Pot-update and regenerate doc files

This commit is contained in:
loonycyborg 2016-11-06 02:47:28 +03:00
parent e674403712
commit 6ff5a78be2
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View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2014-10-10 23:12+0100\n"
"Last-Translator: Jan Dědič <jan.dedic@gmail.com>\n"
"Language-Team: Český <wesnoth-cs-l@buchtovi.cz>\n"
@ -82,10 +82,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -389,16 +389,16 @@ msgid "Whelps"
msgstr "Štěňata"
# !!!!
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -551,7 +551,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -713,8 +713,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -863,14 +863,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -880,12 +880,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -893,7 +893,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -902,55 +902,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -958,24 +958,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1095,13 +1095,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1110,13 +1110,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1132,13 +1132,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1157,13 +1157,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1183,13 +1183,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1209,13 +1209,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1228,12 +1228,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1249,34 +1249,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1392,72 +1392,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1470,7 +1470,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1489,14 +1489,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1510,32 +1510,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2087,8 +2087,8 @@ msgstr "Grnk Slabý"
msgid "team_name^Grnk"
msgstr "Grnk"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2016-03-05 11:25+0100\n"
"Last-Translator: daMark <daMark@arcor.de>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -80,10 +80,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -390,16 +390,16 @@ msgstr "Wölfe"
msgid "Whelps"
msgstr "Welpen"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -557,7 +557,7 @@ msgstr "Also los Kumpels. Diese Orks müssen aufgehalten werden."
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "Die dort! Wir erwischen sie!"
@ -772,8 +772,8 @@ msgstr ""
"Es gibt hier nichts zu tun. Man schaut nur zu oder benutzt dieses Szenario "
"als eine Vorlage für seine eigenen Tests."
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -962,7 +962,7 @@ msgstr ""
"wenn wir ihnen nicht in die Quere kommen."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -971,7 +971,7 @@ msgstr ""
"außen herum in den Süden führt."
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -987,12 +987,12 @@ msgstr ""
"no'."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "Wie ich sagte!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -1003,7 +1003,7 @@ msgstr ""
"Bericht erstattet bevor ihr nach Osten geht, um die Saurianer zu bekämpfen."
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -1016,7 +1016,7 @@ msgstr ""
"euch direkt in die Schlacht ziehen."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -1025,17 +1025,17 @@ msgstr ""
"zum Rapport."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "Soldaten! Seid ihr bereit diese Saurianer zu bekämpfen?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Jawohl, Sir."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -1044,17 +1044,17 @@ msgstr ""
"Saurianer Plage in den Sümpfen loszuwerden."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "Vielleicht verschwinden sie einfach, wenn ich sie ignoriere?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Leutnant Senvans Leute melden sich zum Dienst, Herr."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
@ -1062,7 +1062,7 @@ msgstr ""
"Ach, Leutnant Senvan … Wird jeder einzelne von ihnen mich persönlich stören?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -1071,7 +1071,7 @@ msgstr ""
"gehen sobald ich ihnen Bericht erstattet habe."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -1082,7 +1082,7 @@ msgstr ""
"\n"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
@ -1090,20 +1090,20 @@ msgstr ""
"Ich würde nie etwas negatives über meine Vorgesetzten sagen, nicht wahr?"
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
"Wir haben die Ecken erreicht. Lasst uns zurückgehen und wieder "
"zusammenkommen."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
"Wir sind wieder zusammengekommen. Lasst und wieder zu den Ecken ausschwärmen."
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1225,13 +1225,13 @@ msgstr "Station 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Standard WML Wächter"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1244,13 +1244,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Ortstreuer Wächter"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1280,13 +1280,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Hartnäckiger Wächter"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1323,13 +1323,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Stationierter Wächter"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1366,13 +1366,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Feigling"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1408,13 +1408,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Gebietsschützer"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1439,12 +1439,12 @@ msgstr ""
"sein normales Gebiet."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1473,29 +1473,29 @@ msgstr ""
"wiki.wesnoth.org/Micro_AIs"
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Bewegt die Greifen hin und her um zu erforschen wie die Wächter reagieren"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Besiegt alle feindliche Einheiten"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Führt Kraa zum Wegweiser"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Kraa fällt in der Schlacht"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1503,7 +1503,7 @@ msgstr ""
"Wächtertyp zu bekommen."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1660,72 +1660,72 @@ msgid "Argh! They got us..."
msgstr "Argh! Sie haben uns erwischt…"
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Die Schleicher der Sümpfe"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Mikro KI Schleicher (Saurianer, stationär)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Mikro KI Schleicher (Saurianer, Wanderer)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Mikro KI Schleicher (Naga)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "WML Schleicher (Saurianer)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "Formelbasierte KI Schleicher (Saurianer)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Platziere einen Schleicher der Gruppe 2"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Platziere einen Schleicher der Gruppe 3"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Platziere einen Schleicher der Gruppe 4"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Platziere einen Schleicher der Gruppe 5"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Platziere einen Schleicher der Gruppe 6"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1748,7 +1748,7 @@ msgstr ""
"- oder sie sitzen nur herum und warten (lauern und schleichen)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1783,14 +1783,14 @@ msgstr ""
"formelbasierter KI programmiert sind."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Bemerkungen"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1817,35 +1817,35 @@ msgstr ""
"Micro_AIs"
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
"Beobachtet wie sich die Schleicher bewegen und kämpft mit ihnen, wenn Ihr "
"wollt"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Besiegt alle Schleicher"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Führt Pekzs zum Wegweiser"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Pekzs fällt in der Schlacht"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
"Rechtsklickt auf unbesetzte Sumpffelder um mehr Schleicher hinzuzufügen"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2421,8 +2421,8 @@ msgstr "Grnk der Schwache"
msgid "team_name^Grnk"
msgstr "Grnk"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2016-05-02 18:40+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: \n"
@ -80,10 +80,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -378,16 +378,16 @@ msgstr "Wolves"
msgid "Whelps"
msgstr "Whelps"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -538,7 +538,7 @@ msgstr "All right, chaps. Those orcs need to be stopped."
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "They there! We them get!"
@ -741,8 +741,8 @@ msgstr ""
"or for your own tests."
# Appears to be the name of the AI, 'go to'.
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -921,7 +921,7 @@ msgstr ""
"don't corner them, they'll leave us alone."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -930,7 +930,7 @@ msgstr ""
"following the trail all the way around in the south."
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -945,12 +945,12 @@ msgstr ""
"by a single line, 'use_straight_line=yes/no'."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "I told you so!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -961,7 +961,7 @@ msgstr ""
"those saurians."
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -974,7 +974,7 @@ msgstr ""
"head into battle directly."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -983,17 +983,17 @@ msgstr ""
"for duty, sir."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "Ready to fight those saurians, soldier?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Yes, sir."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -1002,17 +1002,17 @@ msgstr ""
"saurian infestation in the swamps."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "Maybe if I ignore them, they'll just go away?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Lieutenant Senvan's men reporting for duty, sir."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
@ -1021,7 +1021,7 @@ msgstr ""
"individually as well?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -1030,7 +1030,7 @@ msgstr ""
"reported to you."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -1041,7 +1041,7 @@ msgstr ""
"\n"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
@ -1050,17 +1050,17 @@ msgstr ""
"would I?"
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr "We've all made it to the corners, let's get back together again."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr "We're back together, let's head out to the corners again."
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1180,13 +1180,13 @@ msgstr "Station 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Standard WML Guardian"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1198,13 +1198,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Return Guardian"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1230,13 +1230,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Home Guard"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1268,13 +1268,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Stationed Guardian"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1308,13 +1308,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Coward"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1348,13 +1348,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Zone Guardian"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1375,12 +1375,12 @@ msgstr ""
"no more enemies, it goes back to patrol in its basic zone."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1407,35 +1407,35 @@ msgstr ""
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Move the Gryphons around to explore how the guardians react"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Defeat all enemy units"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Move Kraa to the signpost"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Death of Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
"Check the right-click menu options for information on each guardian type"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1582,72 +1582,72 @@ msgid "Argh! They got us..."
msgstr "Argh! They got us..."
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Lurkers of the Swamp"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Micro AI Lurkers (saurians, stationary)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Micro AI Lurkers (saurians, wanderers)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Micro AI Lurkers (nagas)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "WML Lurkers (saurians)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "Formula AI Lurkers (saurians)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Place a Side 2 lurker"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Place a Side 3 lurker"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Place a Side 4 lurker"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Place a Side 5 lurker"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Place a Side 6 lurker"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1668,7 +1668,7 @@ msgstr ""
"move instead - or it just sits and waits (lurks)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1701,14 +1701,14 @@ msgstr ""
"WML (Side 5, grey) and Formula AI (Side 6, brown)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Notes"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1731,32 +1731,32 @@ msgstr ""
"wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr "Watch the lurkers move around and fight them if you want"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Defeat all lurkers"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Move Pekzs to the signpost"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Death of Pekzs"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr "Right-click on unoccupied swamp hexes to add more lurkers"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2314,8 +2314,8 @@ msgstr "Grnk the Frail"
msgid "team_name^Grnk"
msgstr "Grnk"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2014-10-21 20:49+0100\n"
"Last-Translator: Pepe <donpepe1963@gmail.com>\n"
"Language-Team: Spanish <kde-i18n-doc@kde.org>\n"
@ -84,10 +84,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -390,16 +390,16 @@ msgstr "Lobos"
msgid "Whelps"
msgstr "Crías"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -556,7 +556,7 @@ msgstr "Vale, compadres. Hay que pararles los pies a esos orcos."
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "¡Allí están! ¡Los tenemos!"
@ -756,8 +756,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -940,7 +940,7 @@ msgstr ""
"razón. Por lo tanto, mientras no los arrinconemos, nos dejarán en paz."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -949,7 +949,7 @@ msgstr ""
"sendero que da un rodeo por el sur."
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -964,12 +964,12 @@ msgstr ""
"(ir a) que se diferencian en una simple linea, «use_straight_line=yes/no»."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "¡Te lo dije!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -980,7 +980,7 @@ msgstr ""
"este para luchar contra los saurios."
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -993,7 +993,7 @@ msgstr ""
"batalla directamente."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -1002,17 +1002,17 @@ msgstr ""
"para el servicio, señor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "¿Listo para luchar contra esos saurios, soldado?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Si, señor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -1021,24 +1021,24 @@ msgstr ""
"hacerse cargo de esa invasión de saurios en la ciénaga."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "¿Quizás se marchen si los ignoro?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Los hombres del teniente Senvan se presentan para el servicio, señor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr "Ah, teniente Senvan... ¿También va a incordiarme cada uno de ustedes?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -1047,7 +1047,7 @@ msgstr ""
"como yo le informara."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -1058,7 +1058,7 @@ msgstr ""
"\n"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
@ -1066,17 +1066,17 @@ msgstr ""
"¿Verdad que yo nunca diría nada negativo sobre ninguno de mis superiores?"
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr "Ya hemos llegado todos a las esquinas, volvamos a juntarnos de nuevo."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr "Ya volvemos a estar juntos, dirijámonos a las esquinas de nuevo."
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1196,13 +1196,13 @@ msgstr "Puesto 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Guardián WML estándar"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1215,13 +1215,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Guardia que vuelve"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1249,13 +1249,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Guardia de inicio"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1289,13 +1289,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Guardia estacionado"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1331,13 +1331,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Cobarde"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1373,13 +1373,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Guardia de zona"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1401,12 +1401,12 @@ msgstr ""
"cuando no queden enemigos, volverá a patrullar su zona guardada."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "¡Kraahhh!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1434,30 +1434,30 @@ msgstr ""
"http://wiki.wesnoth.org/Micro_AIs para más información sobre el tema."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Mueva a los grifos por los alrededores para comprobar como reaccionan los "
"guardias"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Elimine todas las unidades enemigas"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Mueva a Kraa hasta el poste indicador"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Muerte de Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1465,7 +1465,7 @@ msgstr ""
"opciones con información sobre cada tipo de guardia"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "Grifos de los altiplanos, ya es hora de volver. Síganme."
@ -1618,72 +1618,72 @@ msgid "Argh! They got us..."
msgstr "¡Arg! Nos han pillado..."
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Acechadores de las ciénagas"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Micro IA «acechadores» (saurios, inmóviles)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Micro IA «acechadores» (saurios, ambulantes)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Micro IA «acechadores» (nagas)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "WML «acechadores» (saurios)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "IA Formula de «acechadores» (saurios)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Crear un acechador para el lado 2"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Crear un acechador para el lado 3"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Crear un acechador para el lado 4"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Crear un acechador para el lado 5"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Crear un acechador para el lado 6"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1706,7 +1706,7 @@ msgstr ""
"esperar (acecha)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1739,14 +1739,14 @@ msgstr ""
"codificado en WML (lado 5, gris) y IA Formula (lado 6, marrón)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Notas"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1772,34 +1772,34 @@ msgstr ""
"org/Micro_AIs para más información sobre el tema."
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr "Observe como se mueven y pelean los acechadores si lo desea"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Eliminar a todos los acechadores"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Mueva a Pekzs hasta el poste señalizador"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Muerte de Pekzs"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
"Haga clic derecho en un hexágono de ciénaga desocupado para añadir más "
"acechadores"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2383,8 +2383,8 @@ msgstr "Mugre el canijo"
msgid "team_name^Grnk"
msgstr "Mugre"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.12\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2015-01-21 21:17+0100\n"
"Last-Translator: Émile Enguehard <zerbugug@gmail.com>\n"
"Language-Team: French <wesnoth@ml.free.fr>\n"
@ -82,10 +82,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -381,16 +381,16 @@ msgstr "Loups"
msgid "Whelps"
msgstr "Petits"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -544,7 +544,7 @@ msgstr "Allez, les gars. Il faut arrêter ces orcs."
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "Là ! Nous les tuer !"
@ -741,8 +741,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -926,7 +926,7 @@ msgstr ""
"nous ne les bloquons pas quelque part, ils nous aisseront tranquilles."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -935,7 +935,7 @@ msgstr ""
"court que de suivre la piste tout le long, au sud."
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -950,12 +950,12 @@ msgstr ""
"ne diffère que d'une ligne, 'use_straight_line=yes/no'."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "Je te l'avais dit !"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -966,7 +966,7 @@ msgstr ""
"d'aller se battre contre les sauriens à l'est."
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -979,7 +979,7 @@ msgstr ""
"dirigervers l'est immédiatement."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -988,17 +988,17 @@ msgstr ""
"service, sergent."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "Prêt à combattre les sauriens, soldat ?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Oui, sergent."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -1007,17 +1007,17 @@ msgstr ""
"éliminer ces pestes de sauriens qui fourmillent dans les marais."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "Peut-être que si je les ignore, ils partiront ?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Les hommes du lieutenant Senvan sont à votre service, sergent."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
@ -1026,7 +1026,7 @@ msgstr ""
"individuellement comme les autres ,?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -1035,7 +1035,7 @@ msgstr ""
"que je vous ai fait mon rapport."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -1045,24 +1045,24 @@ msgstr ""
"\n"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr "Je ne vais pas dire de mal de mes officiers supérieurs, n'est-ce pas ?"
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr "Nous avons toutes atteint les coins, regroupons-nous à nouveau."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr "Nous sommes regroupées ; retournons dans les coins."
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1184,13 +1184,13 @@ msgstr "Poste 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Gardien WML standard"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1202,13 +1202,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Gardien retour"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1235,13 +1235,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Gardien maison"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1273,13 +1273,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Gardien en poste"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1313,13 +1313,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Froussard"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1353,13 +1353,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Gardien de zone"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1381,12 +1381,12 @@ msgstr ""
"une fois cela fait, retourne patrouiller dans la zone de base."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraahhh !!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1414,28 +1414,28 @@ msgstr ""
"anglais) pour plus d'informations."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Déplacez les griffons et regardez comment réagissent les gardiens."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Vaincre toutes les unités ennemies"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Déplacer kraa jusqu'au panneau"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Mort de Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1443,7 +1443,7 @@ msgstr ""
"de gardiens"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1596,72 +1596,72 @@ msgid "Argh! They got us..."
msgstr "Argh ! Ils nous ont eus..."
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Rôdeurs du marais"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Micro-IA Rôdeurs (sauriens, stationnaires)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Micro-IA Rôdeurs (sauriens, mobiles)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Micro-IA Rôdeurs (nagas)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "Rôdeurs WML (sauriens)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "Rôdeurs IA Formule (sauriens)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Placer un rôdeur du camp 2"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Placer un rôdeur du camp 3"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Placer un rôdeur du camp 4"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Placer un rôdeur du camp 5"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Placer un rôdeur du camp 6"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1682,7 +1682,7 @@ msgstr ""
"disponible, ils se déplacent aléatoirement ou restent sur place."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1715,14 +1715,14 @@ msgstr ""
"codés en WML (camp 5, gris) et en IA Formule (camp 6, marron)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Notes"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1747,33 +1747,33 @@ msgstr ""
"plus d'informations."
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr "Regardez les rôdeurs se déplacer, et attaquez-les si vous voulez"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Vaincre tous les rôdeurs"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Amener Pekzs jusqu'au panneau"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Mort de Pekzs"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
"Pour ajouter des rôdeurs, clic droit sur les hexagones de marais inoccupés"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2345,8 +2345,8 @@ msgstr "Grnk le chétif"
msgid "team_name^Grnk"
msgstr "Grnk"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth AI\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2014-07-17 11:53+0100\n"
"Last-Translator: GunChleoc <fios@foramnagaidhlig.net>\n"
"Language-Team: Fòram na Gàidhlig\n"
@ -83,10 +83,10 @@ msgstr "Deilfeadar"
msgid "Urug-Telfar"
msgstr "Urug-Tealfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -335,16 +335,16 @@ msgstr "Madaidhean-allaidh"
msgid "Whelps"
msgstr "Cuileanan"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -480,7 +480,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "Siud iadsan! Bàs dhaibh!"
@ -644,8 +644,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -796,14 +796,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -813,12 +813,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "Nach tuirt mi riut?"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -826,7 +826,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -835,55 +835,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -891,24 +891,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1029,13 +1029,13 @@ msgstr "Stèisean 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Freiceadan WML tùsail"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1044,13 +1044,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Freiceadan tillidh"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1066,13 +1066,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Freiceadan baile"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1091,13 +1091,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Freiceadan seasaimh"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1117,13 +1117,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Gealtair"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1143,13 +1143,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Freiceadan roinne"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1162,12 +1162,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Crààà!!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1183,34 +1183,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Thoir buaidh air a h-uile aonad nàmhad"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Bàs Chrà"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1326,72 +1326,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1404,7 +1404,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1423,14 +1423,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "An aire"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1444,32 +1444,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1938,8 +1938,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2016-05-13 06:31+0100\n"
"Last-Translator: Adrián Chaves Fernández (Gallaecio) <adriyetichaves@gmail."
"com>\n"
@ -88,10 +88,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -392,16 +392,16 @@ msgid "Whelps"
msgstr "Cachorros"
# Optimizado para a interface.
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -560,7 +560,7 @@ msgstr "Meus, temos que pararlles os pés a eses ogros."
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "Están alí! Collámolos!"
@ -773,8 +773,8 @@ msgstr ""
"Non ten que facer nada, simplemente observe ou use o escenario como modelo "
"para realizar as súas propias probas."
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -958,7 +958,7 @@ msgstr ""
"poñamos entre a espada e a parede, deixarannos en paz."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -967,7 +967,7 @@ msgstr ""
"rápido que seguir o camiño que rodea as montañas polo sur."
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -984,12 +984,12 @@ msgstr ""
"«use_straight_line=no» (usar unha liña recta = non)."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "Xa o dixera eu!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -1000,7 +1000,7 @@ msgstr ""
"antes de ir ao leste a loitar contra eses saurios."
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -1012,7 +1012,7 @@ msgstr ""
"sarxento Éduri, despois podedes ir todos á batalla directamente."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -1021,17 +1021,17 @@ msgstr ""
"señor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "Listo para loitar contra eses saurios, soldado?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Listo, señor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -1040,17 +1040,17 @@ msgstr ""
"infestación de saurios do lameiro."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "Pode que marchen se simplemente os ignoro?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Preséntanse os homes do tenente Sebas, señor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
@ -1058,7 +1058,7 @@ msgstr ""
"Ah, o tenente Sebas… Tamén me ides vir por separado todos e cada un de vós?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -1067,7 +1067,7 @@ msgstr ""
"me presentase ante vostede, señor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -1078,7 +1078,7 @@ msgstr ""
"\n"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
@ -1087,17 +1087,17 @@ msgstr ""
"superiores, va que non?"
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr "Xa chegamos todos ás esquinas, xuntémonos de novo no centro."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr "Xa estamos xuntos de novo, volvamos ás esquinas."
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1217,13 +1217,13 @@ msgstr "Estación 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Garda de WML estándar"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1235,13 +1235,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Garda que regresa"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1268,13 +1268,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Garda da casa"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1309,13 +1309,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Garda estacionado"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1350,13 +1350,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Covarde"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1393,13 +1393,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Garda dunha zona"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1423,12 +1423,12 @@ msgstr ""
"base."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Craaa!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1459,35 +1459,35 @@ msgstr ""
"información."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Move os grifóns para comprobar as reaccións dos gardas."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Derrota a todas as unidades inimigas."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Leva a Cran ao sinal."
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Morte de Cran."
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
"As opcións do menú de contexto fornecen información sobre cada tipo de garda."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1639,72 +1639,72 @@ msgid "Argh! They got us..."
msgstr "Arg! Colléronnos…"
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Axexadores do lameiro"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pes"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pes"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Axexadores de Micro IA (saurios, estacionados)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Axexadores de Micro IA (saurios, errantes)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Axexadores de Micro IA (nagas)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "Axexadores de WML (saurios)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "Axexadores de Formula AI (saurios)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Colocar un axexador do bando 2"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Colocar un axexador do bando 3"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Colocar un axexador do bando 4"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Colocar un axexador do bando 5"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Colocar un axexador do bando 6"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1726,7 +1726,7 @@ msgstr ""
"a tiro, os axexadores realizan un movemento aleatorio, ou quedan no sitio."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1760,14 +1760,14 @@ msgstr ""
"marróns)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Notas"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1793,34 +1793,34 @@ msgstr ""
"para obter máis información."
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr "Observa o movemento dos axexadores e loita con eles se queres."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Derrota a todos os axexadores."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Leva a Pes ao sinal."
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Morte de Pes."
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
"Preme un hexágono do lameiro co botón secundario para engadir máis "
"axexadores."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2393,8 +2393,8 @@ msgstr "Grun “O fráxil”"
msgid "team_name^Grnk"
msgstr "Grun"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -312,16 +312,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -448,7 +448,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -610,8 +610,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -760,14 +760,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -777,12 +777,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -790,7 +790,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -799,55 +799,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -855,24 +855,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -992,13 +992,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1007,13 +1007,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1029,13 +1029,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1054,13 +1054,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1080,13 +1080,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1106,13 +1106,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1125,12 +1125,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1146,34 +1146,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1367,7 +1367,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1386,14 +1386,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1407,32 +1407,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1889,8 +1889,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2014-10-31 22:38+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <kde-l10n-hu@kde.org>\n"
@ -86,10 +86,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -350,16 +350,16 @@ msgstr "Farkasok"
msgid "Whelps"
msgstr "Suhancok"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -490,7 +490,7 @@ msgstr "Oké, srácok! Ezeket az orkokat meg kell állítani."
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
#, fuzzy
msgid "They there! We them get!"
@ -656,8 +656,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
#, fuzzy
@ -812,14 +812,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -829,12 +829,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -842,7 +842,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -851,24 +851,24 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
#, fuzzy
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
@ -878,31 +878,31 @@ msgstr ""
"megszabadulni a gyík fertőzéstől a mocsarakban."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -910,24 +910,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1047,13 +1047,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1062,13 +1062,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1084,13 +1084,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1109,13 +1109,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1135,13 +1135,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1161,13 +1161,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1180,12 +1180,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1201,35 +1201,35 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
#, fuzzy
msgid "Defeat all enemy units"
msgstr "Legyőzöd az összes ellenséges egységet"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1345,72 +1345,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1423,7 +1423,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1442,14 +1442,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1463,32 +1463,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1956,8 +1956,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2015-11-05 17:34+0300\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -83,10 +83,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -346,16 +346,16 @@ msgstr "Lupi"
msgid "Whelps"
msgstr "Cuccioli"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -487,7 +487,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -672,8 +672,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -845,14 +845,14 @@ msgstr ""
"che non li incrociamo, lasciamoli stare."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -867,12 +867,12 @@ msgstr ""
"che differiscono soltanto per una singola linea, 'use_straight_line=yes/no'."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -880,7 +880,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -889,7 +889,7 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -898,17 +898,17 @@ msgstr ""
"rapporto, signore."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "Soldato, sei pronto a combattere questi sauri?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Sì, signore."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -917,24 +917,24 @@ msgstr ""
"spazzare via questa piaga dei sauri dalla palude."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Uomini del tenente Senvan a rapporto, signore."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr "Ah, il tenente Senvan... Verrete tutti ad uno ad uno ad annoiarmi? "
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -943,7 +943,7 @@ msgstr ""
"appena avessimo fatto rapporto a voi."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -951,24 +951,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1088,13 +1088,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1103,13 +1103,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1125,13 +1125,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1150,13 +1150,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1176,13 +1176,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Codardo"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1202,13 +1202,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1221,12 +1221,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1246,34 +1246,34 @@ msgstr ""
"AI</span> allindirizzo http://wiki.wesnoth.org/Micro_AIs"
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Sconfiggi tutte le unità nemiche"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Muovi Kraa fino al cartello"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Morte di Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1399,72 +1399,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Osservatori nella palude"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Micro IA Osservatori (sauri, stazionari)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Micro IA Osservatori (sauri, erranti)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Micro IA Osservatori (naga)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "WML Osservatori (sauri)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "Formula IA Osservatori (sauri)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Piazza un osservatore della fazione 2"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Piazza un osservatore della fazione 3"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Piazza un osservatore della fazione 4"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Piazza un osservatore della fazione 5"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Piazza un osservatore della fazione 6"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1477,7 +1477,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1496,14 +1496,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Note"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#, fuzzy
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
@ -1522,32 +1522,32 @@ msgstr ""
"AI</span> allindirizzo http://wiki.wesnoth.org/Micro_AIs"
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Sconfiggi tutti gli osservatori"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Muovi Pekzs fino al cartello"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Morte di Pekzs"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2070,8 +2070,8 @@ msgstr "Grnk il fiacco"
msgid "team_name^Grnk"
msgstr "Grnk"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth-Dev Japanese\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2016-03-01 04:44+0000\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>\n"
"Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-"
@ -84,10 +84,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -319,16 +319,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -455,7 +455,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -617,8 +617,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -767,14 +767,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -784,12 +784,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "だからそう言ったでやすよ!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -797,7 +797,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -806,55 +806,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "はい、教官殿。"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -862,24 +862,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -999,13 +999,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1014,13 +1014,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1036,13 +1036,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1061,13 +1061,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1087,13 +1087,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1113,13 +1113,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1132,12 +1132,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1153,34 +1153,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1296,72 +1296,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1374,7 +1374,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1393,14 +1393,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1414,32 +1414,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1896,8 +1896,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2013-06-23 01:15-0000\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -89,10 +89,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -319,16 +319,16 @@ msgstr "Lupi"
msgid "Whelps"
msgstr "Catuli"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -455,7 +455,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -617,8 +617,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -769,14 +769,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -786,12 +786,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -799,7 +799,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -808,55 +808,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -864,24 +864,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1002,13 +1002,13 @@ msgstr "Secunda Statio"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Custos VML Solitus"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1017,13 +1017,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Custos Rediturus"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1039,13 +1039,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Custos Domus"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1064,13 +1064,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Custos Locatus"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1090,13 +1090,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Ignavus"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1116,13 +1116,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Custos Loci"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1135,12 +1135,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1156,34 +1156,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Omnes hoses vincere"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Kram ad signum movere"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Mors Krae"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1309,72 +1309,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Repentes in Paludine"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Repentes IA (lacertae ambulatoriae)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Repentes IA (lacertae sedentariae)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Repentes IA (hydrades)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "Repentes VML (lacertae)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Repentem secundae manus creare"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Repentem tertiae manus creare"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Repentem quartae manus creare"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Repentem quintae manus creare"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Repentem sextae manus creare"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1387,7 +1387,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1406,14 +1406,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Addenda"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1427,32 +1427,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Omnes repentes vincere"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Pekzs ad signum movere"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Mors Pekzs"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1909,8 +1909,8 @@ msgstr "Debilis Grncus"
msgid "team_name^Grnk"
msgstr "Grncus"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@ -78,10 +78,10 @@ msgstr "Delfadoras"
msgid "Urug-Telfar"
msgstr "Urug-Telfaras"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -309,16 +309,16 @@ msgstr "Vilkai"
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -445,7 +445,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -607,8 +607,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "Sakiau tau!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Taip, pone."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Bailys"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Nugalėkite visus priešo karius"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Kraa mirtis"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1291,72 +1291,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1369,7 +1369,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1388,14 +1388,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1409,32 +1409,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1891,8 +1891,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -312,16 +312,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -448,7 +448,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -610,8 +610,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -760,14 +760,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -777,12 +777,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -790,7 +790,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -799,55 +799,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -855,24 +855,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -992,13 +992,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1007,13 +1007,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1029,13 +1029,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1054,13 +1054,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1080,13 +1080,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1106,13 +1106,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1125,12 +1125,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1146,34 +1146,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1367,7 +1367,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1386,14 +1386,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1407,32 +1407,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1889,8 +1889,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -312,16 +312,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -448,7 +448,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -610,8 +610,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -760,14 +760,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -777,12 +777,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -790,7 +790,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -799,55 +799,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -855,24 +855,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -992,13 +992,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1007,13 +1007,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1029,13 +1029,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1054,13 +1054,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1080,13 +1080,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1106,13 +1106,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1125,12 +1125,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1146,34 +1146,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1367,7 +1367,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1386,14 +1386,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1407,32 +1407,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1889,8 +1889,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-ai)\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2014-10-28 12:29-0000\n"
"Last-Translator: trewe <sjrs456@yandex.com>\n"
"Language-Team: wesn-pt-trans <wesn-pt-trans-users@lists.sourceforge.net>\n"
@ -95,10 +95,10 @@ msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -356,16 +356,16 @@ msgid "Whelps"
msgstr "Crias"
#
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -510,7 +510,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "Ali estão eles! Apanhamos-os!"
@ -691,8 +691,8 @@ msgid ""
msgstr ""
#
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -862,7 +862,7 @@ msgstr ""
#
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -870,7 +870,7 @@ msgstr ""
#
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -881,13 +881,13 @@ msgstr ""
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "Assim te tinha dito!"
#
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -896,7 +896,7 @@ msgstr ""
#
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -905,7 +905,7 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -913,37 +913,37 @@ msgstr ""
#
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Sim, senhor!"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "Talvez se simplesmente ignorar-os eles irão-se embora?"
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
@ -951,7 +951,7 @@ msgstr ""
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -959,7 +959,7 @@ msgstr ""
#
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -968,7 +968,7 @@ msgstr ""
#
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
@ -976,19 +976,19 @@ msgstr ""
#
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1131,14 +1131,14 @@ msgstr "Segundo entreposto"
#
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1148,14 +1148,14 @@ msgstr ""
#
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Guardião Retornado"
#
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1172,14 +1172,14 @@ msgstr ""
#
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Guardião Hospedado"
#
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1199,14 +1199,14 @@ msgstr ""
#
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Guardião Estacionado"
#
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1227,14 +1227,14 @@ msgstr ""
#
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Covarde"
#
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1255,14 +1255,14 @@ msgstr ""
#
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Guardião de Zona"
#
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1276,13 +1276,13 @@ msgstr ""
#
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1299,39 +1299,39 @@ msgstr ""
#
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Mova os grifos para perceber em como os guardiões reagem."
#
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Derrota os líderes inimigos"
#
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Mova Kraa para o posto de sinalização"
#
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Morte de Kraa"
#
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1463,85 +1463,85 @@ msgstr ""
#
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Bichos do Pântano"
#
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1555,7 +1555,7 @@ msgstr ""
#
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1575,7 +1575,7 @@ msgstr ""
#
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
@ -1583,7 +1583,7 @@ msgstr "Notas"
#
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1598,37 +1598,37 @@ msgstr ""
#
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Derrota todos os espreitadores"
#
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Mova Pekz para o posto de sinalização"
#
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Morte de Pekzs"
#
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2142,8 +2142,8 @@ msgid "team_name^Grnk"
msgstr ""
#
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2014-10-21 20:49+0100\n"
"Last-Translator: Josep Miralles i Belenguer <info@softwarevalencia.com>\n"
"Language-Team: Software Valencià\n"
@ -86,10 +86,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -386,16 +386,16 @@ msgstr "Llops"
msgid "Whelps"
msgstr "Cries"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -552,7 +552,7 @@ msgstr "Val, compares. Cal parar-los els peus ad eixos orcos."
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "¡Allí estan! ¡Els tenim!"
@ -752,8 +752,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -937,7 +937,7 @@ msgstr ""
"mentres no els arraconem, nos deixaran en pau."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -946,7 +946,7 @@ msgstr ""
"sender que dona la volta pel sur."
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -961,12 +961,12 @@ msgstr ""
"(anar a) que es diferencien en una simple llínea, «use_straight_line=yes/no»."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "¡T'ho vaig dir!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -977,7 +977,7 @@ msgstr ""
"l'est per a lluitar contra els saurio."
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -990,7 +990,7 @@ msgstr ""
"directament."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -999,17 +999,17 @@ msgstr ""
"per al servici, senyor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "¿Preparat per a lluitar contra eixos saurio, soldat?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Si, senyor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -1018,24 +1018,24 @@ msgstr ""
"companyers per a fer-vos càrrec d'eixa invasió de saurio en la ciènaga."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "¿Potser es marchen si els ignore?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Els hòmens del tinent Senvan es presenten per al servici, senyor."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr "Ah, tinent Senvan... ¿També va a incordiar-me cadascun de vostés?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -1044,7 +1044,7 @@ msgstr ""
"pronte com yo li informara."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -1055,24 +1055,24 @@ msgstr ""
"\n"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr "¿Veritat que yo mai diria res negatiu sobre cap dels meus superiors?"
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr "Ya hem aplegat tots als cantons, tornem a juntar-nos de nou."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr "Ya tornem a estar junts, dirigim-nos als cantons de nou."
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1192,13 +1192,13 @@ msgstr "Lloc 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Guardià WML estàndart"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1210,13 +1210,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Guàrdia que torna"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1244,13 +1244,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Guàrdia d'inici"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1283,13 +1283,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Guàrdia estacionat"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1323,13 +1323,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Covart"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1364,13 +1364,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Guàrdia de zona"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1392,12 +1392,12 @@ msgstr ""
"quan no queden enemics, tornarà a patrullar la seua zona guardada."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraahhh!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1425,29 +1425,29 @@ msgstr ""
"org/micro_ais per a més informació sobre el tema."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Moga als grifos per les afores per a comprovar com reaccionen els guàrdies"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Elimine totes les unitats enemigues"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Moga a Kraa fins al poste indicador"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Mort de Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1455,7 +1455,7 @@ msgstr ""
"en informació sobre cada tipo de guàrdia"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "Grifos dels altiplans, ya és hora de tornar. Seguiu-me."
@ -1606,72 +1606,72 @@ msgid "Argh! They got us..."
msgstr "¡Arg! Mos han pillat..."
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Aguaitadors de les ciènages"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Micro IA «aguaitadors» (saurios, immòvils)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Micro IA «aguaitadors» (saurios, ambulants)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Micro IA «aguaitadors» (nagas)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "WML «aguaitadors» (saurios)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "IA Formula de «aguaitadors» (saurios)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Crear un aguaitador per al costat 2"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Crear un aguaitador per al costat 3"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Crear un aguaitador per al costat 4"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Crear un aguaitador per al costat 5"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Crear un aguaitador per al costat 6"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1694,7 +1694,7 @@ msgstr ""
"(aguaita)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1727,14 +1727,14 @@ msgstr ""
"codificat en WML (costat 5, gris) i IA Formula (costat 6, marró)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Notes"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1759,34 +1759,34 @@ msgstr ""
"org/Micro_AIs per a més informació sobre el tema."
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr "Observe com es mouen i barallen els aguaitadors si ho desija"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Eliminar a tots els aguaitadors"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Moga a Pekzs fins al poste senyalisador"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Mort de Pekzs"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
"Faça clic dret en un hexàgon de ciènaga desocupat per a afegir més "
"aguaitadors"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2369,8 +2369,8 @@ msgstr "Mugre el canijo"
msgid "team_name^Grnk"
msgstr "Mugre"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -312,16 +312,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -448,7 +448,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -610,8 +610,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -760,14 +760,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -777,12 +777,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -790,7 +790,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -799,55 +799,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -855,24 +855,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -992,13 +992,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1007,13 +1007,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1029,13 +1029,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1054,13 +1054,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1080,13 +1080,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1106,13 +1106,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1125,12 +1125,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1146,34 +1146,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1367,7 +1367,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1386,14 +1386,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1407,32 +1407,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1889,8 +1889,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -312,16 +312,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -448,7 +448,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -610,8 +610,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -760,14 +760,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -777,12 +777,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -790,7 +790,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -799,55 +799,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -855,24 +855,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -992,13 +992,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1007,13 +1007,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1029,13 +1029,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1054,13 +1054,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1080,13 +1080,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1106,13 +1106,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1125,12 +1125,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1146,34 +1146,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1367,7 +1367,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1386,14 +1386,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1407,32 +1407,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1889,8 +1889,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2014-10-23 21:29+0100\n"
"Last-Translator: Svistwarrior273 <romanbeno273@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -83,10 +83,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -382,16 +382,16 @@ msgstr "Vlci"
msgid "Whelps"
msgstr "Mláďatá"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -542,7 +542,7 @@ msgstr "OK, chlapi. Týchto orkov musíme zastaviť."
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "Sú tam! Dostaneme ich!"
@ -739,8 +739,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -920,7 +920,7 @@ msgstr ""
"nezaženieme do úzkych, nechajú nás tak."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -929,7 +929,7 @@ msgstr ""
"okolo smerom na juh."
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -944,12 +944,12 @@ msgstr ""
"jediným riadkom, 'use_straight_line=yes/no'."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "Hovoril som ti to!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -960,7 +960,7 @@ msgstr ""
"pôjdeme na východ bojovať s týmito saurami."
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -972,7 +972,7 @@ msgstr ""
"jeden z vás. Hneď potom môže ísť zvyšok rovno do bitky."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -981,17 +981,17 @@ msgstr ""
"ohlásiť, pane."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "Si pripravený bojovať s tými saurami, vojak?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Áno, pane."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -1000,24 +1000,24 @@ msgstr ""
"ten saurský útok v močiaroch."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "Možno ak ich budem ignorovať, jednoducho odídu preč?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Muži poručíka Senvana sa vám prišli ohlásiť, pane."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr "Ach, poručík Senvan... Každý z vás ma hodláte obťažovať po jednom?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -1026,7 +1026,7 @@ msgstr ""
"ohlásim."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -1037,7 +1037,7 @@ msgstr ""
"\n"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
@ -1045,17 +1045,17 @@ msgstr ""
"Nepovedal by som nič negatívne o jednom z mojich nariadených, alebo snáď hej?"
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr "Všetci sme sa dostali do rohov, poďme sa teraz spoločne vrátiť."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr "Spoločne sme sa vrátili, tak zase každý smerujme naspäť do rohov."
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1175,13 +1175,13 @@ msgstr "Miesto 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Štandardný WML Strážca"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1193,13 +1193,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Vracajúci sa Strážca"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1227,13 +1227,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Domový Strážca"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1266,13 +1266,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Umiestnený Strážca"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1307,13 +1307,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Zbabelec"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1346,13 +1346,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Strážca Zóny"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1374,12 +1374,12 @@ msgstr ""
"nebudú žiadni nepriatelia, vráti sa hliadkovať späť do svojej základnej zóny."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraaaaaa!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1406,29 +1406,29 @@ msgstr ""
"stránku</span> na http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Posielaj Gryfov na rôzne miesta, aby si zistil, ako budú strážnici reagovať"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Poraz všetky nepriateľské jednotky"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Dostaň Kraa k smerovke"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Smrť Kraa-a"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1436,7 +1436,7 @@ msgstr ""
"každom type strážcu"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "Gryfovia z Vysokých Pláni, je čas sa vrátiť. Nasledujte ma."
@ -1579,72 +1579,72 @@ msgid "Argh! They got us..."
msgstr "Ach! Dostali nás..."
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Obsmŕdači z Močiara"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "team_name^Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Mikro AI Obsmŕdači (saurovia, umiestnení)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Mikro AI Obsmŕdači (saurovia, pútnici)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Mikro AI Obsmŕdači (hadí ľudia)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "WML Obsmŕdači (saurovia)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "Formula AI Obsmŕdači (saurovia)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Umiestni obsmŕdača strany 2"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Umiestni obsmŕdača strany 3"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Umiestni obsmŕdača strany 4"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Umiestni obsmŕdača strany 5"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Umiestni obsmŕdača strany 6"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1666,7 +1666,7 @@ msgstr ""
"sedieť a čakať (a obsmŕdať)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1699,14 +1699,14 @@ msgstr ""
"nakódované vo WML (strana 5, šedí) a Formula AI (strana 6, hnedí)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Poznámky"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1731,35 +1731,35 @@ msgstr ""
"org/Micro_AIs pre viac informácii."
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
"Sleduj obsmŕdačov, ako sa pohybujú po okolí a bojuj s nimi, ak sa ti chce"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Poraz všetkých obsmŕdačov"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Dostaň Pekzsa k smerovke"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Smrť Pekzsa"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
"Klikni pravým tlačítkom myši na prázdne močiarne hexy, ak chceš pridať viac "
"obsmŕdačov"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2335,8 +2335,8 @@ msgstr "Krehký Grnk"
msgid "team_name^Grnk"
msgstr "team_name^Grnk"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -312,16 +312,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -448,7 +448,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -610,8 +610,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -760,14 +760,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -777,12 +777,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -790,7 +790,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -799,55 +799,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -855,24 +855,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -992,13 +992,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1007,13 +1007,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1029,13 +1029,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1054,13 +1054,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1080,13 +1080,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1106,13 +1106,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1125,12 +1125,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1146,34 +1146,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1367,7 +1367,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1386,14 +1386,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1407,32 +1407,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1889,8 +1889,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -313,16 +313,16 @@ msgid "Whelps"
msgstr ""
# намерно кратко, на уском дугмету
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -449,7 +449,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -611,8 +611,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -761,14 +761,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -778,12 +778,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -791,7 +791,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -800,55 +800,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -856,24 +856,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -993,13 +993,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1008,13 +1008,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1030,13 +1030,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1055,13 +1055,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1081,13 +1081,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1107,13 +1107,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1126,12 +1126,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1147,34 +1147,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1290,72 +1290,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1368,7 +1368,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1387,14 +1387,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1408,32 +1408,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1890,8 +1890,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -313,16 +313,16 @@ msgid "Whelps"
msgstr ""
# намерно кратко, на уском дугмету
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -449,7 +449,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -611,8 +611,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -761,14 +761,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -778,12 +778,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -791,7 +791,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -800,55 +800,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -856,24 +856,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -993,13 +993,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1008,13 +1008,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1030,13 +1030,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1055,13 +1055,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1081,13 +1081,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1107,13 +1107,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1126,12 +1126,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1147,34 +1147,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1290,72 +1290,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1368,7 +1368,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1387,14 +1387,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1408,32 +1408,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1890,8 +1890,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -313,16 +313,16 @@ msgid "Whelps"
msgstr ""
# намерно кратко, на уском дугмету
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -449,7 +449,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -611,8 +611,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -761,14 +761,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -778,12 +778,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -791,7 +791,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -800,55 +800,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -856,24 +856,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -993,13 +993,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1008,13 +1008,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1030,13 +1030,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1055,13 +1055,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1081,13 +1081,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1107,13 +1107,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1126,12 +1126,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1147,34 +1147,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1290,72 +1290,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1368,7 +1368,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1387,14 +1387,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1408,32 +1408,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1890,8 +1890,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -313,16 +313,16 @@ msgid "Whelps"
msgstr ""
# намерно кратко, на уском дугмету
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -449,7 +449,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -611,8 +611,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -761,14 +761,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -778,12 +778,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -791,7 +791,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -800,55 +800,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -856,24 +856,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -993,13 +993,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1008,13 +1008,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1030,13 +1030,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1055,13 +1055,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1081,13 +1081,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1107,13 +1107,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1126,12 +1126,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1147,34 +1147,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1290,72 +1290,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1368,7 +1368,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1387,14 +1387,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1408,32 +1408,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1890,8 +1890,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -81,10 +81,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -311,16 +311,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -447,7 +447,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -609,8 +609,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -759,14 +759,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -776,12 +776,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -789,7 +789,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -798,55 +798,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -854,24 +854,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -991,13 +991,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1006,13 +1006,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1028,13 +1028,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1053,13 +1053,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1079,13 +1079,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1105,13 +1105,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1124,12 +1124,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1145,34 +1145,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1288,72 +1288,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1366,7 +1366,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1385,14 +1385,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1406,32 +1406,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1888,8 +1888,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -82,10 +82,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -312,16 +312,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -448,7 +448,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -610,8 +610,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -760,14 +760,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -777,12 +777,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -790,7 +790,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -799,55 +799,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -855,24 +855,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -992,13 +992,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1007,13 +1007,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1029,13 +1029,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1054,13 +1054,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1080,13 +1080,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1106,13 +1106,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1125,12 +1125,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1146,34 +1146,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1289,72 +1289,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1367,7 +1367,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1386,14 +1386,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1407,32 +1407,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1889,8 +1889,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: 2014-06-24 22:26+0700\n"
"Last-Translator: \n"
"Language-Team: Vietnamese <kde-i18n-doc@kde.org>\n"
@ -85,10 +85,10 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -400,16 +400,16 @@ msgstr "Chó sói"
msgid "Whelps"
msgstr "Bé con"
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -563,7 +563,7 @@ msgstr "Được rồi, bọn bay. Lũ người thú đó phải bị ngăn ch
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr "Chúng kìa! Thanh toán chúng!"
@ -765,8 +765,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -944,7 +944,7 @@ msgstr ""
"vì lý do nào đó. Miễn là chúng ta không dồn chúng, chúng sẽ để chúng ta yên."
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
@ -953,7 +953,7 @@ msgstr ""
"mòn vòng vèo ở phía nam."
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -968,12 +968,12 @@ msgstr ""
"đến khác nhau ở một dòng duy nhất, 'use_straight_line=yes/no'."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr "Tôi đã nói với anh rồi!"
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -984,7 +984,7 @@ msgstr ""
"đông để chiến đấu với bọn thằn lằn."
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -997,7 +997,7 @@ msgstr ""
"các anh có thể tiến thẳng ra trận."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
@ -1006,17 +1006,17 @@ msgstr ""
"thưa ngài."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr "Sẵn sàng để chiến đấu với bọn thằn lằn đó chưa, chiến sĩ?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr "Rồi, thưa ngài."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
@ -1025,24 +1025,24 @@ msgstr ""
"thằn lằn trong đầm lầy."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr "Nếu ta mặc kệ chúng, chúng có biến đi không?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr "Người của trung úy Senvan báo cáo nhiệm vụ, thưa ngài."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr "À, trung úy Senvan... Các anh cũng đến quấy rầy ta từng người một sao?"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
@ -1051,7 +1051,7 @@ msgstr ""
"trận ngay sau khi báo cáo với ngài."
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -1062,7 +1062,7 @@ msgstr ""
"\n"
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
@ -1071,17 +1071,17 @@ msgstr ""
"của mình đâu."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr "Tất cả chúng tôi đã đến các góc, hãy tập hợp trở lại."
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr "Chúng ta đã tập hợp trở lại, hãy tiến ra các góc một lần nữa."
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -1202,13 +1202,13 @@ msgstr "Trạm 2"
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr "Hộ vệ WML chuẩn"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1221,13 +1221,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr "Hộ vệ trở về"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1254,13 +1254,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr "Hộ vệ nhà"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1293,13 +1293,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr "Hộ vệ trạm"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1333,13 +1333,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr "Kẻ hèn nhát"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1373,13 +1373,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr "Hộ vệ vùng"
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1401,12 +1401,12 @@ msgstr ""
"kẻ thù nữa, nó trở về tuần tra trong vùng cơ bản của nó."
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1434,29 +1434,29 @@ msgstr ""
"wiki.wesnoth.org/Micro_AIs để biết thêm thông tin."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Di chuyển bầy sư tử đầu chim xung quanh để thăm dò cách các hộ vệ phản ứng"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr "Đánh bại tất cả các đơn vị kẻ thù"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr "Di chuyển Kraa đến biển chỉ đường"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr "Kraa chết"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1464,7 +1464,7 @@ msgstr ""
"kiểu hộ vệ"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "Sư tử đầu chim vùng núi cao, đã đến lúc trở về. Theo tôi."
@ -1614,72 +1614,72 @@ msgid "Argh! They got us..."
msgstr "Á! Bọn chúng đã bắt được chúng ta..."
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr "Kẻ ẩn nấp trong đầm lầy"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr "Pekzs"
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr "Pekzs"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr "Kẻ ẩn nấp TTNT (thằn lằn, đứng yên)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr "Kẻ ẩn nấp TTNT (thằn lằn, đi lang thang)"
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr "Kẻ ẩn nấp TTNT (người rắn)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr "Kẻ ẩn nấp WML (thằn lằn)"
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr "Kẻ ẩn nấp TTNT công thức (thằn lằn)"
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr "Đặt một kẻ ẩn nấp cho phe 2"
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr "Đặt một kẻ ẩn nấp cho phe 3"
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr "Đặt một kẻ ẩn nấp cho phe 4"
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr "Đặt một kẻ ẩn nấp cho phe 5"
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr "Đặt một kẻ ẩn nấp cho phe 6"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1702,7 +1702,7 @@ msgstr ""
"nấp)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1735,14 +1735,14 @@ msgstr ""
"WML (phe 5, xám) và trí tuệ nhân tạo công thức (phe 6, nâu)."
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr "Ghi chú"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1766,33 +1766,33 @@ msgstr ""
"wesnoth.org/Micro_AIs để biết thêm thông tin."
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr "Xem các kẻ ẩn nấp di chuyển và đánh chúng nếu bạn muốn"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr "Đánh bại tất cả các kẻ ẩn nấp"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr "Di chuyển Pekzs đến biển chỉ đường"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr "Pekzs chết"
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
"Nhấn chuột phải lên các ô lục giác đầm lầy chưa bị chiếm để thêm kẻ ẩn nấp"
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -2369,8 +2369,8 @@ msgstr "Grnk Yếu Đuối"
msgid "team_name^Grnk"
msgstr "Grnk"
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -71,10 +71,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -301,16 +301,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -437,7 +437,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -599,8 +599,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -749,14 +749,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -766,12 +766,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -779,7 +779,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -788,55 +788,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -844,24 +844,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -981,13 +981,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -996,13 +996,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1018,13 +1018,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1043,13 +1043,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1069,13 +1069,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1095,13 +1095,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1114,12 +1114,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1135,34 +1135,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1278,72 +1278,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1356,7 +1356,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1375,14 +1375,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1396,32 +1396,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1878,8 +1878,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-07-24 20:29 UTC\n"
"POT-Creation-Date: 2016-11-05 23:32 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -80,10 +80,10 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
@ -310,16 +310,16 @@ msgstr ""
msgid "Whelps"
msgstr ""
#. [set_menu_item]: id=m01_end_animals
#. [event]
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m04_end_animals
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/lurkers.cfg:365
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:177
#: data/ai/micro_ais/scenarios/swarm.cfg:66
#: data/ai/micro_ais/scenarios/wolves.cfg:95
@ -446,7 +446,7 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:514
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
msgid "They there! We them get!"
msgstr ""
@ -608,8 +608,8 @@ msgid ""
"or for your own tests."
msgstr ""
#. [test]: id=goto
#. [event]
#. [test]: id=goto
#: data/ai/micro_ais/scenarios/goto.cfg:5
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
msgid "Goto"
@ -758,14 +758,14 @@ msgid ""
msgstr ""
#. [message]: speaker=messenger2
#: data/ai/micro_ais/scenarios/goto.cfg:533
#: data/ai/micro_ais/scenarios/goto.cfg:536
msgid ""
"I'll take the route straight through the mountains. It's much shorter than "
"following the trail all the way around in the south."
msgstr ""
#. [message]: speaker=messenger1
#: data/ai/micro_ais/scenarios/goto.cfg:537
#: data/ai/micro_ais/scenarios/goto.cfg:540
msgid ""
"You're crazy. It might be shorter as the crow flies, but it will take you "
"forever to get through those mountains.\n"
@ -775,12 +775,12 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:571
#: data/ai/micro_ais/scenarios/goto.cfg:574
msgid "I told you so!"
msgstr ""
#. [message]: speaker=leader5
#: data/ai/micro_ais/scenarios/goto.cfg:581
#: data/ai/micro_ais/scenarios/goto.cfg:584
msgid ""
"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
"I want each and every one of you to report to him before going east to fight "
@ -788,7 +788,7 @@ msgid ""
msgstr ""
#. [message]: speaker=leader6
#: data/ai/micro_ais/scenarios/goto.cfg:590
#: data/ai/micro_ais/scenarios/goto.cfg:593
msgid ""
"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
"the River Fort as well, but it's good enough for one of you to report to "
@ -797,55 +797,55 @@ msgid ""
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:608
#: data/ai/micro_ais/scenarios/goto.cfg:611
msgid ""
"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
"for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:624
#: data/ai/micro_ais/scenarios/goto.cfg:627
msgid "Ready to fight those saurians, soldier?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:628
#: data/ai/micro_ais/scenarios/goto.cfg:631
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:636
#: data/ai/micro_ais/scenarios/goto.cfg:639
msgid ""
"Very good, $unit.language_name. Now go help your comrade get rid of that "
"saurian infestation in the swamps."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:644
#: data/ai/micro_ais/scenarios/goto.cfg:647
msgid "Maybe if I ignore them, they'll just go away?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:663
#: data/ai/micro_ais/scenarios/goto.cfg:666
msgid "Lieutenant Senvan's men reporting for duty, sir."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:667
#: data/ai/micro_ais/scenarios/goto.cfg:670
msgid ""
"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
"individually as well?"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/goto.cfg:671
#: data/ai/micro_ais/scenarios/goto.cfg:674
msgid ""
"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
"reported to you."
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:675
#: data/ai/micro_ais/scenarios/goto.cfg:678
msgid ""
"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
"off you go then.\n"
@ -853,24 +853,24 @@ msgid ""
msgstr ""
#. [message]: speaker=fort_commander
#: data/ai/micro_ais/scenarios/goto.cfg:677
#: data/ai/micro_ais/scenarios/goto.cfg:680
msgid ""
"I wouldn't say anything negative about one of my superior officers now, "
"would I?"
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:715
#: data/ai/micro_ais/scenarios/goto.cfg:718
msgid "We've all made it to the corners, let's get back together again."
msgstr ""
#. [message]: type=Vampire Bat
#: data/ai/micro_ais/scenarios/goto.cfg:756
#: data/ai/micro_ais/scenarios/goto.cfg:759
msgid "We're back together, let's head out to the corners again."
msgstr ""
#. [test]: id=guardians
#. [event]
#. [test]: id=guardians
#: data/ai/micro_ais/scenarios/guardians.cfg:17
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
msgid "Guardians"
@ -990,13 +990,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:422
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid "Standard WML Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:428
#: data/ai/micro_ais/scenarios/guardians.cfg:431
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1005,13 +1005,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:433
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:436
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid "Return Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:439
#: data/ai/micro_ais/scenarios/guardians.cfg:442
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1027,13 +1027,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:449
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:452
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid "Home Guard"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:455
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1052,13 +1052,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:461
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid "Stationed Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:467
#: data/ai/micro_ais/scenarios/guardians.cfg:470
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1078,13 +1078,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:478
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:481
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid "Coward"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:487
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1104,13 +1104,13 @@ msgstr ""
#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:496
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid "Zone Guardian"
msgstr ""
#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:499
#: data/ai/micro_ais/scenarios/guardians.cfg:502
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1123,12 +1123,12 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:513
msgid "Kraahhh!!!!"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:513
#: data/ai/micro_ais/scenarios/guardians.cfg:516
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1144,34 +1144,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:525
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:527
#: data/ai/micro_ais/scenarios/patrols.cfg:233
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:528
#: data/ai/micro_ais/scenarios/guardians.cfg:531
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:535
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:536
#: data/ai/micro_ais/scenarios/guardians.cfg:539
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/guardians.cfg:594
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@ -1287,72 +1287,72 @@ msgid "Argh! They got us..."
msgstr ""
#. [test]: id=lurkers
#: data/ai/micro_ais/scenarios/lurkers.cfg:172
#: data/ai/micro_ais/scenarios/lurkers.cfg:184
msgid "Lurkers of the Swamp"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:186
#: data/ai/micro_ais/scenarios/lurkers.cfg:198
msgid "Pekzs"
msgstr ""
#. [side]: id=Pekzs, type=Saurian Soothsayer
#: data/ai/micro_ais/scenarios/lurkers.cfg:192
#: data/ai/micro_ais/scenarios/lurkers.cfg:204
msgid "team_name^Pekzs"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:208
#: data/ai/micro_ais/scenarios/lurkers.cfg:220
msgid "Micro AI Lurkers (saurians, stationary)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:224
#: data/ai/micro_ais/scenarios/lurkers.cfg:236
msgid "Micro AI Lurkers (saurians, wanderers)"
msgstr ""
#. [side]: type=Naga Warrior
#: data/ai/micro_ais/scenarios/lurkers.cfg:240
#: data/ai/micro_ais/scenarios/lurkers.cfg:252
msgid "Micro AI Lurkers (nagas)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:256
#: data/ai/micro_ais/scenarios/lurkers.cfg:268
msgid "WML Lurkers (saurians)"
msgstr ""
#. [side]: type=Saurian Oracle
#: data/ai/micro_ais/scenarios/lurkers.cfg:272
#: data/ai/micro_ais/scenarios/lurkers.cfg:284
msgid "Formula AI Lurkers (saurians)"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker2
#: data/ai/micro_ais/scenarios/lurkers.cfg:370
#: data/ai/micro_ais/scenarios/lurkers.cfg:387
msgid "Place a Side 2 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker3
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/lurkers.cfg:399
msgid "Place a Side 3 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker4
#: data/ai/micro_ais/scenarios/lurkers.cfg:394
#: data/ai/micro_ais/scenarios/lurkers.cfg:411
msgid "Place a Side 4 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker5
#: data/ai/micro_ais/scenarios/lurkers.cfg:406
#: data/ai/micro_ais/scenarios/lurkers.cfg:423
msgid "Place a Side 5 lurker"
msgstr ""
#. [set_menu_item]: id=m01_menu_lurker6
#: data/ai/micro_ais/scenarios/lurkers.cfg:418
#: data/ai/micro_ais/scenarios/lurkers.cfg:435
msgid "Place a Side 6 lurker"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:433
#: data/ai/micro_ais/scenarios/lurkers.cfg:450
msgid ""
"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
"is capable of moving across most terrains, but that only stops on and "
@ -1365,7 +1365,7 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:438
#: data/ai/micro_ais/scenarios/lurkers.cfg:455
msgid ""
"Three different lurker behaviors are set up here using the [micro_ai] tag "
"with different parameters:\n"
@ -1384,14 +1384,14 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#: data/ai/micro_ais/scenarios/patrols.cfg:217
msgid "Notes"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:448
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
@ -1405,32 +1405,32 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:457
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
msgid "Watch the lurkers move around and fight them if you want"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:459
#: data/ai/micro_ais/scenarios/lurkers.cfg:476
msgid "Defeat all lurkers"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/lurkers.cfg:463
#: data/ai/micro_ais/scenarios/lurkers.cfg:480
msgid "Move Pekzs to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/lurkers.cfg:467
#: data/ai/micro_ais/scenarios/lurkers.cfg:484
msgid "Death of Pekzs"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/lurkers.cfg:471
#: data/ai/micro_ais/scenarios/lurkers.cfg:488
msgid "Right-click on unoccupied swamp hexes to add more lurkers"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:516
#: data/ai/micro_ais/scenarios/lurkers.cfg:533
msgid ""
"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
"ssometime."
@ -1887,8 +1887,8 @@ msgstr ""
msgid "team_name^Grnk"
msgstr ""
#. [test]: id=swarm
#. [event]
#. [test]: id=swarm
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
#: data/ai/micro_ais/scenarios/swarm.cfg:5
msgid "Swarm"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2005-12-14 12:40+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -67,45 +67,45 @@ msgid "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -113,13 +113,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -127,46 +127,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -66,45 +66,45 @@ msgid "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -112,13 +112,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -126,46 +126,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2013-05-26 23:00-0500\n"
"Last-Translator: Zetan R S <axonfifty@gmail.comm>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -73,7 +73,7 @@ msgid "teamname^Team 2"
msgstr "2. Hloþ"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
@ -81,7 +81,7 @@ msgstr ""
"andleofan."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
@ -89,7 +89,7 @@ msgstr ""
"andleofan."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
@ -97,7 +97,7 @@ msgstr ""
"andleofan."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
@ -105,14 +105,14 @@ msgstr ""
"andleofan."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr "An þinra gebura hæfþ gefunden sumu attorcoppena nest suþ and norþ."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
@ -121,7 +121,7 @@ msgstr ""
"hine sparian?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -132,7 +132,7 @@ msgstr ""
"þær þy gelicor cƿelle þu hie. "
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
@ -140,7 +140,7 @@ msgstr ""
"and beƿestan."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -151,7 +151,7 @@ msgstr ""
"hie ƿære hit sƿiðe gelicre þætte ƿe ƿinnen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
@ -160,12 +160,12 @@ msgstr ""
"forliest gelytlaþ þone andleofan þara feonda tienum."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Seo guþ is neah ende. Sige is on neahtide!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
@ -174,28 +174,28 @@ msgstr ""
"ƿitod!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr "Þu hafast plegan geƿunnen, ac þu most ætfeolan gif þu ƿille..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr "Ic hæbbe gefeallen, ac giet nis seo guþ us ætlætness!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
"Ic eom gesett to cƿellenne, ac giet ne sind ƿe on þisre guðe forlorene!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr "Gesiðan, aƿrecaþ mec!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr "Ne drædaþ, us giet is hopa!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2008-05-26 18:39+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -60,45 +60,45 @@ msgid "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -106,13 +106,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -120,46 +120,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -68,45 +68,45 @@ msgid "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -114,13 +114,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -128,46 +128,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2007-08-19 01:15+0300\n"
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -76,45 +76,45 @@ msgid "teamname^Team 2"
msgstr "Отбор 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -122,13 +122,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -136,46 +136,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.5.5+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2008-10-18 17:10+0200\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -70,45 +70,45 @@ msgid "teamname^Team 2"
msgstr "Equip 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -116,13 +116,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -130,46 +130,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2008-09-09 23:13+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -60,45 +60,45 @@ msgid "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -106,13 +106,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -120,46 +120,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr ""

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2011-12-11 13:11+0100\n"
"Last-Translator: VladimírSlávik <slavik.vladimir@nospam@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -82,7 +82,7 @@ msgid "teamname^Team 2"
msgstr "Tým 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
@ -90,7 +90,7 @@ msgstr ""
"příjem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
@ -98,7 +98,7 @@ msgstr ""
"příjem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
@ -106,7 +106,7 @@ msgstr ""
"příjem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
@ -114,7 +114,7 @@ msgstr ""
"příjem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
@ -123,7 +123,7 @@ msgstr ""
"pracovníků."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
@ -132,7 +132,7 @@ msgstr ""
"osvobodit? "
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -143,14 +143,14 @@ msgstr ""
"dostaneš, tím větší máš šanci je zabít."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
"Tví muži hlásí, že z jeskyní na východě a západě se ozývají divné zvuky."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -161,7 +161,7 @@ msgstr ""
"naše pozice by již nebyla tak vratká. "
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
@ -170,39 +170,39 @@ msgstr ""
"S každým zničeným dolem klesne příjem nepřítele o 10 zlatých."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Bitva se chýlí k závěru a vítězství je na dosah ruky!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr "Vydrželi jsme nápor! Válečné štěstí se obrátilo, vítězství nás nemine!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr "Vyhrál jsi tuto hru, ale pokud chceš, můžeš pokračovat ve hraní..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr "Padl jsem, ale ještě není vše ztraceno!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Je po mně, ale tuto bitvu jsme ještě neprohráli!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr "Kamarádi, pomstěte mě!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr "Nebojte se, pořád máme naději!"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2008-12-27 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -77,35 +77,35 @@ msgid "teamname^Team 2"
msgstr "Hold 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
"Du ødelægger svampeminen. De nordvestlige udøde har nu 10 mindre i indkomst."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
"Du ødelægger svampeminen. De nordøstlige orker har nu 10 mindre i indkomst."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
"Du ødelægger svampeminen. De sydvestlige orker har nu 10 mindre i indkomst."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
"Du ødelægger svampeminen. De sydøstlige udøde har nu 10 mindre i indkomst."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
@ -113,7 +113,7 @@ msgstr ""
"En af dine bønder er stødt ind i nogle edderkoppers reder mod nord og syd."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
#, fuzzy
#| msgid ""
#| "I swear I saw somebody trapped in the spiders web. Maybe we should "
@ -126,7 +126,7 @@ msgstr ""
"dem?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -137,7 +137,7 @@ msgstr ""
"frem jo bedre er din chance for at dræbe dem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
@ -145,7 +145,7 @@ msgstr ""
"vest."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -157,7 +157,7 @@ msgstr ""
"krigen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
@ -166,12 +166,12 @@ msgstr ""
"ødelægger vil reducere fjendens indkomst med 10."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Dette slag er næsten færdig. Sejren er tæt på!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
@ -180,27 +180,27 @@ msgstr ""
"rækkevidde!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr "Du har vundet spillet, men du kan fortsætte hvis du ønsker det..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr "Jeg har tabt, men alt er ikke forgæves!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Jeg er færdig, men vi har stadig ikke tabt dette slag!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr "Kammerater, hævn mig!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr "Frygt ikke, der er stadig håb for os!"

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2011-11-30 14:18+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -76,7 +76,7 @@ msgid "teamname^Team 2"
msgstr "Gruppe 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
@ -84,7 +84,7 @@ msgstr ""
"ein um 10 Goldstücke geringeres Einkommen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
@ -92,7 +92,7 @@ msgstr ""
"um 10 Goldstücke geringeres Einkommen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
@ -100,7 +100,7 @@ msgstr ""
"um 10 Goldstücke geringeres Einkommen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
@ -108,7 +108,7 @@ msgstr ""
"um 10 Goldstücke geringeres Einkommen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
@ -117,7 +117,7 @@ msgstr ""
"gestoßen."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
@ -126,7 +126,7 @@ msgstr ""
"sah. Vielleicht sollten wir ihn retten?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -138,7 +138,7 @@ msgstr ""
"schwächer sind die Spinnen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
@ -146,7 +146,7 @@ msgstr ""
"im Osten und Westen."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -157,7 +157,7 @@ msgstr ""
"schaffen, sie zu zerstören, könnte sich das Blatt wenden."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
@ -167,12 +167,12 @@ msgstr ""
"Goldstücke verringern."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Der Kampf ist fast beendet. Der Sieg ist nah!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
@ -181,29 +181,29 @@ msgstr ""
"gewendet. Der Sieg ist uns nicht mehr zu nehmen!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
"Ihr habt diese Partie gewonnen, doch dürft Ihr fortfahren so denn Ihr dies "
"wünscht..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr "Ich bin gefallen, doch noch ist nicht alles verloren!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Mit mir geht es zu Ende, doch noch ist die Schlacht nicht verloren!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr "Kameraden, rächt meinen Tod!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr "Fürchtet euch nicht, es gibt noch einen Funken Hoffnung."

View file

@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: el_gr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2013-09-21 12:18+0300\n"
"Last-Translator: Antonis Geralis <capoiosct@gmail.com>\n"
"Language-Team: Greek <kde-i18n-doc@kde.org>\n"
@ -97,7 +97,7 @@ msgid "teamname^Team 2"
msgstr "Ομάδα 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
@ -105,7 +105,7 @@ msgstr ""
"βορειοδυτικά μειώθηκε κατά 10 νομίσματα."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
@ -113,7 +113,7 @@ msgstr ""
"μειώθηκε κατά 10 νομίσματα."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
@ -121,7 +121,7 @@ msgstr ""
"μειώθηκε κατά 10 νομίσματα."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
@ -129,7 +129,7 @@ msgstr ""
"νοτιοανατολικά μειώθηκε κατά 10 νομίσματα."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
@ -138,7 +138,7 @@ msgstr ""
"νότια."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
@ -147,7 +147,7 @@ msgstr ""
"μπορούσαμε να τον σώσουμε..."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -159,7 +159,7 @@ msgstr ""
"να τις σκοτώσεις."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
@ -167,7 +167,7 @@ msgstr ""
"δυτικά σου."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -178,7 +178,7 @@ msgstr ""
"τα ορυχεία θα είχαμε σίγουρα το πάνω χέρι."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
@ -188,12 +188,12 @@ msgstr ""
"κατά 10 χρυσά νομίσματα."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Η μάχη πλησιάζει το τέλος της! Η νίκη είναι κοντά!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
@ -202,27 +202,27 @@ msgstr ""
"όπλα μας!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr "Κέρδισες το παιχνίδι, αλλά μπορείς να συνεχίσεις αν θέλεις..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr "Πέφτω στη μάχη, αλλά δεν χάθηκαν όλα!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Ο χρόνος μου εδώ τελειώνει, αλλά δεν έχουμε ηττηθεί ακόμα!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr "Σύντροφοι, εκδικηθείτε με!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr "Μη φοβάστε, υπάρχει ακόμα ελπίδα!"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2009-10-12 18:45-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -79,38 +79,38 @@ msgid "teamname^Team 2"
msgstr "𐑑𐑰𐑥 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑯𐑹𐑔𐑰𐑕𐑑 𐑹𐑒𐑕 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑕𐑬𐑔𐑢𐑧𐑕𐑑 𐑹𐑒𐑕 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr "𐑢𐑳𐑯 𐑝 𐑿𐑼 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑣𐑨𐑟 𐑣𐑨𐑐𐑩𐑯𐑛 𐑩𐑐𐑪𐑯 𐑕𐑳𐑥 𐑕𐑐𐑲𐑛𐑻𐑟 𐑯𐑧𐑕𐑑𐑕 𐑦𐑯 𐑞 𐑯𐑹𐑔 𐑯 𐑕𐑬𐑔."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
#, fuzzy
#| msgid ""
#| "I swear I saw somebody trapped in the spiders web. Maybe we should "
@ -121,7 +121,7 @@ msgid ""
msgstr "𐑲 𐑕𐑢𐑺 𐑲 𐑕𐑷 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞 𐑕𐑐𐑲𐑛𐑻𐑟 𐑢𐑧𐑚. 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑖𐑫𐑛 𐑮𐑧𐑕𐑒𐑿 𐑞𐑧𐑥?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -131,13 +131,13 @@ msgstr ""
"𐑒𐑨𐑐𐑑𐑦𐑝 𐑸 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑢𐑵𐑯𐑛𐑩𐑛, 𐑞 𐑕𐑵𐑯𐑼 𐑿 𐑜𐑧𐑑 𐑞𐑺 𐑞 𐑚𐑧𐑑𐑼 𐑗𐑭𐑯𐑕 𐑿 𐑣𐑨𐑝 𐑝 𐑒𐑦𐑤𐑦𐑙 𐑞𐑧𐑥."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr "𐑿𐑼 𐑥𐑧𐑯 𐑮𐑩𐑐𐑹𐑑 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑬𐑯𐑛𐑟 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥 𐑒𐑱𐑝𐑟 𐑑 𐑞 𐑰𐑕𐑑 𐑯 𐑢𐑧𐑕𐑑."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -148,7 +148,7 @@ msgstr ""
"𐑕𐑴 𐑕𐑤𐑦𐑥."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
@ -157,12 +157,12 @@ msgstr ""
"𐑧𐑯𐑩𐑥𐑦'𐑟 𐑦𐑯𐑒𐑳𐑥 𐑚𐑲 10."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑯𐑽𐑤𐑦 𐑨𐑑 𐑩𐑯 𐑧𐑯𐑛. 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑒𐑤𐑴𐑟 𐑨𐑑 𐑣𐑨𐑯𐑛!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
@ -170,27 +170,27 @@ msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑕𐑻𐑝𐑲𐑝𐑛 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑! 𐑞 𐑑𐑲𐑛 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑑𐑻𐑯𐑛, 𐑝𐑦𐑒𐑑𐑼𐑦 𐑒𐑨𐑯𐑪𐑑 𐑦𐑤𐑵𐑛 𐑳𐑕 𐑯𐑬!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr "𐑿 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑞 𐑜𐑱𐑥, 𐑚𐑳𐑑 𐑿 𐑥𐑱 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑦𐑓 𐑿 𐑢𐑦𐑖..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr "𐑲 𐑣𐑨𐑝 𐑓𐑷𐑤𐑩𐑯, 𐑚𐑳𐑑 𐑷𐑤 𐑦𐑟 𐑯𐑪𐑑 𐑤𐑪𐑕𐑑!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr "𐑲 𐑨𐑥 𐑛𐑳𐑯 𐑓𐑹, 𐑚𐑳𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑘𐑧𐑑 𐑑 𐑤𐑵𐑟 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr "𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr "𐑛𐑵 𐑯𐑪𐑑 𐑓𐑽, 𐑞𐑺 𐑦𐑟 𐑣𐑴𐑐 𐑓𐑹 𐑳𐑕 𐑕𐑑𐑦𐑤!"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2015-08-24 17:38+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -76,35 +76,35 @@ msgstr "Team 2"
# TODO: meh... maybe convert these to their "-ern" forms
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
"You destroy the mushroom mine. The north-west undead now have 10 less income."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
"You destroy the mushroom mine. The north-east orcs now have 10 less income."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
"You destroy the mushroom mine. The south-west orcs now have 10 less income."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
"You destroy the mushroom mine. The south-east undead now have 10 less income."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
@ -113,7 +113,7 @@ msgstr ""
"south."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
@ -122,7 +122,7 @@ msgstr ""
"him?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -133,14 +133,14 @@ msgstr ""
"there the better chance you have of killing them."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
"Your men report strange sounds coming from some caves to the east and west."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -151,7 +151,7 @@ msgstr ""
"destroy them our chances wouldnt nearly be so slim."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
@ -160,12 +160,12 @@ msgstr ""
"will reduce the enemys income by 10."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "This battle is nearly at an end. Victory is close at hand!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
@ -174,27 +174,27 @@ msgstr ""
"cannot elude us now!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr "You have won the game, but you may continue if you wish..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr "I have fallen, but all is not lost!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr "I am done for, but we have yet to lose this battle!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr "Comrades, avenge me!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr "Do not fear, there is hope for us still!"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-04-30 17:00 UTC\n"
"POT-Creation-Date: 2016-11-05 23:23 UTC\n"
"PO-Revision-Date: 2006-04-10 20:22+0100\n"
"Last-Translator: Rastislav Šarišský <rsarissky@post.sk>\n"
"Language-Team: \n"
@ -69,45 +69,45 @@ msgid "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:414
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:417
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:437
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:486
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:592
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:620
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -115,13 +115,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:632
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:638
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:641
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
@ -129,46 +129,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:660
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:663
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:692
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:708
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:718
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:721
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:731
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:734
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:747
msgid "Do not fear, there is hope for us still!"
msgstr ""

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