Stop logging GL_VENDOR
I think the log output looks nicer without it in the end.
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1 changed files with 1 additions and 2 deletions
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@ -61,8 +61,7 @@ void context::init(sdl::window* window)
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LOG_GL << "Using OpenGL " << (core_profile ? "core profile " : "") <<
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"version " << glGetString(GL_VERSION) << std::endl;
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LOG_GL << "GPU: " <<
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glGetString(GL_VENDOR) << " " << glGetString(GL_RENDERER) << std::endl;
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LOG_GL << "GPU: " << glGetString(GL_RENDERER) << std::endl;
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}
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void context::set_context_flags()
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