re-sort stuff and make sure that the style is kept in sync...
...with the rest of the files
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2 changed files with 10 additions and 6 deletions
15
changelog
15
changelog
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@ -7,23 +7,26 @@ Version 1.9.14+svn:
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* Added Etheral Abyss terrain (Qxua) to the Cave category, too
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* Updated the terrain palette icons for winter/fall single or mixed forested
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hills so they show the default base Hhd instead of Hh
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* Graphics:
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* Fixed some spearman attack animations being too slow in some directions
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* Language and i18n:
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* Updated translations: Czech, Finnish, French, Galician, German, Italian,
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Lithuanian, Slovak
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* Multiplayer:
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* Allow tab completion of player names in commands (bug #19284)
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* Fixed bug #19260: 'villages_value' -> 'village_value' in 5p_The_Wilderlands
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* Fixed bug #19281: fixed 29_Hornshark_Island to behave better when non
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default factions are used
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* Terrain:
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* Removed tags ignored by engine (as reported by lipk in
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http://forums.wesnoth.org/viewtopic.php?f=21&t=35832 )
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* Renamed reed images to match requirements of OVERLAY_COMPLETE macro fixing
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reeds in swamp terrain
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* Fixed bug #18601: use 1.8 images for swamp water
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* User interface:
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* Draw gold hex cursor above all terrain when no unit visible
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* Miscellaneous and bug fixes:
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* Fixed bug #19260: 'villages_value' -> 'village_value' in 5p_The_Wilderlands
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* Fixed bug #19281: fixed 29_Hornshark_Island to behave better when non
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default factions are used
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* Fixed bug #19284: Autocomplete player names in commands
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* Fixed some spearman attack animations being too slow in some directions
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* Fixed wmlindent writing CRLF end of lines on windows
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* Made the gold hex cursor appear above all terrain when no unit visible
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Version 1.9.14:
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* AI:
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@ -10,6 +10,7 @@ Version 1.9.14+svn:
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* Multiplayer:
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* Allow tab completion of player names in commands (bug #19284).
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Version 1.9.14:
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* AI:
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* Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select
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