Fixed [put_to_recall_list] (bug #24390)

put_recall_unit() already deals with erasing it from the map, rendering
this erase_unit() call redundant and harmful.
This commit is contained in:
Charles Dang 2016-03-05 11:55:40 +11:00
parent dee454afb9
commit 6aa060ed06
3 changed files with 1 additions and 2 deletions

View file

@ -49,7 +49,6 @@ KNOWN BUGS
[list]
[*]The MP server has trouble with Local player types in campaigns (bug [bug]21965[/bug]). We have decided to postpone dealing with this. In the meantime, you might try assigning such sides to the host, or running multiple instances of Wesnoth.
[*][put_to_recall_list] doesn't put the unit to the recall list.
[/list]
[*]Wesnoth does not exist on the panel (bug [bug]24202[/bug]).
[*]"Name of Game" bleeds onto "Player/Type" label when leaving/entering the app (bug [bug]24437[/bug]).

View file

@ -64,6 +64,7 @@ Version 1.13.2+dev:
* add support for relative dirs in wesnoth.dofile/require
* Added name= and write_name= attributes in [item]
* Added description_alignment= key to [campaign]
* Fixed [put_to_recall_list] not working currently (bug #24390)
* Miscellaneous and bug fixes:
* Fix the new log code on Windows to actually use Unicode-aware functions
in a couple of places so Wesnoth does not quit on startup when trying to

View file

@ -1368,7 +1368,6 @@ function wml_actions.put_to_recall_list(cfg)
unit.status.slowed = false
end
wesnoth.put_recall_unit(unit, unit.side)
wesnoth.erase_unit(unit)
end
end