A quick & dirty fix making MP games possible,
as I won't have the time to finish my MP lobby rewrite.
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1 changed files with 4 additions and 1 deletions
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@ -644,9 +644,12 @@ lobby::RESULT mp_connect::process()
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case 4:
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combos_type_[n].set_selected(0);
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case 0:
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default:
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side["controller"] = "network";
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side["description"] = "";
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break;
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default:
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// Do nothing
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;
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}
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level_changed = true;
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