death animations for yeti and dark adept, support for new sounds in Troll CFGs.
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@ -51,13 +51,15 @@ SVN trunk (1.1.1+svn):
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* improved runemaster graphics from Sceptre of Fire
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* new modified Wesnoth map for HttT (larger, more legible)
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* new "units" icon for the menu
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* Death animations: dark adept, yeti death
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* sound
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* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
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additional female-hit, hiss-die, hiss-hit, holy attack, 3 ghostly wails,
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3 gryphon sounds, miss, 2 orc-die, water blast, wolf-die, wolf-hit
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3 gryphon sounds, miss, 2 orc-die, 2 troll-hit, 2 troll-die, water blast,
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wolf-die, wolf-hit
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* sound added to units:
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* death sounds: all drakes, dwarves, orcs & goblins, nagas, saurians
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some undead
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trolls, some undead
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* elvish scout and bat line movement, lightbeam attacks,
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elves, gryphons, some ghost attacks
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* language and i18n:
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@ -88,6 +88,28 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
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[/sound]
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[/animation]
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[/attack]
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[death]
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[frame]
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begin=0
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end=100
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image="units/undead-necromancers/adept-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/undead-necromancers/adept-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/undead-necromancers/adept-die3.png"
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[/frame]
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[frame]
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begin=300
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end=500
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image="units/undead-necromancers/adept-die4.png"
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[/frame]
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[/death]
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[female]
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gender=female
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@ -25,7 +25,8 @@
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unit_description= _ "Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
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Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
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get_hit_sound=ugg.wav
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get_hit_sound=troll-hit.wav
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die_sound=troll-die.wav
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usage=fighter
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[attack]
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name=club
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@ -42,6 +43,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
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[sound]
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time=-100
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sound=staff.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -25,7 +25,8 @@
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unit_description= _ "Some trolls are born with an undue share of the strength and vitality that characterizes their race. In a society where might makes right, those of their ilk revere them as heroes.
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Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
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get_hit_sound=ugg.wav
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get_hit_sound=troll-big-hit.wav
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die_sound=troll-big-die.wav
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usage=fighter
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[attack]
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name=club
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@ -42,6 +43,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
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[sound]
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time=-100
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sound=staff.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -27,7 +27,8 @@
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unit_description= _ "The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.
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Special Notes: though unwieldy, a stone thrown by one of these monsters is much more deadly than any arrow, if it manages to hit. Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
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get_hit_sound=ugg.wav
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get_hit_sound=troll-hit.wav
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die_sound=troll-die.wav
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[attack]
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name=fist
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icon=attacks/fist-troll.png
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@ -44,6 +45,7 @@ Special Notes: though unwieldy, a stone thrown by one of these monsters is much
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[sound]
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time=-250
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sound=fist-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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@ -27,7 +27,8 @@
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unit_description= _ "Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.
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Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
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get_hit_sound=ugg.wav
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get_hit_sound=troll-big-hit.wav
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die_sound=troll-big-die.wav
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[attack]
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name=hammer
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type=impact
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@ -43,6 +44,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
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[sound]
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time=-100
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sound=mace.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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@ -26,7 +26,8 @@
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unit_description= _ "Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.
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Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
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get_hit_sound=ugg.wav
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get_hit_sound=troll-hit.wav
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die_sound=troll-die.wav
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[death]
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[frame]
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begin=0
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@ -87,6 +88,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
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[sound]
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time=-250
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sound=fist-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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@ -35,7 +35,8 @@
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cost=80
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usage=fighter
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unit_description= _ "Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
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get_hit_sound=groan.wav
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get_hit_sound=ugg.wav
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die_sound=ugg.wav
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[attack]
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name=fist
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type=impact
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@ -56,7 +57,35 @@
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[sound]
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time=-80
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sound=fist-swish.wav
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miss_sound=miss.wav
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[/sound]
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[/animation]
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[/attack]
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[death]
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[frame]
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begin=0
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end=100
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image="units/monsters/yeti-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/monsters/yeti-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/monsters/yeti-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/monsters/yeti-die4.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="units/monsters/yeti-die5.png"
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[/frame]
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[/death]
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[/unit]
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BIN
images/units/monsters/yeti-die1.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
images/units/monsters/yeti-die2.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
images/units/monsters/yeti-die3.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
images/units/monsters/yeti-die4.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
images/units/monsters/yeti-die5.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
images/units/undead-necromancers/adept-die1.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
images/units/undead-necromancers/adept-die2.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
images/units/undead-necromancers/adept-die3.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
images/units/undead-necromancers/adept-die4.png
Normal file
After Width: | Height: | Size: 2.2 KiB |