stub code for marking the vulnerability of each our unit with a label
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1 changed files with 47 additions and 10 deletions
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@ -22,17 +22,20 @@
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#include "../composite/ai.hpp"
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#include "../../log.hpp"
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/*
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#include "../actions.hpp"
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#include "../../foreach.hpp"
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#include "../../map.hpp"
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#include "../../resources.hpp"
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#include "../../team.hpp"
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#include <deque>
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*/
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#include "../../game_display.hpp"
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#include "../../foreach.hpp"
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#include "../../log.hpp"
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#include "../../map.hpp"
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#include "../../map_label.hpp"
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#include "../../replay.hpp"
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#include "../../resources.hpp"
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#include "../../sdl_utils.hpp"
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#include "../../team.hpp"
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#include "../../terrain_filter.hpp"
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#include "../../tod_manager.hpp"
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namespace ai {
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@ -44,6 +47,25 @@ static lg::log_domain log_ai_testing_ca_global_fallback("ai/ca/global_fallback")
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#define WRN_AI LOG_STREAM(warn, log_ai_testing_ca_global_fallback)
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#define ERR_AI LOG_STREAM(err, log_ai_testing_ca_global_fallback)
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//==================================
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// aux utils
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//
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static void display_label(int /*side*/, const map_location& location, const std::string& text, bool surrounded)
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{
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game_display* gui = game_display::get_singleton();
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std::string team_name;
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SDL_Color color = int_to_color(team::get_side_rgb(surrounded ? 2 : 1 ) );//@fixme: for tests
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const terrain_label *res;
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res = gui->labels().set_label(location, text, team_name, color);
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if (res)
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recorder.add_label(res);
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}
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//==================================
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global_fallback_phase::global_fallback_phase( rca_context &context, const config &cfg )
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: candidate_action(context,cfg)
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@ -64,7 +86,22 @@ double global_fallback_phase::evaluate()
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void global_fallback_phase::execute()
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{
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//@todo: implement
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LOG_AI << "start" << std::endl;
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const int ticks = SDL_GetTicks();
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double res_sum = 0;
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foreach( unit &u, *resources::units)
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{
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if (u.side()!=get_side())
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{
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continue;
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}
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double res = 0.1; //@todo: how badly the unit 'u' will be hurt by enemy
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res_sum += res;
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display_label(get_side(),u.get_location(),str_cast(res),false);
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}
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LOG_AI << "sum is " << res_sum << std::endl;
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LOG_AI << "end in [" << (SDL_GetTicks()-ticks) << "] ticks" << std::endl;
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}
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} // end of namespace testing_ai_default
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