A quick & dirty fix making MP games possible,

as I won't have the time to finish my MP lobby rewrite.
This commit is contained in:
Philippe Plantier 2004-11-09 20:11:13 +00:00
parent d48018723f
commit 6c4de76502

View file

@ -644,9 +644,12 @@ lobby::RESULT mp_connect::process()
case 4:
combos_type_[n].set_selected(0);
case 0:
default:
side["controller"] = "network";
side["description"] = "";
break;
default:
// Do nothing
;
}
level_changed = true;