fixed problem with calculation of day/night bonuses

This commit is contained in:
Dave White 2003-11-24 17:28:10 +00:00
parent 1913db85ca
commit 6a60a37513
2 changed files with 2 additions and 2 deletions

View file

@ -788,7 +788,7 @@ int combat_modifier(const gamestatus& status,
else if(alignment == unit_type::CHAOTIC)
bonus = -bonus;
return 1.0 + static_cast<double>(bonus)/100.0;
return bonus;
}
size_t move_unit(display* disp, const gamemap& map,

View file

@ -503,7 +503,7 @@ std::string config::write() const
for(std::map<std::string,std::string>::const_iterator i = values.begin();
i != values.end(); ++i) {
if(i->second.empty() == false) {
res += i->first + "=" + i->second + "\n";
res += i->first + "=\"" + i->second + "\"\n";
}
}