removed some server diagnostics
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1 changed files with 0 additions and 3 deletions
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@ -150,7 +150,6 @@ int main()
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//of the sender, and forward it to all players in the lobby
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config* const message = data.child("message");
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if(message != NULL) {
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std::cerr << "received message: " << data.write() << "\n";
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const player_map::const_iterator p = players.find(sock);
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assert(p != players.end());
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(*message)["sender"] = p->second.name();
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@ -190,8 +189,6 @@ int main()
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//record the new level data, and send to all players
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//who are in the game
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g->level() = data;
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std::cerr << "registered game: " << data.write() << "\n";
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}
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const string_map::const_iterator side =
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