rename Holy to Arcane

please proofread and double check that everything is ok
This commit is contained in:
Jérémy Rosen 2007-04-18 21:32:50 +00:00
parent e726576f17
commit 6c4a464877
56 changed files with 107 additions and 105 deletions

View file

@ -141,6 +141,7 @@ Version 1.3.1+svn:
* with a move attack action if the moveto event moves the defender Wesnoth
would crash (part 1 of bug #8882)
* fix missing filterings on some animations
* renamed holy damage type to arcane
Version 1.3.1:
* Campaignd

View file

@ -74,7 +74,7 @@ The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the p
id=steadfast
multiply=2
max_value=50
apply_to=blade,pierce,impact,fire,cold,holy
apply_to=blade,pierce,impact,fire,cold,arcane
[filter_base_value]
greater_than=0
[/filter_base_value]

View file

@ -221,12 +221,12 @@ next_scenario=Unexpected_Appearance
[effect]
apply_to=attack
range=melee
set_type=holy
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=holy
set_type=arcane
[/effect]
[/object]
[/event]

View file

@ -387,12 +387,12 @@ y=$y1
[effect]
apply_to=attack
range=melee
set_type=holy
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=holy
set_type=arcane
[/effect]
[/object]
[/event]

View file

@ -249,12 +249,12 @@
[effect]
apply_to=attack
range=melee
set_type=holy
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=holy
set_type=arcane
[/effect]
[/object]
[/event]

View file

@ -441,12 +441,12 @@ x,y={X},{Y}
[effect]
apply_to=attack
range=melee
set_type=holy
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=holy
set_type=arcane
[/effect]
[/object]
[/event]

View file

@ -368,7 +368,7 @@ name=type
[/filter]
[message]
description=Dacyn
message= _ "Aha! I see what they have done. They have raised him as a dragon. But he does not appear to be weak to my holy flame... this is strange magic indeed."
message= _ "Aha! I see what they have done. They have raised him as a dragon. But he does not appear to be weak to my arcane flame... this is strange magic indeed."
[/message]
[/event]
[/scenario]

View file

@ -256,7 +256,7 @@
range=melee
set_name=holy sword
set_description=_ "holy sword"
set_type=holy
set_type=arcane
increase_damage=1
increase_attacks=2
[/effect]

View file

@ -259,7 +259,7 @@
range=melee
set_name=holy sword
set_description=_ "holy sword"
set_type=holy
set_type=arcane
increase_damage=1
increase_attacks=2
[/effect]

View file

@ -2974,7 +2974,7 @@ message= _ "I will take this vial, in exchange for your life. But leave these la
[message]
description=Zhul
message= _ "It's Holy Water. When anointed on a weapon it makes it deadly to the undead. Vials such as these are rare and valuable. We should choose carefully who will use it."
message= _ "It's Holy Water. When anointed on a weapon it makes it deadly to magical creatures. Vials such as these are rare and valuable. We should choose carefully who will use it."
[/message]
#endif
@ -3022,7 +3022,7 @@ side=1
[effect]
apply_to=attack
range=melee
set_type=holy
set_type=arcane
[/effect]
[/object]

View file

@ -18,7 +18,7 @@
impact=0
fire=0
cold=0
holy=0
arcane=0
[/resistance]
movement=7
experience=30

View file

@ -19,7 +19,7 @@
impact=80
fire=150
cold=150
holy=200
arcane=200
[/resistance]
movement=7
experience=30

View file

@ -20,7 +20,7 @@
impact=80
fire=150
cold=150
holy=200
arcane=200
[/resistance]
movement=7
experience=30

View file

@ -14,7 +14,7 @@
impact=90
fire=110
cold=90
holy=120
arcane=120
[/resistance]
experience=30
level=0

View file

@ -27,7 +27,7 @@
[resistance]
blade=90
pierce=90
holy=70
arcane=70
impact=90
cold=90
fire=90

View file

@ -23,7 +23,7 @@
[attack]
name=fist
description= _"fist"
type=holy
type=arcane
range=melee
damage=7
number=3
@ -31,7 +31,7 @@
[attack]
name=lightbeam
description= _"lightbeam"
type=holy
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}

View file

@ -23,7 +23,7 @@
[attack]
name=fist
description= _"fist"
type=holy
type=arcane
range=melee
damage=9
number=3
@ -31,7 +31,7 @@
[attack]
name=lightbeam
description= _"lightbeam"
type=holy
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}

View file

@ -22,7 +22,7 @@
impact=110
fire=120
cold=40
holy=200
arcane=200
[/resistance]
experience=44
level=1

View file

@ -28,7 +28,7 @@
[resistance]
blade=90
pierce=90
holy=70
arcane=70
impact=90
cold=90
fire=90

View file

@ -176,11 +176,11 @@ A few units have special <ref>dst=abilities text=abilities</ref> which affect da
[topic]
id=damage_types_and_resistance
title= _ "Damage Types and Resistance"
text= _ "In Wesnoth, there are three types of damage usually associated with physical attacks: Blade, Pierce and Impact damage. Additionally, there are three further types of damage usually associated with magical attacks: Fire, Cold and Holy attacks. Different units may have resistances which alter the damage which they take from certain damage types." + _"
text= _ "In Wesnoth, there are three types of damage usually associated with physical attacks: Blade, Pierce and Impact damage. Additionally, there are three further types of damage usually associated with magical attacks: Fire, Cold and Arcane attacks. Different units may have resistances which alter the damage which they take from certain damage types." + _"
Resistances work very simply: if a unit has 40% resistance against a damage type, then it will suffer 40% less damage when hit with that damage type. It is also possible for a unit to be vulnerable against some damage types. If a unit has -100% resistance against a damage type, it will suffer 100% more damage when hit by that type." + _"
For example, Skeletons are highly resistant to Blade and Pierce damage, but are vulnerable to Impact and Fire damage, and extremely vulnerable to Holy damage." + _"
For example, Skeletons are highly resistant to Blade and Pierce damage, but are vulnerable to Impact and Fire damage, and extremely vulnerable to Arcane damage." + _"
If a strike is determined to hit, it will always do at least 1 point of damage. This applies even if the defender has 100% resistance to the damage type."
[/topic]

View file

@ -426,7 +426,7 @@ What would you like to wish for?"
[effect]
apply_to=attack
range=melee
set_type=holy
set_type=arcane
[/effect]
[/object]
[/event]
@ -547,7 +547,7 @@ What would you like to wish for?"
[effect]
apply_to=attack
range=melee
set_type=holy
set_type=arcane
[/effect]
[/object]
[message]

View file

@ -1,8 +1,8 @@
#define SPECIAL_NOTES_SPIRIT
_" Spirits have very unusual resistances to damage, and move quite slowly over open water."#enddef
#define SPECIAL_NOTES_HOLY
_" This unit's holy attack deals tremendous damage to the undead, and even some to living creatures."#enddef
#define SPECIAL_NOTES_ARCANE
_" This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."#enddef
#define SPECIAL_NOTES_HEALS
_" This unit is capable of basic healing, though it can only delay the effects of poison, not cure them entirely."#enddef

View file

@ -1,6 +1,6 @@
tip_of_day1= _ "Lawful units fight better at day, and chaotic units fight better at night. Neutral units are unaffected by day and night."
tip_of_day2= _ "In a campaign, you can use veteran units from previous scenarios by using the 'recall' option."
tip_of_day3= _ "There are six types of attacks: pierce, blade, impact, fire, cold, and holy. Different units have weaknesses against different types of attacks. Right-click on a unit, and then select 'Unit Description', and then click 'Resistance' to see how much resistance a unit has against different attack types."
tip_of_day3= _ "There are six types of attacks: pierce, blade, impact, fire, cold, and arcane. Different units have weaknesses against different types of attacks. Right-click on a unit, and then select 'Unit Description', and then click 'Resistance' to see how much resistance a unit has against different attack types."
tip_of_day4= _ "The terrain your units are occupying determines the chance your opponents have of hitting them in battle. The defensive rating for the currently selected unit in the currently selected terrain is displayed in the top right corner of the screen."
tip_of_day5= _ "Poisoned units lose 8 hitpoints every turn, but they will not die from poison: poison will never reduce them below 1 hitpoint. Poisoned units can be cured by moving them to a village, or placing them next to a unit with the 'cures' ability."
tip_of_day6= _ "You can use units from a previous scenario by selecting 'Recall' in the game menu. By recalling the same units over and over, you can build up a powerful and experienced army."
@ -17,7 +17,7 @@ tip_of_day16= _ "If you are attacked from several directions, it may be a good i
tip_of_day17= _ "Do not be afraid to retreat and regroup; it is often the key to victory."
tip_of_day18= _ "In most campaigns you will receive a gold bonus for finishing early, depending on the number of villages on the map and the number of turns you finish early. You will always earn more gold this way than through capturing villages and waiting for turns to run out."
tip_of_day19= _ "Your leader can recruit or recall units from any keep inside a castle, not just the keep they start on. You can capture a keep from an enemy and recruit from there. Also, some of your allies may be willing to make room for you on their keep so you can recruit there."
tip_of_day20= _ "Skeletons are resistant to piercing and bladed attacks but vulnerable to impact, fire, and holy attacks."
tip_of_day20= _ "Skeletons are resistant to piercing and bladed attacks but vulnerable to impact, fire, and arcane attacks."
tip_of_day21= _ "Units with leadership ability make lower level adjacent units on the same side fight better."
tip_of_day22= _ "Generally avoid moving next to an unoccupied village. An enemy unit may move onto the village and attack you, while enjoying the defense and healing of the village."
tip_of_day23= _ "Holding the mouse cursor on an ability or trait shows a description of that ability or trait."
@ -27,7 +27,7 @@ tip_of_day26= _ "If you move a unit, but don't attack or discover any additional
tip_of_day27= _ "You can see how far enemy units can move by moving the mouse cursor over them."
tip_of_day28= _ "Use healers to support your attacks - they will win you battles without needing to attack anything themselves."
tip_of_day29= _ "The 'slow' attack ability makes enemy units move slower and halves the damage they do on all attacks until they end a turn."
tip_of_day30= _ "Holy attacks are very powerful against undead."
tip_of_day30= _ "Arcane attacks are very powerful against undead."
tip_of_day31= _ "Units are healed when they advance a level. Used wisely, this can turn a fight."
tip_of_day32= _ "Charging units are best used against enemies they can kill with a single blow."
tip_of_day_33= _ "Units can gain After Maximum Level Advancements (AMLAs), which usually increase the unit's maximum hitpoints by 3. Gaining an AMLA becomes progressively harder for each AMLA the unit receives, however. Thus, it is often more useful to try to advance your lower level units."

View file

@ -50,8 +50,8 @@
<td align=right>::fire::</td>
</tr>
<tr>
<td><b>holy</b></td>
<td align=right>::holy::</td>
<td><b>arcane</b></td>
<td align=right>::arcane::</td>
</tr>
<tr>
<td><b>impact</b></td>

View file

@ -170,7 +170,7 @@
impact=100
fire=100
cold=100
holy=80
arcane=80
[/resistance]
[/movetype]
@ -218,7 +218,7 @@
impact=100
fire=100
cold=100
holy=100
arcane=100
[/resistance]
[/movetype]
@ -266,7 +266,7 @@
impact=100
fire=100
cold=100
holy=110
arcane=110
[/resistance]
[/movetype]
@ -314,7 +314,7 @@
impact=90
fire=110
cold=110
holy=80
arcane=80
[/resistance]
[/movetype]
@ -362,7 +362,7 @@
impact=120
fire=100
cold=100
holy=80
arcane=80
[/resistance]
[/movetype]
@ -410,7 +410,7 @@
impact=70
fire=100
cold=100
holy=80
arcane=80
[/resistance]
[/movetype]
@ -458,7 +458,7 @@
impact=100
fire=100
cold=100
holy=110
arcane=110
[/resistance]
[/movetype]
@ -507,7 +507,7 @@
impact=110
fire=100
cold=100
holy=110
arcane=110
[/resistance]
[/movetype]
@ -555,7 +555,7 @@
impact=60
fire=150
cold=90
holy=130
arcane=130
[/resistance]
[/movetype]
@ -604,7 +604,7 @@
impact=120
fire=100
cold=100
holy=80
arcane=80
[/resistance]
[/movetype]
@ -652,7 +652,7 @@
impact=70
fire=100
cold=40
holy=80
arcane=80
[/resistance]
[/movetype]
@ -700,7 +700,7 @@
impact=100
fire=100
cold=80
holy=100
arcane=100
[/resistance]
[/movetype]
@ -748,7 +748,7 @@
impact=100
fire=100
cold=120
holy=100
arcane=100
[/resistance]
[/movetype]
@ -797,7 +797,7 @@
impact=110
fire=100
cold=100
holy=40
arcane=40
[/resistance]
[/movetype]
@ -845,7 +845,7 @@
impact=100
fire=100
cold=100
holy=80
arcane=80
[/resistance]
[/movetype]
@ -893,7 +893,7 @@
impact=80
fire=90
cold=90
holy=90
arcane=90
[/resistance]
[/movetype]
@ -941,7 +941,7 @@
impact=110
fire=120
cold=40
holy=150
arcane=150
[/resistance]
[/movetype]
@ -990,7 +990,7 @@
impact=100
fire=120
cold=40
holy=140
arcane=140
[/resistance]
[/movetype]
@ -1039,7 +1039,7 @@
impact=50
fire=90
cold=30
holy=130
arcane=130
[/resistance]
[/movetype]
@ -1088,7 +1088,7 @@
impact=40
fire=100
cold=30
holy=100
arcane=100
[/resistance]
[/movetype]
@ -1137,7 +1137,7 @@
impact=100
fire=110
cold=120
holy=80
arcane=80
[/resistance]
[/movetype]
@ -1186,7 +1186,7 @@
impact=100
fire=100
cold=100
holy=100
arcane=100
[/resistance]
[/movetype]
@ -1236,7 +1236,7 @@
impact=30
fire=200
cold=120
holy=150
arcane=150
[/resistance]
[/movetype]
@ -1289,7 +1289,7 @@
impact=80
fire=50
cold=150
holy=130
arcane=130
[/resistance]
[/movetype]
@ -1340,7 +1340,7 @@
impact=70
fire=50
cold=150
holy=130
arcane=130
[/resistance]
[/movetype]
[/units]

View file

@ -44,7 +44,7 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
impact=80
fire=50
cold=150
holy=130
arcane=130
[/resistance]
[death]
[frame]

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@ -43,7 +43,7 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
impact=80
fire=50
cold=150
holy=130
arcane=130
[/resistance]
[death]
[frame]

View file

@ -19,7 +19,7 @@
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[resistance]
holy=90
arcane=90
[/resistance]
[attack]
name=staff
@ -144,7 +144,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
[/attack]
[attack]
name=faerie fire
type=holy
type=arcane
damage=9
number=4
range=ranged

View file

@ -21,7 +21,7 @@ Those able to do so are roughly titled as 'sorceresses' by other races; and cert
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[resistance]
holy=100
arcane=100
[/resistance]
[attack]
name=staff
@ -151,7 +151,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
[/attack]
[attack]
name=faerie fire
type=holy
type=arcane
damage=7
number=4
range=ranged

View file

@ -21,7 +21,7 @@
Special Notes:"+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[resistance]
holy=80
arcane=80
[/resistance]
[attack]
name=faerie touch
@ -125,7 +125,7 @@ Special Notes:"+{SPECIAL_NOTES_SLOW}
[/attack]
[attack]
name=faerie fire
type=holy
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]

View file

@ -19,7 +19,7 @@
mountains=40
[/defense]
[resistance]
holy=90
arcane=90
[/resistance]
[attack]
name=claws

View file

@ -22,7 +22,7 @@
mountains=40
[/defense]
[resistance]
holy=90
arcane=90
[/resistance]
[attack]
name=claws

View file

@ -22,7 +22,7 @@
mountains=40
[/defense]
[resistance]
holy=90
arcane=90
[/resistance]
[attack]
name=claws

View file

@ -19,10 +19,10 @@
usage=fighter
unit_description= _ "Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades.
Special Notes:"+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_HEALS}
Special Notes:"+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_HEALS}
die_sound=horse-die.ogg
[resistance]
holy=40
arcane=40
[/resistance]
[abilities]
{ABILITY_HEALS}
@ -30,7 +30,7 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_HEALS
[attack]
name=sword
icon=attacks/sword-holy.png
type=holy
type=arcane
range=melee
damage=8
number=5

View file

@ -18,14 +18,14 @@
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURES}
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-magi/white-mage-defend.png" "units/human-magi/white-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[abilities]
{ABILITY_CURES}
[/abilities]
[resistance]
holy=60
arcane=60
[/resistance]
### [death]
# [frame]
@ -173,7 +173,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURE
[/attack]
[attack]
name=lightbeam
type=holy
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}

View file

@ -20,7 +20,7 @@
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
{DEFENSE_ANIM "units/human-magi/white-cleric-defend.png" "units/human-magi/white-cleric.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[abilities]
@ -28,7 +28,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURE
{ABILITY_CURES}
[/abilities]
[resistance]
holy=40
arcane=40
[/resistance]
[healing_anim]
[frame]
@ -144,7 +144,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURE
[/attack]
[attack]
name=lightbeam
type=holy
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}

View file

@ -10,7 +10,7 @@
halo=halo/white-cleric-aura.png
hitpoints=41
[resistance]
holy=60
arcane=60
[/resistance]
movement_type=swimmer
movement=6
@ -24,7 +24,7 @@
usage=healer
unit_description= _ "Mermaid Priestesses meet their calling with a fervor that leaves their human counterparts somewhat taken aback. This may have its roots in a legend they recite, telling of a nameless, shadowy horror which was once the bane of their people. Though little is told about it, it is clear that it was the power of the light which somehow defeated it, and made their people safe.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
die_sound=mermaid-die.ogg
{DEFENSE_ANIM "units/merfolk/diviner-defend.png" "units/merfolk/diviner.png" mermaid-hit.ogg }
[abilities]
@ -103,7 +103,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURE
[/attack]
[attack]
name=lightbeam
type=holy
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}

View file

@ -9,7 +9,7 @@
image_halo_healing="units/merfolk/priestess-magic1.png:100,units/merfolk/priestess-magic2.png:100,units/merfolk/priestess-magic3.png:100,units/merfolk/priestess-magic4.png:100,units/merfolk/priestess-magic5.png:100,units/merfolk/priestess-magic6.png:100"
hitpoints=31
[resistance]
holy=80
arcane=80
[/resistance]
movement_type=swimmer
movement=6
@ -22,7 +22,7 @@
usage=healer
unit_description= _ "Mermen share the creed that much of humanity follows, though for cultural reasons, the upholding of this is left to the mermaids, who are more intellectually inclined. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and they who study the arts of battling sickness and injury, maladies which they share in no small part with humanity. Their diligence and piety also grant them certain spiritual powers, allowing them to guard their people against the unworldly.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURES}
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}
die_sound=mermaid-die.ogg
{DEFENSE_ANIM "units/merfolk/priestess-defend.png" "units/merfolk/priestess.png" mermaid-hit.ogg }
[abilities]
@ -78,7 +78,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURE
[/attack]
[attack]
name=lightbeam
type=holy
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}

View file

@ -6,7 +6,7 @@
hitpoints=85
movement_type=deepsea
[resistance]
holy=100
arcane=100
[/resistance]
movement=8
experience=100

View file

@ -19,8 +19,8 @@
pierce=40
impact=120
fire=100
#you have many holy units by now, probably, and he shouldn't die all that easily.
holy=100
#you have many arcane units by now, probably, and he shouldn't die all that easily.
arcane=100
[/resistance]
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
die_sound=skeleton-big-die.ogg

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@ -7,7 +7,7 @@
hitpoints=28
movement_type=float
[resistance]
holy=130
arcane=130
[/resistance]
movement=2
experience=100

View file

@ -27,7 +27,7 @@
fire=80
pierce=80
impact=90
holy=100
arcane=100
[/resistance]
[attack]
name=fist

View file

@ -7,7 +7,7 @@
hitpoints=68
movement_type=largefoot
[resistance]
holy=80
arcane=80
[/resistance]
movement=5
experience=100

View file

@ -8,7 +8,7 @@
hitpoints=42
movement_type=largefoot
[resistance]
holy=80
arcane=80
[/resistance]
movement=5
experience=32

View file

@ -9,7 +9,7 @@
hitpoints=26
movement_type=elusivefoot
[resistance]
holy=100
arcane=100
[/resistance]
movement=6
experience=30

View file

@ -8,7 +8,7 @@
hitpoints=36
movement_type=elusivefoot
[resistance]
holy=100
arcane=100
[/resistance]
movement=6
experience=100

View file

@ -29,7 +29,7 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
impact=100
fire=90
cold=60
holy=140
arcane=140
[/resistance]
[death]
start_time=0

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@ -28,7 +28,7 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
impact=100
fire=90
cold=60
holy=140
arcane=140
[/resistance]
[attack]
name=claws

View file

@ -23,7 +23,7 @@ Special Notes:"+{SPECIAL_NOTES_PLAGUE}
die_sound={SOUND_LIST:ZOMBIE_HIT}
{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-defend.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_HIT} }
[resistance]
holy=140
arcane=140
[/resistance]
[death]
[frame]

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@ -23,7 +23,7 @@ Special Notes:"+{SPECIAL_NOTES_PLAGUE}
die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-defend.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
[resistance]
holy=140
arcane=140
[/resistance]
[comment]
[death]

View file

@ -7,7 +7,7 @@
hitpoints=60
movement_type=undeadfoot
[resistance]
holy=140
arcane=140
[/resistance]
movement=6
experience=100

View file

@ -23,7 +23,7 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
[attack]
name=touch
icon=attacks/touch-undead.png
type=holy
type=arcane
range=melee
damage=4
number=3

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@ -43,7 +43,7 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
[/death]
[attack]
name=baneblade
type=holy
type=arcane
range=melee
damage=9
number=4

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@ -20,7 +20,7 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
die_sound=wail-long.wav
[attack]
name=baneblade
type=holy
type=arcane
range=melee
damage=7
number=4

View file

@ -146,7 +146,7 @@ Special Notes:"+{SPECIAL_NOTES_AMBUSH}+{SPECIAL_NOTES_REGENERATES}
[/death]
[death]
[attack_filter]
type=holy,fire,cold
type=arcane,fire,cold
[/attack_filter]
[frame]
begin=0

View file

@ -98,6 +98,7 @@ Version 1.3.1+svn:
* Fixed autosaves not getting deleted for last campaign scenario and
multiplayer.
* Fixed beginning-of-scenario saves containing scenario WML.
* Renamed the Holy damage type to Arcane
Version 1.3.1: