Attempt to prevent the "angry ghost" event from occurring...
...if Malin never recruited one.
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@ -166,6 +166,9 @@ victory_when_enemies_defeated=yes
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first_time_only=no
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[if]
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# Reach or pass ghost turn, and ghost wasn't already freed
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[have_unit]
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type=Ghost
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[/have_unit]
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[variable]
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name=free_ghost_turn
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less_than_equal_to=$turn_number
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