changelog_entries

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pentarctagon 2024-07-21 22:30:40 -05:00
parent a9948d3fff
commit 6b7d8c5a8d
6 changed files with 48 additions and 21 deletions

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### Add-ons client
### Add-ons server
### Campaigns
* Eastern Invasion
* fixed Gweddry having the wrong HP values
* fixed the king being neutral instead of lawful
* fixed "Dark Shape" from being neutral instead of chaotic
* the king can no longer wield the plague staff
* the king and generals can no longer recall undead veterans
* S04c: achievement now only triggers when escaping with all knights alive
* S11/S99: flying units can no longer enter prison cells via the river
* S12: fixed Dra-Nak (if present) having incorrect traits and portraits
* S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
* S99: prisoners now escape if their jailers are killed
### Editor
* Rename Load Map to Load Map/Scenario (since it can load both), Edit Scenario to Edit Scenario Settings, Save Map to just Save.
* Rearrange menu order
* Add icon for the preferences menu item (used the preexisting settings.png icon)
* Open folder correctly at Add-on's scenario directory instead of editor/scenarios. (#8910)
* Show Save Scenario As only for Scenarios
* Use the settings.png icon for Preferences menu item
* Add functionality to "Loyal" checkbox (Unit tool -> Place unit -> Right click menu) (#8445)
* Show warning when maps are saved in scenarios folder or vice versa (#8911)
* Unit List moved to Units menu from File menu to reduce some pressure from the latter.
* Status Table menu item disabled since it does nothing. (Should be reenabled once the functionality has been added.)
* Improve reload functionality in Editor (F5). Reload happens directly from memory and no temp files are needed. Also, the undo/redo stacks will be preserved. (#9024)
* Time Schedule Editor
* Browse buttons now set wesnoth style paths instead of just pasting the absolute path returned by the file dialog
* Change text boxes from inactive to uneditable.
* Code generation improvements
* Add copyright notice to tod_new_schedule
* Confirmation messages
* Preview buttons for image and sound files and new icons for the preview button (2 sets : preview image and preview sound)
* Unit Type Editor
* Confirmation messages
* New icons for the preview button (2 sets : preview image and preview sound)
* Add-on menu
* Two new menu entries for (1) opening the Add-on selection dialog, (2) opening the folder corresponding to the Add-on. The open add-on folder option shows a GUI2 file dialog at the add-on's folder which can be used to open any file. If it is a loadable map/scenario it will be opened in the editor, otherwise the OS's default application for that file will be opened.
* File Dialog
* Redesigned with new icons
* New Open External button that opens selected file/folder in the platform's default application (independently of what pressing Open would do). This could be used to quickly open a folder or preview the file before actually selecting it.
* Extension checking and filename validation. (See #8911)
### Multiplayer
### Lua API
### Packaging
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* Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Ukrainian
### Units
### User interface
* When a player types something into the Load Game filter box and then changes to a different version, apply the filter immediately instead of showing the full list of files.
* An updated design for the titlescreen has been added. This can be toggled in the Display preferences. (#8953)
### WML Engine
* max_value and min_value can now be used with most abilities
* Added unit hits and unit misses events
### Miscellaneous and Bug Fixes
* Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)
* Fixed the Load Game dialog forgetting the filename filter when changing directory
* Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options
* Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers
* Fixed Plan Unit Advance modification causing incorrect XP colour in the Advance Unit dialogue (#9047)
* Fixed Plan Unit Advance modification preventing undo of the first action of each turn (#9047)
## Version 1.19.1
### Translations

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### Miscellaneous and Bug Fixes
* Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)

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### Campaigns
* Eastern Invasion
* fixed Gweddry having the wrong HP values
* fixed the king being neutral instead of lawful
* fixed "Dark Shape" from being neutral instead of chaotic
* the king can no longer wield the plague staff
* the king and generals can no longer recall undead veterans

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@ -1,7 +0,0 @@
### Campaigns
* Eastern Invasion
* S04c: achievement now only triggers when escaping with all knights alive
* S11/S99: flying units can no longer enter prison cells via the river
* S12: fixed Dra-Nak (if present) having incorrect traits and portraits
* S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
* S99: prisoners now escape if their jailers are killed

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@ -1,2 +0,0 @@
### Miscellaneous and Bug Fixes
* Fixed the Load Game dialog forgetting the filename filter when changing directory

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@ -1,3 +0,0 @@
### Miscellaneous and Bug Fixes
* Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options
* Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers