Fix function name typo

This commit is contained in:
Celtic Minstrel 2016-02-23 13:47:49 -05:00
parent 18bcd519e0
commit 708af56409
3 changed files with 3 additions and 3 deletions

View file

@ -4772,7 +4772,7 @@ void game_lua_kernel::apply_effect(const std::string& name, unit& u, const confi
return;
}
// Stack: effect_func
lua_unit* lu = LuaW_pushlocalunit(L, u);
lua_unit* lu = luaW_pushlocalunit(L, u);
// Stack: effect_func, unit
lua_pushvalue(L, -2);
// Stack: effect_func, unit, effect_func

View file

@ -196,7 +196,7 @@ unit& luaW_checkunit(lua_State *L, int index, bool only_on_map)
return *u;
}
lua_unit* LuaW_pushlocalunit(lua_State *L, unit& u)
lua_unit* luaW_pushlocalunit(lua_State *L, unit& u)
{
lua_unit* res = new(lua_newuserdata(L, sizeof(lua_unit))) lua_unit(u);
lua_pushlightuserdata(L, getunitKey);

View file

@ -45,7 +45,7 @@ bool luaW_pcall(lua_State *L, int nArgs, int nRets, bool allow_wml_error = false
*/
unit& luaW_checkunit(lua_State *L, int index, bool only_on_map = false);
class lua_unit;
lua_unit* LuaW_pushlocalunit(lua_State *L, unit& u);
lua_unit* luaW_pushlocalunit(lua_State *L, unit& u);
struct map_location;
/**