regenerated po files for the announcement
This commit is contained in:
Nils Kneuper 2009-03-13 08:47:43 +00:00
parent 94cee09596
commit 6a3b6d69fe
49 changed files with 595 additions and 322 deletions

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2005-10-03 10:06+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -140,10 +140,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-10 22:25+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -135,10 +135,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2006-12-23 18:54+0100\n"
"Last-Translator: Georgi <portala@abv.bg>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -139,10 +139,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-02-26 21:52+0100\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -148,10 +148,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle of Wesnoth\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-07 11:26+0100\n"
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -149,10 +149,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.4\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-06 21:50+0100\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Dansk <dansk@dansk-gruppen.dk\n"
@ -152,10 +152,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-08 18:11+0100\n"
"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -147,10 +147,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2006-12-23 18:54+0100\n"
"Last-Translator: Κωνσταντίνος Έγκαρχος <atixos@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -140,10 +140,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Release Notes 1.2\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2006-12-23 18:54+0100\n"
"Last-Translator: Viliam Bur <viliam@bur.sk>\n"
"Language-Team: Wesnoth Esperanto team <viliam@bur.sk>\n"
@ -140,10 +140,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.0 announcement\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-06 22:32+0100\n"
"Last-Translator: Sergi March <sergi.march@gmail.com>\n"
"Language-Team: David Martínez Moreno <ender@debian.org>\n"
@ -148,10 +148,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.9.6+cvs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2005-10-03 15:48+0200\n"
"Last-Translator: Alfredo Beaumont <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque <eu@li.org>\n"
@ -139,10 +139,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.4\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-11 22:56+0100\n"
"Last-Translator: Benoît Timbert <benoit.timbert@free.fr>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -153,10 +153,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-10 22:25+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -135,10 +135,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-start 1.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2005-10-14 10:10+0200\n"
"Last-Translator: Oron Peled <oron@actcom.co.il>\n"
"Language-Team: Hebrew\n"
@ -141,10 +141,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-10 22:25+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -137,10 +137,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-release_announcement\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-07 07:31+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.7@vizslamail.hu>\n"
"Language-Team: Hungarian\n"
@ -150,10 +150,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.4-notes\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-12 12:17+0100\n"
"Last-Translator: Luciano Montanaro <mikelima@cirulla.net>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -148,10 +148,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4.0\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-07 01:41+0900\n"
"Last-Translator: naoki iimura <amatubu@mac.com>\n"
"Language-Team: Japanese Translation Team\n"
@ -153,10 +153,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -5,14 +5,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-11 09:57+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n%"
"100<10 || n%100>=20) ? 1 : 2);\n"
# type: Attribute 'xml:lang' of: <html>
#: template.html:2
@ -52,8 +53,21 @@ msgstr "Mūšio dėl Wesnoth 1.6 išleidimo pastabos"
# type: Content of: <html><body><div><div><div><p>
#: template.html:35
#, fuzzy
msgid "<em>March ??, 2009</em>. Once again it's time for that epoch-making event, a Wesnoth stable release. The Battle for Wesnoth team is proud to release version 1.6 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based strategy game with a fantasy theme and roleplaying elements. The game is <a href='#download'>available for download</a> now for Windows, Mac OS X and various GNU/Linux distributions."
msgstr "<em>2008 m. kovo 8 d</em>. Mūšio dėl Wesnoth komanda didžiuodamasi išleidžia <em>Mūšio dėl Wesnoth</em> 1.4 versiją, <a href='http://www.gnu.org/philosophy/philosophy.html'>Laisvą</a>, ėjimais pagrįstą strateginį žaidimą su fantastine tema ir vaidmenų žaidimo elementais. Žaidimas dabar <a href='#download'>prieinamas atsisiuntimui</a> Windows, Mac OS X, ir įvairioms GNU/Linux distribucijoms."
msgid ""
"<em>March ??, 2009</em>. Once again it's time for that epoch-making event, a "
"Wesnoth stable release. The Battle for Wesnoth team is proud to release "
"version 1.6 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu."
"org/philosophy/philosophy.html'>Free</a>, turn-based strategy game with a "
"fantasy theme and roleplaying elements. The game is <a "
"href='#download'>available for download</a> now for Windows, Mac OS X and "
"various GNU/Linux distributions."
msgstr ""
"<em>2008 m. kovo 8 d</em>. Mūšio dėl Wesnoth komanda didžiuodamasi išleidžia "
"<em>Mūšio dėl Wesnoth</em> 1.4 versiją, <a href='http://www.gnu.org/"
"philosophy/philosophy.html'>Laisvą</a>, ėjimais pagrįstą strateginį žaidimą "
"su fantastine tema ir vaidmenų žaidimo elementais. Žaidimas dabar <a "
"href='#download'>prieinamas atsisiuntimui</a> Windows, Mac OS X, ir "
"įvairioms GNU/Linux distribucijoms."
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:45
@ -96,8 +110,7 @@ msgid "<a href='#more'>More Info</a>"
msgstr "<a href='#more'>Daugiau informacijos</a>"
# type: Content of: <html><body><div><div><div>
#: template.html:60
#: template.html:232
#: template.html:60 template.html:232
msgid "<br/>"
msgstr "<br/>"
@ -108,7 +121,10 @@ msgstr "Kas naujo yra Wesnoth 1.6"
# type: Content of: <html><body><div><div><div><p>
#: template.html:64
msgid "We have many new features for your enjoyment this time around, including a new mainline campaign, two new multiplayer scenarios and another refresh of the user interface."
msgid ""
"We have many new features for your enjoyment this time around, including a "
"new mainline campaign, two new multiplayer scenarios and another refresh of "
"the user interface."
msgstr ""
# type: Content of: <html><body><div><div><div><h3>
@ -123,17 +139,35 @@ msgstr "Kampanijos"
# type: Content of: <html><body><div><div><div><p>
#: template.html:78
msgid "There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new gameplay features including (in one scenario) the ability to use the game AI as your commander for an allied side, setting its objectives as you like. Search for this hidden feature by clicking right-clicking on your allied commanders during scenario 7. This campaign was imported from the <a href=\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, where it spent a few months being adapted for mainline."
msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:88
msgid "Almost all mainline campaigns now use a different method of carrying over gold from scenario to scenario: the amount of gold retained is now 40% instead of 80%, but it is added to the minimum starting gold of the next scenario instead of only replacing it if higher."
msgid ""
"Almost all mainline campaigns now use a different method of carrying over "
"gold from scenario to scenario: the amount of gold retained is now 40% "
"instead of 80%, but it is added to the minimum starting gold of the next "
"scenario instead of only replacing it if higher."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:93
msgid "Many mainline campaigns have improved storyline prose and new cutscenes or epilogs. Several have improved and redrawn campaign maps. All now have dates in the Wesnoth history timeline, and almost all have journey animations on their campaign maps. The history and geography of Wesnoth have been developed in more depth and detail: More campaigns now include references to events in the overall history, adding depth and richness to the narration."
msgid ""
"Many mainline campaigns have improved storyline prose and new cutscenes or "
"epilogs. Several have improved and redrawn campaign maps. All now have "
"dates in the Wesnoth history timeline, and almost all have journey "
"animations on their campaign maps. The history and geography of Wesnoth "
"have been developed in more depth and detail: More campaigns now include "
"references to events in the overall history, adding depth and richness to "
"the narration."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
@ -143,12 +177,17 @@ msgstr "Daugelio žaidėjų žaidimas"
# type: Content of: <html><body><div><div><div><p>
#: template.html:103
msgid "The multiplayer server can now be logged onto using the username and password of a Wesnoth forum account. However, registration is not required and one can continue to use an unregistered username."
msgid ""
"The multiplayer server can now be logged onto using the username and "
"password of a Wesnoth forum account. However, registration is not required "
"and one can continue to use an unregistered username."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:108
msgid "The multiplayer lobby has been improved to allow easier management of the friends and ignores list by double-clicking on the player list."
msgid ""
"The multiplayer lobby has been improved to allow easier management of the "
"friends and ignores list by double-clicking on the player list."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
@ -173,12 +212,15 @@ msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:116
msgid "Added the traits weak, slow and dim and made goblins each receive one of them instead of two standard traits."
msgid ""
"Added the traits weak, slow and dim and made goblins each receive one of "
"them instead of two standard traits."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:118
msgid "Added the marksman special to the ranged attack of the Orcish Assassin line."
msgid ""
"Added the marksman special to the ranged attack of the Orcish Assassin line."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
@ -198,28 +240,51 @@ msgstr "Bendrai"
# type: Content of: <html><body><div><div><div><p>
#: template.html:126
msgid "The game graphics have been improved with a whole new range of unit portraits. Many more units have full animations and team coloring."
msgstr "Žaidimo grafika buvo patobulinta visiškai naujais dalinių portretais. Daug naujų dalinių turi pilnas animacijas ir komandinį spalvinimą."
msgid ""
"The game graphics have been improved with a whole new range of unit "
"portraits. Many more units have full animations and team coloring."
msgstr ""
"Žaidimo grafika buvo patobulinta visiškai naujais dalinių portretais. Daug "
"naujų dalinių turi pilnas animacijas ir komandinį spalvinimą."
# type: Content of: <html><body><div><div><div><p>
#: template.html:129
msgid "There is a new basic terrain type, coastal reef, which gives most land-based units slightly higher defense than in regular shallow water, and 70% defense to most water-based units such as mermen and nagas. Forests get more variety with graphics for spring/summer, fall and winter deciduous forest terrains. There are new village graphics for human cities and primitive tribal areas."
msgid ""
"There is a new basic terrain type, coastal reef, which gives most land-based "
"units slightly higher defense than in regular shallow water, and 70% defense "
"to most water-based units such as mermen and nagas. Forests get more "
"variety with graphics for spring/summer, fall and winter deciduous forest "
"terrains. There are new village graphics for human cities and primitive "
"tribal areas."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:136
msgid "Our composers have added four new original background tracks: <em>Heroes' Rite</em>, <em>The Dangerous Symphony</em>, <em>Suspense</em> and <em>The Deep Path</em>. Also, the game now plays special music clips for victory and defeat events."
msgid ""
"Our composers have added four new original background tracks: <em>Heroes' "
"Rite</em>, <em>The Dangerous Symphony</em>, <em>Suspense</em> and <em>The "
"Deep Path</em>. Also, the game now plays special music clips for victory and "
"defeat events."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:141
msgid "The game interface has continued to evolve, especially in making more dramatic use of portraits. Unit recall dialogs now display useful information about your veterans' traits. Add-ons now display their category when you browse them on the download server."
msgid ""
"The game interface has continued to evolve, especially in making more "
"dramatic use of portraits. Unit recall dialogs now display useful "
"information about your veterans' traits. Add-ons now display their category "
"when you browse them on the download server."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:146
msgid "New game translations include Arabic, Croatian, Friulian, Latvian, Macedonian and Marathi. Existing translations have been extensively updated and revised."
msgstr "Nauji žaidimo vertimai, įskaitant Arabų, Kroatų, Friulų, Latvių, Makedonų ir Marati. Esantys vertimai buvo plačiai papildyti ir pataisyti."
msgid ""
"New game translations include Arabic, Croatian, Friulian, Latvian, "
"Macedonian and Marathi. Existing translations have been extensively updated "
"and revised."
msgstr ""
"Nauji žaidimo vertimai, įskaitant Arabų, Kroatų, Friulų, Latvių, Makedonų ir "
"Marati. Esantys vertimai buvo plačiai papildyti ir pataisyti."
# type: Content of: <html><body><div><div><div><h3>
#: template.html:150
@ -228,22 +293,41 @@ msgstr "Turinio kūrėjams"
# type: Content of: <html><body><div><div><div><p>
#: template.html:152
msgid "The map editor was much improved (thank you, Google Summer of Code). It can be started from within the game now. You can toggle overlay displays of terrain codes and map coordinates while editing. The editor can handle multiple maps in a session, and you can take screenshots of full maps. There's also a new interactive editing tool for animated journey tracks."
msgid ""
"The map editor was much improved (thank you, Google Summer of Code). It can "
"be started from within the game now. You can toggle overlay displays of "
"terrain codes and map coordinates while editing. The editor can handle "
"multiple maps in a session, and you can take screenshots of full maps. "
"There's also a new interactive editing tool for animated journey tracks."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:158
msgid "There are some new core units available everywhere: Troll Shaman, Royal Warrior and Dread Bat."
msgid ""
"There are some new core units available everywhere: Troll Shaman, Royal "
"Warrior and Dread Bat."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:161
msgid "Less visible changes include improvements in the game AI, including a new formula-based AI that allows more flexible setting of objectives and an improved pathfinding algorithm. As usual, WML has grown more powerful with many new tags and attributes to extend the range of what campaign authors can do. The GUI engine is under heavy development; these changes will allow the entire GUI to be configured from WML. The first steps have been made, but the project is not finished yet and will continue in the 1.7 development cycle."
msgid ""
"Less visible changes include improvements in the game AI, including a new "
"formula-based AI that allows more flexible setting of objectives and an "
"improved pathfinding algorithm. As usual, WML has grown more powerful with "
"many new tags and attributes to extend the range of what campaign authors "
"can do. The GUI engine is under heavy development; these changes will allow "
"the entire GUI to be configured from WML. The first steps have been made, "
"but the project is not finished yet and will continue in the 1.7 development "
"cycle."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:170
msgid "The support for writing Python AIs has been removed because the feature opened a serious security hole. However, we hope to build an even more powerful AI-scripting feature, possibly using a different and safer extension language, in 1.7."
msgid ""
"The support for writing Python AIs has been removed because the feature "
"opened a serious security hole. However, we hope to build an even more "
"powerful AI-scripting feature, possibly using a different and safer "
"extension language, in 1.7."
msgstr ""
# type: Content of: <html><body><div><div><div><h2>
@ -253,33 +337,69 @@ msgstr "Atsisiųsti"
# type: Content of: <html><body><div><div><div><p>
#: template.html:179
msgid "Battle for Wesnoth is made available under the <a href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public License</a> (GPL). Source code is available from <a href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building from source</a> on a range of different operating systems. Ready-to-go packages are also available for most popular operating systems, including Linux and Windows and Mac OS X."
msgstr "Mūšis dėl Wesnoth išleistas su <a href='http://www.gnu.org/copyleft/gpl-2.0.html'>GNU Bendra Viešąja Licencija</a> (GPL). Išeities kodas prieinamas iš <a href='http://www.wesnoth.org'>wesnoth.org</a>, kur jūs taip pat rasite <a href='http://wesnoth.org/wiki/CompilingWesnoth'>kompiliavimo iš išeities kodo</a> instrukcijas įvairiose operacinėse sistemose. Paruošti paketai taip pat prieinami daugeliui populiariausių operacinių sistemų, įskaitant Linux, Windows ir Mac OS X."
msgid ""
"Battle for Wesnoth is made available under the <a href='http://www.gnu.org/"
"licenses/gpl-2.0.html'>GNU General Public License</a> (GPL). Source code is "
"available from <a href='http://www.wesnoth.org'>wesnoth.org</a> where you "
"will also find instructions for <a href='http://wesnoth.org/wiki/"
"CompilingWesnoth'>building from source</a> on a range of different operating "
"systems. Ready-to-go packages are also available for most popular operating "
"systems, including Linux and Windows and Mac OS X."
msgstr ""
"Mūšis dėl Wesnoth išleistas su <a href='http://www.gnu.org/copyleft/gpl-2.0."
"html'>GNU Bendra Viešąja Licencija</a> (GPL). Išeities kodas prieinamas iš "
"<a href='http://www.wesnoth.org'>wesnoth.org</a>, kur jūs taip pat rasite <a "
"href='http://wesnoth.org/wiki/CompilingWesnoth'>kompiliavimo iš išeities "
"kodo</a> instrukcijas įvairiose operacinėse sistemose. Paruošti paketai taip "
"pat prieinami daugeliui populiariausių operacinių sistemų, įskaitant Linux, "
"Windows ir Mac OS X."
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:193
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar.bz2?download'>Source code</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar.bz2?download'>Išeities kodas</a> </strong>"
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar."
"bz2?download'>Source code</a> </strong>"
msgstr ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar."
"bz2?download'>Išeities kodas</a> </strong>"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:198
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-windows.exe?download'>Wesnoth for MS Windows</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-windows.exe?download'>Wesnoth MS Windows'ams</a> </strong>"
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-"
"windows.exe?download'>Wesnoth for MS Windows</a> </strong>"
msgstr ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-"
"windows.exe?download'>Wesnoth MS Windows'ams</a> </strong>"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:203
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth for Mac OS X</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth Mac OS X'ui</a> </strong>"
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/"
"Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth for Mac OS X</a> </strong>"
msgstr ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/"
"Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth Mac OS X'ui</a> </strong>"
# type: Content of: <html><body><div><div><div><p>
#: template.html:209
msgid "You can get up to date information about downloads at the <a href='http://www.wesnoth.org/wiki/Download'>downloads page</a>."
msgstr "Galite gauti naujausią informaciją apie atsisiuntimus <a href='http://www.wesnoth.org/wiki/Download'>atsisiuntimų puslapyje</a>."
msgid ""
"You can get up to date information about downloads at the <a href='http://"
"www.wesnoth.org/wiki/Download'>downloads page</a>."
msgstr ""
"Galite gauti naujausią informaciją apie atsisiuntimus <a href='http://www."
"wesnoth.org/wiki/Download'>atsisiuntimų puslapyje</a>."
# type: Content of: <html><body><div><div><div><p>
#: template.html:212
msgid "If you downloaded previous versions of the game, you might be interested in downloading the <a href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only."
msgstr "Jeigu jūs atsisiuntėte ankstesnes žaidimo versijas, jus gali sudominti tik <a href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> failų atsisiuntimas."
msgid ""
"If you downloaded previous versions of the game, you might be interested in "
"downloading the <a href='http://www.wesnoth.org/wiki/"
"Download_Xdeltas'>xdelta</a> files only."
msgstr ""
"Jeigu jūs atsisiuntėte ankstesnes žaidimo versijas, jus gali sudominti tik "
"<a href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> failų "
"atsisiuntimas."
# type: Content of: <html><body><div><div><div><h2>
#: template.html:217
@ -288,26 +408,37 @@ msgstr "Daugiau informacijos"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:221
msgid "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/changelog'>Full Changelog</a> (English, very long)"
msgstr "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/changelog'>Pilnas pakeitimų žurnalas</a> (Angliškai, labai ilgas)"
msgid ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/"
"changelog'>Full Changelog</a> (English, very long)"
msgstr ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/"
"changelog'>Pilnas pakeitimų žurnalas</a> (Angliškai, labai ilgas)"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:224
msgid "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/manual.en.html'>User's Manual</a>"
msgstr "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/manual.en.html'>Naudotojo vadovas</a>"
msgid ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/"
"manual.en.html'>User's Manual</a>"
msgstr ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/"
"manual.en.html'>Naudotojo vadovas</a>"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:225
msgid "<a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)"
msgstr "<a href='http://www.wesnoth.org'>Oficialus Wesnoth tinklalapis</a> (Angliškai)"
msgstr ""
"<a href='http://www.wesnoth.org'>Oficialus Wesnoth tinklalapis</a> "
"(Angliškai)"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:229
msgid "<a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a>"
msgstr "<a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 išleidimo pastabos</a>"
msgid ""
"<a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a>"
msgstr ""
"<a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 išleidimo pastabos</a>"
# type: Content of: <html><body><div><div><div><div><p>
#: template.html:236
msgid "This page is also available in the following languages:"
msgstr "Šis puslapis taip pat prieinamas šiomis kalbomis:"

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-10 22:25+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -137,10 +137,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-10 22:25+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -135,10 +135,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-10 22:25+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -135,10 +135,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-06 12:57+0100\n"
"Last-Translator: Foppe Benedictus <foppe.benedictus@gmail.com>\n"
"Language-Team: none\n"
@ -153,10 +153,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Bitwa o Wesnoth\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-06 00:17-0000\n"
"Last-Translator: Karol Nowak <grywacz@gmail.com>\n"
"Language-Team: Karol Nowak <grzywacz@sul.uni.lodz.pl>\n"
@ -147,10 +147,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-start\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2005-10-29 06:37-0200\n"
"Last-Translator: \n"
"Language-Team: <pt@li.org>\n"
@ -140,10 +140,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-10 22:25+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -135,10 +135,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,14 +7,15 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2009-03-12 18:36+0200\n"
"Last-Translator: Victor Sergienko <singalen@gmail.com>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%"
"10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
# type: Attribute 'xml:lang' of: <html>
#: template.html:2
@ -34,7 +35,8 @@ msgstr "Битва за Веснот 1.6"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:18
msgid "<a href='http://www.wesnoth.org'>"
msgstr "<a href='http://www.wesnoth.org'>Официальный сайт игры</a> (на английском)"
msgstr ""
"<a href='http://www.wesnoth.org'>Официальный сайт игры</a> (на английском)"
# type: Attribute 'alt' of: <html><body><div><div><div><a><img>
#: template.html:18
@ -53,8 +55,22 @@ msgstr "Пресс-релиз \"Битвы за Веснот\" 1.6"
# type: Content of: <html><body><div><div><div><p>
#: template.html:35
msgid "<em>March ??, 2009</em>. Once again it's time for that epoch-making event, a Wesnoth stable release. The Battle for Wesnoth team is proud to release version 1.6 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based strategy game with a fantasy theme and roleplaying elements. The game is <a href='#download'>available for download</a> now for Windows, Mac OS X and various GNU/Linux distributions."
msgstr "<em>?? марта 2009 года</em>. Вот ещё одно эпохальное событие - новый стабильный релиз <em>Битвы за Веснот</em>. Команда \"Battle for Wesnoth\" с гордостью представляет Вам версию 1.6 нашей <a href='http://www.gnu.org/philosophy/philosophy.html'>свободной</a> пошаговой стратегической игры в стиле \"фэнтэзи\" с ролевыми элементами. Вы <a href='#download'>можете скачать</a> версию для Windows, Mac OS X, и различных дистрибутивов GNU/Linux."
msgid ""
"<em>March ??, 2009</em>. Once again it's time for that epoch-making event, a "
"Wesnoth stable release. The Battle for Wesnoth team is proud to release "
"version 1.6 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu."
"org/philosophy/philosophy.html'>Free</a>, turn-based strategy game with a "
"fantasy theme and roleplaying elements. The game is <a "
"href='#download'>available for download</a> now for Windows, Mac OS X and "
"various GNU/Linux distributions."
msgstr ""
"<em>?? марта 2009 года</em>. Вот ещё одно эпохальное событие - новый "
"стабильный релиз <em>Битвы за Веснот</em>. Команда \"Battle for Wesnoth\" с "
"гордостью представляет Вам версию 1.6 нашей <a href='http://www.gnu.org/"
"philosophy/philosophy.html'>свободной</a> пошаговой стратегической игры в "
"стиле \"фэнтэзи\" с ролевыми элементами. Вы <a href='#download'>можете "
"скачать</a> версию для Windows, Mac OS X, и различных дистрибутивов GNU/"
"Linux."
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:45
@ -97,8 +113,7 @@ msgid "<a href='#more'>More Info</a>"
msgstr "<a href='#more'>Дополнительно</a>"
# type: Content of: <html><body><div><div><div>
#: template.html:60
#: template.html:232
#: template.html:60 template.html:232
msgid "<br/>"
msgstr "<br/>"
@ -109,8 +124,14 @@ msgstr "Что нового в \"Битве за Веснот\" 1.6"
# type: Content of: <html><body><div><div><div><p>
#: template.html:64
msgid "We have many new features for your enjoyment this time around, including a new mainline campaign, two new multiplayer scenarios and another refresh of the user interface."
msgstr "Наслаждайтесь! В этот раз для вас множество новинок. В том числе: новая кампания в mainline, два новых МП-сценария, а ещё мы снова обновили весь интерфейс."
msgid ""
"We have many new features for your enjoyment this time around, including a "
"new mainline campaign, two new multiplayer scenarios and another refresh of "
"the user interface."
msgstr ""
"Наслаждайтесь! В этот раз для вас множество новинок. В том числе: новая "
"кампания в mainline, два новых МП-сценария, а ещё мы снова обновили весь "
"интерфейс."
# type: Content of: <html><body><div><div><div><h3>
#: template.html:74
@ -124,17 +145,46 @@ msgstr "Кампании"
# type: Content of: <html><body><div><div><div><p>
#: template.html:78
msgid "There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new gameplay features including (in one scenario) the ability to use the game AI as your commander for an allied side, setting its objectives as you like. Search for this hidden feature by clicking right-clicking on your allied commanders during scenario 7. This campaign was imported from the <a href=\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, where it spent a few months being adapted for mainline."
msgstr "Новая кампания в основной ветке, <em>Легенда Весмира</em>, покажет вам новые функции игры - например, (в одном сценарии) вы можете указывать вашему союзнику-AI те цели по Вашему усмотрению. Эту скрытую функцию можно найти правым кликом на лидере вашего союзника в сценарии №7. Эту кампанию мы взяли из <a href=\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\">Проекта \"Wesnoth-UMC-Dev\"</a>, после того как его несколько месяцев адаптировали под основную ветку."
#, fuzzy
msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
"Новая кампания в основной ветке, <em>Легенда Весмира</em>, покажет вам новые "
"функции игры - например, (в одном сценарии) вы можете указывать вашему "
"союзнику-AI те цели по Вашему усмотрению. Эту скрытую функцию можно найти "
"правым кликом на лидере вашего союзника в сценарии №7. Эту кампанию мы взяли "
"из <a href=\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413"
"\">Проекта \"Wesnoth-UMC-Dev\"</a>, после того как его несколько месяцев "
"адаптировали под основную ветку."
# type: Content of: <html><body><div><div><div><p>
#: template.html:88
msgid "Almost all mainline campaigns now use a different method of carrying over gold from scenario to scenario: the amount of gold retained is now 40% instead of 80%, but it is added to the minimum starting gold of the next scenario instead of only replacing it if higher."
msgstr "Почти все кампании основной ветви теперь используют новую систему переноса золота по сценариям: сохранить можно только 40%, а не 80%, но эта сумма не заменяет минимальный стартовый уровень, а добавляется к нему."
msgid ""
"Almost all mainline campaigns now use a different method of carrying over "
"gold from scenario to scenario: the amount of gold retained is now 40% "
"instead of 80%, but it is added to the minimum starting gold of the next "
"scenario instead of only replacing it if higher."
msgstr ""
"Почти все кампании основной ветви теперь используют новую систему переноса "
"золота по сценариям: сохранить можно только 40%, а не 80%, но эта сумма не "
"заменяет минимальный стартовый уровень, а добавляется к нему."
# type: Content of: <html><body><div><div><div><p>
#: template.html:93
msgid "Many mainline campaigns have improved storyline prose and new cutscenes or epilogs. Several have improved and redrawn campaign maps. All now have dates in the Wesnoth history timeline, and almost all have journey animations on their campaign maps. The history and geography of Wesnoth have been developed in more depth and detail: More campaigns now include references to events in the overall history, adding depth and richness to the narration."
msgid ""
"Many mainline campaigns have improved storyline prose and new cutscenes or "
"epilogs. Several have improved and redrawn campaign maps. All now have "
"dates in the Wesnoth history timeline, and almost all have journey "
"animations on their campaign maps. The history and geography of Wesnoth "
"have been developed in more depth and detail: More campaigns now include "
"references to events in the overall history, adding depth and richness to "
"the narration."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
@ -144,12 +194,17 @@ msgstr "Сетевые кампании"
# type: Content of: <html><body><div><div><div><p>
#: template.html:103
msgid "The multiplayer server can now be logged onto using the username and password of a Wesnoth forum account. However, registration is not required and one can continue to use an unregistered username."
msgid ""
"The multiplayer server can now be logged onto using the username and "
"password of a Wesnoth forum account. However, registration is not required "
"and one can continue to use an unregistered username."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:108
msgid "The multiplayer lobby has been improved to allow easier management of the friends and ignores list by double-clicking on the player list."
msgid ""
"The multiplayer lobby has been improved to allow easier management of the "
"friends and ignores list by double-clicking on the player list."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
@ -174,12 +229,17 @@ msgstr "Атака Гоблина-Копейщика усилена с 4-3 до
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:116
msgid "Added the traits weak, slow and dim and made goblins each receive one of them instead of two standard traits."
msgstr "Добавлены атрибуты: слабый, медленный и глупый. Каждый гоблин получит один такой вместо двух обычных."
msgid ""
"Added the traits weak, slow and dim and made goblins each receive one of "
"them instead of two standard traits."
msgstr ""
"Добавлены атрибуты: слабый, медленный и глупый. Каждый гоблин получит один "
"такой вместо двух обычных."
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:118
msgid "Added the marksman special to the ranged attack of the Orcish Assassin line."
msgid ""
"Added the marksman special to the ranged attack of the Orcish Assassin line."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
@ -199,27 +259,46 @@ msgstr "В целом"
# type: Content of: <html><body><div><div><div><p>
#: template.html:126
msgid "The game graphics have been improved with a whole new range of unit portraits. Many more units have full animations and team coloring."
msgid ""
"The game graphics have been improved with a whole new range of unit "
"portraits. Many more units have full animations and team coloring."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:129
msgid "There is a new basic terrain type, coastal reef, which gives most land-based units slightly higher defense than in regular shallow water, and 70% defense to most water-based units such as mermen and nagas. Forests get more variety with graphics for spring/summer, fall and winter deciduous forest terrains. There are new village graphics for human cities and primitive tribal areas."
msgid ""
"There is a new basic terrain type, coastal reef, which gives most land-based "
"units slightly higher defense than in regular shallow water, and 70% defense "
"to most water-based units such as mermen and nagas. Forests get more "
"variety with graphics for spring/summer, fall and winter deciduous forest "
"terrains. There are new village graphics for human cities and primitive "
"tribal areas."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:136
msgid "Our composers have added four new original background tracks: <em>Heroes' Rite</em>, <em>The Dangerous Symphony</em>, <em>Suspense</em> and <em>The Deep Path</em>. Also, the game now plays special music clips for victory and defeat events."
msgid ""
"Our composers have added four new original background tracks: <em>Heroes' "
"Rite</em>, <em>The Dangerous Symphony</em>, <em>Suspense</em> and <em>The "
"Deep Path</em>. Also, the game now plays special music clips for victory and "
"defeat events."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:141
msgid "The game interface has continued to evolve, especially in making more dramatic use of portraits. Unit recall dialogs now display useful information about your veterans' traits. Add-ons now display their category when you browse them on the download server."
msgid ""
"The game interface has continued to evolve, especially in making more "
"dramatic use of portraits. Unit recall dialogs now display useful "
"information about your veterans' traits. Add-ons now display their category "
"when you browse them on the download server."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:146
msgid "New game translations include Arabic, Croatian, Friulian, Latvian, Macedonian and Marathi. Existing translations have been extensively updated and revised."
msgid ""
"New game translations include Arabic, Croatian, Friulian, Latvian, "
"Macedonian and Marathi. Existing translations have been extensively updated "
"and revised."
msgstr ""
# type: Content of: <html><body><div><div><div><h3>
@ -229,22 +308,41 @@ msgstr "Для разработчиков кампаний, рас, карт..."
# type: Content of: <html><body><div><div><div><p>
#: template.html:152
msgid "The map editor was much improved (thank you, Google Summer of Code). It can be started from within the game now. You can toggle overlay displays of terrain codes and map coordinates while editing. The editor can handle multiple maps in a session, and you can take screenshots of full maps. There's also a new interactive editing tool for animated journey tracks."
msgid ""
"The map editor was much improved (thank you, Google Summer of Code). It can "
"be started from within the game now. You can toggle overlay displays of "
"terrain codes and map coordinates while editing. The editor can handle "
"multiple maps in a session, and you can take screenshots of full maps. "
"There's also a new interactive editing tool for animated journey tracks."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:158
msgid "There are some new core units available everywhere: Troll Shaman, Royal Warrior and Dread Bat."
msgid ""
"There are some new core units available everywhere: Troll Shaman, Royal "
"Warrior and Dread Bat."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:161
msgid "Less visible changes include improvements in the game AI, including a new formula-based AI that allows more flexible setting of objectives and an improved pathfinding algorithm. As usual, WML has grown more powerful with many new tags and attributes to extend the range of what campaign authors can do. The GUI engine is under heavy development; these changes will allow the entire GUI to be configured from WML. The first steps have been made, but the project is not finished yet and will continue in the 1.7 development cycle."
msgid ""
"Less visible changes include improvements in the game AI, including a new "
"formula-based AI that allows more flexible setting of objectives and an "
"improved pathfinding algorithm. As usual, WML has grown more powerful with "
"many new tags and attributes to extend the range of what campaign authors "
"can do. The GUI engine is under heavy development; these changes will allow "
"the entire GUI to be configured from WML. The first steps have been made, "
"but the project is not finished yet and will continue in the 1.7 development "
"cycle."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: template.html:170
msgid "The support for writing Python AIs has been removed because the feature opened a serious security hole. However, we hope to build an even more powerful AI-scripting feature, possibly using a different and safer extension language, in 1.7."
msgid ""
"The support for writing Python AIs has been removed because the feature "
"opened a serious security hole. However, we hope to build an even more "
"powerful AI-scripting feature, possibly using a different and safer "
"extension language, in 1.7."
msgstr ""
# type: Content of: <html><body><div><div><div><h2>
@ -254,33 +352,67 @@ msgstr "Загрузка"
# type: Content of: <html><body><div><div><div><p>
#: template.html:179
msgid "Battle for Wesnoth is made available under the <a href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public License</a> (GPL). Source code is available from <a href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building from source</a> on a range of different operating systems. Ready-to-go packages are also available for most popular operating systems, including Linux and Windows and Mac OS X."
msgstr "Битва за Веснот доступна под <a href='http://www.gnu.org/copyleft/gpl.html'>лицензией GPL</a>. Исходный код доступен по адресу <a href='http://www.wesnoth.org'>wesnoth.org</a>, где вы также найдёте инструкции <a href='http://wesnoth.org/wiki/CompilingWesnoth'>по сборке</a> для целого ряда операционных систем. Для наиболее полулярных ОС, включая Linux, Windows и Mac OS X, уже доступны готовые к использованию пакеты."
msgid ""
"Battle for Wesnoth is made available under the <a href='http://www.gnu.org/"
"licenses/gpl-2.0.html'>GNU General Public License</a> (GPL). Source code is "
"available from <a href='http://www.wesnoth.org'>wesnoth.org</a> where you "
"will also find instructions for <a href='http://wesnoth.org/wiki/"
"CompilingWesnoth'>building from source</a> on a range of different operating "
"systems. Ready-to-go packages are also available for most popular operating "
"systems, including Linux and Windows and Mac OS X."
msgstr ""
"Битва за Веснот доступна под <a href='http://www.gnu.org/copyleft/gpl."
"html'>лицензией GPL</a>. Исходный код доступен по адресу <a href='http://www."
"wesnoth.org'>wesnoth.org</a>, где вы также найдёте инструкции <a "
"href='http://wesnoth.org/wiki/CompilingWesnoth'>по сборке</a> для целого "
"ряда операционных систем. Для наиболее полулярных ОС, включая Linux, Windows "
"и Mac OS X, уже доступны готовые к использованию пакеты."
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:193
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar.bz2?download'>Source code</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar.bz2?download'>Исходный код</a> </strong>"
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar."
"bz2?download'>Source code</a> </strong>"
msgstr ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar."
"bz2?download'>Исходный код</a> </strong>"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:198
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-windows.exe?download'>Wesnoth for MS Windows</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-windows.exe?download'>Версия для MS Windows</a> </strong>"
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-"
"windows.exe?download'>Wesnoth for MS Windows</a> </strong>"
msgstr ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-"
"windows.exe?download'>Версия для MS Windows</a> </strong>"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:203
msgid "<strong> <a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth for Mac OS X</a> </strong>"
msgstr "<strong> <a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.6.dmg?download'>Версия для Mac OS X</a> </strong>"
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/"
"Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth for Mac OS X</a> </strong>"
msgstr ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/"
"Wesnoth_MacOSX_1.6.dmg?download'>Версия для Mac OS X</a> </strong>"
# type: Content of: <html><body><div><div><div><p>
#: template.html:209
msgid "You can get up to date information about downloads at the <a href='http://www.wesnoth.org/wiki/Download'>downloads page</a>."
msgstr "Самые свежие файлы Вы найдёте на <a href='http://www.wesnoth.org/wiki/Download'>странице закачек</a>."
msgid ""
"You can get up to date information about downloads at the <a href='http://"
"www.wesnoth.org/wiki/Download'>downloads page</a>."
msgstr ""
"Самые свежие файлы Вы найдёте на <a href='http://www.wesnoth.org/wiki/"
"Download'>странице закачек</a>."
# type: Content of: <html><body><div><div><div><p>
#: template.html:212
msgid "If you downloaded previous versions of the game, you might be interested in downloading the <a href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only."
msgstr "Если вы уже скачивали прежние версии, то, возможно, захотите скачать только файлы <a href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a>."
msgid ""
"If you downloaded previous versions of the game, you might be interested in "
"downloading the <a href='http://www.wesnoth.org/wiki/"
"Download_Xdeltas'>xdelta</a> files only."
msgstr ""
"Если вы уже скачивали прежние версии, то, возможно, захотите скачать только "
"файлы <a href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a>."
# type: Content of: <html><body><div><div><div><h2>
#: template.html:217
@ -289,27 +421,37 @@ msgstr "Дополнительно"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:221
msgid "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/changelog'>Full Changelog</a> (English, very long)"
msgstr "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/changelog'>Полный журнал изменений</a> (на английском, очень длинный)"
msgid ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/"
"changelog'>Full Changelog</a> (English, very long)"
msgstr ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/"
"changelog'>Полный журнал изменений</a> (на английском, очень длинный)"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:224
#, fuzzy
msgid "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/manual.en.html'>User's Manual</a>"
msgstr "<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/manual.en.html'>Руководство пользователя</a>"
msgid ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/"
"manual.en.html'>User's Manual</a>"
msgstr ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/"
"manual.en.html'>Руководство пользователя</a>"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:225
msgid "<a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)"
msgstr "<a href='http://www.wesnoth.org'>Официальный сайт игры</a> (на английском)"
msgstr ""
"<a href='http://www.wesnoth.org'>Официальный сайт игры</a> (на английском)"
# type: Content of: <html><body><div><div><div><ul><li>
#: template.html:229
msgid "<a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a>"
msgstr "<a href='http://www.wesnoth.org/start/1.6'>Пресс-релиз о версии 1.6</a>"
msgid ""
"<a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a>"
msgstr ""
"<a href='http://www.wesnoth.org/start/1.6'>Пресс-релиз о версии 1.6</a>"
# type: Content of: <html><body><div><div><div><div><p>
#: template.html:236
msgid "This page is also available in the following languages:"
msgstr "Эта страница также доступна на следующих языках:"

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-03 21:28+0100\n"
"Last-Translator: Viliam Búr <viliam@bur.sk>\n"
"Language-Team: none\n"
@ -154,10 +154,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.0 Release Notes\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2005-10-03 12:46+0200\n"
"Last-Translator: tephlon\n"
"Language-Team: Swedish\n"
@ -141,10 +141,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-05 18:50+0800\n"
"Last-Translator: Joset Anthony Zamora <eradicus_kee@yahoo.ca>\n"
"Language-Team: <LL@li.org>\n"
@ -153,10 +153,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-rel-notes 1.4\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: 2008-03-03 00:27+0100\n"
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
"Language-Team: Turkish <wesnoth-tr@googlegroups.com>\n"
@ -152,10 +152,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,8 +136,8 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you "
"like. Search for this hidden feature by clicking right-clicking on your "
"allied commanders during scenario 7. This campaign was imported from the <a "
"like. Search for this hidden feature by right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a "
"href=\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> "
"Wesnoth-UMC-Dev project</a>, where it spent a few months being adapted for "
"mainline."

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-03-10 23:40+0100\n"
"POT-Creation-Date: 2009-03-13 09:46+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -136,10 +136,10 @@ msgid ""
"There is a new mainline campaign, <em>The Legend of Wesmere</em>, with new "
"gameplay features including (in one scenario) the ability to use the game AI "
"as your commander for an allied side, setting its objectives as you like. "
"Search for this hidden feature by clicking right-clicking on your allied "
"commanders during scenario 7. This campaign was imported from the <a href="
"\"http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev "
"project</a>, where it spent a few months being adapted for mainline."
"Search for this hidden feature by right-clicking on your allied commanders "
"during scenario 7. This campaign was imported from the <a href=\"http://www."
"wesnoth.org/forum/viewtopic.php?f=8&t=21413\"> Wesnoth-UMC-Dev project</a>, "
"where it spent a few months being adapted for mainline."
msgstr ""
# type: Content of: <html><body><div><div><div><p>

View file

@ -78,7 +78,7 @@ another refresh of the user interface.</p>
<p>There is a new mainline campaign, <em>The Legend of Wesmere</em>,
with new gameplay features including (in one scenario) the ability to
use the game AI as your commander for an allied side, setting its
objectives as you like. Search for this hidden feature by clicking
objectives as you like. Search for this hidden feature by
right-clicking on your allied commanders during scenario 7.
This campaign was imported from the
<a href="http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413">