fixup user displayed strings

revisions + missing translation mark
thanks to Ivanovic for permitting this:
http://www.wesnoth.org/irclogs/2014/04/%23wesnoth-dev.2014-04-13.log
This commit is contained in:
Chris Beck 2014-04-14 12:20:50 -04:00
parent 26cddd3a73
commit 6d79c417d4
2 changed files with 5 additions and 5 deletions

View file

@ -873,14 +873,14 @@ lobby::lobby(game_display& disp, const config& cfg, chat& c, config& gamelist) :
search_string_(preferences::fi_text()) search_string_(preferences::fi_text())
{ {
std::vector<std::string> replay_options_strings_; std::vector<std::string> replay_options_strings_;
replay_options_strings_.push_back(_("Normal")); replay_options_strings_.push_back(_("Normal replays"));
replay_options_strings_.push_back(_("Quick replays")); replay_options_strings_.push_back(_("Quick replays"));
replay_options_strings_.push_back(_("Enter blindfolded")); replay_options_strings_.push_back(_("Enter game blindfolded"));
replay_options_.set_items(replay_options_strings_); replay_options_.set_items(replay_options_strings_);
std::string help_string1 = _("Skip quickly to the active turn when observing"); std::string help_string1 = _("Skip quickly to the active turn when observing");
std::string help_string2 = _("Do not show replay turns"); std::string help_string2 = _("Do not show the map until given control of a side");
replay_options_.set_help_string(help_string1 + " / " + help_string2); replay_options_.set_help_string(help_string1 + " / " + help_string2);
replay_options_.set_selected(0); replay_options_.set_selected(0);

View file

@ -603,7 +603,7 @@ bool playmp_controller::can_execute_command(const hotkey::hotkey_command& cmd, i
void playmp_controller::do_idle_notification() void playmp_controller::do_idle_notification()
{ {
resources::screen->add_chat_message(time(NULL), "Wesnoth", 0, resources::screen->add_chat_message(time(NULL), "", 0,
"This side is in an idle state. To proceed with the game, the host must assign it to another controller.", _ ("This side is in an idle state. To proceed with the game, it must be assigned to another controller. You may use :droid, :control or :give_control for example."),
events::chat_handler::MESSAGE_PUBLIC, false); events::chat_handler::MESSAGE_PUBLIC, false);
} }