Tidied-up image locations

Tweaked death and hit sounds for some undead
This commit is contained in:
Ignacio R. Morelle 2008-06-17 21:54:18 +00:00
parent d83cedab8f
commit 7005fb5a4a
63 changed files with 79 additions and 79 deletions

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@ -4,15 +4,15 @@
id=Bone Knight
name= _ "Bone Knight"
race=undead
image=undead-boneknight.png
image="units/undead-skeletal/boneknight.png"
hitpoints=48
movement_type=mounted
{DEFENSE_ANIM "undead-boneknight-defend.png" "undead-boneknight.png" skeleton-hit-1.ogg }
{DEFENSE_ANIM "units/undead-skeletal/boneknight-defend.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="undead-boneknight-move.png"
image="units/undead-skeletal/boneknight-moving.png"
[/frame]
[/movement_anim]
[resistance]
@ -31,7 +31,7 @@
cost=35
usage=scout
description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
die_sound={SOUND_LIST:SKELETON_DIE}
die_sound=skeleton-big-die.ogg
[attack]
name=axe
description=_"axe"
@ -47,14 +47,14 @@
[frame]
begin=-150
end=-75
image=undead-boneknight-attack1.png
image="units/undead-skeletal/boneknight-attack-1.png"
[/frame]
[if]
hits=no
[frame]
begin=-75
end=75
image=undead-boneknight-attack2.png
image="units/undead-skeletal/boneknight-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
@ -63,19 +63,19 @@
[frame]
begin=-75
end=75
image=undead-boneknight-attack2.png
image="units/undead-skeletal/boneknight-attack-2.png"
sound=axe.ogg
[/frame]
[/else]
[frame]
begin=75
end=100
image=undead-boneknight-attack2.png
image="units/undead-skeletal/boneknight-attack-2.png"
[/frame]
[/attack_anim]
[attack]
name=trample
icon=attacks/blank-attack.png
icon="attacks/blank-attack.png"
description=_"trample"
type=impact
range=melee
@ -92,13 +92,13 @@
[frame]
begin=-100
end=0
image=undead-boneknight-defend.png
image="units/undead-skeletal/boneknight-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=0
end=100
image=undead-boneknight-move.png
image="units/undead-skeletal/boneknight-moving.png"
[/frame]
[/attack_anim]
[/unit_type]
@ -111,7 +111,7 @@
id=Bone Knight
[/base_unit]
id=Bone Knight2
do_not_list=yes
do_not_list=yes
[/unit_type]
[unit_type]
@ -119,5 +119,5 @@
id=Bone Knight
[/base_unit]
id=Bone Knight3
do_not_list=yes
do_not_list=yes
[/unit_type]

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@ -10,5 +10,5 @@
id=Dark Sorcerer
[/base_unit]
id=Dark Sorcerer2
do_not_list=yes
do_not_list=yes
[/unit_type]

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@ -3,12 +3,12 @@
id=Death Squire
name= _ "Death Squire"
race=undead
image=undead-deathsquire.png
image="units/undead-skeletal/deathsquire.png"
[leading_anim]
[frame]
begin=-150
end=150
image="undead-deathsquire-leading.png"
image="units/undead-skeletal/deathsquire-leading.png"
[/frame]
[/leading_anim]
hitpoints=66
@ -24,7 +24,7 @@
[/abilities]
usage=fighter
description= _ "Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
{DEFENSE_ANIM "undead-deathsquire-defend.png" "undead-deathsquire.png" {SOUND_LIST:SKELETON_HIT} }
{DEFENSE_ANIM "units/undead-skeletal/deathsquire-defend.png" "units/undead-skeletal/deathsquire.png" {SOUND_LIST:SKELETON_HIT} }
die_sound={SOUND_LIST:SKELETON_DIE}
[attack]
name=sword
@ -33,7 +33,7 @@
range=melee
damage=8
number=4
icon=attacks/sword-human.png
icon="attacks/sword-human.png"
[/attack]
[attack_anim]
[filter_attack]
@ -44,8 +44,8 @@
[frame]
begin=-250
end=-100
image=undead-deathsquire.png
sound=sword-1.ogg # Used to be time=-250
image="units/undead-skeletal/deathsquire.png"
sound=sword-1.ogg
[/frame]
[/if]
[else]
@ -53,14 +53,14 @@
[frame]
begin=-250
end=-100
image=undead-deathsquire.png
image="units/undead-skeletal/deathsquire.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=-100
end=100
image=undead-deathsquire-attack.png
image="units/undead-skeletal/deathsquire-attack.png"
[/frame]
[/attack_anim]
[/unit_type]

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@ -5,7 +5,7 @@
name= _ "Rogue Mage"
race=human
gender=male
image="rogue-mage.png"
image="units/human-outlaws/rogue-mage.png"
hitpoints=30
movement_type=smallfoot
movement=6
@ -16,7 +16,7 @@
cost=17
usage=mixed fighter
description= _ "Some mages are thrown out of the mage's guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "rogue-mage-defend.png" "rogue-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
{DEFENSE_ANIM "units/human-outlaws/rogue-mage-defend.png" "units/human-outlaws/rogue-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=short sword
@ -45,18 +45,18 @@
[frame]
begin=-200
end=-100
image="rogue-mage-missile1.png"
image="units/human-outlaws/rogue-mage-missile1.png"
[/frame]
[frame]
begin=-100
end=0
image="rogue-mage-missile2.png"
image="units/human-outlaws/rogue-mage-missile2.png"
sound=magicmissile.wav
[/frame]
[frame]
begin=0
end=100
image="rogue-mage-missile3.png"
image="units/human-outlaws/rogue-mage-missile3.png"
[/frame]
[missile_frame]
begin=-200
@ -73,22 +73,22 @@
[frame]
begin=-325
end=-225
image="rogue-mage-attack1.png"
image="units/human-outlaws/rogue-mage-attack1.png"
[/frame]
[frame]
begin=-225
end=-125
image="rogue-mage-attack2.png"
image="units/human-outlaws/rogue-mage-attack2.png"
[/frame]
[frame]
begin=-125
end=-50
image="rogue-mage-attack3.png"
image="units/human-outlaws/rogue-mage-attack3.png"
[/frame]
[frame]
begin=-50
end=100
image="rogue-mage-attack4.png"
image="units/human-outlaws/rogue-mage-attack4.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/attack_anim]
@ -100,22 +100,22 @@
[frame]
begin=-325
end=-225
image="rogue-mage-attack1.png"
image="units/human-outlaws/rogue-mage-attack1.png"
[/frame]
[frame]
begin=-225
end=-125
image="rogue-mage-attack2.png"
image="units/human-outlaws/rogue-mage-attack2.png"
[/frame]
[frame]
begin=-125
end=-50
image="rogue-mage-attack3.png"
image="units/human-outlaws/rogue-mage-attack3.png"
[/frame]
[frame]
begin=-50
end=100
image="rogue-mage-attack4.png"
image="units/human-outlaws/rogue-mage-attack4.png"
sound={SOUND_LIST:MISS}
[/frame]
[/attack_anim]

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@ -5,7 +5,7 @@
name= _ "Shadow Lord"
race=human
gender=male
image="shadow-lord.png"
image="units/human-outlaws/shadow-lord.png"
hitpoints=49
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
@ -26,28 +26,28 @@
[frame]
begin=-250
end=-150
image="shadow-lord-defend-hit1.png"
image="units/human-outlaws/shadow-lord-defend-hit1.png"
[/frame]
[frame]
begin=-150
end=-50
image="shadow-lord-defend-hit2.png"
image="units/human-outlaws/shadow-lord-defend-hit2.png"
[/frame]
[frame]
begin=-50
end=50
image="shadow-lord-defend-hit3.png"
image="units/human-outlaws/shadow-lord-defend-hit3.png"
sound={SOUND_LIST:HUMAN_OLD_HIT}
[/frame]
[frame]
begin=50
end=150
image="shadow-lord-defend-hit4.png"
image="units/human-outlaws/shadow-lord-defend-hit4.png"
[/frame]
[frame]
begin=150
end=250
image="shadow-lord-defend-hit5.png"
image="units/human-outlaws/shadow-lord-defend-hit5.png"
[/frame]
[/defend]
[defend]
@ -55,22 +55,22 @@
[frame]
begin=-300
end=-175
image="shadow-lord-defend-miss1.png"
image="units/human-outlaws/shadow-lord-defend-miss1.png"
[/frame]
[frame]
begin=-175
end=0
image="shadow-lord-defend-miss2.png"
image="units/human-outlaws/shadow-lord-defend-miss2.png"
[/frame]
[frame]
begin=0
end=150
image="shadow-lord-defend-miss3.png"
image="units/human-outlaws/shadow-lord-defend-miss3.png"
[/frame]
[/defend]
[attack]
name=astral blade
icon=attacks/sword-astral.png
icon="attacks/sword-astral.png"
description= _ "astral blade"
type=blade
range=melee
@ -83,7 +83,7 @@
[attack]
name=shadow bolt
description= _ "shadow bolt"
icon=attacks/dark-missile.png
icon="attacks/dark-missile.png"
type=cold
range=ranged
[specials]
@ -95,7 +95,7 @@
[attack]
name=shadow blast
description= _ "shadow blast"
icon=attacks/dark-missile.png
icon="attacks/dark-missile.png"
type=impact
range=ranged
[specials]
@ -111,23 +111,23 @@
[frame]
begin=-700
end=-300
image="shadow-lord-ranged1.png"
image="units/human-outlaws/shadow-lord-ranged1.png"
[/frame]
[frame]
begin=-300
end=-150
image="shadow-lord-ranged2.png"
image="units/human-outlaws/shadow-lord-ranged2.png"
[/frame]
[frame]
begin=-150
end=0
image="shadow-lord-ranged3.png"
image="units/human-outlaws/shadow-lord-ranged3.png"
sound=lightning.ogg
[/frame]
[frame]
begin=0
end=150
image="shadow-lord-ranged4.png"
image="units/human-outlaws/shadow-lord-ranged4.png"
[/frame]
[missile_frame]
begin=-175
@ -143,23 +143,23 @@
[frame]
begin=-700
end=-300
image="shadow-lord-ranged1.png"
image="units/human-outlaws/shadow-lord-ranged1.png"
[/frame]
[frame]
begin=-300
end=-150
image="shadow-lord-ranged2.png"
image="units/human-outlaws/shadow-lord-ranged2.png"
[/frame]
[frame]
begin=-150
end=0
image="shadow-lord-ranged3.png"
image="units/human-outlaws/shadow-lord-ranged3.png"
sound=magicmissile.wav
[/frame]
[frame]
begin=0
end=150
image="shadow-lord-ranged4.png"
image="units/human-outlaws/shadow-lord-ranged4.png"
[/frame]
[missile_frame]
begin=-175
@ -176,22 +176,22 @@
[frame]
begin=-400
end=-250
image="shadow-lord-attack1.png"
image="units/human-outlaws/shadow-lord-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="shadow-lord-attack2.png"
image="units/human-outlaws/shadow-lord-attack2.png"
[/frame]
[frame]
begin=-150
end=-50
image="shadow-lord-attack3.png"
image="units/human-outlaws/shadow-lord-attack3.png"
[/frame]
[frame]
begin=-50
end=50
image="shadow-lord-attack4.png"
image="units/human-outlaws/shadow-lord-attack4.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/attack_anim]
@ -203,22 +203,22 @@
[frame]
begin=-400
end=-250
image="shadow-lord-attack1.png"
image="units/human-outlaws/shadow-lord-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="shadow-lord-attack2.png"
image="units/human-outlaws/shadow-lord-attack2.png"
[/frame]
[frame]
begin=-150
end=-50
image="shadow-lord-attack3.png"
image="units/human-outlaws/shadow-lord-attack3.png"
[/frame]
[frame]
begin=-50
end=50
image="shadow-lord-attack4.png"
image="units/human-outlaws/shadow-lord-attack4.png"
sound={SOUND_LIST:MISS}
[/frame]
[/attack_anim]

View file

@ -5,7 +5,7 @@
name= _ "Shadow Mage"
race=human
gender=male
image="shadow-mage.png"
image="units/human-outlaws/shadow-mage.png"
hitpoints=38
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
@ -20,7 +20,7 @@
usage=mixed fighter
description= _ "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devestating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "shadow-mage-defend.png" "shadow-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
{DEFENSE_ANIM "units/human-outlaws/shadow-mage-defend.png" "units/human-outlaws/shadow-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[attack]
name=short sword
description= _ "short sword"
@ -52,15 +52,15 @@
[frame]
begin=-500
end=50
image="shadow-mage-defend.png"
halo=halo/shadow-mage-halo1.png,halo/shadow-mage-halo2.png,halo/shadow-mage-halo3.png,halo/shadow-mage-halo4.png,halo/shadow-mage-halo5.png,halo/shadow-mage-halo6.png,halo/shadow-mage-halo7.png,halo/shadow-mage-halo8.png,halo/shadow-mage-halo9.png,halo/shadow-mage-halo10.png
image="units/human-outlaws/shadow-mage-defend.png"
halo=halo/units/human-outlaws/shadow-mage-halo1.png,halo/units/human-outlaws/shadow-mage-halo2.png,halo/units/human-outlaws/shadow-mage-halo3.png,halo/units/human-outlaws/shadow-mage-halo4.png,halo/units/human-outlaws/shadow-mage-halo5.png,halo/units/human-outlaws/shadow-mage-halo6.png,halo/units/human-outlaws/shadow-mage-halo7.png,halo/units/human-outlaws/shadow-mage-halo8.png,halo/units/human-outlaws/shadow-mage-halo9.png,halo/units/human-outlaws/shadow-mage-halo10.png
halo_x,halo_y=12,-5
sound=magicmissile.wav
[/frame]
[frame]
begin=50
end=100
image="shadow-mage-defend.png"
image="units/human-outlaws/shadow-mage-defend.png"
[/frame]
[missile_frame]
begin=-200
@ -77,12 +77,12 @@
[frame]
begin=-150
end=-50
image="shadow-mage-attack1.png"
image="units/human-outlaws/shadow-mage-attack1.png"
[/frame]
[frame]
begin=-50
end=100
image="shadow-mage-attack2.png"
image="units/human-outlaws/shadow-mage-attack2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/attack_anim]
@ -94,12 +94,12 @@
[frame]
begin=-150
end=-50
image="shadow-mage-attack1.png"
image="units/human-outlaws/shadow-mage-attack1.png"
[/frame]
[frame]
begin=-50
end=100
image="shadow-mage-attack2.png"
image="units/human-outlaws/shadow-mage-attack2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/attack_anim]

View file

@ -4,13 +4,13 @@
id=Skeleton Rider
name= _ "Skeleton Rider"
race=undead
image=undead-skeletonrider.png
{DEFENSE_ANIM "undead-skeletonrider-defend.png" "undead-skeletonrider.png" skeleton-hit-1.ogg }
image="units/undead-skeletal/rider.png"
{DEFENSE_ANIM "units/undead-skeletal/rider-defend.png" "units/undead-skeletal/rider.png" {SOUND_LIST:SKELETON_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="undead-skeletonrider-move.png"
image="units/undead-skeletal/rider-moving.png"
[/frame]
[/movement_anim]
hitpoints=36
@ -47,14 +47,14 @@
[frame]
begin=-150
end=-75
image=undead-skeletonrider-attack1.png
image="units/undead-skeletal/rider-attack-1.png"
[/frame]
[if]
hits=no
[frame]
begin=-75
end=75
image=undead-skeletonrider-attack2.png
image="units/undead-skeletal/rider-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
@ -63,14 +63,14 @@
[frame]
begin=-75
end=75
image=undead-skeletonrider-attack2.png
image="units/undead-skeletal/rider-attack-2.png"
sound=axe.ogg
[/frame]
[/else]
[frame]
begin=75
end=100
image=undead-skeletonrider-attack2.png
image="units/undead-skeletal/rider-attack-2.png"
[/frame]
[/attack_anim]
[/unit_type]