changelog_entries
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changelog.md
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changelog.md
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### Add-ons client
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### Add-ons server
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### Campaigns
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* Eastern Invasion
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* fixed Gweddry having the wrong HP values
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* fixed the king being neutral instead of lawful
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* fixed "Dark Shape" from being neutral instead of chaotic
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* the king can no longer wield the plague staff
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* the king and generals can no longer recall undead veterans
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* S04c: achievement now only triggers when escaping with all knights alive
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* S11/S99: flying units can no longer enter prison cells via the river
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* S12: fixed Dra-Nak (if present) having incorrect traits and portraits
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* S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
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* S99: prisoners now escape if their jailers are killed
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### Editor
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* Rename Load Map to Load Map/Scenario (since it can load both), Edit Scenario to Edit Scenario Settings, Save Map to just Save.
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* Rearrange menu order
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* Add icon for the preferences menu item (used the preexisting settings.png icon)
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* Open folder correctly at Add-on's scenario directory instead of editor/scenarios. (#8910)
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* Show Save Scenario As only for Scenarios
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* Use the settings.png icon for Preferences menu item
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* Add functionality to "Loyal" checkbox (Unit tool -> Place unit -> Right click menu) (#8445)
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* Show warning when maps are saved in scenarios folder or vice versa (#8911)
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* Unit List moved to Units menu from File menu to reduce some pressure from the latter.
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* Status Table menu item disabled since it does nothing. (Should be reenabled once the functionality has been added.)
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* Improve reload functionality in Editor (F5). Reload happens directly from memory and no temp files are needed. Also, the undo/redo stacks will be preserved. (#9024)
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* Time Schedule Editor
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* Browse buttons now set wesnoth style paths instead of just pasting the absolute path returned by the file dialog
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* Change text boxes from inactive to uneditable.
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* Code generation improvements
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* Add copyright notice to tod_new_schedule
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* Confirmation messages
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* Preview buttons for image and sound files and new icons for the preview button (2 sets : preview image and preview sound)
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* Unit Type Editor
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* Confirmation messages
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* New icons for the preview button (2 sets : preview image and preview sound)
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* Add-on menu
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* Two new menu entries for (1) opening the Add-on selection dialog, (2) opening the folder corresponding to the Add-on. The open add-on folder option shows a GUI2 file dialog at the add-on's folder which can be used to open any file. If it is a loadable map/scenario it will be opened in the editor, otherwise the OS's default application for that file will be opened.
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* File Dialog
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* Redesigned with new icons
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* New Open External button that opens selected file/folder in the platform's default application (independently of what pressing Open would do). This could be used to quickly open a folder or preview the file before actually selecting it.
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* Extension checking and filename validation. (See #8911)
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### Multiplayer
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### Lua API
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### Packaging
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* Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Ukrainian
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### Units
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### User interface
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* When a player types something into the Load Game filter box and then changes to a different version, apply the filter immediately instead of showing the full list of files.
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* An updated design for the titlescreen has been added. This can be toggled in the Display preferences. (#8953)
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### WML Engine
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* max_value and min_value can now be used with most abilities
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* Added unit hits and unit misses events
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### Miscellaneous and Bug Fixes
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* Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)
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* Fixed the Load Game dialog forgetting the filename filter when changing directory
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* Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options
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* Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers
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* Fixed Plan Unit Advance modification causing incorrect XP colour in the Advance Unit dialogue (#9047)
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* Fixed Plan Unit Advance modification preventing undo of the first action of each turn (#9047)
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## Version 1.19.1
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### Translations
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### Miscellaneous and Bug Fixes
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* Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)
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### Campaigns
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* Eastern Invasion
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* fixed Gweddry having the wrong HP values
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* fixed the king being neutral instead of lawful
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* fixed "Dark Shape" from being neutral instead of chaotic
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* the king can no longer wield the plague staff
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* the king and generals can no longer recall undead veterans
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### Campaigns
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* Eastern Invasion
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* S04c: achievement now only triggers when escaping with all knights alive
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* S11/S99: flying units can no longer enter prison cells via the river
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* S12: fixed Dra-Nak (if present) having incorrect traits and portraits
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* S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
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* S99: prisoners now escape if their jailers are killed
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### Miscellaneous and Bug Fixes
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* Fixed the Load Game dialog forgetting the filename filter when changing directory
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### Miscellaneous and Bug Fixes
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* Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options
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* Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers
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