Support special_active in SWF (Standard Weapon Filter)
This is the same as special but also requires it to be active.
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1 changed files with 4 additions and 0 deletions
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@ -102,6 +102,7 @@ static bool matches_simple_filter(const attack_type & attack, const config & fil
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const std::vector<std::string> filter_name = utils::split(filter["name"]);
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const std::vector<std::string> filter_type = utils::split(filter["type"]);
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const std::string filter_special = filter["special"];
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const std::string filter_special_active = filter["special_active"];
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const std::string filter_formula = filter["formula"];
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if ( !filter_range.empty() && std::find(filter_range.begin(), filter_range.end(), attack.range()) == filter_range.end() )
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@ -131,6 +132,9 @@ static bool matches_simple_filter(const attack_type & attack, const config & fil
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if ( !filter_special.empty() && !attack.get_special_bool(filter_special, true) )
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return false;
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if ( !filter_special_active.empty() && !attack.get_special_bool(filter_special_active, false) )
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return false;
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if (!filter_formula.empty()) {
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try {
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const wfl::attack_type_callable callable(attack);
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