correctly initialize initial_response_ again
little typedef cleanup
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parent
d2a0dddec5
commit
6c80874f6b
3 changed files with 3 additions and 5 deletions
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@ -145,7 +145,7 @@ const config* config::child(const std::string& key) const
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config& config::add_child(const std::string& key)
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{
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std::vector<config*>& v = children[key];
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child_list& v = children[key];
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v.push_back(new config());
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ordered_children.push_back(child_pos(children.find(key),v.size()-1));
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return *v.back();
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@ -153,7 +153,7 @@ config& config::add_child(const std::string& key)
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config& config::add_child(const std::string& key, const config& val)
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{
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std::vector<config*>& v = children[key];
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child_list& v = children[key];
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v.push_back(new config(val));
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ordered_children.push_back(child_pos(children.find(key),v.size()-1));
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return *v.back();
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@ -217,8 +217,6 @@ static bool generate_lake(terrain_map& terrain, int x, int y, int lake_fall_off,
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return true;
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}
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typedef gamemap::location location;
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//! River generation.
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//! Rivers have a source, and then keep on flowing
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//! until they meet another body of water, which they flow into,
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@ -174,7 +174,7 @@ server::server(int port, input_stream& input, const std::string& config_file, si
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lobby_players_(players_), input_(input), config_file_(config_file),
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cfg_(read_config()), version_query_response_("version"),
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login_response_("mustlogin"), join_lobby_response_("join_lobby"),
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initial_response_(), old_initial_response_(initial_response_),
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initial_response_("gamelist"), old_initial_response_(initial_response_),
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last_stats_(time(NULL))
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{
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load_config();
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