Micro AIs: use new fight_on_without_leader= key as needed

So that the scenarios with leaderless AI sides work.
This commit is contained in:
mattsc 2014-04-09 18:21:52 -07:00
parent 364a756b93
commit 6f40ed8046
3 changed files with 9 additions and 0 deletions

View file

@ -55,6 +55,7 @@
side=2
controller=ai
no_leader=yes
fight_on_without_leader=yes
persistent=no
team_name=forest
@ -68,6 +69,7 @@
side=3
controller=ai
no_leader=yes
fight_on_without_leader=yes
persistent=no
team_name=ghasts
@ -81,6 +83,7 @@
side=4
controller=ai
no_leader=yes
fight_on_without_leader=yes
persistent=no
team_name=spiders
@ -94,6 +97,7 @@
side=5
controller=ai
no_leader=yes
fight_on_without_leader=yes
persistent=no
team_name=yetis
@ -107,6 +111,7 @@
side=6
controller=ai
no_leader=yes
fight_on_without_leader=yes
persistent=no
team_name=wolves
@ -120,6 +125,7 @@
side=7
controller=ai
no_leader=yes
fight_on_without_leader=yes
persistent=no
team_name=whelps,forest

View file

@ -16,6 +16,7 @@
controller=ai
id=LuaAI
type=Lieutenant
fight_on_without_leader=yes
persistent=no
canrecruit=yes

View file

@ -34,6 +34,7 @@
side=2
controller=ai
no_leader=yes
fight_on_without_leader=yes
persistent=no
team_name=wolves
@ -47,6 +48,7 @@
side=3
controller=ai
no_leader=yes
fight_on_without_leader=yes
persistent=no
team_name=wolves3