updated British English translation

This commit is contained in:
Nils Kneuper 2021-06-26 14:27:40 +02:00
parent ade32fa227
commit 70d2884005
13 changed files with 211 additions and 324 deletions

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@ -8,6 +8,7 @@
### Packaging
### Terrain
### Translations
* Updated translations: British English
### Units
### User interface
### WML Engine

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@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2021-04-22 14:07+1000\n"
"PO-Revision-Date: 2021-06-24 09:08+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -5508,19 +5508,14 @@ msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1295
#, fuzzy
#| msgid ""
#| "Rumors circulate about a spirit of good fortune that protects these "
#| "guards. It is said that that when attacked by orcs at night, the darkness "
#| "itself descends to repel the assailants."
msgid ""
"Rumors circulate about a spirit of good fortune that protects these guards. "
"It is said that when attacked by orcs at night, the darkness itself descends "
"to repel the assailants."
msgstr ""
"Rumours circulate about a spirit of good fortune that protects these guards. "
"It is said that that when attacked by orcs at night, the darkness itself "
"descends to repel the assailants."
"It is said that when attacked by orcs at night, the darkness itself descends "
"to repel the assailants."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1323

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@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2021-03-23 09:21+1100\n"
"PO-Revision-Date: 2021-06-24 09:08+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1030,7 +1030,7 @@ msgstr "Gilak"
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:255
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:262
msgid "Guardian"
msgstr ""
msgstr "Guardian"
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170

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@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 11:36-0400\n"
"PO-Revision-Date: 2021-06-08 10:12+1000\n"
"PO-Revision-Date: 2021-06-24 09:12+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -64,10 +64,8 @@ msgstr ""
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:22
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:61
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:91
#, fuzzy
#| msgid "This unit is capable of basic healing."
msgid "This unit is capable of basic healing and slowing dehydration."
msgstr "This unit is capable of basic healing."
msgstr "This unit is capable of basic healing and slowing dehydration."
#. [heals]: id=healing
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:40
@ -133,15 +131,12 @@ msgstr ""
#. [heals]
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:97
#, fuzzy
#| msgid ""
#| "This unit is capable of healing those around it, and curing them of "
#| "poison."
msgid ""
"This unit is capable of healing those around it, slowing dehydration, and "
"curing them of poison."
msgstr ""
"This unit is capable of healing those around it, and curing them of poison."
"This unit is capable of healing those around it, slowing dehydration, and "
"curing them of poison."
#. [trait]: id=healthy
#: data/campaigns/World_Conquest/resources/strings/mainline.cfg:11
@ -5348,19 +5343,16 @@ msgstr ""
#. [chance_to_hit]: id=deflect
#: data/core/macros/abilities.cfg:489
msgid "deflect"
msgstr ""
msgstr "deflect"
#. [chance_to_hit]: id=deflect
#: data/core/macros/abilities.cfg:490
#, fuzzy
#| msgid ""
#| "When used offensively, this attack always has at least a 60% chance to "
#| "hit."
msgid ""
"When used defensively, this attack reduces the opponent's chance to hit by "
"10%."
msgstr ""
"When used offensively, this attack always has at least a 60% chance to hit."
"When used defensively, this attack reduces the opponent's chance to hit by "
"10%."
#. [chance_to_hit]: id=deflect
#: data/core/macros/abilities.cfg:491
@ -5368,6 +5360,8 @@ msgid ""
"This units defensive techniques reduce the chance of a successful enemy "
"attack."
msgstr ""
"This units defensive techniques reduce the chance of a successful enemy "
"attack."
#. [chance_to_hit]: id=magical
#: data/core/macros/abilities.cfg:505
@ -5408,7 +5402,7 @@ msgstr ""
#. [damage]: id=absorb
#: data/core/macros/abilities.cfg:542
msgid "absorb"
msgstr ""
msgstr "absorb"
#. [damage]: id=absorb
#: data/core/macros/abilities.cfg:543
@ -5416,12 +5410,15 @@ msgid ""
"This attack puts the unit in good defensive position, and it absorbs some of "
"the damage dealt by an enemy strike."
msgstr ""
"This attack puts the unit in good defensive position, and it absorbs some of "
"the damage dealt by an enemy strike."
#. [damage]: id=absorb
#: data/core/macros/abilities.cfg:544
msgid ""
"This unit can block enemy strikes, so that it takes reduced damage when hit."
msgstr ""
"This unit can block enemy strikes, so that it takes reduced damage when hit."
#. [drains]: id=drains
#: data/core/macros/abilities.cfg:556

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2021-05-17 09:40+1000\n"
"PO-Revision-Date: 2021-06-24 09:13+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -4885,10 +4885,8 @@ msgstr "The Sceptre of Fire"
#. [generator]: id=cavegen
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:9
#, fuzzy
#| msgid "Sceptre of Fire"
msgid "Sceptre of Fire Caves"
msgstr "Sceptre of Fire"
msgstr "Sceptre of Fire Caves"
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:215

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 11:36-0400\n"
"PO-Revision-Date: 2021-05-17 09:46+1000\n"
"PO-Revision-Date: 2021-06-24 09:13+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -265,10 +265,8 @@ msgstr "Overgrown Cobbles"
#. [terrain_type]: id=road_icy
#: data/core/terrain.cfg:271
#, fuzzy
#| msgid "Clean Gray Cobbles"
msgid "Icy Cobbles"
msgstr "Clean Grey Cobbles"
msgstr "Icy Cobbles"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:284
@ -461,10 +459,8 @@ msgstr "Great Tree"
#. [terrain_type]: id=great_tree_snowy
#: data/core/terrain.cfg:574
#, fuzzy
#| msgid "Great Tree"
msgid "Snowy Great Tree"
msgstr "Great Tree"
msgstr "Snowy Great Tree"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:586
@ -473,10 +469,8 @@ msgstr "Dead Great Tree"
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:598
#, fuzzy
#| msgid "Dead Great Tree"
msgid "Dead Great Oak Tree"
msgstr "Dead Great Tree"
msgstr "Dead Great Oak Tree"
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
@ -2423,11 +2417,11 @@ msgstr "I Agree"
#: data/gui/window/addon_manager.cfg:9
msgid "Traffic between the game and server is not secure"
msgstr ""
msgstr "Traffic between the game and server is not secure"
#: data/gui/window/addon_manager.cfg:13
msgid "Traffic between the game and server is encrypted"
msgstr ""
msgstr "Traffic between the game and server is encrypted"
#. [label]: id=byline
#: data/gui/window/addon_manager.cfg:154
@ -2544,8 +2538,6 @@ msgstr "Add-ons Manager"
#. [button]: id=details_toggle
#: data/gui/window/addon_manager.cfg:1003 src/gui/dialogs/addon/manager.cpp:510
#: src/gui/dialogs/addon/manager.cpp:745
#, fuzzy
#| msgid "Addon Details"
msgid "Add-on Details"
msgstr "Add-on Details"
@ -3684,7 +3676,7 @@ msgstr "Copy the full report to clipboard"
#. [label]
#: data/gui/window/gamestate_inspector.cfg:16
msgid "inspector tree item^•"
msgstr ""
msgstr "inspector tree item^•"
#. [label]
#: data/gui/window/gamestate_inspector.cfg:94
@ -3876,7 +3868,7 @@ msgstr "Preferences"
#. [button]: id=view_match_history
#: data/gui/window/lobby_main.cfg:516
msgid "Match History"
msgstr ""
msgstr "Match History"
#. [button]: id=quit
#: data/gui/window/lobby_main.cfg:533 data/gui/window/lobby_main.cfg:627

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@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2021-05-17 09:48+1000\n"
"PO-Revision-Date: 2021-06-24 09:23+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1565,73 +1565,24 @@ msgstr ""
"and thieves."
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:4
#, fuzzy
#| msgid ""
#| "Your aim is to survive the spawning waves of units and defeat the final "
#| "archenemies.\n"
#| "\n"
#| "The spawning waves are randomly generated and will be different each time "
#| "Dark Forecast is played.\n"
#| "\n"
#| "They appear along the north, south, and west map edges — though they are "
#| "most likely to spawn on the west edge. The waves appear at somewhat "
#| "regular intervals.\n"
#| "\n"
#| "The weather will also change randomly, affecting the layout of the map.\n"
#| "\n"
#| "\n"
#| "<b>Dark Forecast was made by:</b>\n"
#| "\n"
#| "<span color='green'>jb:</span>\n"
#| "• Map design, spawn groups, and scenario concept\n"
#| "\n"
#| "<span color='green'>Rhuvaen:</span>\n"
#| "• WML implementation"
msgid ""
"Your aim is to survive spawning waves of units and defeat the final "
"archenemies. Spawns are randomly generated and will be different each time "
"Isle of Mists is played. The waves appear at somewhat regular intervals. The "
"weather will also change randomly, affecting the layout of the map."
msgstr ""
"Your aim is to survive the spawning waves of units and defeat the final arch-"
"enemies.\n"
"\n"
"The spawning waves are randomly generated and will be different each time "
"Dark Forecast is played.\n"
"\n"
"They appear along the north, south, and west map edges — though they are "
"most likely to spawn on the west edge. The waves appear at somewhat regular "
"intervals.\n"
"\n"
"The weather will also change randomly, affecting the layout of the map.\n"
"\n"
"\n"
"<b>Dark Forecast was made by:</b>\n"
"\n"
"<span color='green'>jb:</span>\n"
"• Map design, spawn groups, and scenario concept\n"
"\n"
"<span color='green'>Rhuvaen:</span>\n"
"• WML implementation"
"Your aim is to survive spawning waves of units and defeat the final arch-"
"enemies. Spawns are randomly generated and will be different each time Isle "
"of Mists is played. The waves appear at somewhat regular intervals. The "
"weather will also change randomly, affecting the layout of the map."
#. [multiplayer]: id=multiplayer_2p_Isle_of_Mists
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:9
#, fuzzy
#| msgid "2p — Dark Forecast (Survival)"
msgid "2p — Isle of Mists (Survival)"
msgstr "2p — Dark Forecast (Survival)"
msgstr "2p — Isle of Mists (Survival)"
#. [multiplayer]: id=multiplayer_2p_Isle_of_Mists
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:10
#, fuzzy
#| msgid ""
#| "Dark Forecast is a survival scenario for solitaire or two-player team-"
#| "based play against randomly-spawned AI units. Victory is achieved by "
#| "surviving and defeating all enemy waves. During the course of play, the "
#| "terrain will change based on random weather effects.\n"
#| "\n"
#| "Note: You need to use the default map settings for the scenario to work "
#| "right."
msgid ""
"Isle of Mists is a survival scenario which can be played alone or with "
"another player against randomly spawned AI units, catered for experienced "
@ -1640,42 +1591,35 @@ msgid ""
"effects. Default map settings are required for the scenario to work "
"properly. By Lord-Knightmare."
msgstr ""
"Dark Forecast is a survival scenario for solitaire or two-player team-based "
"play against randomly-spawned AI units. Victory is achieved by surviving and "
"defeating all enemy waves. During the course of play, the terrain will "
"change based on random weather effects.\n"
"\n"
"Note: You need to use the default map settings for the scenario to work "
"correctly."
"Isle of Mists is a survival scenario which can be played alone or with "
"another player against randomly spawned AI units, catered for experienced "
"players. Victory is achieved by surviving and defeating all enemy waves. "
"During the course of play, the terrain will change based on random weather "
"effects. Default map settings are required for the scenario to work "
"properly. By Lord-Knightmare."
#. [side]
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:25
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:38
#, fuzzy
#| msgid "teamname^Monsters"
msgid "teamname^Invaders"
msgstr "Monsters"
msgstr "Invaders"
#. [side]
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:56
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:83
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:107
#, fuzzy
#| msgid "teamname^Center"
msgid "teamname^Defenders"
msgstr "Centre"
msgstr "Defenders"
#. [label]
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:189
msgid "Healing Keep"
msgstr ""
msgstr "Healing Keep"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:213
#, fuzzy
#| msgid "Dark Forecast — a random survival scenario"
msgid "Isle of Mists — a random survival scenario"
msgstr "Dark Forecast — a random survival scenario"
msgstr "Isle of Mists — a random survival scenario"
#. [message]
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:220
@ -1683,6 +1627,8 @@ msgid ""
"You arrive near a mystic shrine, where the apparitions of ancient armies are "
"forever trapped and doomed to eternally cleanse the isle of all interlopers."
msgstr ""
"You arrive near a mystic shrine, where the apparitions of ancient armies are "
"for ever trapped and doomed to eternally cleanse the isle of all interlopers."
#. [message]
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:224
@ -1690,22 +1636,18 @@ msgid ""
"Phantom armies approach on the horizon. If we defeat them all, they may be "
"released from this timeless prison."
msgstr ""
"Phantom armies approach on the horizon. If we defeat them all, they may be "
"released from this timeless prison."
#. [message]
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:228
msgid "Let us prepare ourselves for the coming battle."
msgstr ""
msgstr "Let us prepare ourselves for the coming battle."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:247
#, fuzzy
#| msgid ""
#| "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
#| "me..."
msgid "How can this be? My gods have forsaken me..."
msgstr ""
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
"me..."
msgstr "How can this be? My gods have forsaken me..."
#. [message]: speaker=second_unit
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:261
@ -1714,6 +1656,9 @@ msgid ""
"separated from your body. You realize that you will soon be doomed to the "
"same fate as the phantom guardians of the shrine."
msgstr ""
"As the cold grasp of death draws nearer, you feel your spirit being "
"separated from your body. You realize that you will soon be doomed to the "
"same fate as the phantom guardians of the shrine."
#. [message]
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:283
@ -1722,19 +1667,18 @@ msgid ""
"You dimly realize that you will soon join the other ghosts as another "
"faceless guardian of the ancient shrine."
msgstr ""
"A dark mist rises from the land, draining your senses and your will away. "
"You dimly realize that you will soon join the other ghosts as another "
"faceless guardian of the ancient shrine."
#. [lua]: final_spawn
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:313
#, fuzzy
#| msgid ""
#| "The last and most powerful of these creatures are almost upon us. I feel "
#| "that if we can finish them off in time, we shall be victorious."
msgid ""
"The last and most powerful of our enemies are upon us. If we can finish them "
"off in time, we shall be victorious."
msgstr ""
"The last and most powerful of these creatures are almost upon us. I feel "
"that if we can finish them off in time, we shall be victorious."
"The last and most powerful of our enemies are upon us. If we can finish them "
"off in time, we shall be victorious."
#. [lua]: final_spawn
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:343
@ -1744,11 +1688,15 @@ msgid ""
"eternal guardianship. You have finally cleansed the ancient shrine... for "
"now."
msgstr ""
"As you finally defeat your last remaining foes, the dreary mists around the "
"island seem to lift. The phantoms fade away, at last released from their "
"eternal guardianship. You have finally cleansed the ancient shrine... for "
"now."
#. [lua]: weather_map
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:517
msgid "Inundation"
msgstr ""
msgstr "Inundation"
#. [multiplayer]: id=multiplayer_Ruined_Passage
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7

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@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2021-03-17 12:55+1100\n"
"PO-Revision-Date: 2021-06-24 09:29+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1743,15 +1743,11 @@ msgstr "What do you people want?! Leave me alone!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:529
#, fuzzy
#| msgid ""
#| "Old mage, we come with a message from Lord Durstorn. He asks you to come "
#| "back to the city."
msgid ""
"Old sage, we come with a message from Lord Durstorn. He asks you to come "
"back to the city."
msgstr ""
"Old mage, we come with a message from Lord Durstorn. He asks you to come "
"Old sage, we come with a message from Lord Durstorn. He asks you to come "
"back to the city."
#. [message]: speaker=Thursagan
@ -2138,10 +2134,8 @@ msgstr ""
#. [generator]: id=cavegen
#: data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg:21
#, fuzzy
#| msgid "Sceptre of Fire"
msgid "Sceptre of Fire Mines"
msgstr "Sceptre of Fire"
msgstr "Sceptre of Fire Mines"
#. [side]: type=Troll Warrior, type=Troll
#: data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg:236
@ -3620,7 +3614,7 @@ msgstr "Look, theres a dragon in these caves!"
#. [message]: speaker=Khrakrahs
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:389
msgid "You dare trespass into <i>my</i> lair?"
msgstr ""
msgstr "You dare trespass into <i>my</i> lair?"
#. [message]: speaker=Thursagan
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:393
@ -3648,29 +3642,27 @@ msgstr ""
#. [message]: speaker=Khrakrahs
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:420
msgid "Stop that! You leave my pets alone!"
msgstr ""
msgstr "Stop that! You leave my pets alone!"
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:442
#, fuzzy
#| msgid "Krawg"
msgid "Kraw!"
msgstr "Krawg"
msgstr "Kraw!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:446
msgid "That's great, we could really use some resources about now."
msgstr ""
msgstr "That's great, we could really use some resources about now."
#. [message]: speaker=Khrakrahs
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:450
msgid "Thieves! I won't forget this..."
msgstr ""
msgstr "Thieves! I won't forget this..."
#. [message]
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:454
msgid "Haha, you're making friends all over, you cowards!"
msgstr ""
msgstr "Ha ha, you're making friends all over, you cowards!"
#. [message]: speaker=Khrakrahs
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:458
@ -3678,6 +3670,8 @@ msgid ""
"I don't care about your petty squabbles, I curse all of you! I curse all "
"who invade my lair!"
msgstr ""
"I don't care about your petty squabbles, I curse all of you! I curse all who "
"invade my lair!"
#. [message]: speaker=Thursagan
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:480
@ -3756,16 +3750,12 @@ msgstr ""
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:613
#, fuzzy
#| msgid ""
#| "Good. Now, lets get out of this cave, before the elves, dwarves or bats "
#| "kill us!"
msgid ""
"Good! Now, lets get out of this cave, before the elves, dwarves or lizards "
"kill us all!"
msgstr ""
"Good. Now, lets get out of this cave, before the elves, dwarves or bats "
"kill us!"
"Good! Now, lets get out of this cave, before the elves, dwarves, or lizards "
"kill us all!"
#. [scenario]: id=9_Caverns_of_Flame
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:3
@ -3794,10 +3784,8 @@ msgstr "Toomak"
#. [side]
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:255
#, fuzzy
#| msgid "Khrakrahs"
msgid "Wyrms of Khrakrahs"
msgstr "Khrakrahs"
msgstr "Wyrms of Khrakrahs"
#. [part]
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:342
@ -4148,17 +4136,20 @@ msgid ""
"These trolls are not like others I've seen, and they seem to be guarding "
"this chamber."
msgstr ""
"These trolls are not like others I've seen, and they seem to be guarding "
"this chamber."
#. [message]
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1270
msgid ""
"Yes, we tend and preserve this volcano, protecting it from those like you."
msgstr ""
"Yes, we tend to and preserve this volcano, protecting it from those like you."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1274
msgid "Us? We're nice, not like the elves chasing us."
msgstr ""
msgstr "Us? We're nice, not like the elves chasing us."
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1278
@ -4166,6 +4157,8 @@ msgid ""
"Aye, but it's no use, Rugnur. There's no peace between dwarves and trolls, "
"never has been."
msgstr ""
"Aye, but it's no use, Rugnur. There's no peace between dwarves and trolls, "
"never has been."
#. [message]: speaker=Gathor
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1322
@ -4438,12 +4431,6 @@ msgstr ""
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:230
#, fuzzy
#| msgid ""
#| "Your advice seems good to me. I will take it. As for you, and the "
#| "gryphon, you are free to go. Alanin, youve served in the army long "
#| "enough to retire, and even if you hadnt, youve seen enough combat. So, "
#| "go back to your village with your well-earned pension."
msgid ""
"Your advice is grating to my ears, not what I wish to hear... And yet, I see "
"the wisdom in it, and I agree. Alanin, youve served in the army long enough "
@ -4451,15 +4438,16 @@ msgid ""
"your village, and I shall see that you and your family live well and enjoy "
"great success."
msgstr ""
"Your advice seems good to me. I will take it. As for you, and the gryphon, "
"you are free to go. Alanin, youve served in the army long enough to retire, "
"and even if you hadnt, youve seen enough combat. So, go back to your "
"village with your well-earned pension."
"Your advice is grating to my ears, not what I wish to hear... And yet, I see "
"the wisdom in it, and I agree. Alanin, youve served in the army long enough "
"to retire, and even if you hadnt, youve seen enough combat. Go back to "
"your village, and I shall see that you and your family live well and enjoy "
"great success."
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:234
msgid "Thank you, my lord."
msgstr ""
msgstr "Thank you, my lord."
#. [message]: speaker=narrator
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:246
@ -4532,7 +4520,7 @@ msgstr ""
#. [unit_type]: id=Cave Wyrm, race=monster
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrm.cfg:5
msgid "Cave Wyrm"
msgstr ""
msgstr "Cave Wyrm"
#. [unit_type]: id=Cave Wyrm, race=monster
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrm.cfg:20
@ -4542,6 +4530,10 @@ msgid ""
"eccentric wizard or dragon. Mature Wyrms have excellent control of their "
"fire breath attack, as if they are themselves miniature dragons."
msgstr ""
"Cave Wyrms are strange beasts, basically stout serpents with wings, but no "
"legs. They are relatively rare, and their presence is attributed to some "
"eccentric wizard or dragon. Mature Wyrms have excellent control of their "
"fire breath attack, as if they are themselves miniature dragons."
#. [attack]: type=blade
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrm.cfg:78
@ -4549,7 +4541,7 @@ msgstr ""
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:82
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrmlet.cfg:81
msgid "fangs"
msgstr ""
msgstr "fangs"
#. [attack]: type=fire
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrm.cfg:87
@ -4557,12 +4549,12 @@ msgstr ""
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:91
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrmlet.cfg:90
msgid "breath"
msgstr ""
msgstr "breath"
#. [unit_type]: id=Cave Wyrmlet, race=monster
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrmlet.cfg:4
msgid "Cave Wyrmlet"
msgstr ""
msgstr "Cave Wyrmlet"
#. [unit_type]: id=Cave Wyrmlet, race=monster
#: data/campaigns/Sceptre_of_Fire/units/Cave_Wyrmlet.cfg:18
@ -4571,6 +4563,9 @@ msgid ""
"legs. They are relatively rare, and their presence is attributed to some "
"eccentric wizard or dragon. The young are small, but hungry and aggressive."
msgstr ""
"Cave Wyrms are strange beasts, basically stout serpents with wings, but no "
"legs. They are relatively rare, and their presence is attributed to some "
"eccentric wizard or dragon. The young are small, but hungry and aggressive."
#. [unit_type]: id=Dwarvish Miner, race=dwarf
#: data/campaigns/Sceptre_of_Fire/units/Dwarvish_Miner.cfg:4
@ -4606,7 +4601,7 @@ msgstr "King of Wesnoth."
#. [unit_type]: id=Red Wyrm, race=monster
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:8
msgid "Red Wyrm"
msgstr ""
msgstr "Red Wyrm"
#. [unit_type]: id=Red Wyrm, race=monster
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:23
@ -4618,11 +4613,17 @@ msgid ""
"Wyrms have excellent control of their fire breath attack, as if they are "
"themselves miniature dragons."
msgstr ""
"Red Wyrms are strange beasts, basically stout serpents with wings, but no "
"legs. Their skin is red and rock-like, impervious to fire but more brittle "
"than regular scales or any other lizard armour. They are relatively rare, "
"and their presence is attributed to some eccentric wizard or dragon. Mature "
"Wyrms have excellent control of their fire breath attack, as if they are "
"themselves miniature dragons."
#. [unit_type]: id=Red Wyrmlet, race=monster
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrmlet.cfg:8
msgid "Red Wyrmlet"
msgstr ""
msgstr "Red Wyrmlet"
#. [unit_type]: id=Red Wyrmlet, race=monster
#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrmlet.cfg:22
@ -4633,6 +4634,11 @@ msgid ""
"their presence is attributed to some eccentric wizard or dragon. The young "
"are small, but hungry and aggressive."
msgstr ""
"Red Wyrms are strange beasts, basically stout serpents with wings, but no "
"legs, and their skin is like some reddish rock. The rocky skin seems to "
"protect them from fire, but is quite brittle. They are relatively rare, and "
"their presence is attributed to some eccentric wizard or dragon. The young "
"are small, but hungry and aggressive."
#. [set_menu_item]: id=sof_minecart_boarding_{VAR}
#: data/campaigns/Sceptre_of_Fire/utils/cart-utils.cfg:221

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2020-11-21 20:37+1100\n"
"PO-Revision-Date: 2021-06-24 09:31+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -573,10 +573,8 @@ msgstr "Catch the kidnappers"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266
#, fuzzy
#| msgid "Kill the Dark Adept before his reinforcements arrive"
msgid "Kill the Dark Adept before more elves arrive"
msgstr "Kill the Dark Adept before his reinforcements arrive"
msgstr "Kill the Dark Adept before more elves arrive"
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:282
@ -653,16 +651,6 @@ msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392
#, fuzzy
#| msgid ""
#| "We heard the sounds of battle three days ago, but the foul reek of death "
#| "was unmistakable as the prisoner passed us; if your brother really is the "
#| "prisoner then he is also a necromancer. Remember your brother as we all "
#| "hope he was, and know that the prisoners fate will be revenge as dire as "
#| "you could wish.\n"
#| "\n"
#| "Either way, nothing will be gained by your intrusion into our woods. Now "
#| "advance no further, or you will die."
msgid ""
"We heard the sounds of battle three days ago, but the foul reek of death was "
"unmistakable as the prisoner passed us; if your brother really is the "
@ -680,7 +668,7 @@ msgstr ""
"could wish.\n"
"\n"
"Either way, nothing will be gained by your intrusion into our woods. Now "
"advance no further, or you will die."
"advance no further, for we will defend our land."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:399
@ -726,6 +714,9 @@ msgid ""
"without arousing the elves suspicions. Still, no need for the disguise any "
"more."
msgstr ""
"Curses! Had they been a few hours slower, I might have covered our tracks "
"without arousing the elves suspicions. Still, no need for the disguise any "
"more."
#. [message]: speaker=Arvith
#. it's likely that all the elves are already dead, and Arvith is just shouting to the forest
@ -919,6 +910,8 @@ msgid ""
"These elves have delayed us too long, the kidnappers trail will have faded "
"by now."
msgstr ""
"These elves have delayed us too long, the kidnappers trail will have faded "
"by now."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:717
@ -926,6 +919,8 @@ msgid ""
"More elves are arriving; even if they believe me, the kidnappers trail is "
"sure to fade before we can follow."
msgstr ""
"More elves are arriving; even if they believe me, the kidnappers trail is "
"sure to fade before we can follow."
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:731

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2021-01-26 10:42+1100\n"
"PO-Revision-Date: 2021-06-24 09:32+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1976,7 +1976,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1021
msgid "Speeding Up Animations"
msgstr ""
msgstr "Speeding Up Animations"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1023
@ -1985,6 +1985,9 @@ msgid ""
"quicker. The <b>acceleration factor</b> can be set, and turned on by "
"default, in the <b>Preferences</b> menus <b>General</b> tab."
msgstr ""
"Holding down <b>shift</b> will make the animations for moving and fighting "
"quicker. The <b>acceleration factor</b> can be set, and turned on by "
"default, in the <b>Preferences</b> menus <b>General</b> tab."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1032

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2021-05-17 09:51+1000\n"
"PO-Revision-Date: 2021-06-24 09:36+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -5747,19 +5747,14 @@ msgstr "Piglet"
#. [unit_type]: id=Piglet, race=monster
#: data/core/units/monsters/Boar_Piglet.cfg:34
#, fuzzy
#| msgid ""
#| "Young piglets are curious but just as ill-tempered as their parents, if a "
#| "little less of a challenge in combat. But seldom is a piglet found that "
#| "does not have a protective adult boar watching over them."
msgid ""
"Young piglets are curious but just as ill-tempered as their parents, if a "
"little less of a challenge in combat. But seldom is a piglet found that does "
"not have a protective adult boar watching over them."
msgstr ""
"Young piglets are curious but just as ill-tempered as their parents, if a "
"little less of a challenge in combat. But seldom is a piglet found that "
"does not have a protective adult boar watching over them."
"little less of a challenge in combat. But seldom is a piglet found that does "
"not have a protective adult boar watching over them."
#. [unit_type]: id=Swamp Lizard, race=monster
#: data/core/units/monsters/Crocodile.cfg:9
@ -5954,30 +5949,21 @@ msgstr "fire claws"
#. [unit_type]: id=Fire Wraith, race=monster
#: data/core/units/monsters/Fire_Wraith.cfg:8
#, fuzzy
#| msgid "fire breath"
msgid "Fire Wraith"
msgstr "fire breath"
msgstr "Fire Wraith"
#. [unit_type]: id=Fire Wraith, race=monster
#: data/core/units/monsters/Fire_Wraith.cfg:47
#, fuzzy
#| msgid ""
#| "Fire Guardians are spirits of smoke and flame. No one is exactly sure "
#| "where they come from, but they are occasionally summoned by powerful "
#| "mages to do their bidding. When not being controlled they like to frolic "
#| "in pools of lava and take great delight in burning anything they can "
#| "reach."
msgid ""
"Fire Wraiths are spirits of smoke and flame. No one is exactly sure where "
"they come from, but they are occasionally summoned by powerful mages to do "
"their bidding. The odd armor they wear hints at a former life or creator, "
"but whatever ancient civilization was involved has been lost to history."
msgstr ""
"Fire Guardians are spirits of smoke and flame. No-one is exactly sure where "
"Fire Wraiths are spirits of smoke and flame. No one is exactly sure where "
"they come from, but they are occasionally summoned by powerful mages to do "
"their bidding. When not being controlled they like to frolic in pools of "
"lava and take great delight in burning anything they can reach."
"their bidding. The odd armour they wear hints at a former life or creator, "
"but whatever ancient civilization was involved has been lost to history."
#. [unit_type]: id=Frost Stoat, race=monster
#: data/core/units/monsters/Frost_Stoat.cfg:20
@ -5986,15 +5972,6 @@ msgstr "Frost Stoat"
#. [unit_type]: id=Frost Stoat, race=monster
#: data/core/units/monsters/Frost_Stoat.cfg:35
#, fuzzy
#| msgid ""
#| "Frost Stoats are a devious rodent predominantly found in the frozen parts "
#| "of the Northlands, although they can survive anywhere. Their most "
#| "distinctive feature is their icy-cold front claws, which is unlike "
#| "anything found in other wild animals. These stoats generally scavenge "
#| "refuse or hunt smaller animals, but are quite territorial and the young "
#| "adults have been known to attack larger intruders, including humans and "
#| "orcs."
msgid ""
"Frost Stoats are devious critters predominantly found in the frozen parts of "
"the Northlands, although they can survive anywhere. Their most distinctive "
@ -6003,7 +5980,7 @@ msgid ""
"animals, but are quite territorial and the young adults have been known to "
"attack larger intruders, including humans and orcs."
msgstr ""
"Frost Stoats are a devious rodent predominantly found in the frozen parts of "
"Frost Stoats are devious critters predominantly found in the frozen parts of "
"the Northlands, although they can survive anywhere. Their most distinctive "
"feature is their icy-cold front claws, which is unlike anything found in "
"other wild animals. These stoats generally scavenge refuse or hunt smaller "
@ -6186,6 +6163,10 @@ msgid ""
"the wild plains and woodlands. Though an unencumbered horse will tend to "
"flee if possible, they will fight back with a powerful kick when cornered."
msgstr ""
"Bay horses are defined more by their colouration than their size or "
"temperament, and can be found anywhere from the battlefield to the farm to "
"the wild plains and woodlands. Though an unencumbered horse will tend to "
"flee if possible, they will fight back with a powerful kick when cornered."
#. [attack]: type=impact
#: data/core/units/monsters/Horse.cfg:32 data/core/units/monsters/Horse.cfg:98
@ -6204,12 +6185,6 @@ msgstr "White Horse"
#. [unit_type]: id=White Horse
#: data/core/units/monsters/Horse.cfg:85
#, fuzzy
#| msgid ""
#| "Some horses have a white color, and they are merely white horses. But "
#| "there exist a special breed, found only in the wild woods, that are White "
#| "Horses. As if blessed by the faerie world, they have a grace and agility "
#| "not found in their more common relatives."
msgid ""
"Some horses have a white color, and they are merely white horses. But there "
"exist a special breed, found only in the wild woods, that are White Horses. "
@ -6228,11 +6203,6 @@ msgstr "Dark Horse"
#. [unit_type]: id=Dark Horse
#: data/core/units/monsters/Horse.cfg:166
#, fuzzy
#| msgid ""
#| "Dark Horses are wild animals, but they seem to take an odd interest in "
#| "the civilized races. They leave no signs of their passage, but they have "
#| "been noticed scouting camps and outposts during the night."
msgid ""
"Dark Horses are wild animals, but they seem to take an odd interest in the "
"civilized races. They leave no signs of their passage, but they have been "
@ -6294,6 +6264,10 @@ msgid ""
"often feisty temperaments make them too difficult to tame, though many an "
"arrogant prince or warlord has tried and failed."
msgstr ""
"Great horses are significantly larger than the usual domesticated horse, but "
"despite their similar appearance, they are wild animals. Their obstinate and "
"often feisty temperaments make them too difficult to tame, though many an "
"arrogant prince or warlord has tried and failed."
#. [unit_type]: id=Icemonax, race=monster
#: data/core/units/monsters/Icemonax.cfg:4
@ -6348,18 +6322,22 @@ msgid ""
"felt the Jinn were watching over them, driving off malign forces of the "
"night."
msgstr ""
"The Jinn are mysterious spirits, with no known relation to souls of the "
"departed. They are often sighted from a distance, drifting across the desert "
"hills and dunes, but defy close observation. Almost all recorded encounters "
"have been of a hostile nature, but there have been instances where "
"travellers felt the Jinn were watching over them, driving off malign forces "
"of the night."
#. [attack]: type=impact
#: data/core/units/monsters/Jinn.cfg:99
msgid "desert windblast"
msgstr ""
msgstr "desert windblast"
#. [attack]: type=fire
#: data/core/units/monsters/Jinn.cfg:108
#, fuzzy
#| msgid "lightning"
msgid "desert lightning"
msgstr "lightning"
msgstr "desert lightning"
#. [unit_type]: id=Mudcrawler, race=monster
#: data/core/units/monsters/Mudcrawler.cfg:4
@ -6420,14 +6398,6 @@ msgstr "Rock Scorpion"
#. [unit_type]: id=Rock Scorpion, race=monster
#: data/core/units/monsters/Rock_Scorpion.cfg:45
#, fuzzy
#| msgid ""
#| "Rock scorpions have featured in tales of highwaymen and drunks, but there "
#| "has been scant evidence that they truly exist. They've been described as "
#| "stealthy monsters with a hide of solid rock, and sharp, crystalline "
#| "claws. Unlike most scorpions, they do not deliver their poison with a "
#| "piercing stinger, but instead spray their enemies with a noxious, "
#| "volatile stream."
msgid ""
"Rock scorpions have featured in tales of highwaymen and drunks, but there "
"has been scant evidence that they truly exist. They've been described as "
@ -6509,15 +6479,6 @@ msgstr "Great Seahorse"
#. [unit_type]: id=Great Seahorse, race=monster
#: data/core/units/monsters/Seahorse.cfg:29
#, fuzzy
#| msgid ""
#| "Seahorses are a variety of fish that have a horse-like head, but they "
#| "have no real connection to equines. Most seahorses are small, shy "
#| "creatures that eat bugs and similar small prey, but Great Seahorses are "
#| "large enough to threaten unwary travelers. This large variety can spit "
#| "water with enough force to stun a small animal, and has thick, bony plate "
#| "armor, but like all seahorses, it is a slow swimmer and cannot move over "
#| "land."
msgid ""
"Seahorses are a variety of fish that have a horse-like head, but they have "
"no real connection to equines. Most seahorses are small, shy creatures that "
@ -6605,18 +6566,6 @@ msgstr "Wild Wyvern"
#. [unit_type]: id=Wild Wyvern, race=monster
#: data/core/units/monsters/Wild_Wyvern.cfg:44
#, fuzzy
#| msgid ""
#| "Wyverns are large reptiles that resemble dragons, but are not the "
#| "intelligent, magical creatures. However, the fact that they are just wild "
#| "beasts should not cause any traveler who encounters one to dismiss the "
#| "threat, for they are fast and fierce when threatened or hungry.\n"
#| "\n"
#| "Wyverns are social creatures, usually traveling in pairs or small "
#| "groups. Their hunting patterns and diet are difficult to discern, for "
#| "they often work with smaller animals that would appear to be potential "
#| "prey. That odd behavior may be an adaptation to the harsh desert "
#| "environments they often inhabit."
msgid ""
"Wyverns are large reptiles that resemble dragons, but are not the "
"intelligent, magical creatures. However, the fact that they are just wild "
@ -6755,10 +6704,8 @@ msgstr "Nagini Fighter"
#. [unit_type]: id=Naga Guard, race=naga
#: data/core/units/nagas/Guard.cfg:4
#, fuzzy
#| msgid "Royal Guard"
msgid "Naga Guard"
msgstr "Royal Guard"
msgstr "Naga Guard"
#. [unit_type]: id=Naga Guard, race=naga
#: data/core/units/nagas/Guard.cfg:22
@ -6769,13 +6716,16 @@ msgid ""
"mercenary activities. They are said to have a strong code of honor, though "
"like all things naga, it is mostly a mystery to outsiders."
msgstr ""
"Nagas tend to value agility and grace on the battlefield, but the slower, "
"stronger individuals play a key role in defending important positions. These "
"guards are not often encountered, for they do not take part in raids or "
"mercenary activities. They are said to have a strong code of honour, though "
"like all things naga, it is mostly a mystery to outsiders."
#. [unit_type]: id=Naga High Guard, race=naga
#: data/core/units/nagas/Guard_High.cfg:4
#, fuzzy
#| msgid "Naga Fighter"
msgid "Naga High Guard"
msgstr "Naga Fighter"
msgstr "Naga High Guard"
#. [unit_type]: id=Naga High Guard, race=naga
#: data/core/units/nagas/Guard_High.cfg:23
@ -6787,21 +6737,23 @@ msgid ""
"attacks, but the nagas can usually seek better terrain advantage in such "
"situations."
msgstr ""
"The elite naga guards are a rigid barrier to any invaders of a naga "
"stronghold. They have powerful strikes and, like the lesser Shield Guard, "
"they are difficult to dislodge from their posts because of effective use of "
"a shield in melee techniques. This tactic does nothing against ranged "
"attacks, but the nagas can usually seek better terrain advantage in such "
"situations."
#. [attack]: type=impact
#: data/core/units/nagas/Guard_High.cfg:37
#: data/core/units/nagas/Guard_Shield.cfg:35
#, fuzzy
#| msgid "shield bash"
msgid "shield"
msgstr "shield bash"
msgstr "shield"
#. [unit_type]: id=Naga Shield Guard, race=naga
#: data/core/units/nagas/Guard_Shield.cfg:4
#, fuzzy
#| msgid "Naga Slasher"
msgid "Naga Shield Guard"
msgstr "Naga Slasher"
msgstr "Naga Shield Guard"
#. [unit_type]: id=Naga Shield Guard, race=naga
#: data/core/units/nagas/Guard_Shield.cfg:22
@ -6811,6 +6763,10 @@ msgid ""
"nothing against ranged attacks, but the nagas can usually seek better "
"terrain advantage in such situations."
msgstr ""
"The veteran naga guards are more difficult to dislodge from their posts "
"because of effective use of a shield in melee techniques. This tactic does "
"nothing against ranged attacks, but the nagas can usually seek better "
"terrain advantage in such situations."
#. [unit_type]: id=Naga Myrmidon, race=naga
#: data/core/units/nagas/Myrmidon.cfg:4
@ -6859,19 +6815,6 @@ msgstr "Naga Ophidian"
#. [unit_type]: id=Naga Ophidian, race=naga
#: data/core/units/nagas/Ophidian.cfg:18
#, fuzzy
#| msgid ""
#| "Experienced warriors of the Southern Naga often find work as mercenaries, "
#| "usually hired by neighboring Dunefolk to control key waterways near the "
#| "coastline. Due to their constant confrontations with enemy horsemen, "
#| "Ophidians have retired the ringed blades of their youth and picked up the "
#| "piercing bow. Though generally amicable with their wealthy employers, "
#| "this friendliness should not be mistaken for loyalty, for the Ophidian "
#| "are known for readily switching between rival city-state factions at the "
#| "start of each shipping season, when demand for water-based protection is "
#| "the highest. As a group, these nagas encourage a healthy amount of "
#| "competition among the surface factions, ensuring their services are "
#| "valued by one tribe or another."
msgid ""
"Experienced warriors of the Southern Naga often find work as mercenaries, "
"usually hired by neighboring Dunefolk to control key waterways near the "
@ -6888,14 +6831,16 @@ msgid ""
msgstr ""
"Experienced warriors of the Southern Naga often find work as mercenaries, "
"usually hired by neighbouring Dunefolk to control key waterways near the "
"coastline. Ophidians have retired the ringed blades of their youth and "
"picked up the piercing bow, due to their constant confrontations with enemy "
"horsemen. Though generally amicable with their wealthy employers, this "
"friendliness should not be mistaken for loyalty, for the Ophidian are known "
"for readily switching between rival city-state factions at the start of each "
"shipping season, when demand for water-based protection is the highest. As a "
"group, these nagas encourage a healthy amount of competition among the "
"surface factions, ensuring their services are valued by one tribe or another."
"coastline. Ophidians have retired the ringed blades of their youth, due to "
"their constant confrontations with enemy horsemen, and picked up the "
"piercing jarid, a type of small javelin that the nagas have made more deadly "
"by adding lead harvested from sunken ship ballasts. Though generally "
"amicable with their wealthy employers, this friendliness should not be "
"mistaken for loyalty, for the Ophidian are known for readily switching "
"between rival city-state factions at the start of each shipping season, when "
"demand for water-based protection is the highest. As a group, these nagas "
"encourage a healthy amount of competition among the surface factions, "
"ensuring their services are valued by one tribe or another."
#. [attack]: type=blade
#: data/core/units/nagas/Ophidian.cfg:27 data/core/units/nagas/Sicarius.cfg:28
@ -6905,7 +6850,7 @@ msgstr "curved blade"
#. [attack]: type=pierce
#: data/core/units/nagas/Ophidian.cfg:36 data/core/units/nagas/Sicarius.cfg:40
msgid "jarid"
msgstr ""
msgstr "jarid"
#. [female]
#: data/core/units/nagas/Ophidian.cfg:87
@ -6949,18 +6894,6 @@ msgstr "Naga Sicarius"
#. [unit_type]: id=Naga Sicarius, race=naga
#: data/core/units/nagas/Sicarius.cfg:19
#, fuzzy
#| msgid ""
#| "While they sometimes still stand in as sellswords for potential Dunefolk "
#| "allies, Naga Sicarii are more often the keepers of trade routes and "
#| "resource beds close to waterways. For the right fee or exchange of goods, "
#| "a Sicarius will guarantee safe travel or free access to valuable supplies "
#| "in his territory. Rubbed the wrong way and a Sicarius becomes a fearsome "
#| "foe, not because of their personal strength in combat, but instead due to "
#| "the numerous allies that he can call upon to quash any potential "
#| "nuisance. Though perfectly capable warriors when the time is necessary, "
#| "these experienced mercenaries know perfectly well that the best methods "
#| "for generating money are those that do not place themselves in danger."
msgid ""
"While they sometimes still stand in as sellswords for potential Dunefolk "
"allies, Naga Sicarii are more often the keepers of trade routes and resource "
@ -6985,7 +6918,10 @@ msgstr ""
"numerous allies that he can call upon to quash any potential nuisance. "
"Though perfectly capable warriors when the time is necessary, these "
"experienced mercenaries know perfectly well that the best methods for "
"generating money are those that do not place themselves in danger."
"generating money are those that do not place themselves in danger. When they "
"do find themselves in danger, their manipulative cunning is put to good use, "
"for they can anticipate many enemy strikes, and use their heavy, curved "
"blade to deflect or distract at the critical moment."
#. [female]
#: data/core/units/nagas/Sicarius.cfg:91

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 15:36 UTC\n"
"PO-Revision-Date: 2021-05-17 09:52+1000\n"
"PO-Revision-Date: 2021-06-24 09:37+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15139,6 +15139,13 @@ msgid ""
"the death of many a foolish dustbok, it has made them excellent partners to "
"the Quenoth Elves, who value their speed and agility."
msgstr ""
"Dustboks are nimble, graceful creatures whose timid and peaceful nature "
"stands in sharp contrast to the harsh land in which they live. Because the "
"scorched land cannot support herds or even territorial neighbours, dustboks "
"are solitary wanderers and yet still social, curious, and willing to co-"
"operate with anyone if it leads to food. While this behaviour has led to the "
"death of many a foolish dustbok, it has made them excellent partners to the "
"Quenoth Elves, who value their speed and agility."
#. [unit_type]: id=Quenoth Fighter, race=quenoth
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:5

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-23 11:36-0400\n"
"PO-Revision-Date: 2021-06-02 16:38+1000\n"
"PO-Revision-Date: 2021-06-24 09:07+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -5120,6 +5120,9 @@ msgid ""
"quicker. The <i>acceleration factor</i> can be set, and turned on by "
"default, in the <i>Preferences</i> menus <i>General</i> tab."
msgstr ""
"Holding down <b>shift</b> will make the animations for moving and fighting "
"quicker. The <i>acceleration factor</i> can be set, and turned on by "
"default, in the <i>Preferences</i> menus <i>General</i> tab."
#. [tip]
#. Translate "Change difficulty" and "Load Game" as in wesnoth-lib textdomain
@ -6295,6 +6298,7 @@ msgstr "Warning"
msgid ""
"The remote server requested a password while using an insecure connection."
msgstr ""
"The remote server requested a password while using an insecure connection."
#: src/game_initialization/multiplayer.cpp:409
msgid "You must login first."
@ -6382,7 +6386,7 @@ msgstr "You have made too many login attempts."
#: src/game_initialization/multiplayer.cpp:452
msgid "Password hashing failed."
msgstr ""
msgstr "Password hashing failed."
#: src/game_initialization/playcampaign.cpp:75
msgid "Scenario Report"
@ -7539,7 +7543,7 @@ msgstr "Error details:"
#: src/play_controller.cpp:1258
msgid "Warning: broken campaign branches"
msgstr ""
msgstr "Warning: broken campaign branches"
#. TRANSLATORS: This is an error that will hopefully only be seen by UMC authors and by players who have already
#. said "okay" to a "loading saves from an old version might not work" dialog.
@ -7550,7 +7554,10 @@ msgid_plural ""
"Some of the possible next scenarios are missing, you might not be able to "
"finish this campaign."
msgstr[0] ""
"The next scenario is missing, you will not be able to finish this campaign."
msgstr[1] ""
"Some of the possible next scenarios are missing, you might not be able to "
"finish this campaign."
#: src/play_controller.cpp:1271
msgid ""
@ -7560,11 +7567,15 @@ msgid_plural ""
"Please report the following missing scenarios to the campaigns author:\n"
"$unknown_list|"
msgstr[0] ""
"Please report the following missing scenario to the campaigns author:\n"
"$unknown_list|"
msgstr[1] ""
"Please report the following missing scenarios to the campaigns author:\n"
"$unknown_list|"
#: src/play_controller.cpp:1275
msgid "Once this is fixed, you will need to restart this scenario."
msgstr ""
msgstr "Once this is fixed, you will need to restart this scenario."
#: src/play_controller.cpp:1455
msgid "No objectives available"
@ -7695,10 +7706,8 @@ msgid "Type: "
msgstr "Type: "
#: src/reports.cpp:196
#, fuzzy
#| msgid "Specials: "
msgid "Special Notes:"
msgstr "Specials: "
msgstr "Special Notes:"
#: src/reports.cpp:219
msgid "Race: "