Destroy teh Wesbowl

This commit is contained in:
Ignacio R. Morelle 2008-03-07 17:41:14 +00:00
parent ee690df63d
commit 6c97aafa2e
4 changed files with 5 additions and 719 deletions

View file

@ -5,6 +5,8 @@ Version 1.5.0-svn:
* map editor:
* Fixed not working "Update transition" and make "Delay transition update"
directly trigger an update when toggled off.
* multiplayer:
* Removed Wesbowl
* WML engine:
* Fixed most C++ probes for boolean WML attributes to use
utils::string_bool() rather than true/false or yes/no string comparisons;

View file

@ -1,25 +0,0 @@
border_size=1
usage=map
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Hh , Hh , Hh , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Hh , Hh , Hh , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Gg , Ww , Re , Ww , Gg , Ww , Gg , Ww , Gg , Ww , Gg , Ww , Re , Ww , Gg , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , 1 Rr , Rr , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Rr , Rr , 2 Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Gg , Ww^Bw| , Gg , Ww , Gg , Ww , Gg , Ww , Gg , Ww , Gg , Ww^Bw| , Gg , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Hh , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Hh , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr
Rr ,Rr , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Rr , Rr , Rr , Rr

View file

@ -1,694 +0,0 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Wesbowl
name= _ "2p - Wesbowl"
map_data="{multiplayer/maps/2p_Wesbowl.map}"
description= _ "In Wesbowl, a player has to get any of the balls to the other player's end zone as often as possible. However, the other player can attack your units. Wesbowl is played with blunt weapons, and healers are on hand, so when units are killed, they return to that player's end zone with an injury."
objectives= _ "
Victory:
@Move either ball to your opponent's end zone more times than they move a ball to yours.
Defeat:
#Opponent moves the balls to your end zone more times than you move them to the opponent's end zone"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
side=1
canrecruit=yes
controller=human
team_name=west
user_team_name= _ "teamname^West"
fog=yes
[/side]
[side]
side=2
canrecruit=yes
controller=human
team_name=east
user_team_name= _ "teamname^East"
fog=yes
[/side]
#define WESBOWL_UNIT SIDE FACING TYPE X Y
[unit]
side={SIDE}
type={TYPE}
facing={FACING}
x={X}
y={Y}
random_traits=no
[/unit]
#enddef
#define WESBOWL_SIDE LEADER SIDE FACING X A B C D E F G H I J K
[if]
[have_unit]
type={LEADER}
side={SIDE}
[/have_unit]
[then]
{WESBOWL_UNIT {SIDE} {FACING} ({A}) {X} 10}
{WESBOWL_UNIT {SIDE} {FACING} ({B}) {X} 8}
{WESBOWL_UNIT {SIDE} {FACING} ({C}) {X} 12}
{WESBOWL_UNIT {SIDE} {FACING} ({D}) {X} 6}
{WESBOWL_UNIT {SIDE} {FACING} ({E}) {X} 14}
{WESBOWL_UNIT {SIDE} {FACING} ({F}) {X} 4}
{WESBOWL_UNIT {SIDE} {FACING} ({G}) {X} 16}
{WESBOWL_UNIT {SIDE} {FACING} ({H}) {X} 2}
{WESBOWL_UNIT {SIDE} {FACING} ({I}) {X} 18}
{WESBOWL_UNIT {SIDE} {FACING} ({J}) {X} 1}
{WESBOWL_UNIT {SIDE} {FACING} ({K}) {X} 20}
[/then]
[/if]
#enddef
#define WESBOWL_SIDE_DEFS SIDE FACING X
{WESBOWL_SIDE (Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Elder Wose,Elvish Marshal,Elvish Champion,Elvish Avenger,Elvish Sharpshooter,Elvish Shyde,Elvish Enchantress,Ancient Wose) {SIDE} {FACING} {X} (Merman Fighter) (Elvish Fighter) (Elvish Fighter) (Elvish Archer) (Elvish Archer) Mage Mage (Elvish Shaman) (Elvish Shaman) (Elvish Scout) (Elvish Scout)}
{WESBOWL_SIDE (Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer,Orcish Warlord,Troll Warrior,Orcish Slurbow) {SIDE} {FACING} {X} (Naga Fighter) (Orcish Grunt) (Orcish Grunt) (Orcish Archer) (Orcish Archer) (Goblin Spearman) (Goblin Spearman) (Troll Whelp) (Troll Whelp) (Wolf Rider) (Wolf Rider)}
{WESBOWL_SIDE (Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage,Lich,Necromancer,Draug,Banebow) {SIDE} {FACING} {X} (Vampire Bat) Skeleton Skeleton (Skeleton Archer) (Skeleton Archer) Skeleton Skeleton (Dark Adept) (Dark Adept) Ghost Ghost}
{WESBOWL_SIDE (Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Bandit,Trapper,Dwarvish Lord,Dwarvish Dragonguard,Dwarvish Sentinel,Assassin) {SIDE} {FACING} {X} Poacher (Dwarvish Fighter) (Dwarvish Fighter) (Dwarvish Thunderer) (Dwarvish Thunderer) Footpad Footpad Thief Thief (Gryphon Rider) (Gryphon Rider)}
{WESBOWL_SIDE (Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage,General,Royal Guard,Halberdier,Iron Mauler,Master Bowman,Mage of Light,Arch Mage,Silver Mage) {SIDE} {FACING} {X} (Naga Fighter) Spearman Spearman Fencer Fencer Horseman Horseman (Heavy Infantryman) (Heavy Infantryman) Cavalryman Cavalryman}
{WESBOWL_SIDE (Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer,Drake Flameheart,Inferno Drake,Drake Enforcer,Drake Warden,Drake Blademaster) {SIDE} {FACING} {X} (Saurian Augur) (Drake Fighter) (Drake Fighter) (Drake Burner) (Drake Burner) (Saurian Skirmisher) (Saurian Skirmisher) (Drake Clasher) (Drake Clasher) (Drake Glider) (Drake Glider)}
#enddef
[event]
name=prestart
{WESBOWL_SIDE_DEFS 1 normal 5}
{WESBOWL_SIDE_DEFS 2 reverse 37}
{VARIABLE b1x 7}
{VARIABLE b1y 9}
{VARIABLE b2x 35}
{VARIABLE b2y 11}
{VARIABLE b1down yes}
{VARIABLE b2down yes}
{VARIABLE redscore 0}
{VARIABLE bluescore 0}
[item]
image=items/football-shadow.png
x,y=$b1x,$b1y
[/item]
[item]
image=items/football-shadow.png
x,y=$b2x,$b2y
[/item]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x,y=$b1x,$b1y
[/filter]
[if]
[variable]
name=b1down
equals=yes
[/variable]
[variable]
name=unit.variables.has_ball2
not_equals=yes
[/variable]
[then]
[removeitem]
x,y=$b1x,$b1y
[/removeitem]
{VARIABLE b1down no}
{VARIABLE unit.variables.has_ball1 yes}
[unstore_unit]
variable=unit
[/unstore_unit]
[unit_overlay]
x,y=$b1x,$b1y
image=items/football.png
[/unit_overlay]
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[if]
[variable]
name=unit.variables.has_ball1
equals=yes
[/variable]
[then]
[item]
x,y=$x1,$y1
image=items/football-shadow.png
[/item]
{VARIABLE b1x $x1}
{VARIABLE b1y $y1}
{VARIABLE unit.variables.has_ball1 no}
{VARIABLE b1down yes}
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=items/football.png
[/remove_unit_overlay]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=38-40
y=1-20
[/filter]
[if]
[variable]
name=unit.variables.has_ball1
equals=yes
[/variable]
[then]
[set_variable]
name=redscore
add=1
[/set_variable]
[message]
speaker=narrator
message= _ "Red scores! Current score is $redscore-$bluescore"
image=wesnoth-icon.png
[/message]
{VARIABLE b1x 7}
{VARIABLE b1y 9}
{VARIABLE unit.variables.has_ball1 no}
{VARIABLE b1down yes}
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=items/football.png
[/remove_unit_overlay]
[item]
x,y=$b1x,$b1y
image=items/football-shadow.png
[/item]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=2
x=1-3
y=1-20
[/filter]
[if]
[variable]
name=unit.variables.has_ball1
equals=yes
[/variable]
[then]
[set_variable]
name=bluescore
add=1
[/set_variable]
[message]
speaker=narrator
message= _ "Blue scores! Current score is $redscore-$bluescore"
image=wesnoth-icon.png
[/message]
{VARIABLE b1x 35}
{VARIABLE b1y 11}
{VARIABLE unit.variables.has_ball1 no}
{VARIABLE b1down yes}
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=items/football.png
[/remove_unit_overlay]
[item]
x,y=$b1x,$b1y
image=items/football-shadow.png
[/item]
[/then]
[/if]
[/event]
#event to transfer control of the ball by passing, after movement
[event]
name=moveto
first_time_only=no
[if]
[variable]
name=unit.variables.has_ball1
equals=yes
[/variable]
[then]
[store_locations]
variable=locs
x,y,radius=$x1,$y1,1
[/store_locations]
{VARIABLE passed no}
{FOREACH locs i}
{VARIABLE_OP xloc to_variable locs[$i].x}
{VARIABLE_OP yloc to_variable locs[$i].y}
[if]
[variable]
name=xloc
not_equals=$x1
[/variable]
[variable]
name=passed
equals=no
[/variable]
[have_unit]
x,y=$xloc,$yloc
side=$unit.side
[/have_unit]
[or]
[variable]
name=yloc
not_equals=$y1
[/variable]
[variable]
name=passed
equals=no
[/variable]
[have_unit]
x,y=$xloc,$yloc
side=$unit.side
[/have_unit]
[/or]
[then]
[store_unit]
variable=passto
[filter]
x,y=$xloc,$yloc
[/filter]
[/store_unit]
[if]
[variable]
name=passto.variables.has_ball2
not_equals=yes
[/variable]
[then]
[message]
speaker=unit
message= _ "Should I pass the ball to $passto.type ($xloc,$yloc)?"
[option]
message= _ "Yes!"
[command]
{VARIABLE passed yes}
{VARIABLE unit.variables.has_ball1 no}
{VARIABLE passto.variables.has_ball1 yes}
[unstore_unit]
variable=passto
[/unstore_unit]
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=items/football.png
[/remove_unit_overlay]
[unit_overlay]
x,y=$xloc,$yloc
image=items/football.png
[/unit_overlay]
[/command]
[/option]
[option]
message= _ "No"
[/option]
[/message]
[/then]
[/if]
[/then]
[/if]
{NEXT i}
[/then]
[/if]
[/event]
#control of the second ball. Exactly the same as control of the first
#ball, with different variable names
[event]
name=moveto
first_time_only=no
[filter]
x,y=$b2x,$b2y
[/filter]
[if]
[variable]
name=b2down
equals=yes
[/variable]
[variable]
name=unit.variables.has_ball1
not_equals=yes
[/variable]
[then]
[removeitem]
x,y=$b2x,$b2y
[/removeitem]
{VARIABLE b2down no}
{VARIABLE unit.variables.has_ball2 yes}
[unstore_unit]
variable=unit
[/unstore_unit]
[unit_overlay]
x,y=$b2x,$b2y
image=items/football.png
[/unit_overlay]
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[if]
[variable]
name=unit.variables.has_ball2
equals=yes
[/variable]
[then]
[item]
x,y=$x1,$y1
image=items/football-shadow.png
[/item]
{VARIABLE b2x $x1}
{VARIABLE b2y $y1}
{VARIABLE unit.variables.has_ball2 no}
{VARIABLE b2down yes}
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=items/football.png
[/remove_unit_overlay]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=38-40
y=1-20
[/filter]
[if]
[variable]
name=unit.variables.has_ball2
equals=yes
[/variable]
[then]
[set_variable]
name=redscore
add=1
[/set_variable]
[message]
speaker=narrator
message= _ "Red scores! Current score is $redscore-$bluescore"
image=wesnoth-icon.png
[/message]
{VARIABLE b2x 7}
{VARIABLE b2y 9}
{VARIABLE unit.variables.has_ball2 no}
{VARIABLE b2down yes}
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=items/football.png
[/remove_unit_overlay]
[item]
x,y=$b2x,$b2y
image=items/football-shadow.png
[/item]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=2
x=1-3
y=1-20
[/filter]
[if]
[variable]
name=unit.variables.has_ball2
equals=yes
[/variable]
[then]
[set_variable]
name=bluescore
add=1
[/set_variable]
[message]
speaker=narrator
message= _ "Blue scores! Current score is $redscore-$bluescore"
image=wesnoth-icon.png
[/message]
{VARIABLE b2x 35}
{VARIABLE b2y 11}
{VARIABLE unit.variables.has_ball2 no}
{VARIABLE b2down yes}
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=items/football.png
[/remove_unit_overlay]
[item]
x,y=$b2x,$b2y
image=items/football-shadow.png
[/item]
[/then]
[/if]
[/event]
#event to transfer control of the ball by passing, after movement
[event]
name=moveto
first_time_only=no
[if]
[variable]
name=unit.variables.has_ball2
equals=yes
[/variable]
[then]
[store_locations]
variable=locs
x,y,radius=$x1,$y1,1
[/store_locations]
{VARIABLE passed no}
{FOREACH locs i}
{VARIABLE_OP xloc to_variable locs[$i].x}
{VARIABLE_OP yloc to_variable locs[$i].y}
[if]
[variable]
name=xloc
not_equals=$x1
[/variable]
[variable]
name=passed
equals=no
[/variable]
[have_unit]
x,y=$xloc,$yloc
side=$unit.side
[/have_unit]
[or]
[variable]
name=yloc
not_equals=$y1
[/variable]
[variable]
name=passed
equals=no
[/variable]
[have_unit]
x,y=$xloc,$yloc
side=$unit.side
[/have_unit]
[/or]
[then]
[store_unit]
variable=passto
[filter]
x,y=$xloc,$yloc
[/filter]
[/store_unit]
[if]
[variable]
name=passto.variables.has_ball1
not_equals=yes
[/variable]
[then]
[message]
speaker=unit
message= _ "Should I pass the ball to $passto.type ($xloc,$yloc)?"
[option]
message= _ "Yes!"
[command]
{VARIABLE passed yes}
{VARIABLE unit.variables.has_ball2 no}
{VARIABLE passto.variables.has_ball2 yes}
[unstore_unit]
variable=passto
[/unstore_unit]
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=items/football.png
[/remove_unit_overlay]
[unit_overlay]
x,y=$xloc,$yloc
image=items/football.png
[/unit_overlay]
[/command]
[/option]
[option]
message= _ "No"
[/option]
[/message]
[/then]
[/if]
[/then]
[/if]
{NEXT i}
[/then]
[/if]
[/event]
[event]
name=time over
[if]
[variable]
name=redscore
less_than=$bluescore
[/variable]
[then]
[message]
speaker=narrator
message= _ "Blue team wins! Final score: $redscore-$bluescore"
image=wesnoth-icon.png
[/message]
[/then]
[/if]
[if]
[variable]
name=redscore
greater_than=$bluescore
[/variable]
[then]
[message]
speaker=narrator
message= _ "Red team wins! Final score: $redscore-$bluescore"
image=wesnoth-icon.png
[/message]
[/then]
[/if]
[if]
[variable]
name=redscore
equals=$bluescore
[/variable]
[then]
[message]
speaker=narrator
message= _ "Draw! Final score: $redscore-$bluescore"
image=wesnoth-icon.png
[/message]
[/then]
[/if]
[endlevel]
result=continue
[/endlevel]
[/event]
#if a unit dies, then it gets sent to its side's starting location
[event]
name=die
first_time_only=no
#give the unit an injury
[object]
silent=yes
[filter]
x,y=$x1,$y1
[/filter]
[effect]
apply_to=movement
increase=-25%
[/effect]
[effect]
apply_to=hitpoints
increase_total=-25%
heal_full=yes
[/effect]
#in case of Orcish Slayers
[effect]
apply_to=status
remove=poisoned
[/effect]
[/object]
[store_unit]
variable=unit
kill=yes
[filter]
x,y=$x1,$y1
[/filter]
[/store_unit]
[if]
[variable]
name=unit.side
equals=1
[/variable]
[then]
{VARIABLE unit.x 2}
{VARIABLE unit.y 10}
[/then]
[else]
{VARIABLE unit.x 40}
{VARIABLE unit.y 10}
[/else]
[/if]
[unstore_unit]
find_vacant=yes
variable=unit
[/unstore_unit]
[/event]
#undef WESBOWL_UNIT
#undef WESBOWL_SIDE
#undef WESBOWL_SIDE_DEFS
[/multiplayer]

View file

@ -11,6 +11,9 @@ Version 1.5.0-svn:
* Fixed not working "Update transition" and make "Delay transition update"
directly trigger an update when toggled off.
* Multiplayer:
* Removed 'Wesbowl'
* Miscellaneous and bug fixes
* Roads no longer display as "Road (Grassland)".