Minor cleanup of the player_changelog

This commit is contained in:
Mark de Wever 2007-01-03 16:46:52 +00:00
parent 3624770c40
commit 6cc88da3a0

View file

@ -8,9 +8,9 @@ Version 1.3-svn:
* Added visible peaks to the impassable mountains.
* Added a recruit animation for Skeleton.
* Fixed animation of gryphon units not being displayed in the center of
the hex.
the hex.
* Fixed incorrect WML in some units causing female variations to use male
images.
images.
* Improved hex grid.
* Sound
@ -19,9 +19,9 @@ Version 1.3-svn:
values used for sample rate and buffer size.
* Unit changes and balancing
* New traits: healthy (+3HP, +4 rest healing), fearless (ignore unfavourable
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore unfavourable
time of day).
* Dark Adepts no longer get the 'strong' trait.
* Dark Adepts no longer gets the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.
* Increased the HP of the Longbowman from 45 to 51.
* Decreased the XP requirement of the Longbowman from 80 to 68.
@ -30,15 +30,15 @@ Version 1.3-svn:
* Increased the HP of the Stalwart from 48 to 54.
* Increased the XP requirement of the Stalwart from 65 to 85.
* Increased the HP of the Sentinel from 56 to 68.
* Decreased cost of the Mudcrawler from 9 to 5.
* Decreased the cost of the Mudcrawler from 9 to 5.
* Decreased the HP of the Shadow from 26 to 24.
* Increased the HP of the Goblin Rouser from 26 to 31.
* Increased the melee damage of the Goblin Rouser from 5-3 to 6-3.
* Multiplayer
* Maps
* New maps: The Manzivan Traps
* Revised maps: Blitz
* New maps: The Manzivan Traps.
* Revised maps: Blitz.
* Map editor
* Maps can now be opened directly from a scenario file and saved back to it.