Update changelog
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11
changelog
11
changelog
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@ -12,12 +12,13 @@ Version 1.13.5+dev:
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* Fix some mainline campaigns custom AIs not working due to syntax changes
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after the AI refactoring for Wesnoth 1.13.5 (e.g. bug #25123)
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* Significantly improve move times for AI sides with many guardians
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* ai_helper.lua utility functions:
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* Micro AIs, other Lua AIs and ai_helper.lua utility functions:
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* Correctly and consistently deal with invisible units
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* New functions get_attackable_enemies, get_visible_units,
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is_attackable_enemy, is_visible_unit and robust_move_and_attack
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* Renamed function to_triple to LS_to_triples for consistency with other
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functions
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* New ai_helper functions get_attackable_enemies, get_visible_units,
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is_attackable_enemy, is_incomplete_move, is_incomplete_or_empty_move,
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is_visible_unit and robust_move_and_attack
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* Renamed function ai_helper.to_triple to LS_to_triples for consistency
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with other functions
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* Some internal changes to fix rarely occurring bugs and to improve
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robustness and speed
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* Campaigns:
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