removed unused function gamemap::filter_location
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74dc1dd302
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6e81ed9116
2 changed files with 0 additions and 8 deletions
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@ -83,11 +83,6 @@ const t_translation::t_list& gamemap::underlying_union_terrain(t_translation::t_
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}
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}
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bool gamemap::filter_location(const gamemap::location &loc,const config & /*con*/) const
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{ //need to fill this in
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return on_board(loc);
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}
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void gamemap::write_terrain(const gamemap::location &loc, config& cfg) const
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{
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cfg["terrain"] = t_translation::write_letter(get_terrain(loc));
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@ -117,9 +117,6 @@ public:
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bool is_keep(const location& loc) const
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{ return on_board(loc) && is_keep(get_terrain(loc)); }
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//function to filter whether a location matches a set of criteria
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bool filter_location(const location &loc,const config &con) const;
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//loads a map, with the given terrain configuration.
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//data should be a series of lines, with each character representing
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//one hex on the map. Starting locations are represented by numbers,
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