GUI2/Dispatcher: remove connect_signal_on_draw

We no longer use the GUI2 draw events. We should implement the appropriate interface provided by top_level_drawable instead. DRAW is still a valid event for now, but would probably be removed in the future.
This commit is contained in:
Charles Dang 2024-12-26 16:27:11 -05:00
parent 5b63155a23
commit 6d97ac494e
2 changed files with 0 additions and 9 deletions

View file

@ -205,12 +205,6 @@ void connect_signal_notify_modified(dispatcher& dispatcher, const signal_notific
dispatcher.connect_signal<NOTIFY_MODIFIED>(signal);
}
void connect_signal_on_draw(dispatcher& dispatcher, const signal& signal)
{
// TODO: evaluate whether draw events need go in this queue position.
dispatcher.connect_signal<DRAW>(signal, dispatcher::front_child);
}
} // namespace event
} // namespace gui2

View file

@ -678,9 +678,6 @@ void connect_signal_mouse_left_double_click(dispatcher& dispatcher, const signal
/** Connects a signal handler for getting a notification upon modification. */
void connect_signal_notify_modified(dispatcher& dispatcher, const signal_notification& signal);
/** Connects a signal handler for a callback when the widget is drawn. */
void connect_signal_on_draw(dispatcher& dispatcher, const signal& signal);
} // namespace event
} // namespace gui2