Hang Out MAI: bug fix in best move selection
In rare cases (when the unit has no hexes to move to, not even the one it is on because it is in a zone to be avoided), this would cause an error and crash the AI.
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1 changed files with 2 additions and 2 deletions
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@ -101,14 +101,14 @@ function ca_hang_out:execution(ai, cfg, self)
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if (rating > max_rating_unit) then
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max_rating_unit = rating
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best_hex_unit = {x, y}
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best_hex_unit = { x, y }
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end
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end
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end
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end)
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-- Only consider a unit if the best hex found for it is not its current location
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if (best_hex_unit[1] ~= unit.x) or (best_hex_unit[2] ~= unit.y) then
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if best_hex_unit and ((best_hex_unit[1] ~= unit.x) or (best_hex_unit[2] ~= unit.y)) then
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if (max_rating_unit > max_rating) then
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max_rating = max_rating_unit
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best_hex, best_unit = best_hex_unit, unit
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