Updated the British English translation.
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@ -5079,12 +5079,3 @@ msgstr "Droni"
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#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:292
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msgid "Artor"
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msgstr "Artor"
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#~ msgid "Defeat Zorlan"
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#~ msgstr "Defeat Zorlan"
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#~ msgid "Invincible Zorlan is dead? Quick, run for your lives!"
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#~ msgstr "Invincible Zorlan is dead? Quick, run for your lives!"
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#~ msgid "You will terrorize Wesnoth no more!"
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#~ msgstr "You will terrorize Wesnoth no more!"
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@ -1790,11 +1790,6 @@ msgstr "What? How is that possible?"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:209
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#| msgid ""
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#| "When your grandfather married Indress, he he did not know that Tyegëa had "
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#| "already born him a son. When she delivered your father to Jotha, your "
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#| "grandmother Indress agreed to keep it secret and raise the infant as her "
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#| "own."
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msgid ""
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"When your grandfather married Indress, he did not know that Tyegëa had "
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"already born him a son. When she delivered your father to Jotha, your "
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@ -2887,11 +2882,6 @@ msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:118
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#| msgid ""
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#| "Teeloa returned to his home where he had been captured by the saurians. "
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#| "He was delighted to find that many of his family members had also "
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#| "returned. He visited Jotha frequently, and remained friends with all the "
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#| "other veterans."
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msgid ""
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"Teelöa returned to his home where he had been captured by the saurians. He "
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"was delighted to find that many of his family members had also returned. He "
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@ -2959,7 +2949,6 @@ msgstr "tail"
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#. [set_variable]
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#: data/campaigns/Dead_Water/units/Brawler.cfg:198
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#| msgid "stunned"
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msgid "female^stunned"
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msgstr "stunned"
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@ -3205,8 +3194,6 @@ msgid "I agree. I hate to leave our home, but we will return."
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msgstr "I agree. I hate to leave our home, but we will return."
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#: data/campaigns/Dead_Water/utils/specials.cfg:4
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#| msgid ""
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#| " This unit is able stun its enemies, disrupting their zones of control."
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msgid ""
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" This unit is able to stun its enemies, disrupting their zones of control."
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msgstr ""
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@ -3219,9 +3206,6 @@ msgstr "stun"
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#. [damage]: id=tail_stun
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#: data/campaigns/Dead_Water/utils/specials.cfg:10
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#| msgid ""
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#| "This attack hits so hard that the defender is dazed and can no longer "
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#| "enforce a zone of control. The effect wears off on the defenders next turn"
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msgid ""
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"This attack hits so hard that the defender is dazed and can no longer "
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"enforce a zone of control. The effect wears off on the defender’s next turn."
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@ -862,7 +862,6 @@ msgstr "Swamp Village"
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#. [terrain_type]: id=mermen-village
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#: data/core/terrain.cfg:1604
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#| msgid "Swamp Merfolk Village"
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msgid "Merfolk Village"
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msgstr "Merfolk Village"
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@ -2425,7 +2424,6 @@ msgid "Skip AI Moves"
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msgstr "Skip AI Moves"
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#: src/game_preferences_display.cpp:166
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#| msgid "Interrupt move when an ally is sighted"
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msgid "Interrupt Move when an Ally is Sighted"
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msgstr "Interrupt Move when an Ally is Sighted"
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@ -2466,12 +2464,10 @@ msgid "Iconize Lobby List"
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msgstr "Iconize Lobby List"
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#: src/game_preferences_display.cpp:176
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#| msgid "Save password to preferences (clear text)"
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msgid "Save Password to Preferences (Plain Text)"
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msgstr "Save Password to Preferences (Plain Text)"
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#: src/game_preferences_display.cpp:177
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#| msgid "Set path to wesnothd"
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msgid "Set Path to wesnothd"
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msgstr "Set Path to wesnothd"
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@ -2717,7 +2713,6 @@ msgid "Show messages about all players joining the multiplayer lobby"
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msgstr "Show messages about all players joining the multiplayer lobby"
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#: src/game_preferences_display.cpp:382
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#| msgid "Use new lobby interface"
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msgid "Use New Lobby Interface"
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msgstr "Use New Lobby Interface"
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@ -3777,12 +3772,3 @@ msgid ""
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msgstr ""
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"The key '$deprecated_key' has been renamed to '$key'. Support for "
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"'$deprecated_key' will be removed in version $removal_version."
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#~ msgid "Shallow Merfolk Village"
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#~ msgstr "Shallow Merfolk Village"
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#~ msgid "Saved preference:"
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#~ msgstr "Saved preference:"
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#~ msgid "Add waypoint"
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#~ msgstr "Add waypoint"
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@ -722,13 +722,6 @@ msgstr "2p — Dark Forecast (Survival)"
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#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:8
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#| msgid ""
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#| "Dark Forecast is a survival scenario for solitaire or two-player team-"
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#| "based play against randomly AI spawned units. Victory is achieved by "
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#| "surviving all enemy waves. During the course of play, the terrain will "
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#| "change based on random weather effects.\n"
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#| "\n"
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#| "Note: You need to use map settings for the scenario to work right."
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msgid ""
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"Dark Forecast is a survival scenario for solitaire or two-player team-based "
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"play against randomly-spawned AI units. Victory is achieved by surviving and "
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@ -805,7 +798,6 @@ msgstr "Human"
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#. [then]
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1386
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#| msgid "Death of your team leaders"
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msgid "Death of your leader"
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msgstr "Death of your leader"
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@ -820,7 +812,6 @@ msgstr ""
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#. [else]
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1390
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#| msgid "Death of your team leaders"
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msgid "Death of both of your team’s leaders"
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msgstr "Death of both of your team’s leaders"
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@ -833,7 +824,6 @@ msgstr ""
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1412
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#| msgid "Survive all enemy attacks"
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msgid "Survive and defeat all enemy waves"
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msgstr "Survive and defeat all enemy waves"
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@ -844,30 +834,6 @@ msgstr "Dark Forecast — a random survival scenario"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1451
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#| msgid ""
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#| "Your aim is to survive the spawning waves and defeat the final arch-"
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#| "enemies.\n"
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#| "\n"
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#| "The spawning waves are generated randomly and will different each time "
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#| "Dark Forecast is played.\n"
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#| "\n"
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#| "\n"
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#| "They appear along the north, south and west map edges — though they are "
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#| "most likely to spawn on the west edge. The spawn waves appear at somewhat "
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#| "regular intervals.\n"
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#| "\n"
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#| "\n"
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#| "The weather will also change randomly, affecting the layout of the map.\n"
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#| "\n"
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#| "\n"
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#| "\n"
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#| "<span color='red'>Dark Forecast was made by:</span>\n"
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#| "\n"
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#| "<span color='green'>jb</span>\n"
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#| "— map design, spawn groups and scenario concept\n"
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#| "\n"
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#| "<span color='green'>Rhuvaen</span>\n"
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#| "— WML implementation"
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msgid ""
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"Your aim is to survive the spawning waves of units and defeat the final "
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"archenemies.\n"
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@ -2123,18 +2089,3 @@ msgid ""
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msgstr ""
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"A wesnoth benchmark, use --no-delay --multiplayer --"
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"scenario=wesbench_shroud_walk --exit-at-end."
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#~ msgid "Single player mode — uses the reduced strength spawns."
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#~ msgstr "Single player mode — uses the reduced strength spawns."
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#~ msgid "Two player mode — uses the full strength spawns."
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#~ msgstr "Two player mode — uses the full strength spawns."
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#~ msgid "Survive and defeat the waves of opposition."
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#~ msgstr "Survive and defeat the waves of opposition."
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#~ msgid "Defeat all waves"
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#~ msgstr "Defeat all waves"
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#~ msgid "Lose all your team’s leaders"
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#~ msgstr "Lose all your team’s leaders"
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@ -10774,6 +10774,3 @@ msgstr "He was stark raving mad, but I am sure going to miss him."
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#: data/campaigns/Northern_Rebirth/utils/utils.cfg:42
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msgid "Arthian"
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msgstr "Arthian"
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#~ msgid "Trevor"
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#~ msgstr "Trevor"
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@ -16306,7 +16306,6 @@ msgstr "refreshed"
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#. [set_variable]
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#: data/campaigns/Under_the_Burning_Suns/utils/kaleh-abilities.cfg:36
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#| msgid "female^Desert Hunter"
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msgid "female^stunned"
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msgstr "stunned"
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@ -17376,6 +17375,3 @@ msgstr "The Long Dark (3)"
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#: data/campaigns/Under_the_Burning_Suns/utils/time.cfg:164
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msgid "The Long Dark (4)"
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msgstr "The Long Dark (4)"
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#~ msgid "Death of Kaleh, Nym or Zhul"
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#~ msgstr "Death of Kaleh, Nym or Zhul"
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@ -28,7 +28,6 @@ msgstr "Compressed Saves"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:11
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#| msgid "Confirm deleting saves"
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msgid "Confirm Deleting Saves"
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msgstr "Confirm Deleting Saves"
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@ -44,19 +43,16 @@ msgstr "Middle-click Scrolling"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:32
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#| msgid "Keep scrolling when mouse leaves window"
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msgid "Keep Scrolling when Mouse Leaves Window"
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msgstr "Keep Scrolling when Mouse Leaves Window"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:39
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#| msgid "Local time of day light"
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msgid "Local Time of Day Area Lighting"
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msgstr "Local Time of Day Area Lighting"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:40
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#| msgid "Local time of day light effect (use more memory)."
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msgid "Custom lighting for local time of day areas (uses more memory)"
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msgstr "Custom lighting for local time of day areas (uses more memory)"
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@ -77,9 +73,6 @@ msgstr "Ping Timeout"
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#. [advanced_preference]: type=int
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#: data/advanced_preferences.cfg:62
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#| msgid ""
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#| "Number of seconds to wait for a ping reply before we time out. Disable "
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#| "with 0."
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msgid ""
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"Number of seconds to wait for a ping reply before timing out. Set to 0 to "
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"disable"
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@ -89,31 +82,26 @@ msgstr ""
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:72
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#| msgid "Accept whisper messages from friends only"
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msgid "Accept Whispers from Friends Only"
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msgstr "Accept Whispers from Friends Only"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:79
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#| msgid "Auto-open whisper windows in lobby"
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msgid "Auto-open Whisper Windows in Lobby"
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msgstr "Auto-open Whisper Windows in Lobby"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:86
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#| msgid "Group players in lobby"
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msgid "Group Players in Lobby"
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msgstr "Group Players in Lobby"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:93
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#| msgid "Lobby sounds"
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msgid "Lobby Sounds"
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msgstr "Lobby Sounds"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:100
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#| msgid "Disable notifications"
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msgid "Disable Notifications"
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msgstr "Disable Notifications"
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#. [advanced_preference]: type=int
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#: data/advanced_preferences.cfg:132
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#| msgid "Chat message aging"
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msgid "Chat Message Aging"
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msgstr "Chat Message Ageing"
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#. [advanced_preference]: type=int
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#: data/advanced_preferences.cfg:133
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#| msgid ""
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#| "Number of minutes to wait before clearing an ingame chat message. Disable "
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#| "aging with 0."
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msgid ""
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"Number of minutes to wait before clearing an ingame chat message. Set to 0 "
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"to disable"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:143
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#| msgid "Use 12-hour clock format"
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msgid "Use 12-hour Clock Format"
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msgstr "Use 12-hour Clock Format"
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#. [advanced_preference]: type=boolean
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#: data/advanced_preferences.cfg:150
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#| msgid "Confirm loading of saves from a different version"
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msgid "Confirm Loading of Saves from a Different Version"
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msgstr "Confirm Loading of Saves from a Different Version"
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@ -5223,9 +5205,6 @@ msgid "Variable not found"
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msgstr "Variable not found"
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#: src/menu_events.cpp:3507
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#| msgid ""
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#| "Invalid alignment: '$alignment', needs to be one of lawful, neutral, or "
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#| "chaotic."
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msgid ""
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"Invalid alignment: '$alignment', needs to be one of lawful, neutral, "
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"chaotic, or liminal."
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@ -6401,7 +6380,6 @@ msgid "prefix_milli^m"
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msgstr "m"
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#: src/serialization/string_utils.cpp:291
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#| msgid "prefix_micro^μ"
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msgid "prefix_micro^µ"
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msgstr "µ"
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@ -6646,18 +6624,3 @@ msgstr "Hide plans for $player"
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#: src/whiteboard/manager.cpp:961
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msgid "Whiteboard Options"
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msgstr "Whiteboard Options"
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#~ msgid ""
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#~ "WML Syntax error:: Variable in WML string cannot be evaluated because, "
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#~ msgstr ""
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#~ "WML Syntax error:: Variable in WML string cannot be evaluated because, "
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#~ msgid ""
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#~ " in \n"
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#~ "\""
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#~ msgstr ""
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#~ " in \n"
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#~ "\""
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#~ msgid "Formula in WML string cannot be evaluated because, "
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#~ msgstr "Formula in WML string cannot be evaluated because, "
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