Micro AIs: use new fight_on_without_leader= key as needed
So that the scenarios with leaderless AI sides work.
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3 changed files with 9 additions and 0 deletions
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@ -55,6 +55,7 @@
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side=2
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controller=ai
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no_leader=yes
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fight_on_without_leader=yes
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persistent=no
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team_name=forest
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@ -68,6 +69,7 @@
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side=3
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controller=ai
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no_leader=yes
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fight_on_without_leader=yes
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persistent=no
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team_name=ghasts
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@ -81,6 +83,7 @@
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side=4
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controller=ai
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no_leader=yes
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fight_on_without_leader=yes
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persistent=no
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team_name=spiders
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@ -94,6 +97,7 @@
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side=5
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controller=ai
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no_leader=yes
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fight_on_without_leader=yes
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persistent=no
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team_name=yetis
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@ -107,6 +111,7 @@
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side=6
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controller=ai
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no_leader=yes
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fight_on_without_leader=yes
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persistent=no
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team_name=wolves
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@ -120,6 +125,7 @@
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side=7
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controller=ai
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no_leader=yes
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fight_on_without_leader=yes
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persistent=no
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team_name=whelps,forest
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@ -16,6 +16,7 @@
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controller=ai
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id=LuaAI
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type=Lieutenant
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fight_on_without_leader=yes
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persistent=no
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canrecruit=yes
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@ -34,6 +34,7 @@
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side=2
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controller=ai
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no_leader=yes
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fight_on_without_leader=yes
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persistent=no
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team_name=wolves
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@ -47,6 +48,7 @@
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side=3
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controller=ai
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no_leader=yes
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fight_on_without_leader=yes
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persistent=no
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team_name=wolves3
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