cosmetic: tiny up punctuation in unit ctor initializer lists

See commit message for 7aea1c732a
why I did this
This commit is contained in:
Chris Beck 2015-01-03 21:36:06 -05:00
parent 01c10af623
commit 6ac21df1a8

View file

@ -180,137 +180,137 @@ const std::string& unit::leader_crown()
}
// Copy constructor
unit::unit(const unit& o):
ref_count_(0),
cfg_(o.cfg_),
loc_(o.loc_),
advances_to_(o.advances_to_),
type_(o.type_),
type_name_(o.type_name_),
race_(o.race_),
id_(o.id_),
name_(o.name_),
underlying_id_(o.underlying_id_),
undead_variation_(o.undead_variation_),
variation_(o.variation_),
hit_points_(o.hit_points_),
max_hit_points_(o.max_hit_points_),
experience_(o.experience_),
max_experience_(o.max_experience_),
level_(o.level_),
recall_cost_(o.recall_cost_),
canrecruit_(o.canrecruit_),
recruit_list_(o.recruit_list_),
alignment_(o.alignment_),
flag_rgb_(o.flag_rgb_),
image_mods_(o.image_mods_),
unrenamable_(o.unrenamable_),
side_(o.side_),
gender_(o.gender_),
alpha_(o.alpha_),
formula_man_(new unit_formula_manager(o.formula_manager())),
movement_(o.movement_),
max_movement_(o.max_movement_),
vision_(o.vision_),
jamming_(o.jamming_),
movement_type_(o.movement_type_),
hold_position_(o.hold_position_),
end_turn_(o.end_turn_),
resting_(o.resting_),
attacks_left_(o.attacks_left_),
max_attacks_(o.max_attacks_),
states_(o.states_),
known_boolean_states_(o.known_boolean_states_),
variables_(o.variables_),
events_(o.events_),
filter_recall_(o.filter_recall_),
emit_zoc_(o.emit_zoc_),
overlays_(o.overlays_),
role_(o.role_),
attacks_(o.attacks_),
facing_(o.facing_),
trait_names_(o.trait_names_),
trait_descriptions_(o.trait_descriptions_),
unit_value_(o.unit_value_),
goto_(o.goto_),
interrupted_move_(o.interrupted_move_),
is_fearless_(o.is_fearless_),
is_healthy_(o.is_healthy_),
modification_descriptions_(o.modification_descriptions_),
anim_comp_(new unit_animation_component(*this, *o.anim_comp_)),
getsHit_(o.getsHit_),
hidden_(o.hidden_),
hp_bar_scaling_(o.hp_bar_scaling_),
xp_bar_scaling_(o.xp_bar_scaling_),
modifications_(o.modifications_),
invisibility_cache_()
unit::unit(const unit& o)
: ref_count_(0)
, cfg_(o.cfg_)
, loc_(o.loc_)
, advances_to_(o.advances_to_)
, type_(o.type_)
, type_name_(o.type_name_)
, race_(o.race_)
, id_(o.id_)
, name_(o.name_)
, underlying_id_(o.underlying_id_)
, undead_variation_(o.undead_variation_)
, variation_(o.variation_)
, hit_points_(o.hit_points_)
, max_hit_points_(o.max_hit_points_)
, experience_(o.experience_)
, max_experience_(o.max_experience_)
, level_(o.level_)
, recall_cost_(o.recall_cost_)
, canrecruit_(o.canrecruit_)
, recruit_list_(o.recruit_list_)
, alignment_(o.alignment_)
, flag_rgb_(o.flag_rgb_)
, image_mods_(o.image_mods_)
, unrenamable_(o.unrenamable_)
, side_(o.side_)
, gender_(o.gender_)
, alpha_(o.alpha_)
, formula_man_(new unit_formula_manager(o.formula_manager()))
, movement_(o.movement_)
, max_movement_(o.max_movement_)
, vision_(o.vision_)
, jamming_(o.jamming_)
, movement_type_(o.movement_type_)
, hold_position_(o.hold_position_)
, end_turn_(o.end_turn_)
, resting_(o.resting_)
, attacks_left_(o.attacks_left_)
, max_attacks_(o.max_attacks_)
, states_(o.states_)
, known_boolean_states_(o.known_boolean_states_)
, variables_(o.variables_)
, events_(o.events_)
, filter_recall_(o.filter_recall_)
, emit_zoc_(o.emit_zoc_)
, overlays_(o.overlays_)
, role_(o.role_)
, attacks_(o.attacks_)
, facing_(o.facing_)
, trait_names_(o.trait_names_)
, trait_descriptions_(o.trait_descriptions_)
, unit_value_(o.unit_value_)
, goto_(o.goto_)
, interrupted_move_(o.interrupted_move_)
, is_fearless_(o.is_fearless_)
, is_healthy_(o.is_healthy_)
, modification_descriptions_(o.modification_descriptions_)
, anim_comp_(new unit_animation_component(*this, *o.anim_comp_))
, getsHit_(o.getsHit_)
, hidden_(o.hidden_)
, hp_bar_scaling_(o.hp_bar_scaling_)
, xp_bar_scaling_(o.xp_bar_scaling_)
, modifications_(o.modifications_)
, invisibility_cache_()
{
}
unit::unit(const config &cfg, bool use_traits, const vconfig* vcfg) :
ref_count_(0),
cfg_(),
loc_(cfg["x"] - 1, cfg["y"] - 1),
advances_to_(),
type_(&get_unit_type(cfg["parent_type"].blank() ? cfg["type"] : cfg["parent_type"])),
type_name_(),
race_(&unit_race::null_race),
id_(cfg["id"]),
name_(cfg["name"].t_str()),
underlying_id_(0),
undead_variation_(),
variation_(cfg["variation"].empty() ? type_->default_variation() : cfg["variation"]),
hit_points_(1),
max_hit_points_(0),
experience_(0),
max_experience_(0),
level_(0),
recall_cost_(-1),
canrecruit_(cfg["canrecruit"].to_bool()),
recruit_list_(),
alignment_(),
flag_rgb_(),
image_mods_(),
unrenamable_(false),
side_(0),
gender_(generate_gender(*type_, cfg)),
alpha_(),
formula_man_(new unit_formula_manager()),
movement_(0),
max_movement_(0),
vision_(-1),
jamming_(0),
movement_type_(),
hold_position_(false),
end_turn_(false),
resting_(false),
attacks_left_(0),
max_attacks_(0),
states_(),
known_boolean_states_(known_boolean_state_names_.size(),false),
variables_(),
events_(),
filter_recall_(),
emit_zoc_(0),
overlays_(),
role_(cfg["role"]),
attacks_(),
facing_(map_location::NDIRECTIONS),
trait_names_(),
trait_descriptions_(),
unit_value_(),
goto_(),
interrupted_move_(),
is_fearless_(false),
is_healthy_(false),
modification_descriptions_(),
anim_comp_(new unit_animation_component(*this)),
getsHit_(0),
hidden_(false),
hp_bar_scaling_(cfg["hp_bar_scaling"].blank() ? type_->hp_bar_scaling() : cfg["hp_bar_scaling"]),
xp_bar_scaling_(cfg["xp_bar_scaling"].blank() ? type_->xp_bar_scaling() : cfg["xp_bar_scaling"]),
modifications_(),
invisibility_cache_()
unit::unit(const config &cfg, bool use_traits, const vconfig* vcfg)
: ref_count_(0)
, cfg_()
, loc_(cfg["x"] - 1, cfg["y"] - 1)
, advances_to_()
, type_(&get_unit_type(cfg["parent_type"].blank() ? cfg["type"] : cfg["parent_type"]))
, type_name_()
, race_(&unit_race::null_race)
, id_(cfg["id"])
, name_(cfg["name"].t_str())
, underlying_id_(0)
, undead_variation_()
, variation_(cfg["variation"].empty() ? type_->default_variation() : cfg["variation"])
, hit_points_(1)
, max_hit_points_(0)
, experience_(0)
, max_experience_(0)
, level_(0)
, recall_cost_(-1)
, canrecruit_(cfg["canrecruit"].to_bool())
, recruit_list_()
, alignment_()
, flag_rgb_()
, image_mods_()
, unrenamable_(false)
, side_(0)
, gender_(generate_gender(*type_, cfg))
, alpha_()
, formula_man_(new unit_formula_manager())
, movement_(0)
, max_movement_(0)
, vision_(-1)
, jamming_(0)
, movement_type_()
, hold_position_(false)
, end_turn_(false)
, resting_(false)
, attacks_left_(0)
, max_attacks_(0)
, states_()
, known_boolean_states_(known_boolean_state_names_.size(),false)
, variables_()
, events_()
, filter_recall_()
, emit_zoc_(0)
, overlays_()
, role_(cfg["role"])
, attacks_()
, facing_(map_location::NDIRECTIONS)
, trait_names_()
, trait_descriptions_()
, unit_value_()
, goto_()
, interrupted_move_()
, is_fearless_(false)
, is_healthy_(false)
, modification_descriptions_()
, anim_comp_(new unit_animation_component(*this))
, getsHit_(0)
, hidden_(false)
, hp_bar_scaling_(cfg["hp_bar_scaling"].blank() ? type_->hp_bar_scaling() : cfg["hp_bar_scaling"])
, xp_bar_scaling_(cfg["xp_bar_scaling"].blank() ? type_->xp_bar_scaling() : cfg["xp_bar_scaling"])
, modifications_()
, invisibility_cache_()
{
side_ = cfg["side"];
if(side_ <= 0) {
@ -563,69 +563,69 @@ void unit::clear_status_caches()
}
unit::unit(const unit_type &u_type, int side, bool real_unit,
unit_race::GENDER gender) :
ref_count_(0),
cfg_(),
loc_(),
advances_to_(),
type_(&u_type),
type_name_(),
race_(&unit_race::null_race),
id_(),
name_(),
underlying_id_(real_unit? 0: n_unit::id_manager::instance().next_fake_id()),
undead_variation_(),
variation_(type_->default_variation()),
hit_points_(0),
max_hit_points_(0),
experience_(0),
max_experience_(0),
level_(0),
recall_cost_(-1),
canrecruit_(false),
recruit_list_(),
alignment_(),
flag_rgb_(),
image_mods_(),
unrenamable_(false),
side_(side),
gender_(gender != unit_race::NUM_GENDERS ?
gender : generate_gender(u_type, real_unit)),
alpha_(),
formula_man_(new unit_formula_manager()),
movement_(0),
max_movement_(0),
vision_(-1),
jamming_(0),
movement_type_(),
hold_position_(false),
end_turn_(false),
resting_(false),
attacks_left_(0),
max_attacks_(0),
states_(),
known_boolean_states_( get_known_boolean_state_names().size(),false),
variables_(),
events_(),
filter_recall_(),
emit_zoc_(0),
overlays_(),
role_(),
attacks_(),
facing_(static_cast<map_location::DIRECTION>(rand()%map_location::NDIRECTIONS)),
trait_names_(),
trait_descriptions_(),
unit_value_(),
goto_(),
interrupted_move_(),
is_fearless_(false),
is_healthy_(false),
modification_descriptions_(),
anim_comp_(new unit_animation_component(*this)),
getsHit_(0),
hidden_(false),
modifications_(),
invisibility_cache_()
unit_race::GENDER gender)
: ref_count_(0)
, cfg_()
, loc_()
, advances_to_()
, type_(&u_type)
, type_name_()
, race_(&unit_race::null_race)
, id_()
, name_()
, underlying_id_(real_unit? 0: n_unit::id_manager::instance().next_fake_id())
, undead_variation_()
, variation_(type_->default_variation())
, hit_points_(0)
, max_hit_points_(0)
, experience_(0)
, max_experience_(0)
, level_(0)
, recall_cost_(-1)
, canrecruit_(false)
, recruit_list_()
, alignment_()
, flag_rgb_()
, image_mods_()
, unrenamable_(false)
, side_(side)
, gender_(gender != unit_race::NUM_GENDERS ?
gender : generate_gender(u_type, real_unit))
, alpha_()
, formula_man_(new unit_formula_manager())
, movement_(0)
, max_movement_(0)
, vision_(-1)
, jamming_(0)
, movement_type_()
, hold_position_(false)
, end_turn_(false)
, resting_(false)
, attacks_left_(0)
, max_attacks_(0)
, states_()
, known_boolean_states_( get_known_boolean_state_names().size(),false)
, variables_()
, events_()
, filter_recall_()
, emit_zoc_(0)
, overlays_()
, role_()
, attacks_()
, facing_(static_cast<map_location::DIRECTION>(rand()%map_location::NDIRECTIONS))
, trait_names_()
, trait_descriptions_()
, unit_value_()
, goto_()
, interrupted_move_()
, is_fearless_(false)
, is_healthy_(false)
, modification_descriptions_()
, anim_comp_(new unit_animation_component(*this))
, getsHit_(0)
, hidden_(false)
, modifications_()
, invisibility_cache_()
{
cfg_["upkeep"]="full";