Add filesystem_boost.cpp, a boost::filesystem implementation of filesystem.hpp

This commit is contained in:
Alexander van Gessel (AI0867) 2012-11-27 17:19:20 +01:00 committed by Alexander van Gessel
parent ecf8f3d55c
commit 6f2c048e2e
4 changed files with 946 additions and 2 deletions

View file

@ -73,6 +73,7 @@ opts.AddVariables(
BoolVariable('lowmem', 'Set to reduce memory usage by removing extra functionality', False),
BoolVariable('notifications', 'Enable support for desktop notifications', True),
BoolVariable('nls','enable compile/install of gettext message catalogs',True),
BoolVariable('boostfilesystem', 'Use boost filesystem', True),
PathVariable('prefix', 'autotools-style installation prefix', "/usr/local", PathVariable.PathAccept),
PathVariable('prefsdir', 'user preferences directory', "", PathVariable.PathAccept),
PathVariable('default_prefs_file', 'default preferences file name', "", PathVariable.PathAccept),
@ -272,6 +273,10 @@ configure_args = dict(custom_tests = init_metasconf(env, ["cplusplus", "python_d
log_file="$build_dir/config.log", conf_dir="$build_dir/sconf_temp")
env.MergeFlags(env["extra_flags_config"])
# Some tests need to load parts of boost
if env["boostfilesystem"]:
env.PrependENVPath('LD_LIBRARY_PATH', env["boostlibdir"])
if env["prereqs"]:
conf = env.Configure(**configure_args)
@ -323,7 +328,9 @@ if env["prereqs"]:
conf.CheckBoostIostreamsBZip2() and \
conf.CheckBoost("smart_ptr", header_only = True) and \
conf.CheckSDL(require_version = '1.2.7') and \
conf.CheckSDL('SDL_net') or Warning("Base prerequisites are not met.")
conf.CheckSDL('SDL_net') and \
conf.CheckBoost("system") and \
((not env["boostfilesystem"]) or (conf.CheckBoost("filesystem", require_version = "1.44.0"))) or Warning("Base prerequisites are not met.")
env = conf.Finish()
client_env = env.Clone()

View file

@ -59,6 +59,7 @@ def CheckBoost(context, boost_lib, require_version = None, header_only = False):
boost_headers = { "regex" : "regex/config.hpp",
"iostreams" : "iostreams/constants.hpp",
"unit_test_framework" : "test/unit_test.hpp",
"filesystem" : "filesystem/operations.hpp",
"system" : "system/error_code.hpp"}
header_name = boost_headers.get(boost_lib, boost_lib + ".hpp")

View file

@ -62,8 +62,8 @@ if env['default_prefs_file']:
libwesnoth_core_sources.extend([
game_config_env.Object("game_config.cpp"),
filesystem_env.Object("filesystem.cpp"),
filesystem_env.Object("filesystem_common.cpp"),
filesystem_env.Object("filesystem_boost.cpp") if env["boostfilesystem"] else filesystem_env.Object("filesystem.cpp")
])
libwesnoth_core = [env.Library("wesnoth_core", libwesnoth_core_sources)]

936
src/filesystem_boost.cpp Normal file
View file

@ -0,0 +1,936 @@
/* $Id$ */
/*
Copyright (C) 2003 - 2012 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
/**
* @file
* File-IO
*/
#include "global.hpp"
#include "filesystem.hpp"
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/foreach.hpp>
#include "config.hpp"
#include "game_config.hpp"
#include "log.hpp"
#include "util.hpp"
#include "version.hpp"
static lg::log_domain log_filesystem("filesystem");
#define DBG_FS LOG_STREAM(debug, log_filesystem)
#define LOG_FS LOG_STREAM(info, log_filesystem)
#define ERR_FS LOG_STREAM(err, log_filesystem)
namespace bfs = boost::filesystem;
using boost::filesystem::path;
using boost::system::error_code;
namespace {
// These are the filenames that get special processing
const std::string maincfg_filename = "_main.cfg";
const std::string finalcfg_filename = "_final.cfg";
const std::string initialcfg_filename = "_initial.cfg";
}
namespace filesystem {
static void push_if_exists(std::vector<std::string> *vec, const path &file, bool full) {
if (vec != NULL) {
if (full)
vec->push_back(file.string());
else
vec->push_back(file.filename().string());
}
}
static bool is_directory_internal(const path &fpath)
{
error_code ec;
bool is_dir = bfs::is_directory(fpath, ec);
if (ec && ec.value() != boost::system::errc::no_such_file_or_directory) {
ERR_FS << "Failed to check if " << fpath.string() << " is a directory\n";
}
return is_dir;
}
static bool file_exists(const path &fpath)
{
error_code ec;
bool exists = bfs::exists(fpath, ec);
if (ec && ec.value() != boost::system::errc::no_such_file_or_directory) {
ERR_FS << "Failed to check existence of file " << fpath.string() << '\n';
}
return exists;
}
static path get_dir(const path &dirpath)
{
bool is_dir = is_directory_internal(dirpath);
if (!is_dir) {
error_code ec;
bfs::create_directory(dirpath, ec);
if (ec) {
ERR_FS << "Failed to create directory " << dirpath.string() << '\n';
}
// This is probably redundant
is_dir = is_directory_internal(dirpath);
}
if (!is_dir) {
ERR_FS << "Could not open or create directory " << dirpath.string() << '\n';
return std::string();
}
return dirpath;
}
static bool create_directory_if_missing(const path &dirpath)
{
error_code ec;
bfs::file_status fs = bfs::status(dirpath, ec);
if (ec) {
ERR_FS << "Failed to retrieve file status for path " << dirpath.string() << '\n';
return false;
} else if (bfs::is_directory(fs)) {
DBG_FS << "directory " << dirpath.string() << " exists, not creating\n";
return true;
} else if (bfs::exists(fs)) {
ERR_FS << "cannot create directory " << dirpath.string() << "; file exists\n";
return false;
}
bool created = bfs::create_directory(dirpath, ec);
if (ec) {
ERR_FS << "Failed to create directory " << dirpath.string() << '\n';
}
return created;
}
static bool create_directory_if_missing_recursive(const path& dirpath)
{
DBG_FS << "creating recursive directory: " << dirpath.string() << '\n';
if (dirpath.empty())
return false;
error_code ec;
bfs::file_status fs = bfs::status(dirpath);
if (ec) {
ERR_FS << "Failed to retrieve file status for path " << dirpath.string() << '\n';
return false;
} else if (bfs::is_directory(fs)) {
return true;
} else if (bfs::exists(fs)) {
return false;
}
if (create_directory_if_missing_recursive(dirpath.parent_path())) {
return create_directory_if_missing(dirpath);
} else {
ERR_FS << "Could not create parents to " << dirpath.string() << '\n';
return false;
}
}
void get_files_in_dir(const std::string &dir,
std::vector<std::string>* files,
std::vector<std::string>* dirs,
file_name_option mode,
file_filter_option filter,
file_reorder_option reorder,
file_tree_checksum* checksum) {
if(path(dir).is_relative() && !game_config::path.empty()) {
path absolute_dir(game_config::path);
absolute_dir /= dir;
if(is_directory_internal(absolute_dir)) {
get_files_in_dir(absolute_dir.string(), files, dirs, mode, filter, reorder, checksum);
return;
}
}
const path dirpath(dir);
if (reorder == DO_REORDER) {
LOG_FS << "searching for _main.cfg in directory " << dir << '\n';
const path maincfg = dirpath / maincfg_filename;
if (file_exists(maincfg)) {
LOG_FS << "_main.cfg found : " << maincfg << '\n';
push_if_exists(files, maincfg, mode == ENTIRE_FILE_PATH);
return;
}
}
error_code ec;
bfs::directory_iterator di(dirpath, ec);
bfs::directory_iterator end;
if (ec) {
ERR_FS << "Failed to open directory " << dirpath.string() << '\n';
return;
}
for(; di != end; ++di) {
bfs::file_status st = di->status(ec);
if (ec) {
ERR_FS << "Failed to get file status of " << di->path().string() << '\n';
continue;
}
if (st.type() == bfs::regular_file) {
if (filter == SKIP_PBL_FILES && looks_like_pbl(di->path().string()))
continue;
push_if_exists(files, di->path(), mode == ENTIRE_FILE_PATH);
if (checksum != NULL) {
std::time_t mtime = bfs::last_write_time(di->path(), ec);
if (ec) {
ERR_FS << "Failed to read modification time of " << di->path().string() << '\n';
} else if (mtime > checksum->modified) {
checksum->modified = mtime;
}
uintmax_t size = bfs::file_size(di->path(), ec);
if (ec) {
ERR_FS << "Failed to read filesize of " << di->path().string() << '\n';
} else {
checksum->sum_size += size;
}
checksum->nfiles++;
}
} else if (st.type() == bfs::directory_file) {
std::string basename = di->path().filename().string();
if (filter == SKIP_MEDIA_DIR
&& (basename == "images" || basename == "sounds"))
continue;
const path inner_main(di->path() / maincfg_filename);
bfs::file_status main_st = bfs::status(inner_main, ec);
if (ec && ec.value() != boost::system::errc::no_such_file_or_directory) {
ERR_FS << "Failed to get file status of " << inner_main.string() << '\n';
} else if (reorder == DO_REORDER && main_st.type() == bfs::regular_file) {
LOG_FS << "_main.cfg found : " << (mode == ENTIRE_FILE_PATH ? inner_main.string() : inner_main.filename().string()) << '\n';
push_if_exists(files, inner_main, mode == ENTIRE_FILE_PATH);
} else {
push_if_exists(dirs, di->path(), mode == ENTIRE_FILE_PATH);
}
}
}
if (files != NULL)
std::sort(files->begin(),files->end());
if (dirs != NULL)
std::sort(dirs->begin(),dirs->end());
if (files != NULL && reorder == DO_REORDER) {
// move finalcfg_filename, if present, to the end of the vector
for (unsigned int i = 0; i < files->size(); i++) {
if (ends_with((*files)[i], "/" + finalcfg_filename)) {
files->push_back((*files)[i]);
files->erase(files->begin()+i);
break;
}
}
// move initialcfg_filename, if present, to the beginning of the vector
int foundit = -1;
for (unsigned int i = 0; i < files->size(); i++)
if (ends_with((*files)[i], "/" + initialcfg_filename)) {
foundit = i;
break;
}
if (foundit > 0) {
std::string initialcfg = (*files)[foundit];
for (unsigned int i = foundit; i > 0; i--)
(*files)[i] = (*files)[i-1];
(*files)[0] = initialcfg;
}
}
}
std::string get_dir(const std::string &dir)
{
return get_dir(path(dir)).string();
}
std::string get_next_filename(const std::string& name, const std::string& extension)
{
std::string next_filename;
error_code ec;
int counter = 0;
do {
std::stringstream filename;
filename << name;
filename.width(3);
filename.fill('0');
filename.setf(std::ios_base::right);
filename << counter << extension;
counter++;
next_filename = filename.str();
} while(file_exists(next_filename) && counter < 1000);
return next_filename;
}
static path user_data_dir, user_config_dir, cache_dir;
#ifndef _WIN32
static const std::string& get_version_path_suffix()
{
static std::string suffix;
// We only really need to generate this once since
// the version number cannot change during runtime.
if(suffix.empty()) {
std::ostringstream s;
s << game_config::wesnoth_version.major_version() << '.'
<< game_config::wesnoth_version.minor_version();
suffix = s.str();
}
return suffix;
}
#endif
static void setup_user_data_dir()
{
if (!create_directory_if_missing_recursive(user_data_dir)) {
ERR_FS << "could not open or create preferences directory at " << user_data_dir.string() << '\n';
return;
}
// TODO: this may not print the error message if the directory exists but we don't have the proper permissions
// Create user data and add-on directories
create_directory_if_missing(user_data_dir / "editor");
create_directory_if_missing(user_data_dir / "editor" / "maps");
create_directory_if_missing(user_data_dir / "data");
create_directory_if_missing(user_data_dir / "data" / "add-ons");
create_directory_if_missing(user_data_dir / "saves");
create_directory_if_missing(user_data_dir / "persist");
}
void set_preferences_dir(std::string newprefdir)
{
#ifdef _WIN32
if(newprefdir.empty()) {
game_config::preferences_dir = get_cwd() + "/userdata";
} else if (newprefdir.size() > 2 && newprefdir[1] == ':') {
//allow absolute path override
game_config::preferences_dir = newprefdir;
} else {
BOOL (*SHGetSpecialFolderPath)(HWND, LPTSTR, int, BOOL);
HMODULE module = LoadLibrary("shell32");
SHGetSpecialFolderPath = (BOOL (*)(HWND, LPTSTR, int, BOOL))GetProcAddress(module, "SHGetSpecialFolderPathA");
if(SHGetSpecialFolderPath) {
LOG_FS << "Using SHGetSpecialFolderPath to find My Documents\n";
char my_documents_path[MAX_PATH];
if(SHGetSpecialFolderPath(NULL, my_documents_path, 5, 1)) {
std::string mygames_path = std::string(my_documents_path) + "/" + "My Games";
boost::algorithm::replace_all(mygames_path, std::string("\\"), std::string("/"));
create_directory_if_missing(mygames_path);
game_config::preferences_dir = mygames_path + "/" + newprefdir;
} else {
WRN_FS << "SHGetSpecialFolderPath failed\n";
game_config::preferences_dir = get_cwd() + "/" + newprefdir;
}
} else {
LOG_FS << "Failed to load SHGetSpecialFolderPath function\n";
game_config::preferences_dir = get_cwd() + "/" + newprefdir;
}
}
#else /*_WIN32*/
#ifdef PREFERENCES_DIR
if (newprefdir.empty()) newprefdir = PREFERENCES_DIR;
#endif
std::string backupprefdir = ".wesnoth" + get_version_path_suffix();
#ifdef _X11
const char *home_str = getenv("HOME");
if (newprefdir.empty()) {
char const *xdg_data = getenv("XDG_DATA_HOME");
if (!xdg_data || xdg_data[0] == '\0') {
if (!home_str) {
newprefdir = backupprefdir;
goto other;
}
user_data_dir = home_str;
user_data_dir /= ".local/share";
} else user_data_dir = xdg_data;
user_data_dir /= "wesnoth";
user_data_dir /= get_version_path_suffix();
create_directory_if_missing_recursive(user_data_dir);
game_config::preferences_dir = user_data_dir.string();
} else {
other:
path home = home_str ? home_str : ".";
if (newprefdir[0] == '/')
game_config::preferences_dir = newprefdir;
else
game_config::preferences_dir = (home / newprefdir).string();
}
#else
if (newprefdir.empty()) newprefdir = backupprefdir;
#ifdef __AMIGAOS4__
game_config::preferences_dir = "PROGDIR:" + newprefdir;
#elif defined(__BEOS__)
if (be_path.InitCheck() != B_OK) {
BPath tpath;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &be_path, true) == B_OK) {
be_path.Append("wesnoth");
} else {
be_path.SetTo("/boot/home/config/settings/wesnoth");
}
game_config::preferences_dir = be_path.Path();
}
#else
const char* home_str = getenv("HOME");
path home = home_str ? home_str : ".";
if (newprefdir[0] == '/')
game_config::preferences_dir = newprefdir;
else
game_config::preferences_dir = (home / newprefdir).string();
#endif
#endif
#endif /*_WIN32*/
user_data_dir = game_config::preferences_dir;
setup_user_data_dir();
}
static const path &get_user_data_path()
{
// TODO:
// This function is called frequently. The file_exists call may slow things down a lot.
if (user_data_dir.empty() || !file_exists(user_data_dir))
{
if (game_config::preferences_dir.empty())
set_preferences_dir(std::string());
else {
user_data_dir = game_config::preferences_dir;
setup_user_data_dir();
}
}
return user_data_dir;
}
const std::string &get_user_config_dir()
{
if (user_config_dir.empty())
{
#if defined(_X11) && !defined(PREFERENCES_DIR)
char const *xdg_config = getenv("XDG_CONFIG_HOME");
if (!xdg_config || xdg_config[0] == '\0') {
xdg_config = getenv("HOME");
if (!xdg_config) {
user_config_dir = get_user_data_path();
return user_config_dir.string();
}
user_config_dir = xdg_config;
user_config_dir /= ".config";
} else user_config_dir = xdg_config;
user_config_dir /= "wesnoth";
create_directory_if_missing_recursive(user_config_dir);
#else
user_config_dir = get_user_data_path();
#endif
}
return user_config_dir.string();
}
const std::string &get_user_data_dir()
{
return get_user_data_path().string();
}
const std::string &get_cache_dir()
{
if (cache_dir.empty())
{
#if defined(_X11) && !defined(PREFERENCES_DIR)
char const *xdg_cache = getenv("XDG_CACHE_HOME");
if (!xdg_cache || xdg_cache[0] == '\0') {
xdg_cache = getenv("HOME");
if (!xdg_cache) {
cache_dir = get_dir(get_user_data_path() / "cache");
return cache_dir.string();
}
cache_dir = xdg_cache;
cache_dir /= ".cache";
} else cache_dir = xdg_cache;
cache_dir /= "wesnoth";
create_directory_if_missing_recursive(cache_dir);
#else
cache_dir = get_dir(get_user_data_path() / "cache");
#endif
}
return cache_dir.string();
}
std::string get_cwd()
{
error_code ec;
path cwd = bfs::current_path(ec);
if (ec) {
ERR_FS << "Failed to get current directory\n";
return "";
}
return cwd.generic_string();
}
std::string get_exe_dir()
{
#ifndef _WIN32
path self_exe("/proc/self/exe");
error_code ec;
path exe = bfs::read_symlink(self_exe, ec);
if (ec) {
ERR_FS << "Failed to dereference " << self_exe.string() << '\n';
return std::string();
}
return exe.parent_path().string();
#else
return get_cwd();
#endif
}
bool make_directory(const std::string& dirname)
{
error_code ec;
bool created = bfs::create_directory(path(dirname), ec);
if (ec) {
ERR_FS << "Failed to create directory " << dirname << '\n';
}
return created;
}
bool delete_directory(const std::string& dirname, const bool keep_pbl)
{
bool ret = true;
std::vector<std::string> files;
std::vector<std::string> dirs;
error_code ec;
get_files_in_dir(dirname, &files, &dirs, ENTIRE_FILE_PATH, keep_pbl ? SKIP_PBL_FILES : NO_FILTER);
if(!files.empty()) {
for(std::vector<std::string>::const_iterator i = files.begin(); i != files.end(); ++i) {
bfs::remove(path(*i), ec);
if (ec) {
LOG_FS << "remove(" << (*i) << "): " << ec.message() << '\n';
ret = false;
}
}
}
if(!dirs.empty()) {
for(std::vector<std::string>::const_iterator j = dirs.begin(); j != dirs.end(); ++j) {
//TODO: this does not preserve any other PBL files
// filesystem.cpp does this too, so this might be intentional
if(!delete_directory(*j))
ret = false;
}
}
if (ret) {
bfs::remove(path(dirname), ec);
if (ec) {
LOG_FS << "remove(" << dirname << "): " << ec.message() << '\n';
ret = false;
}
}
return ret;
}
std::string read_file(const std::string &fname)
{
scoped_istream is = istream_file(fname);
std::stringstream ss;
ss << is->rdbuf();
return ss.str();
}
std::istream *istream_file(const std::string &fname)
{
LOG_FS << "Streaming " << fname << " for reading.\n";
if (fname.empty())
{
ERR_FS << "Trying to open file with empty name.\n";
bfs::ifstream *s = new bfs::ifstream();
s->clear(std::ios_base::failbit);
return s;
}
bfs::ifstream *s = new bfs::ifstream(path(fname),std::ios_base::binary);
if (s->is_open())
return s;
ERR_FS << "Could not open '" << fname << "' for reading.\n";
return s;
}
std::ostream *ostream_file(std::string const &fname)
{
LOG_FS << "streaming " << fname << " for writing.\n";
return new bfs::ofstream(path(fname), std::ios_base::binary);
}
// Throws io_exception if an error occurs
void write_file(const std::string& fname, const std::string& data)
{
scoped_ostream os = ostream_file(fname);
os->exceptions(std::ios_base::goodbit);
const size_t block_size = 4096;
char buf[block_size];
for(size_t i = 0; i < data.size(); i += block_size) {
const size_t bytes = std::min<size_t>(block_size,data.size() - i);
std::copy(data.begin() + i, data.begin() + i + bytes,buf);
os->write(buf, bytes);
if (os->bad())
throw io_exception("Error writing to file: '" + fname + "'");
}
}
bool create_directory_if_missing(const std::string& dirname)
{
return create_directory_if_missing(path(dirname));
}
bool create_directory_if_missing_recursive(const std::string& dirname)
{
return create_directory_if_missing_recursive(path(dirname));
}
bool is_directory(const std::string& fname)
{
return is_directory_internal(path(fname));
}
bool file_exists(const std::string& name)
{
return file_exists(path(name));
}
time_t file_modified_time(const std::string& fname)
{
error_code ec;
std::time_t mtime = bfs::last_write_time(path(fname), ec);
if (ec) {
ERR_FS << "Failed to read modification time of " << fname << '\n';
}
return mtime;
}
bool is_gzip_file(const std::string& filename)
{
return path(filename).extension() == ".gz";
}
bool is_bzip2_file(const std::string& filename)
{
return path(filename).extension() == ".bz2";
}
int file_size(const std::string& fname)
{
error_code ec;
uintmax_t size = bfs::file_size(path(fname), ec);
if (ec) {
ERR_FS << "Failed to read filesize of " << fname << '\n';
return -1;
} else if (size > INT_MAX)
return INT_MAX;
else
return size;
}
std::string base_name(const std::string& file)
{
return path(file).filename().string();
}
std::string directory_name(const std::string& file)
{
return path(file).parent_path().string();
}
std::string normalize_path(const std::string &fpath)
{
return bfs::absolute(fpath).string();
}
/**
* The paths manager is responsible for recording the various paths
* that binary files may be located at.
* It should be passed a config object which holds binary path information.
* This is in the format
*@verbatim
* [binary_path]
* path=<path>
* [/binary_path]
* Binaries will be searched for in [wesnoth-path]/data/<path>/images/
*@endverbatim
*/
namespace {
std::set<std::string> binary_paths;
typedef std::map<std::string,std::vector<std::string> > paths_map;
paths_map binary_paths_cache;
}
static void init_binary_paths()
{
if(binary_paths.empty()) {
binary_paths.insert("");
}
}
binary_paths_manager::binary_paths_manager() : paths_()
{}
binary_paths_manager::binary_paths_manager(const config& cfg) : paths_()
{
set_paths(cfg);
}
binary_paths_manager::~binary_paths_manager()
{
cleanup();
}
void binary_paths_manager::set_paths(const config& cfg)
{
cleanup();
init_binary_paths();
BOOST_FOREACH(const config &bp, cfg.child_range("binary_path"))
{
std::string path = bp["path"].str();
if (path.find("..") != std::string::npos) {
ERR_FS << "Invalid binary path '" << path << "'\n";
continue;
}
if (!path.empty() && path[path.size()-1] != '/') path += "/";
if(binary_paths.count(path) == 0) {
binary_paths.insert(path);
paths_.push_back(path);
}
}
}
void binary_paths_manager::cleanup()
{
binary_paths_cache.clear();
for(std::vector<std::string>::const_iterator i = paths_.begin(); i != paths_.end(); ++i) {
binary_paths.erase(*i);
}
}
void clear_binary_paths_cache()
{
binary_paths_cache.clear();
}
static bool is_legal_file(const std::string &filename)
{
DBG_FS << "Looking for '" << filename << "'.\n";
if (filename.empty()) {
LOG_FS << " invalid filename\n";
return false;
}
if (filename.find("..") != std::string::npos) {
ERR_FS << "Illegal path '" << filename << "' (\"..\" not allowed).\n";
return false;
}
return true;
}
/**
* Returns a vector with all possible paths to a given type of binary,
* e.g. 'images', 'sounds', etc,
*/
const std::vector<std::string>& get_binary_paths(const std::string& type)
{
const paths_map::const_iterator itor = binary_paths_cache.find(type);
if(itor != binary_paths_cache.end()) {
return itor->second;
}
if (type.find("..") != std::string::npos) {
// Not an assertion, as language.cpp is passing user data as type.
ERR_FS << "Invalid WML type '" << type << "' for binary paths\n";
static std::vector<std::string> dummy;
return dummy;
}
std::vector<std::string>& res = binary_paths_cache[type];
init_binary_paths();
BOOST_FOREACH(const std::string &path, binary_paths)
{
res.push_back(get_user_data_dir() + "/" + path + type + "/");
if(!game_config::path.empty()) {
res.push_back(game_config::path + "/" + path + type + "/");
}
}
// not found in "/type" directory, try main directory
res.push_back(get_user_data_dir() + "/");
if(!game_config::path.empty())
res.push_back(game_config::path+"/");
return res;
}
std::string get_binary_file_location(const std::string& type, const std::string& filename)
{
if (!is_legal_file(filename))
return std::string();
BOOST_FOREACH(const std::string &bp, get_binary_paths(type))
{
path bpath(bp);
bpath /= filename;
DBG_FS << " checking '" << bp << "'\n";
if (file_exists(bpath)) {
DBG_FS << " found at '" << bpath.string() << "'\n";
return bpath.string();
}
}
DBG_FS << " not found\n";
return std::string();
}
std::string get_binary_dir_location(const std::string &type, const std::string &filename)
{
if (!is_legal_file(filename))
return std::string();
BOOST_FOREACH(const std::string &bp, get_binary_paths(type))
{
path bpath(bp);
bpath /= filename;
DBG_FS << " checking '" << bp << "'\n";
if (is_directory_internal(bpath)) {
DBG_FS << " found at '" << bpath.string() << "'\n";
return bpath.string();
}
}
DBG_FS << " not found\n";
return std::string();
}
std::string get_wml_location(const std::string &filename, const std::string &current_dir)
{
if (!is_legal_file(filename))
return std::string();
path fpath(filename);
path result;
if (filename[0] == '~')
{
result /= get_user_data_path() / "data" / filename.substr(1);
DBG_FS << " trying '" << result.string() << "'\n";
} else if (*fpath.begin() == ".") {
result /= path(current_dir) / filename;
} else if (!game_config::path.empty()) {
result /= path(game_config::path) / "data" / filename;
}
if (result.empty() || !file_exists(result)) {
DBG_FS << " not found\n";
result.clear();
} else
DBG_FS << " found: '" << result.string() << "'\n";
return result.string();
}
static path subtract_path(const path &full, const path &prefix)
{
path::iterator fi = full.begin()
, fe = full.end()
, pi = prefix.begin()
, pe = prefix.end();
while (fi != fe && pi != pe && *fi == *pi) {
++fi;
++pi;
}
path rest;
if (pi == pe)
while (fi != fe) {
rest /= *fi;
++fi;
}
return rest;
}
std::string get_short_wml_path(const std::string &filename)
{
path full_path(filename);
path partial = subtract_path(full_path, get_user_data_path() / "data");
if (!partial.empty())
return "~" + partial.string();
partial = subtract_path(full_path, path(game_config::path) / "data");
if (!partial.empty())
return partial.string();
return filename;
}
std::string get_independent_image_path(const std::string &filename)
{
path full_path(get_binary_file_location("images", filename));
if (full_path.empty())
return full_path.string();
path partial = subtract_path(full_path, get_user_data_path());
if (!partial.empty())
return partial.string();
partial = subtract_path(full_path, game_config::path);
if (!partial.empty())
return partial.string();
return full_path.string();
}
std::string get_program_invocation(const std::string &program_name)
{
const std::string real_program_name(program_name
#ifdef DEBUG
+ "-debug"
#endif
#ifdef _WIN32
+ ".exe"
#endif
);
return (path(game_config::wesnoth_program_dir) / real_program_name).string();
}
}