Minor change in Dwarven Doors (if you have bandit-like units) (part 1 from 2)
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@ -353,6 +353,83 @@ Defeat:
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description=Konrad
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message="This does not please me, but I will listen to your advice."
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[/message]
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#define TALK_ABOUT_UNCLE
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[set_variable]
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name=unclesmuggler
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value=1
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[/set_variable]
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#enddef
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[role]
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type=Footpad,Thug,Poacher,Outlaw,Trapper,Bandit
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role=Advisor
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[/role]
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[recall]
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role=Advisor
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[/recall]
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[message]
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id=msg11_17a
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role=Advisor
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message="My uncle used to smuggle...err I mean trade food for the dwarves, he could get them grain carts under the very ugly noses of the orcs."
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[/message]
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[message]
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id=msg11_17b
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role=Advisor
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message="He must be hidding in one of those villages."
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[/message]
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[if]
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[have_unit]
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type=Footpad
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[/have_unit]
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[then]
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{TALK_ABOUT_UNCLE}
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[/then]
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[else]
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[have_unit]
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type=Outlaw
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[/have_unit]
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[then]
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{TALK_ABOUT_UNCLE}
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[/then]
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[/else]
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[/if]
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[/event]
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[event]
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name=moveto
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[filter]
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side=1
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x=18
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y=24
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[/filter]
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[if]
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[variable]
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name=unclesmuggler
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numerical_equals=1
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[/variable]
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[then]
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[unit]
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side=1
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type=Bandit
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description=Uncle Somf
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x=18
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y=24
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[/unit]
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[message]
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description=Uncle Somf
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id=msg11_17c
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message="Haw! My niece's friends are mine friends too"
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[/message]
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# [message]
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# description=Uncle Somf
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# id=msg11_17d
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# message="The best way to reach the old doors is to use one of the service tunnels, they have old railcarts and you could travel fast across them."
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# [/message]
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[set_variable]
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name=unclesmuggler
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value=2
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[/set_variable]
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[/then]
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[/if]
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[/event]
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{deaths.cfg}
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