Fixed [put_to_recall_list] (bug #24390)
put_recall_unit() already deals with erasing it from the map, rendering this erase_unit() call redundant and harmful.
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3 changed files with 1 additions and 2 deletions
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@ -49,7 +49,6 @@ KNOWN BUGS
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[list]
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[*]The MP server has trouble with Local player types in campaigns (bug [bug]21965[/bug]). We have decided to postpone dealing with this. In the meantime, you might try assigning such sides to the host, or running multiple instances of Wesnoth.
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[*][put_to_recall_list] doesn't put the unit to the recall list.
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[/list]
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[*]Wesnoth does not exist on the panel (bug [bug]24202[/bug]).
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[*]"Name of Game" bleeds onto "Player/Type" label when leaving/entering the app (bug [bug]24437[/bug]).
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@ -64,6 +64,7 @@ Version 1.13.2+dev:
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* add support for relative dirs in wesnoth.dofile/require
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* Added name= and write_name= attributes in [item]
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* Added description_alignment= key to [campaign]
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* Fixed [put_to_recall_list] not working currently (bug #24390)
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* Miscellaneous and bug fixes:
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* Fix the new log code on Windows to actually use Unicode-aware functions
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in a couple of places so Wesnoth does not quit on startup when trying to
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@ -1368,7 +1368,6 @@ function wml_actions.put_to_recall_list(cfg)
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unit.status.slowed = false
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end
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wesnoth.put_recall_unit(unit, unit.side)
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wesnoth.erase_unit(unit)
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end
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end
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