improve a comment to match what the code actually does now
(bug #15847, FR bug #4072)
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@ -331,7 +331,8 @@ void playmp_controller::linger()
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set_end_scenario_button();
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if ( get_end_level_data_const().reveal_map ) {
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// switch to observer viewpoint
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// Change the view of all players and observers
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// to see the whole map regardless of shroud and fog.
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update_gui_to_player(gui_->viewing_team(), true);
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}
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bool quit;
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