Update changelogs and release notes with SotBE changes
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Example contents.
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[/section]
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[section="Son of the Black Eye Rebalancing"]
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Rebalancing of the campaign continues and is mostly done for Scenarios 1 (End of Peace) through 8 (Silent Forest) with only some fine tuning left to do. Play testing and feedback by others would be extremely helpful for this process. The first newly rebalanced scenario of this release is 'The Siege of Barag Gor'. Scenarios after 'Silent Forest' have also seen some changes but are not balanced yet.
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[/section]
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==========
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KNOWN BUGS
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==========
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14
changelog
14
changelog
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@ -20,6 +20,20 @@ Version 1.11.7+dev:
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error.
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* Liberty:
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* New world map.
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* Son of the Black Eye:
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* Rebalancing of the campaign continues and is mostly done for Scenarios 1
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(End of Peace) through 8 (Silent Forest). In addition, the following
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not directly balance related changes have also been made:
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* S1: the AI enemy can now also recruit bowmen
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* S4: give the player control of the Side 3 orcs in the center castle
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* S6: unload units from transport galleons preferentially onto land hexes
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* S7: use Simple Attack Micro AI to have scorpions spread poison
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* S8: use Healer Support Micro AI for elvish healers
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* S16: Kapou'e gets his own castle at the start of the scenario to
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eliminate dependence on luck during the first turn
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* S17: add a warning that the AI will receive reinforcements
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* S18: no linger mode at the end of the last scenario
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* Minor updates to messages (grammar and prose) and objectives
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* Graphics:
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* New and updated animations for the Loyalist Horseman.
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* Language and i18n:
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@ -20,6 +20,9 @@ Version 1.11.7+dev:
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error.
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* Liberty:
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* New world map.
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* Son of the Black Eye:
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* Rebalancing of the campaign continues and is mostly done for Scenarios 1
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(End of Peace) through 8 (Silent Forest).
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* Graphics:
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* New and updated animations for the Loyalist Horseman.
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