Fix [heal_unit] attempting to animate even if filter didn't match a unit
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@ -688,7 +688,7 @@ function wml_actions.heal_unit(cfg)
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end
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if cfg.animate then
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if #healers then
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if #healers > 0 then
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local animator = wesnoth.create_animator()
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-- Need dummy 3rd argument here...
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animator:add(healers[1], 'healing', 'hits')
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