cosmetic: tiny up punctuation in unit ctor initializer lists

See commit message for 7aea1c732a
why I did this
This commit is contained in:
Chris Beck 2015-01-03 21:36:06 -05:00
parent 01c10af623
commit 6ac21df1a8

View file

@ -180,137 +180,137 @@ const std::string& unit::leader_crown()
} }
// Copy constructor // Copy constructor
unit::unit(const unit& o): unit::unit(const unit& o)
ref_count_(0), : ref_count_(0)
cfg_(o.cfg_), , cfg_(o.cfg_)
loc_(o.loc_), , loc_(o.loc_)
advances_to_(o.advances_to_), , advances_to_(o.advances_to_)
type_(o.type_), , type_(o.type_)
type_name_(o.type_name_), , type_name_(o.type_name_)
race_(o.race_), , race_(o.race_)
id_(o.id_), , id_(o.id_)
name_(o.name_), , name_(o.name_)
underlying_id_(o.underlying_id_), , underlying_id_(o.underlying_id_)
undead_variation_(o.undead_variation_), , undead_variation_(o.undead_variation_)
variation_(o.variation_), , variation_(o.variation_)
hit_points_(o.hit_points_), , hit_points_(o.hit_points_)
max_hit_points_(o.max_hit_points_), , max_hit_points_(o.max_hit_points_)
experience_(o.experience_), , experience_(o.experience_)
max_experience_(o.max_experience_), , max_experience_(o.max_experience_)
level_(o.level_), , level_(o.level_)
recall_cost_(o.recall_cost_), , recall_cost_(o.recall_cost_)
canrecruit_(o.canrecruit_), , canrecruit_(o.canrecruit_)
recruit_list_(o.recruit_list_), , recruit_list_(o.recruit_list_)
alignment_(o.alignment_), , alignment_(o.alignment_)
flag_rgb_(o.flag_rgb_), , flag_rgb_(o.flag_rgb_)
image_mods_(o.image_mods_), , image_mods_(o.image_mods_)
unrenamable_(o.unrenamable_), , unrenamable_(o.unrenamable_)
side_(o.side_), , side_(o.side_)
gender_(o.gender_), , gender_(o.gender_)
alpha_(o.alpha_), , alpha_(o.alpha_)
formula_man_(new unit_formula_manager(o.formula_manager())), , formula_man_(new unit_formula_manager(o.formula_manager()))
movement_(o.movement_), , movement_(o.movement_)
max_movement_(o.max_movement_), , max_movement_(o.max_movement_)
vision_(o.vision_), , vision_(o.vision_)
jamming_(o.jamming_), , jamming_(o.jamming_)
movement_type_(o.movement_type_), , movement_type_(o.movement_type_)
hold_position_(o.hold_position_), , hold_position_(o.hold_position_)
end_turn_(o.end_turn_), , end_turn_(o.end_turn_)
resting_(o.resting_), , resting_(o.resting_)
attacks_left_(o.attacks_left_), , attacks_left_(o.attacks_left_)
max_attacks_(o.max_attacks_), , max_attacks_(o.max_attacks_)
states_(o.states_), , states_(o.states_)
known_boolean_states_(o.known_boolean_states_), , known_boolean_states_(o.known_boolean_states_)
variables_(o.variables_), , variables_(o.variables_)
events_(o.events_), , events_(o.events_)
filter_recall_(o.filter_recall_), , filter_recall_(o.filter_recall_)
emit_zoc_(o.emit_zoc_), , emit_zoc_(o.emit_zoc_)
overlays_(o.overlays_), , overlays_(o.overlays_)
role_(o.role_), , role_(o.role_)
attacks_(o.attacks_), , attacks_(o.attacks_)
facing_(o.facing_), , facing_(o.facing_)
trait_names_(o.trait_names_), , trait_names_(o.trait_names_)
trait_descriptions_(o.trait_descriptions_), , trait_descriptions_(o.trait_descriptions_)
unit_value_(o.unit_value_), , unit_value_(o.unit_value_)
goto_(o.goto_), , goto_(o.goto_)
interrupted_move_(o.interrupted_move_), , interrupted_move_(o.interrupted_move_)
is_fearless_(o.is_fearless_), , is_fearless_(o.is_fearless_)
is_healthy_(o.is_healthy_), , is_healthy_(o.is_healthy_)
modification_descriptions_(o.modification_descriptions_), , modification_descriptions_(o.modification_descriptions_)
anim_comp_(new unit_animation_component(*this, *o.anim_comp_)), , anim_comp_(new unit_animation_component(*this, *o.anim_comp_))
getsHit_(o.getsHit_), , getsHit_(o.getsHit_)
hidden_(o.hidden_), , hidden_(o.hidden_)
hp_bar_scaling_(o.hp_bar_scaling_), , hp_bar_scaling_(o.hp_bar_scaling_)
xp_bar_scaling_(o.xp_bar_scaling_), , xp_bar_scaling_(o.xp_bar_scaling_)
modifications_(o.modifications_), , modifications_(o.modifications_)
invisibility_cache_() , invisibility_cache_()
{ {
} }
unit::unit(const config &cfg, bool use_traits, const vconfig* vcfg) : unit::unit(const config &cfg, bool use_traits, const vconfig* vcfg)
ref_count_(0), : ref_count_(0)
cfg_(), , cfg_()
loc_(cfg["x"] - 1, cfg["y"] - 1), , loc_(cfg["x"] - 1, cfg["y"] - 1)
advances_to_(), , advances_to_()
type_(&get_unit_type(cfg["parent_type"].blank() ? cfg["type"] : cfg["parent_type"])), , type_(&get_unit_type(cfg["parent_type"].blank() ? cfg["type"] : cfg["parent_type"]))
type_name_(), , type_name_()
race_(&unit_race::null_race), , race_(&unit_race::null_race)
id_(cfg["id"]), , id_(cfg["id"])
name_(cfg["name"].t_str()), , name_(cfg["name"].t_str())
underlying_id_(0), , underlying_id_(0)
undead_variation_(), , undead_variation_()
variation_(cfg["variation"].empty() ? type_->default_variation() : cfg["variation"]), , variation_(cfg["variation"].empty() ? type_->default_variation() : cfg["variation"])
hit_points_(1), , hit_points_(1)
max_hit_points_(0), , max_hit_points_(0)
experience_(0), , experience_(0)
max_experience_(0), , max_experience_(0)
level_(0), , level_(0)
recall_cost_(-1), , recall_cost_(-1)
canrecruit_(cfg["canrecruit"].to_bool()), , canrecruit_(cfg["canrecruit"].to_bool())
recruit_list_(), , recruit_list_()
alignment_(), , alignment_()
flag_rgb_(), , flag_rgb_()
image_mods_(), , image_mods_()
unrenamable_(false), , unrenamable_(false)
side_(0), , side_(0)
gender_(generate_gender(*type_, cfg)), , gender_(generate_gender(*type_, cfg))
alpha_(), , alpha_()
formula_man_(new unit_formula_manager()), , formula_man_(new unit_formula_manager())
movement_(0), , movement_(0)
max_movement_(0), , max_movement_(0)
vision_(-1), , vision_(-1)
jamming_(0), , jamming_(0)
movement_type_(), , movement_type_()
hold_position_(false), , hold_position_(false)
end_turn_(false), , end_turn_(false)
resting_(false), , resting_(false)
attacks_left_(0), , attacks_left_(0)
max_attacks_(0), , max_attacks_(0)
states_(), , states_()
known_boolean_states_(known_boolean_state_names_.size(),false), , known_boolean_states_(known_boolean_state_names_.size(),false)
variables_(), , variables_()
events_(), , events_()
filter_recall_(), , filter_recall_()
emit_zoc_(0), , emit_zoc_(0)
overlays_(), , overlays_()
role_(cfg["role"]), , role_(cfg["role"])
attacks_(), , attacks_()
facing_(map_location::NDIRECTIONS), , facing_(map_location::NDIRECTIONS)
trait_names_(), , trait_names_()
trait_descriptions_(), , trait_descriptions_()
unit_value_(), , unit_value_()
goto_(), , goto_()
interrupted_move_(), , interrupted_move_()
is_fearless_(false), , is_fearless_(false)
is_healthy_(false), , is_healthy_(false)
modification_descriptions_(), , modification_descriptions_()
anim_comp_(new unit_animation_component(*this)), , anim_comp_(new unit_animation_component(*this))
getsHit_(0), , getsHit_(0)
hidden_(false), , hidden_(false)
hp_bar_scaling_(cfg["hp_bar_scaling"].blank() ? type_->hp_bar_scaling() : cfg["hp_bar_scaling"]), , hp_bar_scaling_(cfg["hp_bar_scaling"].blank() ? type_->hp_bar_scaling() : cfg["hp_bar_scaling"])
xp_bar_scaling_(cfg["xp_bar_scaling"].blank() ? type_->xp_bar_scaling() : cfg["xp_bar_scaling"]), , xp_bar_scaling_(cfg["xp_bar_scaling"].blank() ? type_->xp_bar_scaling() : cfg["xp_bar_scaling"])
modifications_(), , modifications_()
invisibility_cache_() , invisibility_cache_()
{ {
side_ = cfg["side"]; side_ = cfg["side"];
if(side_ <= 0) { if(side_ <= 0) {
@ -563,69 +563,69 @@ void unit::clear_status_caches()
} }
unit::unit(const unit_type &u_type, int side, bool real_unit, unit::unit(const unit_type &u_type, int side, bool real_unit,
unit_race::GENDER gender) : unit_race::GENDER gender)
ref_count_(0), : ref_count_(0)
cfg_(), , cfg_()
loc_(), , loc_()
advances_to_(), , advances_to_()
type_(&u_type), , type_(&u_type)
type_name_(), , type_name_()
race_(&unit_race::null_race), , race_(&unit_race::null_race)
id_(), , id_()
name_(), , name_()
underlying_id_(real_unit? 0: n_unit::id_manager::instance().next_fake_id()), , underlying_id_(real_unit? 0: n_unit::id_manager::instance().next_fake_id())
undead_variation_(), , undead_variation_()
variation_(type_->default_variation()), , variation_(type_->default_variation())
hit_points_(0), , hit_points_(0)
max_hit_points_(0), , max_hit_points_(0)
experience_(0), , experience_(0)
max_experience_(0), , max_experience_(0)
level_(0), , level_(0)
recall_cost_(-1), , recall_cost_(-1)
canrecruit_(false), , canrecruit_(false)
recruit_list_(), , recruit_list_()
alignment_(), , alignment_()
flag_rgb_(), , flag_rgb_()
image_mods_(), , image_mods_()
unrenamable_(false), , unrenamable_(false)
side_(side), , side_(side)
gender_(gender != unit_race::NUM_GENDERS ? , gender_(gender != unit_race::NUM_GENDERS ?
gender : generate_gender(u_type, real_unit)), gender : generate_gender(u_type, real_unit))
alpha_(), , alpha_()
formula_man_(new unit_formula_manager()), , formula_man_(new unit_formula_manager())
movement_(0), , movement_(0)
max_movement_(0), , max_movement_(0)
vision_(-1), , vision_(-1)
jamming_(0), , jamming_(0)
movement_type_(), , movement_type_()
hold_position_(false), , hold_position_(false)
end_turn_(false), , end_turn_(false)
resting_(false), , resting_(false)
attacks_left_(0), , attacks_left_(0)
max_attacks_(0), , max_attacks_(0)
states_(), , states_()
known_boolean_states_( get_known_boolean_state_names().size(),false), , known_boolean_states_( get_known_boolean_state_names().size(),false)
variables_(), , variables_()
events_(), , events_()
filter_recall_(), , filter_recall_()
emit_zoc_(0), , emit_zoc_(0)
overlays_(), , overlays_()
role_(), , role_()
attacks_(), , attacks_()
facing_(static_cast<map_location::DIRECTION>(rand()%map_location::NDIRECTIONS)), , facing_(static_cast<map_location::DIRECTION>(rand()%map_location::NDIRECTIONS))
trait_names_(), , trait_names_()
trait_descriptions_(), , trait_descriptions_()
unit_value_(), , unit_value_()
goto_(), , goto_()
interrupted_move_(), , interrupted_move_()
is_fearless_(false), , is_fearless_(false)
is_healthy_(false), , is_healthy_(false)
modification_descriptions_(), , modification_descriptions_()
anim_comp_(new unit_animation_component(*this)), , anim_comp_(new unit_animation_component(*this))
getsHit_(0), , getsHit_(0)
hidden_(false), , hidden_(false)
modifications_(), , modifications_()
invisibility_cache_() , invisibility_cache_()
{ {
cfg_["upkeep"]="full"; cfg_["upkeep"]="full";