||
"stands in sharp contrast to the harsh land in which they live. Because the "
|
||||
"scorched land cannot support herds or even territorial neighbours, dustboks "
|
||||
"are solitary wanderers and yet still social, curious, and willing to co-"
|
||||
"operate with anyone if it leads to food. While this behaviour has led to the "
|
||||
"death of many a foolish dustbok, it has made them excellent partners to the "
|
||||
"Quenoth Elves, who value their speed and agility."
|
||||
|
||||
#. [unit_type]: id=Quenoth Fighter, race=quenoth
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:5
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2021-06-23 11:36-0400\n"
|
||||
"PO-Revision-Date: 2021-06-02 16:38+1000\n"
|
||||
"PO-Revision-Date: 2021-06-24 09:07+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -5120,6 +5120,9 @@ msgid ""
|
|||
"quicker. The <i>acceleration factor</i> can be set, and turned on by "
|
||||
"default, in the <i>Preferences</i> menu’s <i>General</i> tab."
|
||||
msgstr ""
|
||||
"Holding down <b>shift</b> will make the animations for moving and fighting "
|
||||
"quicker. The <i>acceleration factor</i> can be set, and turned on by "
|
||||
"default, in the <i>Preferences</i> menu’s <i>General</i> tab."
|
||||
|
||||
#. [tip]
|
||||
#. Translate "Change difficulty" and "Load Game" as in wesnoth-lib textdomain
|
||||
|
@ -6295,6 +6298,7 @@ msgstr "Warning"
|
|||
msgid ""
|
||||
"The remote server requested a password while using an insecure connection."
|
||||
msgstr ""
|
||||
"The remote server requested a password while using an insecure connection."
|
||||
|
||||
#: src/game_initialization/multiplayer.cpp:409
|
||||
msgid "You must login first."
|
||||
|
@ -6382,7 +6386,7 @@ msgstr "You have made too many login attempts."
|
|||
|
||||
#: src/game_initialization/multiplayer.cpp:452
|
||||
msgid "Password hashing failed."
|
||||
msgstr ""
|
||||
msgstr "Password hashing failed."
|
||||
|
||||
#: src/game_initialization/playcampaign.cpp:75
|
||||
msgid "Scenario Report"
|
||||
|
@ -7539,7 +7543,7 @@ msgstr "Error details:"
|
|||
|
||||
#: src/play_controller.cpp:1258
|
||||
msgid "Warning: broken campaign branches"
|
||||
msgstr ""
|
||||
msgstr "Warning: broken campaign branches"
|
||||
|
||||
#. TRANSLATORS: This is an error that will hopefully only be seen by UMC authors and by players who have already
|
||||
#. said "okay" to a "loading saves from an old version might not work" dialog.
|
||||
|
@ -7550,7 +7554,10 @@ msgid_plural ""
|
|||
"Some of the possible next scenarios are missing, you might not be able to "
|
||||
"finish this campaign."
|
||||
msgstr[0] ""
|
||||
"The next scenario is missing, you will not be able to finish this campaign."
|
||||
msgstr[1] ""
|
||||
"Some of the possible next scenarios are missing, you might not be able to "
|
||||
"finish this campaign."
|
||||
|
||||
#: src/play_controller.cpp:1271
|
||||
msgid ""
|
||||
|
@ -7560,11 +7567,15 @@ msgid_plural ""
|
|||
"Please report the following missing scenarios to the campaign’s author:\n"
|
||||
"$unknown_list|"
|
||||
msgstr[0] ""
|
||||
"Please report the following missing scenario to the campaign’s author:\n"
|
||||
"$unknown_list|"
|
||||
msgstr[1] ""
|
||||
"Please report the following missing scenarios to the campaign’s author:\n"
|
||||
"$unknown_list|"
|
||||
|
||||
#: src/play_controller.cpp:1275
|
||||
msgid "Once this is fixed, you will need to restart this scenario."
|
||||
msgstr ""
|
||||
msgstr "Once this is fixed, you will need to restart this scenario."
|
||||
|
||||
#: src/play_controller.cpp:1455
|
||||
msgid "No objectives available"
|
||||
|
@ -7695,10 +7706,8 @@ msgid "Type: "
|
|||
msgstr "Type: "
|
||||
|
||||
#: src/reports.cpp:196
|
||||
#, fuzzy
|
||||
#| msgid "Specials: "
|
||||
msgid "Special Notes:"
|
||||
msgstr "Specials: "
|
||||
msgstr "Special Notes:"
|
||||
|
||||
#: src/reports.cpp:219
|
||||
msgid "Race: "
|
||||
|
|
Loading…
Add table
Reference in a new issue