Updated some terrain codes and filters...

...in scenario files to correspond with latest map updates.
This commit is contained in:
Lari Nieminen 2010-10-07 20:19:56 +00:00
parent 4383216a4e
commit 6b090158bf
3 changed files with 19 additions and 19 deletions

View file

@ -344,7 +344,7 @@
[terrain]
x=7
y=14
terrain=Ww^Bw|
terrain=Wwg^Bw|
[/terrain]
[terrain]
@ -405,7 +405,7 @@
[terrain]
x=25
y=5
terrain=Ww
terrain=Wwg
[/terrain]
[/else]
[/if]

View file

@ -1662,7 +1662,7 @@
[store_locations]
x=$tempx
y=$tempy
terrain=Ww, Wo
terrain=Ww*, Wo*
variable=locs
[/store_locations]

View file

@ -1230,7 +1230,7 @@
[terrain]
x=44
y=52
terrain=Ww
terrain=Wwg
[/terrain]
#create confused ants
@ -1404,7 +1404,7 @@
[terrain]
x=36,37
y=43,43
terrain=Ww
terrain=Wwg
[/terrain]
[remove_shroud]
@ -2008,7 +2008,7 @@
[terrain]
x=8,8
y=48,49
terrain=Ww
terrain=Wwg
[/terrain]
[/event]
@ -2084,7 +2084,7 @@
[effect]
apply_to=hitpoints
#ifdef EASY
increase=25%
increase=-25%
#endif
[/effect]
@ -2413,7 +2413,7 @@
[terrain]
x=8,8
y=48,49
terrain=Ww
terrain=Wwg
[/terrain]
[remove_shroud]
@ -2480,7 +2480,7 @@
[terrain]
x=8,8
y=48,49
terrain=Ww
terrain=Wwg
[/terrain]
[message]
@ -2898,7 +2898,7 @@
[terrain]
x=8,8
y=48,49
terrain=Ww
terrain=Wwg
[/terrain]
{CHECK_EXPLORER}
@ -3048,7 +3048,7 @@
#ifdef NORMAL
[effect]
apply_to=hitpoints
increase=25%
increase=-25%
[/effect]
#endif
@ -3398,7 +3398,7 @@
[terrain]
x=2,2,3
y=33,34,35
terrain=Ww
terrain=Wwg
[/terrain]
[remove_shroud]
@ -5735,30 +5735,30 @@
[then]
[store_locations]
[filter_adjacent_location]
terrain=Ww
terrain=Ww*
{NOT_SHALLOW_WATER_TO_KEEP}
[/filter_adjacent_location]
terrain=!,Xu,Mm^Xm,Md,W*
terrain=!,Xu,M*^Xm,Md,W*
variable=dry_to_shallow_locs
[/store_locations]
[store_locations]
terrain=Ww
terrain=Ww*
{NOT_SHALLOW_WATER_TO_KEEP}
variable=shallow_to_deep_locs
[/store_locations]
{FOREACH dry_to_shallow_locs i}
[terrain]
terrain=Ww
terrain=Ww*
x,y=$dry_to_shallow_locs[$i].x,$dry_to_shallow_locs[$i].y
[/terrain]
{NEXT i}
{FOREACH shallow_to_deep_locs i}
[terrain]
terrain=Wo
terrain=Wo*
x,y=$shallow_to_deep_locs[$i].x,$shallow_to_deep_locs[$i].y
[/terrain]
@ -5774,7 +5774,7 @@
[store_unit]
[filter]
[filter_location]
terrain=Wo
terrain=Wo*
[/filter_location]
# Undead can't drown
@ -5837,7 +5837,7 @@
[store_locations]
x=12
y=18
terrain=Ww, Wo
terrain=Ww*, Wo*
variable=hex_loc
[/store_locations]