Stop logging GL_VENDOR

I think the log output looks nicer without it in the end.
This commit is contained in:
Jyrki Vesterinen 2018-03-28 18:53:52 +03:00
parent e2bbbbafd9
commit 6e9576a282

View file

@ -61,8 +61,7 @@ void context::init(sdl::window* window)
LOG_GL << "Using OpenGL " << (core_profile ? "core profile " : "") <<
"version " << glGetString(GL_VERSION) << std::endl;
LOG_GL << "GPU: " <<
glGetString(GL_VENDOR) << " " << glGetString(GL_RENDERER) << std::endl;
LOG_GL << "GPU: " << glGetString(GL_RENDERER) << std::endl;
}
void context::set_context_flags()