Pot-update and regenerate doc files
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|
@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
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"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -80,10 +80,10 @@ msgstr ""
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msgid "Urug-Telfar"
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msgstr ""
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#. [side]: id=Vanak, type=Orcish Ruler
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#. [side]: type=Orcish Warlord, id=Urug-Telfar
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#. [side]: type=Orcish Warlord, id=Knafa-Tan
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#. [side]: type=Orcish Warlord, id=Maga-Knafa
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#. [side]: id=Vanak, type=Orcish Ruler
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#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
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#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
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#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
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@ -310,16 +310,16 @@ msgstr ""
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msgid "Whelps"
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msgstr ""
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#. [set_menu_item]: id=m01_end_animals
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#. [event]
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#. [set_menu_item]: id=m01_end_swarm
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#. [set_menu_item]: id=m01_end_animals
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#. [set_menu_item]: id=m04_end_animals
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#. [set_menu_item]: id=m01_end_wolves
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#. [set_menu_item]: id=m04_end_animals
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#: data/ai/micro_ais/scenarios/animals.cfg:209
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#: data/ai/micro_ais/scenarios/dragon.cfg:48
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#: data/ai/micro_ais/scenarios/goto.cfg:382
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#: data/ai/micro_ais/scenarios/guardians.cfg:85
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#: data/ai/micro_ais/scenarios/lurkers.cfg:365
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#: data/ai/micro_ais/scenarios/lurkers.cfg:382
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#: data/ai/micro_ais/scenarios/patrols.cfg:177
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#: data/ai/micro_ais/scenarios/swarm.cfg:66
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#: data/ai/micro_ais/scenarios/wolves.cfg:95
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@ -446,7 +446,7 @@ msgstr ""
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|||
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#. [event]
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#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
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#: data/ai/micro_ais/scenarios/guardians.cfg:511
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#: data/ai/micro_ais/scenarios/guardians.cfg:514
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#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
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msgid "They there! We them get!"
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msgstr ""
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@ -608,8 +608,8 @@ msgid ""
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"or for your own tests."
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msgstr ""
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#. [test]: id=goto
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#. [event]
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#. [test]: id=goto
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#: data/ai/micro_ais/scenarios/goto.cfg:5
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#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
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msgid "Goto"
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@ -758,14 +758,14 @@ msgid ""
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msgstr ""
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#. [message]: speaker=messenger2
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#: data/ai/micro_ais/scenarios/goto.cfg:533
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#: data/ai/micro_ais/scenarios/goto.cfg:536
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msgid ""
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"I'll take the route straight through the mountains. It's much shorter than "
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"following the trail all the way around in the south."
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msgstr ""
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#. [message]: speaker=messenger1
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#: data/ai/micro_ais/scenarios/goto.cfg:537
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#: data/ai/micro_ais/scenarios/goto.cfg:540
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msgid ""
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"You're crazy. It might be shorter as the crow flies, but it will take you "
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"forever to get through those mountains.\n"
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@ -775,12 +775,12 @@ msgid ""
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msgstr ""
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#. [message]: speaker=unit
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#: data/ai/micro_ais/scenarios/goto.cfg:571
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#: data/ai/micro_ais/scenarios/goto.cfg:574
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msgid "I told you so!"
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msgstr ""
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#. [message]: speaker=leader5
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#: data/ai/micro_ais/scenarios/goto.cfg:581
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#: data/ai/micro_ais/scenarios/goto.cfg:584
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msgid ""
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"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
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"I want each and every one of you to report to him before going east to fight "
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@ -788,7 +788,7 @@ msgid ""
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msgstr ""
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#. [message]: speaker=leader6
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#: data/ai/micro_ais/scenarios/goto.cfg:590
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#: data/ai/micro_ais/scenarios/goto.cfg:593
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msgid ""
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"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
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"the River Fort as well, but it's good enough for one of you to report to "
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@ -797,55 +797,55 @@ msgid ""
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msgstr ""
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#. [message]: speaker=unit
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#: data/ai/micro_ais/scenarios/goto.cfg:608
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#: data/ai/micro_ais/scenarios/goto.cfg:611
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msgid ""
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"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
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"for duty, sir."
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msgstr ""
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#. [message]: speaker=fort_commander
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#: data/ai/micro_ais/scenarios/goto.cfg:624
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#: data/ai/micro_ais/scenarios/goto.cfg:627
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msgid "Ready to fight those saurians, soldier?"
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msgstr ""
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#. [message]: speaker=unit
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#: data/ai/micro_ais/scenarios/goto.cfg:628
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#: data/ai/micro_ais/scenarios/goto.cfg:631
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msgid "Yes, sir."
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msgstr ""
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#. [message]: speaker=fort_commander
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#: data/ai/micro_ais/scenarios/goto.cfg:636
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#: data/ai/micro_ais/scenarios/goto.cfg:639
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msgid ""
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"Very good, $unit.language_name. Now go help your comrade get rid of that "
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"saurian infestation in the swamps."
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msgstr ""
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#. [message]: speaker=fort_commander
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#: data/ai/micro_ais/scenarios/goto.cfg:644
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#: data/ai/micro_ais/scenarios/goto.cfg:647
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msgid "Maybe if I ignore them, they'll just go away?"
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msgstr ""
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#. [message]: speaker=unit
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#: data/ai/micro_ais/scenarios/goto.cfg:663
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#: data/ai/micro_ais/scenarios/goto.cfg:666
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msgid "Lieutenant Senvan's men reporting for duty, sir."
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msgstr ""
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#. [message]: speaker=fort_commander
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#: data/ai/micro_ais/scenarios/goto.cfg:667
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#: data/ai/micro_ais/scenarios/goto.cfg:670
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msgid ""
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"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
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"individually as well?"
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msgstr ""
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#. [message]: speaker=unit
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#: data/ai/micro_ais/scenarios/goto.cfg:671
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#: data/ai/micro_ais/scenarios/goto.cfg:674
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msgid ""
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"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
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"reported to you."
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msgstr ""
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#. [message]: speaker=fort_commander
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#: data/ai/micro_ais/scenarios/goto.cfg:675
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#: data/ai/micro_ais/scenarios/goto.cfg:678
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msgid ""
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"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
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"off you go then.\n"
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@ -853,24 +853,24 @@ msgid ""
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msgstr ""
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#. [message]: speaker=fort_commander
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#: data/ai/micro_ais/scenarios/goto.cfg:677
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#: data/ai/micro_ais/scenarios/goto.cfg:680
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msgid ""
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"I wouldn't say anything negative about one of my superior officers now, "
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"would I?"
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msgstr ""
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#. [message]: type=Vampire Bat
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#: data/ai/micro_ais/scenarios/goto.cfg:715
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#: data/ai/micro_ais/scenarios/goto.cfg:718
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msgid "We've all made it to the corners, let's get back together again."
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msgstr ""
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#. [message]: type=Vampire Bat
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#: data/ai/micro_ais/scenarios/goto.cfg:756
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#: data/ai/micro_ais/scenarios/goto.cfg:759
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msgid "We're back together, let's head out to the corners again."
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msgstr ""
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#. [test]: id=guardians
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#. [event]
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#. [test]: id=guardians
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#: data/ai/micro_ais/scenarios/guardians.cfg:17
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#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
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msgid "Guardians"
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@ -990,13 +990,13 @@ msgstr ""
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#. [command]
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#. [set_menu_item]: id=m01_guardian
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#: data/ai/micro_ais/scenarios/guardians.cfg:422
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#: data/ai/micro_ais/scenarios/guardians.cfg:428
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#: data/ai/micro_ais/scenarios/guardians.cfg:425
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#: data/ai/micro_ais/scenarios/guardians.cfg:431
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msgid "Standard WML Guardian"
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msgstr ""
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#. [command]
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#: data/ai/micro_ais/scenarios/guardians.cfg:428
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#: data/ai/micro_ais/scenarios/guardians.cfg:431
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msgid ""
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"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
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"guardians attack if there is an enemy within their movement range, otherwise "
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@ -1005,13 +1005,13 @@ msgstr ""
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#. [command]
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#. [set_menu_item]: id=m02_return
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#: data/ai/micro_ais/scenarios/guardians.cfg:433
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#: data/ai/micro_ais/scenarios/guardians.cfg:439
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#: data/ai/micro_ais/scenarios/guardians.cfg:436
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#: data/ai/micro_ais/scenarios/guardians.cfg:442
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msgid "Return Guardian"
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msgstr ""
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#. [command]
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#: data/ai/micro_ais/scenarios/guardians.cfg:439
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#: data/ai/micro_ais/scenarios/guardians.cfg:442
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msgid ""
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"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
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"an assigned guard position (GP) to which it returns after attacks on "
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@ -1027,13 +1027,13 @@ msgstr ""
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#. [command]
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#. [set_menu_item]: id=m03_home
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#: data/ai/micro_ais/scenarios/guardians.cfg:449
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#: data/ai/micro_ais/scenarios/guardians.cfg:455
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#: data/ai/micro_ais/scenarios/guardians.cfg:452
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#: data/ai/micro_ais/scenarios/guardians.cfg:458
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msgid "Home Guard"
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msgstr ""
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#. [command]
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#: data/ai/micro_ais/scenarios/guardians.cfg:455
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#: data/ai/micro_ais/scenarios/guardians.cfg:458
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msgid ""
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"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
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"the unit has an assigned 'home' location, and will return there if not "
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@ -1052,13 +1052,13 @@ msgstr ""
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#. [command]
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#. [set_menu_item]: id=m04_stationed
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#: data/ai/micro_ais/scenarios/guardians.cfg:461
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#: data/ai/micro_ais/scenarios/guardians.cfg:467
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#: data/ai/micro_ais/scenarios/guardians.cfg:464
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#: data/ai/micro_ais/scenarios/guardians.cfg:470
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msgid "Stationed Guardian"
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msgstr ""
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#. [command]
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#: data/ai/micro_ais/scenarios/guardians.cfg:467
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#: data/ai/micro_ais/scenarios/guardians.cfg:470
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msgid ""
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"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
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"with a somewhat more complex behavior than that of the 'return guardian'. "
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@ -1078,13 +1078,13 @@ msgstr ""
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#. [command]
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#. [set_menu_item]: id=m05_coward
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#: data/ai/micro_ais/scenarios/guardians.cfg:478
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#: data/ai/micro_ais/scenarios/guardians.cfg:484
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#: data/ai/micro_ais/scenarios/guardians.cfg:481
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#: data/ai/micro_ais/scenarios/guardians.cfg:487
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msgid "Coward"
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msgstr ""
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#. [command]
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#: data/ai/micro_ais/scenarios/guardians.cfg:484
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#: data/ai/micro_ais/scenarios/guardians.cfg:487
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msgid ""
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"Cowards are units that, like guardians, sit around doing nothing until an "
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"enemy comes into range. Unlike guardians, however, they run away once "
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@ -1104,13 +1104,13 @@ msgstr ""
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|||
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#. [command]
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#. [set_menu_item]: id=m06_zone
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#: data/ai/micro_ais/scenarios/guardians.cfg:493
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#: data/ai/micro_ais/scenarios/guardians.cfg:499
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#: data/ai/micro_ais/scenarios/guardians.cfg:496
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#: data/ai/micro_ais/scenarios/guardians.cfg:502
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msgid "Zone Guardian"
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msgstr ""
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#. [command]
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#: data/ai/micro_ais/scenarios/guardians.cfg:499
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#: data/ai/micro_ais/scenarios/guardians.cfg:502
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msgid ""
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"A zone guardian is a unit that, as the name says, guards a zone. It moves "
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"randomly inside this zone until an enemy enters it (or a separately defined "
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@ -1123,12 +1123,12 @@ msgid ""
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msgstr ""
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#. [event]
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#: data/ai/micro_ais/scenarios/guardians.cfg:510
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#: data/ai/micro_ais/scenarios/guardians.cfg:513
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msgid "Kraahhh!!!!"
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msgstr ""
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#. [event]
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#: data/ai/micro_ais/scenarios/guardians.cfg:513
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#: data/ai/micro_ais/scenarios/guardians.cfg:516
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msgid ""
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"Gryphons of the High Plains, look at all these enemies. They don't behave "
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"normally. Most of them don't move at all unless we get close. Let's check "
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@ -1144,34 +1144,34 @@ msgid ""
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msgstr ""
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#. [objectives]
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#: data/ai/micro_ais/scenarios/guardians.cfg:522
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#: data/ai/micro_ais/scenarios/guardians.cfg:525
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msgid "Move the Gryphons around to explore how the guardians react"
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msgstr ""
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#. [objective]: condition=win
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#: data/ai/micro_ais/scenarios/guardians.cfg:524
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#: data/ai/micro_ais/scenarios/guardians.cfg:527
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#: data/ai/micro_ais/scenarios/patrols.cfg:233
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msgid "Defeat all enemy units"
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msgstr ""
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#. [objective]: condition=win
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#: data/ai/micro_ais/scenarios/guardians.cfg:528
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#: data/ai/micro_ais/scenarios/guardians.cfg:531
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msgid "Move Kraa to the signpost"
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||||
msgstr ""
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#. [objective]: condition=lose
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||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
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#: data/ai/micro_ais/scenarios/guardians.cfg:535
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msgid "Death of Kraa"
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msgstr ""
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||||
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||||
#. [note]
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#: data/ai/micro_ais/scenarios/guardians.cfg:536
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#: data/ai/micro_ais/scenarios/guardians.cfg:539
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msgid ""
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||||
"Check out the right-click menu options for information on each guardian type"
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||||
msgstr ""
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||||
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#. [event]
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||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
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||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
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||||
msgid ""
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||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
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msgstr ""
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@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
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|||
msgstr ""
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||||
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#. [test]: id=lurkers
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#: data/ai/micro_ais/scenarios/lurkers.cfg:172
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||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
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msgid "Lurkers of the Swamp"
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||||
msgstr ""
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||||
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#. [side]: id=Pekzs, type=Saurian Soothsayer
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#: data/ai/micro_ais/scenarios/lurkers.cfg:186
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||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
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||||
msgid "Pekzs"
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||||
msgstr ""
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||||
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||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
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||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
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||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
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||||
msgid "team_name^Pekzs"
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||||
msgstr ""
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||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
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||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
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||||
msgstr ""
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||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
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||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
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||||
msgid "Micro AI Lurkers (saurians, wanderers)"
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||||
msgstr ""
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||||
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||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
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||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
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||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2014-10-10 23:12+0100\n"
|
||||
"Last-Translator: Jan Dědič <jan.dedic@gmail.com>\n"
|
||||
"Language-Team: Český <wesnoth-cs-l@buchtovi.cz>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -389,16 +389,16 @@ msgid "Whelps"
|
|||
msgstr "Štěňata"
|
||||
|
||||
# !!!!
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -551,7 +551,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -713,8 +713,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -863,14 +863,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -880,12 +880,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -893,7 +893,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -902,55 +902,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -958,24 +958,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1095,13 +1095,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1110,13 +1110,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1132,13 +1132,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1157,13 +1157,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1183,13 +1183,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1209,13 +1209,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1228,12 +1228,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1249,34 +1249,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1392,72 +1392,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1470,7 +1470,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1489,14 +1489,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1510,32 +1510,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2087,8 +2087,8 @@ msgstr "Grnk Slabý"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Grnk"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.12\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2016-03-05 11:25+0100\n"
|
||||
"Last-Translator: daMark <daMark@arcor.de>\n"
|
||||
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -390,16 +390,16 @@ msgstr "Wölfe"
|
|||
msgid "Whelps"
|
||||
msgstr "Welpen"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -557,7 +557,7 @@ msgstr "Also los Kumpels. Diese Orks müssen aufgehalten werden."
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "Die dort! Wir erwischen sie!"
|
||||
|
@ -772,8 +772,8 @@ msgstr ""
|
|||
"Es gibt hier nichts zu tun. Man schaut nur zu oder benutzt dieses Szenario "
|
||||
"als eine Vorlage für seine eigenen Tests."
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -962,7 +962,7 @@ msgstr ""
|
|||
"wenn wir ihnen nicht in die Quere kommen."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -971,7 +971,7 @@ msgstr ""
|
|||
"außen herum in den Süden führt."
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -987,12 +987,12 @@ msgstr ""
|
|||
"no'."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "Wie ich sagte!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -1003,7 +1003,7 @@ msgstr ""
|
|||
"Bericht erstattet bevor ihr nach Osten geht, um die Saurianer zu bekämpfen."
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -1016,7 +1016,7 @@ msgstr ""
|
|||
"euch direkt in die Schlacht ziehen."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -1025,17 +1025,17 @@ msgstr ""
|
|||
"zum Rapport."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "Soldaten! Seid ihr bereit diese Saurianer zu bekämpfen?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Jawohl, Sir."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -1044,17 +1044,17 @@ msgstr ""
|
|||
"Saurianer Plage in den Sümpfen loszuwerden."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "Vielleicht verschwinden sie einfach, wenn ich sie ignoriere?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Leutnant Senvans Leute melden sich zum Dienst, Herr."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
|
@ -1062,7 +1062,7 @@ msgstr ""
|
|||
"Ach, Leutnant Senvan … Wird jeder einzelne von ihnen mich persönlich stören?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -1071,7 +1071,7 @@ msgstr ""
|
|||
"gehen sobald ich ihnen Bericht erstattet habe."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -1082,7 +1082,7 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
|
@ -1090,20 +1090,20 @@ msgstr ""
|
|||
"Ich würde nie etwas negatives über meine Vorgesetzten sagen, nicht wahr?"
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
"Wir haben die Ecken erreicht. Lasst uns zurückgehen und wieder "
|
||||
"zusammenkommen."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
"Wir sind wieder zusammengekommen. Lasst und wieder zu den Ecken ausschwärmen."
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1225,13 +1225,13 @@ msgstr "Station 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Standard WML Wächter"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1244,13 +1244,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Ortstreuer Wächter"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1280,13 +1280,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Hartnäckiger Wächter"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1323,13 +1323,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Stationierter Wächter"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1366,13 +1366,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Feigling"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1408,13 +1408,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Gebietsschützer"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1439,12 +1439,12 @@ msgstr ""
|
|||
"sein normales Gebiet."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraahhh!!!!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1473,29 +1473,29 @@ msgstr ""
|
|||
"wiki.wesnoth.org/Micro_AIs"
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
"Bewegt die Greifen hin und her um zu erforschen wie die Wächter reagieren"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Besiegt alle feindliche Einheiten"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Führt Kraa zum Wegweiser"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Kraa fällt in der Schlacht"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
@ -1503,7 +1503,7 @@ msgstr ""
|
|||
"Wächtertyp zu bekommen."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1660,72 +1660,72 @@ msgid "Argh! They got us..."
|
|||
msgstr "Argh! Sie haben uns erwischt…"
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Die Schleicher der Sümpfe"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Mikro KI Schleicher (Saurianer, stationär)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Mikro KI Schleicher (Saurianer, Wanderer)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Mikro KI Schleicher (Naga)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "WML Schleicher (Saurianer)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "Formelbasierte KI Schleicher (Saurianer)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Platziere einen Schleicher der Gruppe 2"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Platziere einen Schleicher der Gruppe 3"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Platziere einen Schleicher der Gruppe 4"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Platziere einen Schleicher der Gruppe 5"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Platziere einen Schleicher der Gruppe 6"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1748,7 +1748,7 @@ msgstr ""
|
|||
"- oder sie sitzen nur herum und warten (lauern und schleichen)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1783,14 +1783,14 @@ msgstr ""
|
|||
"formelbasierter KI programmiert sind."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Bemerkungen"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1817,35 +1817,35 @@ msgstr ""
|
|||
"Micro_AIs"
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
"Beobachtet wie sich die Schleicher bewegen und kämpft mit ihnen, wenn Ihr "
|
||||
"wollt"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Besiegt alle Schleicher"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Führt Pekzs zum Wegweiser"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Pekzs fällt in der Schlacht"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
"Rechtsklickt auf unbesetzte Sumpffelder um mehr Schleicher hinzuzufügen"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2421,8 +2421,8 @@ msgstr "Grnk der Schwache"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Grnk"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2016-05-02 18:40+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: \n"
|
||||
|
@ -80,10 +80,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -378,16 +378,16 @@ msgstr "Wolves"
|
|||
msgid "Whelps"
|
||||
msgstr "Whelps"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -538,7 +538,7 @@ msgstr "All right, chaps. Those orcs need to be stopped."
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "They there! We them get!"
|
||||
|
@ -741,8 +741,8 @@ msgstr ""
|
|||
"or for your own tests."
|
||||
|
||||
# Appears to be the name of the AI, 'go to'.
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -921,7 +921,7 @@ msgstr ""
|
|||
"don't corner them, they'll leave us alone."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -930,7 +930,7 @@ msgstr ""
|
|||
"following the trail all the way around in the south."
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -945,12 +945,12 @@ msgstr ""
|
|||
"by a single line, 'use_straight_line=yes/no'."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "I told you so!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -961,7 +961,7 @@ msgstr ""
|
|||
"those saurians."
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -974,7 +974,7 @@ msgstr ""
|
|||
"head into battle directly."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -983,17 +983,17 @@ msgstr ""
|
|||
"for duty, sir."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "Ready to fight those saurians, soldier?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Yes, sir."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -1002,17 +1002,17 @@ msgstr ""
|
|||
"saurian infestation in the swamps."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "Maybe if I ignore them, they'll just go away?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Lieutenant Senvan's men reporting for duty, sir."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
|
@ -1021,7 +1021,7 @@ msgstr ""
|
|||
"individually as well?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -1030,7 +1030,7 @@ msgstr ""
|
|||
"reported to you."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -1041,7 +1041,7 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
|
@ -1050,17 +1050,17 @@ msgstr ""
|
|||
"would I?"
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr "We've all made it to the corners, let's get back together again."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr "We're back together, let's head out to the corners again."
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1180,13 +1180,13 @@ msgstr "Station 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Standard WML Guardian"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1198,13 +1198,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Return Guardian"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1230,13 +1230,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Home Guard"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1268,13 +1268,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Stationed Guardian"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1308,13 +1308,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Coward"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1348,13 +1348,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Zone Guardian"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1375,12 +1375,12 @@ msgstr ""
|
|||
"no more enemies, it goes back to patrol in its basic zone."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraahhh!!!!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1407,35 +1407,35 @@ msgstr ""
|
|||
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr "Move the Gryphons around to explore how the guardians react"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Defeat all enemy units"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Move Kraa to the signpost"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Death of Kraa"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
"Check the right-click menu options for information on each guardian type"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1582,72 +1582,72 @@ msgid "Argh! They got us..."
|
|||
msgstr "Argh! They got us..."
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Lurkers of the Swamp"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Micro AI Lurkers (saurians, stationary)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Micro AI Lurkers (saurians, wanderers)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Micro AI Lurkers (nagas)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "WML Lurkers (saurians)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "Formula AI Lurkers (saurians)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Place a Side 2 lurker"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Place a Side 3 lurker"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Place a Side 4 lurker"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Place a Side 5 lurker"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Place a Side 6 lurker"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1668,7 +1668,7 @@ msgstr ""
|
|||
"move instead - or it just sits and waits (lurks)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1701,14 +1701,14 @@ msgstr ""
|
|||
"WML (Side 5, grey) and Formula AI (Side 6, brown)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Notes"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1731,32 +1731,32 @@ msgstr ""
|
|||
"wiki.wesnoth.org/Micro_AIs for more information."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr "Watch the lurkers move around and fight them if you want"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Defeat all lurkers"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Move Pekzs to the signpost"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Death of Pekzs"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2314,8 +2314,8 @@ msgstr "Grnk the Frail"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Grnk"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2014-10-21 20:49+0100\n"
|
||||
"Last-Translator: Pepe <donpepe1963@gmail.com>\n"
|
||||
"Language-Team: Spanish <kde-i18n-doc@kde.org>\n"
|
||||
|
@ -84,10 +84,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -390,16 +390,16 @@ msgstr "Lobos"
|
|||
msgid "Whelps"
|
||||
msgstr "Crías"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -556,7 +556,7 @@ msgstr "Vale, compadres. Hay que pararles los pies a esos orcos."
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "¡Allí están! ¡Los tenemos!"
|
||||
|
@ -756,8 +756,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -940,7 +940,7 @@ msgstr ""
|
|||
"razón. Por lo tanto, mientras no los arrinconemos, nos dejarán en paz."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -949,7 +949,7 @@ msgstr ""
|
|||
"sendero que da un rodeo por el sur."
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -964,12 +964,12 @@ msgstr ""
|
|||
"(ir a) que se diferencian en una simple linea, «use_straight_line=yes/no»."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "¡Te lo dije!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -980,7 +980,7 @@ msgstr ""
|
|||
"este para luchar contra los saurios."
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -993,7 +993,7 @@ msgstr ""
|
|||
"batalla directamente."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -1002,17 +1002,17 @@ msgstr ""
|
|||
"para el servicio, señor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "¿Listo para luchar contra esos saurios, soldado?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Si, señor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -1021,24 +1021,24 @@ msgstr ""
|
|||
"hacerse cargo de esa invasión de saurios en la ciénaga."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "¿Quizás se marchen si los ignoro?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Los hombres del teniente Senvan se presentan para el servicio, señor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr "Ah, teniente Senvan... ¿También va a incordiarme cada uno de ustedes?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -1047,7 +1047,7 @@ msgstr ""
|
|||
"como yo le informara."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -1058,7 +1058,7 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
|
@ -1066,17 +1066,17 @@ msgstr ""
|
|||
"¿Verdad que yo nunca diría nada negativo sobre ninguno de mis superiores?"
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr "Ya hemos llegado todos a las esquinas, volvamos a juntarnos de nuevo."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr "Ya volvemos a estar juntos, dirijámonos a las esquinas de nuevo."
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1196,13 +1196,13 @@ msgstr "Puesto 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Guardián WML estándar"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1215,13 +1215,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Guardia que vuelve"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1249,13 +1249,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Guardia de inicio"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1289,13 +1289,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Guardia estacionado"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1331,13 +1331,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Cobarde"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1373,13 +1373,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Guardia de zona"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1401,12 +1401,12 @@ msgstr ""
|
|||
"cuando no queden enemigos, volverá a patrullar su zona guardada."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "¡Kraahhh!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1434,30 +1434,30 @@ msgstr ""
|
|||
"http://wiki.wesnoth.org/Micro_AIs para más información sobre el tema."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
"Mueva a los grifos por los alrededores para comprobar como reaccionan los "
|
||||
"guardias"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Elimine todas las unidades enemigas"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Mueva a Kraa hasta el poste indicador"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Muerte de Kraa"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
@ -1465,7 +1465,7 @@ msgstr ""
|
|||
"opciones con información sobre cada tipo de guardia"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr "Grifos de los altiplanos, ya es hora de volver. Síganme."
|
||||
|
@ -1618,72 +1618,72 @@ msgid "Argh! They got us..."
|
|||
msgstr "¡Arg! Nos han pillado..."
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Acechadores de las ciénagas"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Micro IA «acechadores» (saurios, inmóviles)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Micro IA «acechadores» (saurios, ambulantes)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Micro IA «acechadores» (nagas)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "WML «acechadores» (saurios)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "IA Formula de «acechadores» (saurios)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Crear un acechador para el lado 2"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Crear un acechador para el lado 3"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Crear un acechador para el lado 4"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Crear un acechador para el lado 5"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Crear un acechador para el lado 6"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1706,7 +1706,7 @@ msgstr ""
|
|||
"esperar (acecha)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1739,14 +1739,14 @@ msgstr ""
|
|||
"codificado en WML (lado 5, gris) y IA Formula (lado 6, marrón)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Notas"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1772,34 +1772,34 @@ msgstr ""
|
|||
"org/Micro_AIs para más información sobre el tema."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr "Observe como se mueven y pelean los acechadores si lo desea"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Eliminar a todos los acechadores"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Mueva a Pekzs hasta el poste señalizador"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Muerte de Pekzs"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
"Haga clic derecho en un hexágono de ciénaga desocupado para añadir más "
|
||||
"acechadores"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2383,8 +2383,8 @@ msgstr "Mugre el canijo"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Mugre"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: 1.12\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2015-01-21 21:17+0100\n"
|
||||
"Last-Translator: Émile Enguehard <zerbugug@gmail.com>\n"
|
||||
"Language-Team: French <wesnoth@ml.free.fr>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -381,16 +381,16 @@ msgstr "Loups"
|
|||
msgid "Whelps"
|
||||
msgstr "Petits"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -544,7 +544,7 @@ msgstr "Allez, les gars. Il faut arrêter ces orcs."
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "Là ! Nous les tuer !"
|
||||
|
@ -741,8 +741,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -926,7 +926,7 @@ msgstr ""
|
|||
"nous ne les bloquons pas quelque part, ils nous aisseront tranquilles."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -935,7 +935,7 @@ msgstr ""
|
|||
"court que de suivre la piste tout le long, au sud."
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -950,12 +950,12 @@ msgstr ""
|
|||
"ne diffère que d'une ligne, 'use_straight_line=yes/no'."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "Je te l'avais dit !"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -966,7 +966,7 @@ msgstr ""
|
|||
"d'aller se battre contre les sauriens à l'est."
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -979,7 +979,7 @@ msgstr ""
|
|||
"dirigervers l'est immédiatement."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -988,17 +988,17 @@ msgstr ""
|
|||
"service, sergent."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "Prêt à combattre les sauriens, soldat ?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Oui, sergent."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -1007,17 +1007,17 @@ msgstr ""
|
|||
"éliminer ces pestes de sauriens qui fourmillent dans les marais."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "Peut-être que si je les ignore, ils partiront ?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Les hommes du lieutenant Senvan sont à votre service, sergent."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
|
@ -1026,7 +1026,7 @@ msgstr ""
|
|||
"individuellement comme les autres ,?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -1035,7 +1035,7 @@ msgstr ""
|
|||
"que je vous ai fait mon rapport."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -1045,24 +1045,24 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr "Je ne vais pas dire de mal de mes officiers supérieurs, n'est-ce pas ?"
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr "Nous avons toutes atteint les coins, regroupons-nous à nouveau."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr "Nous sommes regroupées ; retournons dans les coins."
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1184,13 +1184,13 @@ msgstr "Poste 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Gardien WML standard"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1202,13 +1202,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Gardien retour"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1235,13 +1235,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Gardien maison"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1273,13 +1273,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Gardien en poste"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1313,13 +1313,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Froussard"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1353,13 +1353,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Gardien de zone"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1381,12 +1381,12 @@ msgstr ""
|
|||
"une fois cela fait, retourne patrouiller dans la zone de base."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraahhh !!!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1414,28 +1414,28 @@ msgstr ""
|
|||
"anglais) pour plus d'informations."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr "Déplacez les griffons et regardez comment réagissent les gardiens."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Vaincre toutes les unités ennemies"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Déplacer kraa jusqu'au panneau"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Mort de Kraa"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
@ -1443,7 +1443,7 @@ msgstr ""
|
|||
"de gardiens"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1596,72 +1596,72 @@ msgid "Argh! They got us..."
|
|||
msgstr "Argh ! Ils nous ont eus..."
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Rôdeurs du marais"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Micro-IA Rôdeurs (sauriens, stationnaires)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Micro-IA Rôdeurs (sauriens, mobiles)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Micro-IA Rôdeurs (nagas)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "Rôdeurs WML (sauriens)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "Rôdeurs IA Formule (sauriens)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Placer un rôdeur du camp 2"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Placer un rôdeur du camp 3"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Placer un rôdeur du camp 4"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Placer un rôdeur du camp 5"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Placer un rôdeur du camp 6"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1682,7 +1682,7 @@ msgstr ""
|
|||
"disponible, ils se déplacent aléatoirement ou restent sur place."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1715,14 +1715,14 @@ msgstr ""
|
|||
"codés en WML (camp 5, gris) et en IA Formule (camp 6, marron)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Notes"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1747,33 +1747,33 @@ msgstr ""
|
|||
"plus d'informations."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr "Regardez les rôdeurs se déplacer, et attaquez-les si vous voulez"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Vaincre tous les rôdeurs"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Amener Pekzs jusqu'au panneau"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Mort de Pekzs"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
"Pour ajouter des rôdeurs, clic droit sur les hexagones de marais inoccupés"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2345,8 +2345,8 @@ msgstr "Grnk le chétif"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Grnk"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Wesnoth AI\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2014-07-17 11:53+0100\n"
|
||||
"Last-Translator: GunChleoc <fios@foramnagaidhlig.net>\n"
|
||||
"Language-Team: Fòram na Gàidhlig\n"
|
||||
|
@ -83,10 +83,10 @@ msgstr "Deilfeadar"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Tealfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -335,16 +335,16 @@ msgstr "Madaidhean-allaidh"
|
|||
msgid "Whelps"
|
||||
msgstr "Cuileanan"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -480,7 +480,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "Siud iadsan! Bàs dhaibh!"
|
||||
|
@ -644,8 +644,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -796,14 +796,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -813,12 +813,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "Nach tuirt mi riut?"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -826,7 +826,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -835,55 +835,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -891,24 +891,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1029,13 +1029,13 @@ msgstr "Stèisean 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Freiceadan WML tùsail"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1044,13 +1044,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Freiceadan tillidh"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1066,13 +1066,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Freiceadan baile"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1091,13 +1091,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Freiceadan seasaimh"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1117,13 +1117,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Gealtair"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1143,13 +1143,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Freiceadan roinne"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1162,12 +1162,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Crààà!!!!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1183,34 +1183,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Thoir buaidh air a h-uile aonad nàmhad"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Bàs Chrà"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1326,72 +1326,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1404,7 +1404,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1423,14 +1423,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "An aire"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1444,32 +1444,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1938,8 +1938,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -9,7 +9,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2016-05-13 06:31+0100\n"
|
||||
"Last-Translator: Adrián Chaves Fernández (Gallaecio) <adriyetichaves@gmail."
|
||||
"com>\n"
|
||||
|
@ -88,10 +88,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -392,16 +392,16 @@ msgid "Whelps"
|
|||
msgstr "Cachorros"
|
||||
|
||||
# Optimizado para a interface.
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -560,7 +560,7 @@ msgstr "Meus, temos que pararlles os pés a eses ogros."
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "Están alí! Collámolos!"
|
||||
|
@ -773,8 +773,8 @@ msgstr ""
|
|||
"Non ten que facer nada, simplemente observe ou use o escenario como modelo "
|
||||
"para realizar as súas propias probas."
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -958,7 +958,7 @@ msgstr ""
|
|||
"poñamos entre a espada e a parede, deixarannos en paz."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -967,7 +967,7 @@ msgstr ""
|
|||
"rápido que seguir o camiño que rodea as montañas polo sur."
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -984,12 +984,12 @@ msgstr ""
|
|||
"«use_straight_line=no» (usar unha liña recta = non)."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "Xa o dixera eu!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -1000,7 +1000,7 @@ msgstr ""
|
|||
"antes de ir ao leste a loitar contra eses saurios."
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -1012,7 +1012,7 @@ msgstr ""
|
|||
"sarxento Éduri, despois podedes ir todos á batalla directamente."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -1021,17 +1021,17 @@ msgstr ""
|
|||
"señor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "Listo para loitar contra eses saurios, soldado?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Listo, señor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -1040,17 +1040,17 @@ msgstr ""
|
|||
"infestación de saurios do lameiro."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "Pode que marchen se simplemente os ignoro?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Preséntanse os homes do tenente Sebas, señor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
|
@ -1058,7 +1058,7 @@ msgstr ""
|
|||
"Ah, o tenente Sebas… Tamén me ides vir por separado todos e cada un de vós?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -1067,7 +1067,7 @@ msgstr ""
|
|||
"me presentase ante vostede, señor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -1078,7 +1078,7 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
|
@ -1087,17 +1087,17 @@ msgstr ""
|
|||
"superiores, va que non?"
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr "Xa chegamos todos ás esquinas, xuntémonos de novo no centro."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr "Xa estamos xuntos de novo, volvamos ás esquinas."
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1217,13 +1217,13 @@ msgstr "Estación 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Garda de WML estándar"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1235,13 +1235,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Garda que regresa"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1268,13 +1268,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Garda da casa"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1309,13 +1309,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Garda estacionado"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1350,13 +1350,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Covarde"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1393,13 +1393,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Garda dunha zona"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1423,12 +1423,12 @@ msgstr ""
|
|||
"base."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Craaa!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1459,35 +1459,35 @@ msgstr ""
|
|||
"información."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr "Move os grifóns para comprobar as reaccións dos gardas."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Derrota a todas as unidades inimigas."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Leva a Cran ao sinal."
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Morte de Cran."
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
"As opcións do menú de contexto fornecen información sobre cada tipo de garda."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1639,72 +1639,72 @@ msgid "Argh! They got us..."
|
|||
msgstr "Arg! Colléronnos…"
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Axexadores do lameiro"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pes"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pes"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Axexadores de Micro IA (saurios, estacionados)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Axexadores de Micro IA (saurios, errantes)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Axexadores de Micro IA (nagas)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "Axexadores de WML (saurios)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "Axexadores de Formula AI (saurios)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Colocar un axexador do bando 2"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Colocar un axexador do bando 3"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Colocar un axexador do bando 4"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Colocar un axexador do bando 5"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Colocar un axexador do bando 6"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1726,7 +1726,7 @@ msgstr ""
|
|||
"a tiro, os axexadores realizan un movemento aleatorio, ou quedan no sitio."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1760,14 +1760,14 @@ msgstr ""
|
|||
"marróns)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Notas"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1793,34 +1793,34 @@ msgstr ""
|
|||
"para obter máis información."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr "Observa o movemento dos axexadores e loita con eles se queres."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Derrota a todos os axexadores."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Leva a Pes ao sinal."
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Morte de Pes."
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
"Preme un hexágono do lameiro co botón secundario para engadir máis "
|
||||
"axexadores."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2393,8 +2393,8 @@ msgstr "Grun “O fráxil”"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Grun"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -312,16 +312,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -448,7 +448,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -610,8 +610,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -760,14 +760,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -777,12 +777,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -790,7 +790,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -799,55 +799,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -855,24 +855,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -992,13 +992,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1007,13 +1007,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1029,13 +1029,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1054,13 +1054,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1080,13 +1080,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1106,13 +1106,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1125,12 +1125,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1146,34 +1146,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1367,7 +1367,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1386,14 +1386,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1407,32 +1407,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1889,8 +1889,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -10,7 +10,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2014-10-31 22:38+0100\n"
|
||||
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
|
||||
"Language-Team: Hungarian <kde-l10n-hu@kde.org>\n"
|
||||
|
@ -86,10 +86,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -350,16 +350,16 @@ msgstr "Farkasok"
|
|||
msgid "Whelps"
|
||||
msgstr "Suhancok"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -490,7 +490,7 @@ msgstr "Oké, srácok! Ezeket az orkokat meg kell állítani."
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
#, fuzzy
|
||||
msgid "They there! We them get!"
|
||||
|
@ -656,8 +656,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
#, fuzzy
|
||||
|
@ -812,14 +812,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -829,12 +829,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -842,7 +842,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -851,24 +851,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
|
@ -878,31 +878,31 @@ msgstr ""
|
|||
"megszabadulni a gyík fertőzéstől a mocsarakban."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -910,24 +910,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1047,13 +1047,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1062,13 +1062,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1084,13 +1084,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1109,13 +1109,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1135,13 +1135,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1161,13 +1161,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1180,12 +1180,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1201,35 +1201,35 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
#, fuzzy
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Legyőzöd az összes ellenséges egységet"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1345,72 +1345,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1423,7 +1423,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1442,14 +1442,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1463,32 +1463,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1956,8 +1956,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -9,7 +9,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2015-11-05 17:34+0300\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -83,10 +83,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -346,16 +346,16 @@ msgstr "Lupi"
|
|||
msgid "Whelps"
|
||||
msgstr "Cuccioli"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -487,7 +487,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -672,8 +672,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -845,14 +845,14 @@ msgstr ""
|
|||
"che non li incrociamo, lasciamoli stare."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -867,12 +867,12 @@ msgstr ""
|
|||
"che differiscono soltanto per una singola linea, 'use_straight_line=yes/no'."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -880,7 +880,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -889,7 +889,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -898,17 +898,17 @@ msgstr ""
|
|||
"rapporto, signore."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "Soldato, sei pronto a combattere questi sauri?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Sì, signore."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -917,24 +917,24 @@ msgstr ""
|
|||
"spazzare via questa piaga dei sauri dalla palude."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Uomini del tenente Senvan a rapporto, signore."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr "Ah, il tenente Senvan... Verrete tutti ad uno ad uno ad annoiarmi? "
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -943,7 +943,7 @@ msgstr ""
|
|||
"appena avessimo fatto rapporto a voi."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -951,24 +951,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1088,13 +1088,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1103,13 +1103,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1125,13 +1125,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1150,13 +1150,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1176,13 +1176,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Codardo"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1202,13 +1202,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1221,12 +1221,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraahhh!!!!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1246,34 +1246,34 @@ msgstr ""
|
|||
"AI</span> all’indirizzo http://wiki.wesnoth.org/Micro_AIs"
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Sconfiggi tutte le unità nemiche"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Muovi Kraa fino al cartello"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Morte di Kraa"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1399,72 +1399,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Osservatori nella palude"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Micro IA Osservatori (sauri, stazionari)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Micro IA Osservatori (sauri, erranti)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Micro IA Osservatori (naga)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "WML Osservatori (sauri)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "Formula IA Osservatori (sauri)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Piazza un osservatore della fazione 2"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Piazza un osservatore della fazione 3"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Piazza un osservatore della fazione 4"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Piazza un osservatore della fazione 5"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Piazza un osservatore della fazione 6"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1477,7 +1477,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1496,14 +1496,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Note"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
|
@ -1522,32 +1522,32 @@ msgstr ""
|
|||
"AI</span> all’indirizzo http://wiki.wesnoth.org/Micro_AIs"
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Sconfiggi tutti gli osservatori"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Muovi Pekzs fino al cartello"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Morte di Pekzs"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2070,8 +2070,8 @@ msgstr "Grnk il fiacco"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Grnk"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -10,7 +10,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Wesnoth-Dev Japanese\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2016-03-01 04:44+0000\n"
|
||||
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>\n"
|
||||
"Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-"
|
||||
|
@ -84,10 +84,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -319,16 +319,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -455,7 +455,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -617,8 +617,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -767,14 +767,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -784,12 +784,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "だからそう言ったでやすよ!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -797,7 +797,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -806,55 +806,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "はい、教官殿。"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -862,24 +862,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -999,13 +999,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1014,13 +1014,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1036,13 +1036,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1061,13 +1061,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1087,13 +1087,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1113,13 +1113,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1132,12 +1132,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1153,34 +1153,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1296,72 +1296,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1374,7 +1374,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1393,14 +1393,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1414,32 +1414,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1896,8 +1896,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2013-06-23 01:15-0000\n"
|
||||
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -89,10 +89,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -319,16 +319,16 @@ msgstr "Lupi"
|
|||
msgid "Whelps"
|
||||
msgstr "Catuli"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -455,7 +455,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -617,8 +617,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -769,14 +769,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -786,12 +786,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -799,7 +799,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -808,55 +808,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -864,24 +864,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1002,13 +1002,13 @@ msgstr "Secunda Statio"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Custos VML Solitus"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1017,13 +1017,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Custos Rediturus"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1039,13 +1039,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Custos Domus"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1064,13 +1064,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Custos Locatus"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1090,13 +1090,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Ignavus"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1116,13 +1116,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Custos Loci"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1135,12 +1135,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraahhh!!!!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1156,34 +1156,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Omnes hoses vincere"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Kram ad signum movere"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Mors Krae"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1309,72 +1309,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Repentes in Paludine"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Repentes IA (lacertae ambulatoriae)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Repentes IA (lacertae sedentariae)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Repentes IA (hydrades)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "Repentes VML (lacertae)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Repentem secundae manus creare"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Repentem tertiae manus creare"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Repentem quartae manus creare"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Repentem quintae manus creare"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Repentem sextae manus creare"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1387,7 +1387,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1406,14 +1406,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Addenda"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1427,32 +1427,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Omnes repentes vincere"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Pekzs ad signum movere"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Mors Pekzs"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1909,8 +1909,8 @@ msgstr "Debilis Grncus"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Grncus"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -5,7 +5,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.11\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
|
||||
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
|
||||
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
|
||||
|
@ -78,10 +78,10 @@ msgstr "Delfadoras"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfaras"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -309,16 +309,16 @@ msgstr "Vilkai"
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -445,7 +445,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -607,8 +607,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "Sakiau tau!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Taip, pone."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Bailys"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Nugalėkite visus priešo karius"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Kraa mirtis"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1291,72 +1291,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1369,7 +1369,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1388,14 +1388,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1409,32 +1409,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1891,8 +1891,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -312,16 +312,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -448,7 +448,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -610,8 +610,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -760,14 +760,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -777,12 +777,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -790,7 +790,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -799,55 +799,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -855,24 +855,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -992,13 +992,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1007,13 +1007,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1029,13 +1029,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1054,13 +1054,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1080,13 +1080,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1106,13 +1106,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1125,12 +1125,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1146,34 +1146,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1367,7 +1367,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1386,14 +1386,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1407,32 +1407,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1889,8 +1889,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -312,16 +312,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -448,7 +448,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -610,8 +610,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -760,14 +760,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -777,12 +777,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -790,7 +790,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -799,55 +799,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -855,24 +855,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -992,13 +992,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1007,13 +1007,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1029,13 +1029,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1054,13 +1054,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1080,13 +1080,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1106,13 +1106,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1125,12 +1125,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1146,34 +1146,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1367,7 +1367,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1386,14 +1386,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1407,32 +1407,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1889,8 +1889,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-ai)\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2014-10-28 12:29-0000\n"
|
||||
"Last-Translator: trewe <sjrs456@yandex.com>\n"
|
||||
"Language-Team: wesn-pt-trans <wesn-pt-trans-users@lists.sourceforge.net>\n"
|
||||
|
@ -95,10 +95,10 @@ msgid "Urug-Telfar"
|
|||
msgstr "Urug-Telfar"
|
||||
|
||||
#
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -356,16 +356,16 @@ msgid "Whelps"
|
|||
msgstr "Crias"
|
||||
|
||||
#
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -510,7 +510,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "Ali estão eles! Apanhamos-os!"
|
||||
|
@ -691,8 +691,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -862,7 +862,7 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -870,7 +870,7 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -881,13 +881,13 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "Assim te tinha dito!"
|
||||
|
||||
#
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -896,7 +896,7 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -905,7 +905,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -913,37 +913,37 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Sim, senhor!"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "Talvez se simplesmente ignorar-os eles irão-se embora?"
|
||||
|
||||
#
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
|
@ -951,7 +951,7 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -959,7 +959,7 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -968,7 +968,7 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
|
@ -976,19 +976,19 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1131,14 +1131,14 @@ msgstr "Segundo entreposto"
|
|||
#
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1148,14 +1148,14 @@ msgstr ""
|
|||
#
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Guardião Retornado"
|
||||
|
||||
#
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1172,14 +1172,14 @@ msgstr ""
|
|||
#
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Guardião Hospedado"
|
||||
|
||||
#
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1199,14 +1199,14 @@ msgstr ""
|
|||
#
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Guardião Estacionado"
|
||||
|
||||
#
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1227,14 +1227,14 @@ msgstr ""
|
|||
#
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Covarde"
|
||||
|
||||
#
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1255,14 +1255,14 @@ msgstr ""
|
|||
#
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Guardião de Zona"
|
||||
|
||||
#
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1276,13 +1276,13 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraahhh!!!!"
|
||||
|
||||
#
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1299,39 +1299,39 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr "Mova os grifos para perceber em como os guardiões reagem."
|
||||
|
||||
#
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Derrota os líderes inimigos"
|
||||
|
||||
#
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Mova Kraa para o posto de sinalização"
|
||||
|
||||
#
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Morte de Kraa"
|
||||
|
||||
#
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1463,85 +1463,85 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Bichos do Pântano"
|
||||
|
||||
#
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1555,7 +1555,7 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1575,7 +1575,7 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
|
@ -1583,7 +1583,7 @@ msgstr "Notas"
|
|||
|
||||
#
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1598,37 +1598,37 @@ msgstr ""
|
|||
|
||||
#
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Derrota todos os espreitadores"
|
||||
|
||||
#
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Mova Pekz para o posto de sinalização"
|
||||
|
||||
#
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Morte de Pekzs"
|
||||
|
||||
#
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2142,8 +2142,8 @@ msgid "team_name^Grnk"
|
|||
msgstr ""
|
||||
|
||||
#
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2014-10-21 20:49+0100\n"
|
||||
"Last-Translator: Josep Miralles i Belenguer <info@softwarevalencia.com>\n"
|
||||
"Language-Team: Software Valencià\n"
|
||||
|
@ -86,10 +86,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -386,16 +386,16 @@ msgstr "Llops"
|
|||
msgid "Whelps"
|
||||
msgstr "Cries"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -552,7 +552,7 @@ msgstr "Val, compares. Cal parar-los els peus ad eixos orcos."
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "¡Allí estan! ¡Els tenim!"
|
||||
|
@ -752,8 +752,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -937,7 +937,7 @@ msgstr ""
|
|||
"mentres no els arraconem, nos deixaran en pau."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -946,7 +946,7 @@ msgstr ""
|
|||
"sender que dona la volta pel sur."
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -961,12 +961,12 @@ msgstr ""
|
|||
"(anar a) que es diferencien en una simple llínea, «use_straight_line=yes/no»."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "¡T'ho vaig dir!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -977,7 +977,7 @@ msgstr ""
|
|||
"l'est per a lluitar contra els saurio."
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -990,7 +990,7 @@ msgstr ""
|
|||
"directament."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -999,17 +999,17 @@ msgstr ""
|
|||
"per al servici, senyor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "¿Preparat per a lluitar contra eixos saurio, soldat?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Si, senyor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -1018,24 +1018,24 @@ msgstr ""
|
|||
"companyers per a fer-vos càrrec d'eixa invasió de saurio en la ciènaga."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "¿Potser es marchen si els ignore?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Els hòmens del tinent Senvan es presenten per al servici, senyor."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr "Ah, tinent Senvan... ¿També va a incordiar-me cadascun de vostés?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -1044,7 +1044,7 @@ msgstr ""
|
|||
"pronte com yo li informara."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -1055,24 +1055,24 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr "¿Veritat que yo mai diria res negatiu sobre cap dels meus superiors?"
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr "Ya hem aplegat tots als cantons, tornem a juntar-nos de nou."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr "Ya tornem a estar junts, dirigim-nos als cantons de nou."
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1192,13 +1192,13 @@ msgstr "Lloc 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Guardià WML estàndart"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1210,13 +1210,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Guàrdia que torna"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1244,13 +1244,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Guàrdia d'inici"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1283,13 +1283,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Guàrdia estacionat"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1323,13 +1323,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Covart"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1364,13 +1364,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Guàrdia de zona"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1392,12 +1392,12 @@ msgstr ""
|
|||
"quan no queden enemics, tornarà a patrullar la seua zona guardada."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraahhh!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1425,29 +1425,29 @@ msgstr ""
|
|||
"org/micro_ais per a més informació sobre el tema."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
"Moga als grifos per les afores per a comprovar com reaccionen els guàrdies"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Elimine totes les unitats enemigues"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Moga a Kraa fins al poste indicador"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Mort de Kraa"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
@ -1455,7 +1455,7 @@ msgstr ""
|
|||
"en informació sobre cada tipo de guàrdia"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr "Grifos dels altiplans, ya és hora de tornar. Seguiu-me."
|
||||
|
@ -1606,72 +1606,72 @@ msgid "Argh! They got us..."
|
|||
msgstr "¡Arg! Mos han pillat..."
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Aguaitadors de les ciènages"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Micro IA «aguaitadors» (saurios, immòvils)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Micro IA «aguaitadors» (saurios, ambulants)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Micro IA «aguaitadors» (nagas)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "WML «aguaitadors» (saurios)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "IA Formula de «aguaitadors» (saurios)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Crear un aguaitador per al costat 2"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Crear un aguaitador per al costat 3"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Crear un aguaitador per al costat 4"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Crear un aguaitador per al costat 5"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Crear un aguaitador per al costat 6"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1694,7 +1694,7 @@ msgstr ""
|
|||
"(aguaita)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1727,14 +1727,14 @@ msgstr ""
|
|||
"codificat en WML (costat 5, gris) i IA Formula (costat 6, marró)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Notes"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1759,34 +1759,34 @@ msgstr ""
|
|||
"org/Micro_AIs per a més informació sobre el tema."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr "Observe com es mouen i barallen els aguaitadors si ho desija"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Eliminar a tots els aguaitadors"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Moga a Pekzs fins al poste senyalisador"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Mort de Pekzs"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
"Faça clic dret en un hexàgon de ciènaga desocupat per a afegir més "
|
||||
"aguaitadors"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2369,8 +2369,8 @@ msgstr "Mugre el canijo"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Mugre"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -312,16 +312,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -448,7 +448,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -610,8 +610,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -760,14 +760,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -777,12 +777,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -790,7 +790,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -799,55 +799,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -855,24 +855,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -992,13 +992,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1007,13 +1007,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1029,13 +1029,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1054,13 +1054,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1080,13 +1080,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1106,13 +1106,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1125,12 +1125,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1146,34 +1146,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1367,7 +1367,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1386,14 +1386,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1407,32 +1407,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1889,8 +1889,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -312,16 +312,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -448,7 +448,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -610,8 +610,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -760,14 +760,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -777,12 +777,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -790,7 +790,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -799,55 +799,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -855,24 +855,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -992,13 +992,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1007,13 +1007,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1029,13 +1029,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1054,13 +1054,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1080,13 +1080,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1106,13 +1106,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1125,12 +1125,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1146,34 +1146,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1367,7 +1367,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1386,14 +1386,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1407,32 +1407,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1889,8 +1889,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2014-10-23 21:29+0100\n"
|
||||
"Last-Translator: Svistwarrior273 <romanbeno273@gmail.com>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -83,10 +83,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -382,16 +382,16 @@ msgstr "Vlci"
|
|||
msgid "Whelps"
|
||||
msgstr "Mláďatá"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -542,7 +542,7 @@ msgstr "OK, chlapi. Týchto orkov musíme zastaviť."
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "Sú tam! Dostaneme ich!"
|
||||
|
@ -739,8 +739,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -920,7 +920,7 @@ msgstr ""
|
|||
"nezaženieme do úzkych, nechajú nás tak."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -929,7 +929,7 @@ msgstr ""
|
|||
"okolo smerom na juh."
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -944,12 +944,12 @@ msgstr ""
|
|||
"jediným riadkom, 'use_straight_line=yes/no'."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "Hovoril som ti to!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -960,7 +960,7 @@ msgstr ""
|
|||
"pôjdeme na východ bojovať s týmito saurami."
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -972,7 +972,7 @@ msgstr ""
|
|||
"jeden z vás. Hneď potom môže ísť zvyšok rovno do bitky."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -981,17 +981,17 @@ msgstr ""
|
|||
"ohlásiť, pane."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "Si pripravený bojovať s tými saurami, vojak?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Áno, pane."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -1000,24 +1000,24 @@ msgstr ""
|
|||
"ten saurský útok v močiaroch."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "Možno ak ich budem ignorovať, jednoducho odídu preč?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Muži poručíka Senvana sa vám prišli ohlásiť, pane."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr "Ach, poručík Senvan... Každý z vás ma hodláte obťažovať po jednom?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -1026,7 +1026,7 @@ msgstr ""
|
|||
"ohlásim."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -1037,7 +1037,7 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
|
@ -1045,17 +1045,17 @@ msgstr ""
|
|||
"Nepovedal by som nič negatívne o jednom z mojich nariadených, alebo snáď hej?"
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr "Všetci sme sa dostali do rohov, poďme sa teraz spoločne vrátiť."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr "Spoločne sme sa vrátili, tak zase každý smerujme naspäť do rohov."
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1175,13 +1175,13 @@ msgstr "Miesto 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Štandardný WML Strážca"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1193,13 +1193,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Vracajúci sa Strážca"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1227,13 +1227,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Domový Strážca"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1266,13 +1266,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Umiestnený Strážca"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1307,13 +1307,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Zbabelec"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1346,13 +1346,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Strážca Zóny"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1374,12 +1374,12 @@ msgstr ""
|
|||
"nebudú žiadni nepriatelia, vráti sa hliadkovať späť do svojej základnej zóny."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraaaaaa!!!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1406,29 +1406,29 @@ msgstr ""
|
|||
"stránku</span> na http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
"Posielaj Gryfov na rôzne miesta, aby si zistil, ako budú strážnici reagovať"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Poraz všetky nepriateľské jednotky"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Dostaň Kraa k smerovke"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Smrť Kraa-a"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
@ -1436,7 +1436,7 @@ msgstr ""
|
|||
"každom type strážcu"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr "Gryfovia z Vysokých Pláni, je čas sa vrátiť. Nasledujte ma."
|
||||
|
@ -1579,72 +1579,72 @@ msgid "Argh! They got us..."
|
|||
msgstr "Ach! Dostali nás..."
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Obsmŕdači z Močiara"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "team_name^Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Mikro AI Obsmŕdači (saurovia, umiestnení)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Mikro AI Obsmŕdači (saurovia, pútnici)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Mikro AI Obsmŕdači (hadí ľudia)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "WML Obsmŕdači (saurovia)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "Formula AI Obsmŕdači (saurovia)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Umiestni obsmŕdača strany 2"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Umiestni obsmŕdača strany 3"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Umiestni obsmŕdača strany 4"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Umiestni obsmŕdača strany 5"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Umiestni obsmŕdača strany 6"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1666,7 +1666,7 @@ msgstr ""
|
|||
"sedieť a čakať (a obsmŕdať)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1699,14 +1699,14 @@ msgstr ""
|
|||
"nakódované vo WML (strana 5, šedí) a Formula AI (strana 6, hnedí)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Poznámky"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1731,35 +1731,35 @@ msgstr ""
|
|||
"org/Micro_AIs pre viac informácii."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
"Sleduj obsmŕdačov, ako sa pohybujú po okolí a bojuj s nimi, ak sa ti chce"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Poraz všetkých obsmŕdačov"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Dostaň Pekzsa k smerovke"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Smrť Pekzsa"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
"Klikni pravým tlačítkom myši na prázdne močiarne hexy, ak chceš pridať viac "
|
||||
"obsmŕdačov"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2335,8 +2335,8 @@ msgstr "Krehký Grnk"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "team_name^Grnk"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -312,16 +312,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -448,7 +448,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -610,8 +610,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -760,14 +760,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -777,12 +777,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -790,7 +790,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -799,55 +799,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -855,24 +855,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -992,13 +992,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1007,13 +1007,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1029,13 +1029,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1054,13 +1054,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1080,13 +1080,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1106,13 +1106,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1125,12 +1125,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1146,34 +1146,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1367,7 +1367,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1386,14 +1386,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1407,32 +1407,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1889,8 +1889,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -313,16 +313,16 @@ msgid "Whelps"
|
|||
msgstr ""
|
||||
|
||||
# намерно кратко, на уском дугмету
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -449,7 +449,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -611,8 +611,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -761,14 +761,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -778,12 +778,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -791,7 +791,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -800,55 +800,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -856,24 +856,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -993,13 +993,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1008,13 +1008,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1030,13 +1030,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1055,13 +1055,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1081,13 +1081,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1107,13 +1107,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1126,12 +1126,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1147,34 +1147,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1290,72 +1290,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1368,7 +1368,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1387,14 +1387,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1408,32 +1408,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1890,8 +1890,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -313,16 +313,16 @@ msgid "Whelps"
|
|||
msgstr ""
|
||||
|
||||
# намерно кратко, на уском дугмету
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -449,7 +449,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -611,8 +611,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -761,14 +761,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -778,12 +778,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -791,7 +791,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -800,55 +800,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -856,24 +856,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -993,13 +993,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1008,13 +1008,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1030,13 +1030,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1055,13 +1055,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1081,13 +1081,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1107,13 +1107,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1126,12 +1126,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1147,34 +1147,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1290,72 +1290,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1368,7 +1368,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1387,14 +1387,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1408,32 +1408,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1890,8 +1890,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -313,16 +313,16 @@ msgid "Whelps"
|
|||
msgstr ""
|
||||
|
||||
# намерно кратко, на уском дугмету
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -449,7 +449,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -611,8 +611,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -761,14 +761,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -778,12 +778,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -791,7 +791,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -800,55 +800,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -856,24 +856,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -993,13 +993,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1008,13 +1008,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1030,13 +1030,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1055,13 +1055,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1081,13 +1081,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1107,13 +1107,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1126,12 +1126,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1147,34 +1147,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1290,72 +1290,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1368,7 +1368,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1387,14 +1387,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1408,32 +1408,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1890,8 +1890,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -313,16 +313,16 @@ msgid "Whelps"
|
|||
msgstr ""
|
||||
|
||||
# намерно кратко, на уском дугмету
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -449,7 +449,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -611,8 +611,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -761,14 +761,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -778,12 +778,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -791,7 +791,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -800,55 +800,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -856,24 +856,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -993,13 +993,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1008,13 +1008,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1030,13 +1030,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1055,13 +1055,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1081,13 +1081,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1107,13 +1107,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1126,12 +1126,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1147,34 +1147,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1290,72 +1290,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1368,7 +1368,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1387,14 +1387,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1408,32 +1408,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1890,8 +1890,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -81,10 +81,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -311,16 +311,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -447,7 +447,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -609,8 +609,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -759,14 +759,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -776,12 +776,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -789,7 +789,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -798,55 +798,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -854,24 +854,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -991,13 +991,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1006,13 +1006,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1028,13 +1028,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1053,13 +1053,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1079,13 +1079,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1105,13 +1105,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1124,12 +1124,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1145,34 +1145,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1366,7 +1366,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1385,14 +1385,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1406,32 +1406,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1888,8 +1888,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -82,10 +82,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -312,16 +312,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -448,7 +448,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -610,8 +610,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -760,14 +760,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -777,12 +777,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -790,7 +790,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -799,55 +799,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -855,24 +855,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -992,13 +992,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1007,13 +1007,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1029,13 +1029,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1054,13 +1054,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1080,13 +1080,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1106,13 +1106,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1125,12 +1125,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1146,34 +1146,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1367,7 +1367,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1386,14 +1386,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1407,32 +1407,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1889,8 +1889,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -9,7 +9,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: 2014-06-24 22:26+0700\n"
|
||||
"Last-Translator: \n"
|
||||
"Language-Team: Vietnamese <kde-i18n-doc@kde.org>\n"
|
||||
|
@ -85,10 +85,10 @@ msgstr "Delfador"
|
|||
msgid "Urug-Telfar"
|
||||
msgstr "Urug-Telfar"
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -400,16 +400,16 @@ msgstr "Chó sói"
|
|||
msgid "Whelps"
|
||||
msgstr "Bé con"
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -563,7 +563,7 @@ msgstr "Được rồi, bọn bay. Lũ người thú đó phải bị ngăn ch
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr "Chúng kìa! Thanh toán chúng!"
|
||||
|
@ -765,8 +765,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -944,7 +944,7 @@ msgstr ""
|
|||
"vì lý do nào đó. Miễn là chúng ta không dồn chúng, chúng sẽ để chúng ta yên."
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
|
@ -953,7 +953,7 @@ msgstr ""
|
|||
"mòn vòng vèo ở phía nam."
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -968,12 +968,12 @@ msgstr ""
|
|||
"đến khác nhau ở một dòng duy nhất, 'use_straight_line=yes/no'."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr "Tôi đã nói với anh rồi!"
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -984,7 +984,7 @@ msgstr ""
|
|||
"đông để chiến đấu với bọn thằn lằn."
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -997,7 +997,7 @@ msgstr ""
|
|||
"các anh có thể tiến thẳng ra trận."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
|
@ -1006,17 +1006,17 @@ msgstr ""
|
|||
"thưa ngài."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr "Sẵn sàng để chiến đấu với bọn thằn lằn đó chưa, chiến sĩ?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr "Rồi, thưa ngài."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
|
@ -1025,24 +1025,24 @@ msgstr ""
|
|||
"thằn lằn trong đầm lầy."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr "Nếu ta mặc kệ chúng, chúng có biến đi không?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr "Người của trung úy Senvan báo cáo nhiệm vụ, thưa ngài."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr "À, trung úy Senvan... Các anh cũng đến quấy rầy ta từng người một sao?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
|
@ -1051,7 +1051,7 @@ msgstr ""
|
|||
"trận ngay sau khi báo cáo với ngài."
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -1062,7 +1062,7 @@ msgstr ""
|
|||
"\n"
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
|
@ -1071,17 +1071,17 @@ msgstr ""
|
|||
"của mình đâu."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr "Tất cả chúng tôi đã đến các góc, hãy tập hợp trở lại."
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr "Chúng ta đã tập hợp trở lại, hãy tiến ra các góc một lần nữa."
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -1202,13 +1202,13 @@ msgstr "Trạm 2"
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr "Hộ vệ WML chuẩn"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1221,13 +1221,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr "Hộ vệ trở về"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1254,13 +1254,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr "Hộ vệ nhà"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1293,13 +1293,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr "Hộ vệ trạm"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1333,13 +1333,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr "Kẻ hèn nhát"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1373,13 +1373,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr "Hộ vệ vùng"
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1401,12 +1401,12 @@ msgstr ""
|
|||
"kẻ thù nữa, nó trở về tuần tra trong vùng cơ bản của nó."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr "Kraahhh!!!!"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1434,29 +1434,29 @@ msgstr ""
|
|||
"wiki.wesnoth.org/Micro_AIs để biết thêm thông tin."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
"Di chuyển bầy sư tử đầu chim xung quanh để thăm dò cách các hộ vệ phản ứng"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr "Đánh bại tất cả các đơn vị kẻ thù"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr "Di chuyển Kraa đến biển chỉ đường"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr "Kraa chết"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
@ -1464,7 +1464,7 @@ msgstr ""
|
|||
"kiểu hộ vệ"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr "Sư tử đầu chim vùng núi cao, đã đến lúc trở về. Theo tôi."
|
||||
|
@ -1614,72 +1614,72 @@ msgid "Argh! They got us..."
|
|||
msgstr "Á! Bọn chúng đã bắt được chúng ta..."
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr "Kẻ ẩn nấp trong đầm lầy"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr "Pekzs"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr "Kẻ ẩn nấp TTNT (thằn lằn, đứng yên)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr "Kẻ ẩn nấp TTNT (thằn lằn, đi lang thang)"
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr "Kẻ ẩn nấp TTNT (người rắn)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr "Kẻ ẩn nấp WML (thằn lằn)"
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr "Kẻ ẩn nấp TTNT công thức (thằn lằn)"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr "Đặt một kẻ ẩn nấp cho phe 2"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr "Đặt một kẻ ẩn nấp cho phe 3"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr "Đặt một kẻ ẩn nấp cho phe 4"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr "Đặt một kẻ ẩn nấp cho phe 5"
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr "Đặt một kẻ ẩn nấp cho phe 6"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1702,7 +1702,7 @@ msgstr ""
|
|||
"nấp)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1735,14 +1735,14 @@ msgstr ""
|
|||
"WML (phe 5, xám) và trí tuệ nhân tạo công thức (phe 6, nâu)."
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr "Ghi chú"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1766,33 +1766,33 @@ msgstr ""
|
|||
"wesnoth.org/Micro_AIs để biết thêm thông tin."
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr "Xem các kẻ ẩn nấp di chuyển và đánh chúng nếu bạn muốn"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr "Đánh bại tất cả các kẻ ẩn nấp"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr "Di chuyển Pekzs đến biển chỉ đường"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr "Pekzs chết"
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
"Nhấn chuột phải lên các ô lục giác đầm lầy chưa bị chiếm để thêm kẻ ẩn nấp"
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -2369,8 +2369,8 @@ msgstr "Grnk Yếu Đuối"
|
|||
msgid "team_name^Grnk"
|
||||
msgstr "Grnk"
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -71,10 +71,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -301,16 +301,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -437,7 +437,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -599,8 +599,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -749,14 +749,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -766,12 +766,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -779,7 +779,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -788,55 +788,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -844,24 +844,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -981,13 +981,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -996,13 +996,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1018,13 +1018,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1043,13 +1043,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1069,13 +1069,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1095,13 +1095,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1114,12 +1114,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1135,34 +1135,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1278,72 +1278,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1356,7 +1356,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1375,14 +1375,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1396,32 +1396,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1878,8 +1878,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -80,10 +80,10 @@ msgstr ""
|
|||
msgid "Urug-Telfar"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#. [side]: type=Orcish Warlord, id=Urug-Telfar
|
||||
#. [side]: type=Orcish Warlord, id=Knafa-Tan
|
||||
#. [side]: type=Orcish Warlord, id=Maga-Knafa
|
||||
#. [side]: id=Vanak, type=Orcish Ruler
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
|
||||
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
|
||||
|
@ -310,16 +310,16 @@ msgstr ""
|
|||
msgid "Whelps"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [event]
|
||||
#. [set_menu_item]: id=m01_end_swarm
|
||||
#. [set_menu_item]: id=m01_end_animals
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#. [set_menu_item]: id=m01_end_wolves
|
||||
#. [set_menu_item]: id=m04_end_animals
|
||||
#: data/ai/micro_ais/scenarios/animals.cfg:209
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:48
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:85
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:177
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:66
|
||||
#: data/ai/micro_ais/scenarios/wolves.cfg:95
|
||||
|
@ -446,7 +446,7 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:511
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:514
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
|
||||
msgid "They there! We them get!"
|
||||
msgstr ""
|
||||
|
@ -608,8 +608,8 @@ msgid ""
|
|||
"or for your own tests."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=goto
|
||||
#. [event]
|
||||
#. [test]: id=goto
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:5
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
|
||||
msgid "Goto"
|
||||
|
@ -758,14 +758,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger2
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:533
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:536
|
||||
msgid ""
|
||||
"I'll take the route straight through the mountains. It's much shorter than "
|
||||
"following the trail all the way around in the south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=messenger1
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:537
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:540
|
||||
msgid ""
|
||||
"You're crazy. It might be shorter as the crow flies, but it will take you "
|
||||
"forever to get through those mountains.\n"
|
||||
|
@ -775,12 +775,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:571
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:574
|
||||
msgid "I told you so!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader5
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:581
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:584
|
||||
msgid ""
|
||||
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
|
||||
"I want each and every one of you to report to him before going east to fight "
|
||||
|
@ -788,7 +788,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=leader6
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:590
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:593
|
||||
msgid ""
|
||||
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
|
||||
"the River Fort as well, but it's good enough for one of you to report to "
|
||||
|
@ -797,55 +797,55 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:608
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:611
|
||||
msgid ""
|
||||
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
|
||||
"for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:624
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:627
|
||||
msgid "Ready to fight those saurians, soldier?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:628
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:631
|
||||
msgid "Yes, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:636
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:639
|
||||
msgid ""
|
||||
"Very good, $unit.language_name. Now go help your comrade get rid of that "
|
||||
"saurian infestation in the swamps."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:644
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:647
|
||||
msgid "Maybe if I ignore them, they'll just go away?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:663
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:666
|
||||
msgid "Lieutenant Senvan's men reporting for duty, sir."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:667
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:670
|
||||
msgid ""
|
||||
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
|
||||
"individually as well?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:671
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:674
|
||||
msgid ""
|
||||
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
|
||||
"reported to you."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:675
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:678
|
||||
msgid ""
|
||||
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
|
||||
"off you go then.\n"
|
||||
|
@ -853,24 +853,24 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=fort_commander
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:677
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:680
|
||||
msgid ""
|
||||
"I wouldn't say anything negative about one of my superior officers now, "
|
||||
"would I?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:715
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:718
|
||||
msgid "We've all made it to the corners, let's get back together again."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Vampire Bat
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:756
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:759
|
||||
msgid "We're back together, let's head out to the corners again."
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=guardians
|
||||
#. [event]
|
||||
#. [test]: id=guardians
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:17
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
|
||||
msgid "Guardians"
|
||||
|
@ -990,13 +990,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m01_guardian
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:422
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:425
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid "Standard WML Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:428
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:431
|
||||
msgid ""
|
||||
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
|
||||
"guardians attack if there is an enemy within their movement range, otherwise "
|
||||
|
@ -1005,13 +1005,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m02_return
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:436
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid "Return Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:439
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:442
|
||||
msgid ""
|
||||
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
|
||||
"an assigned guard position (GP) to which it returns after attacks on "
|
||||
|
@ -1027,13 +1027,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m03_home
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:449
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:452
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid "Home Guard"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:455
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:458
|
||||
msgid ""
|
||||
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
|
||||
"the unit has an assigned 'home' location, and will return there if not "
|
||||
|
@ -1052,13 +1052,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m04_stationed
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:461
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:464
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid "Stationed Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:470
|
||||
msgid ""
|
||||
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
|
||||
"with a somewhat more complex behavior than that of the 'return guardian'. "
|
||||
|
@ -1078,13 +1078,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m05_coward
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:478
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:481
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid "Coward"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:484
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:487
|
||||
msgid ""
|
||||
"Cowards are units that, like guardians, sit around doing nothing until an "
|
||||
"enemy comes into range. Unlike guardians, however, they run away once "
|
||||
|
@ -1104,13 +1104,13 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#. [set_menu_item]: id=m06_zone
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:493
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:496
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid "Zone Guardian"
|
||||
msgstr ""
|
||||
|
||||
#. [command]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:499
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:502
|
||||
msgid ""
|
||||
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
|
||||
"randomly inside this zone until an enemy enters it (or a separately defined "
|
||||
|
@ -1123,12 +1123,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:510
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
msgid "Kraahhh!!!!"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:513
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:516
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, look at all these enemies. They don't behave "
|
||||
"normally. Most of them don't move at all unless we get close. Let's check "
|
||||
|
@ -1144,34 +1144,34 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:522
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:525
|
||||
msgid "Move the Gryphons around to explore how the guardians react"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:524
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:527
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:233
|
||||
msgid "Defeat all enemy units"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:528
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:531
|
||||
msgid "Move Kraa to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:532
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:535
|
||||
msgid "Death of Kraa"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:536
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:539
|
||||
msgid ""
|
||||
"Check out the right-click menu options for information on each guardian type"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:591
|
||||
#: data/ai/micro_ais/scenarios/guardians.cfg:594
|
||||
msgid ""
|
||||
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
|
||||
msgstr ""
|
||||
|
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
|
|||
msgstr ""
|
||||
|
||||
#. [test]: id=lurkers
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
|
||||
msgid "Lurkers of the Swamp"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
|
||||
msgid "Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: id=Pekzs, type=Saurian Soothsayer
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
|
||||
msgid "team_name^Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
|
||||
msgid "Micro AI Lurkers (saurians, stationary)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
|
||||
msgid "Micro AI Lurkers (saurians, wanderers)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Naga Warrior
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
|
||||
msgid "Micro AI Lurkers (nagas)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
|
||||
msgid "WML Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=Saurian Oracle
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
|
||||
msgid "Formula AI Lurkers (saurians)"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker2
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
|
||||
msgid "Place a Side 2 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker3
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
|
||||
msgid "Place a Side 3 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker4
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
|
||||
msgid "Place a Side 4 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker5
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
|
||||
msgid "Place a Side 5 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [set_menu_item]: id=m01_menu_lurker6
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
|
||||
msgid "Place a Side 6 lurker"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
|
||||
msgid ""
|
||||
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
|
||||
"is capable of moving across most terrains, but that only stops on and "
|
||||
|
@ -1365,7 +1365,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
|
||||
msgid ""
|
||||
"Three different lurker behaviors are set up here using the [micro_ai] tag "
|
||||
"with different parameters:\n"
|
||||
|
@ -1384,14 +1384,14 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
|
||||
#: data/ai/micro_ais/scenarios/patrols.cfg:217
|
||||
msgid "Notes"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1405,32 +1405,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [objectives]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
|
||||
msgid "Watch the lurkers move around and fight them if you want"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
|
||||
msgid "Defeat all lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
|
||||
msgid "Move Pekzs to the signpost"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
|
||||
msgid "Death of Pekzs"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
|
||||
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
|
||||
msgstr ""
|
||||
|
||||
#. [event]
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
|
||||
msgid ""
|
||||
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
|
||||
"ssometime."
|
||||
|
@ -1887,8 +1887,8 @@ msgstr ""
|
|||
msgid "team_name^Grnk"
|
||||
msgstr ""
|
||||
|
||||
#. [test]: id=swarm
|
||||
#. [event]
|
||||
#. [test]: id=swarm
|
||||
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:5
|
||||
msgid "Swarm"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2005-12-14 12:40+0200\n"
|
||||
"Last-Translator: \n"
|
||||
"Language-Team: Afrikaans\n"
|
||||
|
@ -67,45 +67,45 @@ msgid "teamname^Team 2"
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -113,13 +113,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -127,46 +127,46 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: ang\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
|
||||
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
|
||||
|
@ -66,45 +66,45 @@ msgid "teamname^Team 2"
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -112,13 +112,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -126,46 +126,46 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: ang@latin\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2013-05-26 23:00-0500\n"
|
||||
"Last-Translator: Zetan R S <axonfifty@gmail.comm>\n"
|
||||
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
|
||||
|
@ -73,7 +73,7 @@ msgid "teamname^Team 2"
|
|||
msgstr "2. Hloþ"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -81,7 +81,7 @@ msgstr ""
|
|||
"andleofan."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -89,7 +89,7 @@ msgstr ""
|
|||
"andleofan."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -97,7 +97,7 @@ msgstr ""
|
|||
"andleofan."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -105,14 +105,14 @@ msgstr ""
|
|||
"andleofan."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr "An þinra gebura hæfþ gefunden sumu attorcoppena nest suþ and norþ."
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
|
@ -121,7 +121,7 @@ msgstr ""
|
|||
"hine sparian?"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -132,7 +132,7 @@ msgstr ""
|
|||
"þær þy gelicor cƿelle þu hie. "
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
@ -140,7 +140,7 @@ msgstr ""
|
|||
"and beƿestan."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -151,7 +151,7 @@ msgstr ""
|
|||
"hie ƿære hit sƿiðe gelicre þætte ƿe ƿinnen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
|
@ -160,12 +160,12 @@ msgstr ""
|
|||
"forliest gelytlaþ þone andleofan þara feonda tienum."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr "Seo guþ is neah ende. Sige is on neahtide!"
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
|
@ -174,28 +174,28 @@ msgstr ""
|
|||
"ƿitod!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr "Þu hafast plegan geƿunnen, ac þu most ætfeolan gif þu ƿille..."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr "Ic hæbbe gefeallen, ac giet nis seo guþ us ætlætness!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
"Ic eom gesett to cƿellenne, ac giet ne sind ƿe on þisre guðe forlorene!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr "Gesiðan, aƿrecaþ mec!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr "Ne drædaþ, us giet is hopa!"
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.5.0+dev\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2008-05-26 18:39+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -60,45 +60,45 @@ msgid "teamname^Team 2"
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -106,13 +106,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -120,46 +120,46 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -68,45 +68,45 @@ msgid "teamname^Team 2"
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -114,13 +114,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -128,46 +128,46 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: bg\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2007-08-19 01:15+0300\n"
|
||||
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
|
||||
"Language-Team: Bulgarian <bg@li.org>\n"
|
||||
|
@ -76,45 +76,45 @@ msgid "teamname^Team 2"
|
|||
msgstr "Отбор 2"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -122,13 +122,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -136,46 +136,46 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: 1.5.5+dev\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2008-10-18 17:10+0200\n"
|
||||
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
|
||||
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
|
||||
|
@ -70,45 +70,45 @@ msgid "teamname^Team 2"
|
|||
msgstr "Equip 2"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -116,13 +116,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -130,46 +130,46 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wesnoth\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2008-09-09 23:13+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -60,45 +60,45 @@ msgid "teamname^Team 2"
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -106,13 +106,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -120,46 +120,46 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2011-12-11 13:11+0100\n"
|
||||
"Last-Translator: VladimírSlávik <slavik.vladimir@nospam@seznam.cz>\n"
|
||||
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
|
||||
|
@ -82,7 +82,7 @@ msgid "teamname^Team 2"
|
|||
msgstr "Tým 2"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -90,7 +90,7 @@ msgstr ""
|
|||
"příjem."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -98,7 +98,7 @@ msgstr ""
|
|||
"příjem."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -106,7 +106,7 @@ msgstr ""
|
|||
"příjem."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -114,7 +114,7 @@ msgstr ""
|
|||
"příjem."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
|
@ -123,7 +123,7 @@ msgstr ""
|
|||
"pracovníků."
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
|
@ -132,7 +132,7 @@ msgstr ""
|
|||
"osvobodit? "
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -143,14 +143,14 @@ msgstr ""
|
|||
"dostaneš, tím větší máš šanci je zabít."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
"Tví muži hlásí, že z jeskyní na východě a západě se ozývají divné zvuky."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -161,7 +161,7 @@ msgstr ""
|
|||
"naše pozice by již nebyla tak vratká. "
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
|
@ -170,39 +170,39 @@ msgstr ""
|
|||
"S každým zničeným dolem klesne příjem nepřítele o 10 zlatých."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr "Bitva se chýlí k závěru a vítězství je na dosah ruky!"
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr "Vydrželi jsme nápor! Válečné štěstí se obrátilo, vítězství nás nemine!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr "Vyhrál jsi tuto hru, ale pokud chceš, můžeš pokračovat ve hraní..."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr "Padl jsem, ale ještě není vše ztraceno!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr "Je po mně, ale tuto bitvu jsme ještě neprohráli!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr "Kamarádi, pomstěte mě!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr "Nebojte se, pořád máme naději!"
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.5+CVS\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2008-12-27 13:44+0200\n"
|
||||
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
|
||||
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
|
||||
|
@ -77,35 +77,35 @@ msgid "teamname^Team 2"
|
|||
msgstr "Hold 2"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
"Du ødelægger svampeminen. De nordvestlige udøde har nu 10 mindre i indkomst."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
"Du ødelægger svampeminen. De nordøstlige orker har nu 10 mindre i indkomst."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
"Du ødelægger svampeminen. De sydvestlige orker har nu 10 mindre i indkomst."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
"Du ødelægger svampeminen. De sydøstlige udøde har nu 10 mindre i indkomst."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
|
@ -113,7 +113,7 @@ msgstr ""
|
|||
"En af dine bønder er stødt ind i nogle edderkoppers reder mod nord og syd."
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I swear I saw somebody trapped in the spider’s web. Maybe we should "
|
||||
|
@ -126,7 +126,7 @@ msgstr ""
|
|||
"dem?"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -137,7 +137,7 @@ msgstr ""
|
|||
"frem jo bedre er din chance for at dræbe dem."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
@ -145,7 +145,7 @@ msgstr ""
|
|||
"vest."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -157,7 +157,7 @@ msgstr ""
|
|||
"krigen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
|
@ -166,12 +166,12 @@ msgstr ""
|
|||
"ødelægger vil reducere fjendens indkomst med 10."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr "Dette slag er næsten færdig. Sejren er tæt på!"
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
|
@ -180,27 +180,27 @@ msgstr ""
|
|||
"rækkevidde!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr "Du har vundet spillet, men du kan fortsætte hvis du ønsker det..."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr "Jeg har tabt, men alt er ikke forgæves!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr "Jeg er færdig, men vi har stadig ikke tabt dette slag!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr "Kammerater, hævn mig!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr "Frygt ikke, der er stadig håb for os!"
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.12\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2011-11-30 14:18+0100\n"
|
||||
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
|
||||
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
|
||||
|
@ -76,7 +76,7 @@ msgid "teamname^Team 2"
|
|||
msgstr "Gruppe 2"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -84,7 +84,7 @@ msgstr ""
|
|||
"ein um 10 Goldstücke geringeres Einkommen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -92,7 +92,7 @@ msgstr ""
|
|||
"um 10 Goldstücke geringeres Einkommen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -100,7 +100,7 @@ msgstr ""
|
|||
"um 10 Goldstücke geringeres Einkommen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -108,7 +108,7 @@ msgstr ""
|
|||
"um 10 Goldstücke geringeres Einkommen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
|
@ -117,7 +117,7 @@ msgstr ""
|
|||
"gestoßen."
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
|
@ -126,7 +126,7 @@ msgstr ""
|
|||
"sah. Vielleicht sollten wir ihn retten?"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -138,7 +138,7 @@ msgstr ""
|
|||
"schwächer sind die Spinnen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
@ -146,7 +146,7 @@ msgstr ""
|
|||
"im Osten und Westen."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -157,7 +157,7 @@ msgstr ""
|
|||
"schaffen, sie zu zerstören, könnte sich das Blatt wenden."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
|
@ -167,12 +167,12 @@ msgstr ""
|
|||
"Goldstücke verringern."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr "Der Kampf ist fast beendet. Der Sieg ist nah!"
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
|
@ -181,29 +181,29 @@ msgstr ""
|
|||
"gewendet. Der Sieg ist uns nicht mehr zu nehmen!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
"Ihr habt diese Partie gewonnen, doch dürft Ihr fortfahren so denn Ihr dies "
|
||||
"wünscht..."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr "Ich bin gefallen, doch noch ist nicht alles verloren!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr "Mit mir geht es zu Ende, doch noch ist die Schlacht nicht verloren!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr "Kameraden, rächt meinen Tod!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr "Fürchtet euch nicht, es gibt noch einen Funken Hoffnung."
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: el_gr\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2013-09-21 12:18+0300\n"
|
||||
"Last-Translator: Antonis Geralis <capoiosct@gmail.com>\n"
|
||||
"Language-Team: Greek <kde-i18n-doc@kde.org>\n"
|
||||
|
@ -97,7 +97,7 @@ msgid "teamname^Team 2"
|
|||
msgstr "Ομάδα 2"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -105,7 +105,7 @@ msgstr ""
|
|||
"βορειοδυτικά μειώθηκε κατά 10 νομίσματα."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -113,7 +113,7 @@ msgstr ""
|
|||
"μειώθηκε κατά 10 νομίσματα."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -121,7 +121,7 @@ msgstr ""
|
|||
"μειώθηκε κατά 10 νομίσματα."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
@ -129,7 +129,7 @@ msgstr ""
|
|||
"νοτιοανατολικά μειώθηκε κατά 10 νομίσματα."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
|
@ -138,7 +138,7 @@ msgstr ""
|
|||
"νότια."
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
|
@ -147,7 +147,7 @@ msgstr ""
|
|||
"μπορούσαμε να τον σώσουμε..."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -159,7 +159,7 @@ msgstr ""
|
|||
"να τις σκοτώσεις."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
@ -167,7 +167,7 @@ msgstr ""
|
|||
"δυτικά σου."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -178,7 +178,7 @@ msgstr ""
|
|||
"τα ορυχεία θα είχαμε σίγουρα το πάνω χέρι."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
|
@ -188,12 +188,12 @@ msgstr ""
|
|||
"κατά 10 χρυσά νομίσματα."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr "Η μάχη πλησιάζει το τέλος της! Η νίκη είναι κοντά!"
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
|
@ -202,27 +202,27 @@ msgstr ""
|
|||
"όπλα μας!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr "Κέρδισες το παιχνίδι, αλλά μπορείς να συνεχίσεις αν θέλεις..."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr "Πέφτω στη μάχη, αλλά δεν χάθηκαν όλα!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr "Ο χρόνος μου εδώ τελειώνει, αλλά δεν έχουμε ηττηθεί ακόμα!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr "Σύντροφοι, εκδικηθείτε με!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr "Μη φοβάστε, υπάρχει ακόμα ελπίδα!"
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: en@shaw\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2009-10-12 18:45-0400\n"
|
||||
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
|
||||
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
|
||||
|
@ -79,38 +79,38 @@ msgid "teamname^Team 2"
|
|||
msgstr "𐑑𐑰𐑥 2"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑯𐑹𐑔𐑰𐑕𐑑 𐑹𐑒𐑕 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑕𐑬𐑔𐑢𐑧𐑕𐑑 𐑹𐑒𐑕 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr "𐑢𐑳𐑯 𐑝 𐑿𐑼 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑣𐑨𐑟 𐑣𐑨𐑐𐑩𐑯𐑛 𐑩𐑐𐑪𐑯 𐑕𐑳𐑥 𐑕𐑐𐑲𐑛𐑻𐑟 𐑯𐑧𐑕𐑑𐑕 𐑦𐑯 𐑞 𐑯𐑹𐑔 𐑯 𐑕𐑬𐑔."
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I swear I saw somebody trapped in the spider’s web. Maybe we should "
|
||||
|
@ -121,7 +121,7 @@ msgid ""
|
|||
msgstr "𐑲 𐑕𐑢𐑺 𐑲 𐑕𐑷 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞 𐑕𐑐𐑲𐑛𐑻𐑟 𐑢𐑧𐑚. 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑖𐑫𐑛 𐑮𐑧𐑕𐑒𐑿 𐑞𐑧𐑥?"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -131,13 +131,13 @@ msgstr ""
|
|||
"𐑒𐑨𐑐𐑑𐑦𐑝 𐑸 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑢𐑵𐑯𐑛𐑩𐑛, 𐑞 𐑕𐑵𐑯𐑼 𐑿 𐑜𐑧𐑑 𐑞𐑺 𐑞 𐑚𐑧𐑑𐑼 𐑗𐑭𐑯𐑕 𐑿 𐑣𐑨𐑝 𐑝 𐑒𐑦𐑤𐑦𐑙 𐑞𐑧𐑥."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr "𐑿𐑼 𐑥𐑧𐑯 𐑮𐑩𐑐𐑹𐑑 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑬𐑯𐑛𐑟 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥 𐑒𐑱𐑝𐑟 𐑑 𐑞 𐑰𐑕𐑑 𐑯 𐑢𐑧𐑕𐑑."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -148,7 +148,7 @@ msgstr ""
|
|||
"𐑕𐑴 𐑕𐑤𐑦𐑥."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
|
@ -157,12 +157,12 @@ msgstr ""
|
|||
"𐑧𐑯𐑩𐑥𐑦'𐑟 𐑦𐑯𐑒𐑳𐑥 𐑚𐑲 10."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr "𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑯𐑽𐑤𐑦 𐑨𐑑 𐑩𐑯 𐑧𐑯𐑛. 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑒𐑤𐑴𐑟 𐑨𐑑 𐑣𐑨𐑯𐑛!"
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
|
@ -170,27 +170,27 @@ msgstr ""
|
|||
"𐑢𐑰 𐑣𐑨𐑝 𐑕𐑻𐑝𐑲𐑝𐑛 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑! 𐑞 𐑑𐑲𐑛 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑑𐑻𐑯𐑛, 𐑝𐑦𐑒𐑑𐑼𐑦 𐑒𐑨𐑯𐑪𐑑 𐑦𐑤𐑵𐑛 𐑳𐑕 𐑯𐑬!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr "𐑿 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑞 𐑜𐑱𐑥, 𐑚𐑳𐑑 𐑿 𐑥𐑱 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑦𐑓 𐑿 𐑢𐑦𐑖..."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr "𐑲 𐑣𐑨𐑝 𐑓𐑷𐑤𐑩𐑯, 𐑚𐑳𐑑 𐑷𐑤 𐑦𐑟 𐑯𐑪𐑑 𐑤𐑪𐑕𐑑!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr "𐑲 𐑨𐑥 𐑛𐑳𐑯 𐑓𐑹, 𐑚𐑳𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑘𐑧𐑑 𐑑 𐑤𐑵𐑟 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr "𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr "𐑛𐑵 𐑯𐑪𐑑 𐑓𐑽, 𐑞𐑺 𐑦𐑟 𐑣𐑴𐑐 𐑓𐑹 𐑳𐑕 𐑕𐑑𐑦𐑤!"
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2015-08-24 17:38+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
|
@ -76,35 +76,35 @@ msgstr "Team 2"
|
|||
|
||||
# TODO: meh... maybe convert these to their "-ern" forms
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
"You destroy the mushroom mine. The north-west undead now have 10 less income."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
"You destroy the mushroom mine. The north-east orcs now have 10 less income."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
"You destroy the mushroom mine. The south-west orcs now have 10 less income."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
"You destroy the mushroom mine. The south-east undead now have 10 less income."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
|
@ -113,7 +113,7 @@ msgstr ""
|
|||
"south."
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
|
@ -122,7 +122,7 @@ msgstr ""
|
|||
"him?"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -133,14 +133,14 @@ msgstr ""
|
|||
"there the better chance you have of killing them."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -151,7 +151,7 @@ msgstr ""
|
|||
"destroy them our chances wouldn’t nearly be so slim."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
|
@ -160,12 +160,12 @@ msgstr ""
|
|||
"will reduce the enemy’s income by 10."
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr "This battle is nearly at an end. Victory is close at hand!"
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
|
@ -174,27 +174,27 @@ msgstr ""
|
|||
"cannot elude us now!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr "You have won the game, but you may continue if you wish..."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr "I have fallen, but all is not lost!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr "I am done for, but we have yet to lose this battle!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr "Comrades, avenge me!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr "Do not fear, there is hope for us still!"
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
|
||||
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
|
||||
"PO-Revision-Date: 2006-04-10 20:22+0100\n"
|
||||
"Last-Translator: Rastislav Šarišský <rsarissky@post.sk>\n"
|
||||
"Language-Team: \n"
|
||||
|
@ -69,45 +69,45 @@ msgid "teamname^Team 2"
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northwest undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
|
||||
msgid ""
|
||||
"You destroy the mushroom mine. The southeast undead now have 10 less income."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
|
||||
msgid ""
|
||||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: type=Peasant
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
|
||||
msgid ""
|
||||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
|
||||
msgid ""
|
||||
"Move any unit next to these captives and they will join your side. The "
|
||||
"spiders guarding each captive are currently wounded, the sooner you get "
|
||||
|
@ -115,13 +115,13 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
|
||||
msgid ""
|
||||
"Your men report strange sounds coming from some caves to the east and west."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
|
||||
msgid ""
|
||||
"It would seem the enemy has built some underground mushroom mines nearby — "
|
||||
"it must be where the mainstay of their resources are produced. If we could "
|
||||
|
@ -129,46 +129,46 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
|
||||
msgid ""
|
||||
"Move any unit onto these villages to destroy the mine. Each one you destroy "
|
||||
"will reduce the enemy’s income by 10."
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
|
||||
msgid "This battle is nearly at an end. Victory is close at hand!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
|
||||
msgid ""
|
||||
"We have survived the onslaught! The tide of the battle has turned, victory "
|
||||
"cannot elude us now!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
|
||||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
|
||||
msgid "I have fallen, but all is not lost!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
|
||||
msgid "I am done for, but we have yet to lose this battle!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
|
||||
msgid "Comrades, avenge me!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
|
||||
msgid "Do not fear, there is hope for us still!"
|
||||
msgstr ""
|
||||
|
||||
|
|
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Loading…
Add table
Reference in a new issue