Remove some unneeded includes of array.hpp and move it to where really needed.

This commit is contained in:
Mark de Wever 2008-06-23 20:26:44 +00:00
parent e0fd4c8524
commit 6dcf0be3dc
3 changed files with 3 additions and 5 deletions

View file

@ -25,6 +25,7 @@
#include "ai_python.hpp"
#endif
#include "actions.hpp"
#include "array.hpp"
#include "callable_objects.hpp"
#include "dialogs.hpp"
#include "foreach.hpp"
@ -48,6 +49,8 @@
#define WRN_AI LOG_STREAM(warn, ai)
#define ERR_AI LOG_STREAM(err, ai)
typedef util::array<gamemap::location,6> adjacent_tiles_array;
/** A trivial ai that sits around doing absolutely nothing. */
class idle_ai : public ai_interface {
public:

View file

@ -17,7 +17,6 @@
#include "global.hpp"
#include "array.hpp"
#include "builder.hpp"
#include "config.hpp"
#include "log.hpp"

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@ -24,7 +24,6 @@ class gamestatus;
class unit;
class unit_map;
#include "array.hpp"
#include "map.hpp"
#include "pathutils.hpp"
#include "team.hpp"
@ -36,9 +35,6 @@ class unit_map;
#include <functional>
/** A convenient type for storing a list of tiles adjacent to a certain tile. */
typedef util::array<gamemap::location,6> adjacent_tiles_array;
class xy_pred : public std::unary_function<gamemap::location const&, bool>
{
public: