EI: changes for wmllint & add defense cap note
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@ -268,6 +268,7 @@
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[set_variables]
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name=random_liches
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# wmllint: markcheck off
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[value]
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name= _ "Mal-Hadanak"
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quote= _ "You dare to attack me? Now you will pay!"
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@ -292,6 +293,7 @@
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name= _ "Mal-Drakanal"
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quote= _ "My master is merely toying with you!"
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[/value]
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# wmllint: markcheck on
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[/set_variables]
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[store_unit]
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@ -26,6 +26,7 @@
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usage=scout
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description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."
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{NOTE_CHARGE}
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{NOTE_DEFENSE_CAP}
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die_sound=skeleton-big-die.ogg
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[attack]
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name=axe
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@ -17,6 +17,8 @@
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cost=50
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usage=fighter
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description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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{NOTE_SHOCK}
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{NOTE_DEFENSE_CAP}
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die_sound=horse-die.ogg
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[attack]
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name=greatsword
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@ -16,6 +16,7 @@
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cost=25
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usage=fighter
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description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
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{NOTE_DEFENSE_CAP}
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die_sound=horse-die.ogg
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[attack]
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name=sword
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@ -17,6 +17,8 @@
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usage=fighter
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description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
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die_sound=horse-die.ogg
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{NOTE_SHOCK}
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{NOTE_DEFENSE_CAP}
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[attack]
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name=greatsword
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#textdomain wesnoth-units
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@ -32,6 +32,7 @@
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usage=scout
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description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction."
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{NOTE_SUBMERGE}
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{NOTE_DEFENSE_CAP}
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die_sound={SOUND_LIST:SKELETON_DIE}
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[abilities]
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{ABILITY_SUBMERGE}
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