fix problems with refresh with messages (and probably other weird cases too)
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e669c579fa
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6d08bfdf1f
4 changed files with 8 additions and 2 deletions
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@ -109,6 +109,8 @@ SVN trunk (1.1.1+svn):
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* Added ignore list on MP
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* MP server only accepts nicks made from alphanumeric and underscore
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characters
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* force a refresh after calls to ONSCREEN scrolls, to avoid refresh
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problems.
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Version 1.1.1:
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* campaigns
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@ -607,6 +607,7 @@ void unit_speak(const config& message_info, display& disp, const unit_map& units
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{
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for(unit_map::const_iterator i = units.begin(); i != units.end(); ++i) {
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if(i->second.matches_filter(message_info)) {
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disp.scroll_to_tile(i->first.x,i->first.y);
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const surface surface(image::get_image(i->second.type().image_profile(),image::UNSCALED));
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gui::show_dialog(disp,surface,i->second.underlying_description(),message_info["message"],gui::MESSAGE);
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@ -562,8 +562,11 @@ void display::scroll_to_tile(int x, int y, SCROLL_TYPE scroll_type, bool check_f
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const int xpos = get_location_x(loc);
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const int ypos = get_location_y(loc);
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if ((scroll_type == ONSCREEN) && !outside_area(map_area(),xpos,ypos))
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if ((scroll_type == ONSCREEN) && !outside_area(map_area(),xpos,ypos)) {
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invalidate_all();
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draw();
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return;
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}
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const int speed = preferences::scroll_speed()*2;
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@ -107,7 +107,7 @@ public:
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//it will also try to make it such that x2,y2 is on-screen but this
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//is not guaranteed.
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void scroll_to_tiles(int x1, int y1, int x2, int y2,
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SCROLL_TYPE scroll_type=SCROLL, bool check_fogged=true);
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SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true);
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//scrolls to the leader of a certain side. This will normally be the playing team.
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void scroll_to_leader(unit_map& units, int side);
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