description updates for spearman line, edited from Jetryl's originals

This commit is contained in:
András Salamon 2005-07-24 16:24:16 +00:00
parent be73aa186f
commit 6f5d94844f
6 changed files with 16 additions and 6 deletions

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@ -26,7 +26,11 @@ alignment=lawful
advanceto=null
cost=80
usage=fighter
unit_description= _ "The best of the soldiers are chosen to become Halberdiers. Their weapon, though a little slower than the sword, can strike with deadly force, and because of its great length, Halberdiers always strike first in combat, even when defending. Halberdiers have great facility at dealing with troops they can keep further than the end of their weapons, but find some difficulty in very close combat."
unit_description= _ "A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven their skill to employ them properly on the field of war.
Special Notes: the length of their weapon allows a halberdier to strike first in melee, even in defense."
get_hit_sound=groan.wav
[attack]
name="halberd (pierce)"

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@ -23,7 +23,9 @@ alignment=lawful
advanceto=null
cost=32
usage=fighter
unit_description= _ "Javelineers have mastered the use of the pointy sticks they were given as recruits. Dangerous in melee, they have also developed their skill at throwing their javelins, making them potent in both demesnes of combat. Because of the length of their spears, they strike first in melee, even when defending."
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
Special Notes: the length of their weapon allows a javelineer to strike first in melee, even in defense."
get_hit_sound=groan.wav
[attack]
name=spear

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@ -17,7 +17,9 @@ alignment=lawful
advanceto=Halbardier
cost=37
usage=fighter
unit_description= _ "Pikemen are more experienced soldiers who have changed their spears for long pikes. Because of the length of their weapons, they always strike first in combat, even when defending. They are especially deadly when fighting cavalry, though they find some difficulty in fighting in extremely close quarters."
unit_description= _ "Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most infantry at bay.
Special Notes: the length of their weapon allows a pikeman to strike first in melee, even in defense."
get_hit_sound=groan.wav
[attack]
name=pike

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@ -27,7 +27,7 @@ alignment=lawful
advanceto=null
cost=80
usage=fighter
unit_description= _ "Members of the Royal Guard are hand picked from the strongest and sturdiest of the army. They are deployed only in critical situations and, so far, have always succeeded in their assigned tasks."
unit_description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned."
get_hit_sound=groan.wav
[attack]
name=sword

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@ -14,7 +14,9 @@ alignment=lawful
advanceto=Swordsman,Pikeman,Javelineer
cost=14
usage=fighter
unit_description= _ "Spearmen are the core of the human armies. These young soldiers are given basic training and put in the front lines to do the bulk of the fighting. Because of the length of their spears, they strike first in melee, even when defending."
unit_description= _ "Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a head, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only basic training.
Special Notes: the length of their weapon allows a spearman to strike first in melee, even in defense."
get_hit_sound=groan.wav
[death]
[frame]

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@ -18,7 +18,7 @@ alignment=lawful
advanceto=Royal Guard
cost=32
usage=fighter
unit_description= _ "Swordsmen are the core of the human armies. These young soldiers are given basic training and put in the front lines to do the bulk of the fighting."
unit_description= _ "An experienced soldier will often save enough to equip a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords is often a somewhat jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is much more maneuverable than a spear, and much better in close quarters."
get_hit_sound=groan.wav
[attack]
name=sword