re-sort stuff and make sure that the style is kept in sync...

...with the rest of the files
This commit is contained in:
Nils Kneuper 2012-01-14 23:31:34 +00:00
parent 3e757a8198
commit 6b300afbb1
2 changed files with 10 additions and 6 deletions

View file

@ -7,23 +7,26 @@ Version 1.9.14+svn:
* Added Etheral Abyss terrain (Qxua) to the Cave category, too
* Updated the terrain palette icons for winter/fall single or mixed forested
hills so they show the default base Hhd instead of Hh
* Graphics:
* Fixed some spearman attack animations being too slow in some directions
* Language and i18n:
* Updated translations: Czech, Finnish, French, Galician, German, Italian,
Lithuanian, Slovak
* Multiplayer:
* Allow tab completion of player names in commands (bug #19284)
* Fixed bug #19260: 'villages_value' -> 'village_value' in 5p_The_Wilderlands
* Fixed bug #19281: fixed 29_Hornshark_Island to behave better when non
default factions are used
* Terrain:
* Removed tags ignored by engine (as reported by lipk in
http://forums.wesnoth.org/viewtopic.php?f=21&t=35832 )
* Renamed reed images to match requirements of OVERLAY_COMPLETE macro fixing
reeds in swamp terrain
* Fixed bug #18601: use 1.8 images for swamp water
* User interface:
* Draw gold hex cursor above all terrain when no unit visible
* Miscellaneous and bug fixes:
* Fixed bug #19260: 'villages_value' -> 'village_value' in 5p_The_Wilderlands
* Fixed bug #19281: fixed 29_Hornshark_Island to behave better when non
default factions are used
* Fixed bug #19284: Autocomplete player names in commands
* Fixed some spearman attack animations being too slow in some directions
* Fixed wmlindent writing CRLF end of lines on windows
* Made the gold hex cursor appear above all terrain when no unit visible
Version 1.9.14:
* AI:

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@ -10,6 +10,7 @@ Version 1.9.14+svn:
* Multiplayer:
* Allow tab completion of player names in commands (bug #19284).
Version 1.9.14:
* AI:
* Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select