Update changelog

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mattsc 2016-10-24 06:33:51 -07:00
parent f4870a86d0
commit 6a96e88c9a

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@ -12,12 +12,13 @@ Version 1.13.5+dev:
* Fix some mainline campaigns custom AIs not working due to syntax changes
after the AI refactoring for Wesnoth 1.13.5 (e.g. bug #25123)
* Significantly improve move times for AI sides with many guardians
* ai_helper.lua utility functions:
* Micro AIs, other Lua AIs and ai_helper.lua utility functions:
* Correctly and consistently deal with invisible units
* New functions get_attackable_enemies, get_visible_units,
is_attackable_enemy, is_visible_unit and robust_move_and_attack
* Renamed function to_triple to LS_to_triples for consistency with other
functions
* New ai_helper functions get_attackable_enemies, get_visible_units,
is_attackable_enemy, is_incomplete_move, is_incomplete_or_empty_move,
is_visible_unit and robust_move_and_attack
* Renamed function ai_helper.to_triple to LS_to_triples for consistency
with other functions
* Some internal changes to fix rarely occurring bugs and to improve
robustness and speed
* Campaigns: