Updated MANUAL.brazilian and ...

...Brazilian, Danish, French, Hungarian, Norwegian and Swedish translations
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[language]
#
# Meg le nem forditott sztringek
#
AncientLich="Ancient Lich"
AncientLich_description="The final form that a mage of the undead can achieve, the Ancient Lich strikes terror into the hearts of those who see him. Not only is his touch that of death, but his spells are powerful enough to freeze even the bravest where they stand."
Cavalry="Cavalry"
Cavalry_description="The best riders in Wesnoth are recruited into the military to become members of the cavalry. This strictly disciplined force is especially suited to capturing and holding villages."
Crossroads="Crossroads"
Crossroads_objectives="Gyõzöl, ha:
@Legyõzted valamennyi ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Körök számát túlléped[?]"
DwarvishRunemaster="Dwarvish Runemaster"
DwarvishRunemaster_description="The mighty dwarvish runemasters are fearsome and sturdy warriors who have harnessed the secret powers of the dwarven runes. Their beloved and cautiosly crafted hammers creep with magic energy, sending lightning bolts at their enemies when their masters hit the ground."
DwarvishSteelclad="Dwarvish Steelclad"
DwarvishSteelclad_description="More experienced Dwarven fighters wear heavy chain mail and plate armours, these warriors are named Steelclad."
ElvishScout="Elvish Scout"
ElvishScout_description="Elvish Scouts move swiftly through forest and grassland alike. Their skill on horseback is virtually unmatched, although they do lack power in combat"
Fighter="Fighter"
Fighter_description="The fighter is skilled with use of the sword in battle. Young and brash, he is vulnerable to attack from enemies. However he has the potential to one day become a great warrior"
Ghoul="Ghoul"
Ghoul_description="Starved and ravenous humans forced to eat human corpses, sometimes awake after their deaths trapped in a tortured existence as ghouls."
GoblinPillager_description="Some goblins train their wolves to overcome their fear of fire. Wielding torches and nets, Goblin Pillagers bring havoc to their enemies."
Hasty_Alliance="Hasty Alliance"
Hasty_Alliance_objectives="
Crossroads_objectives="Gyõzöl, ha:
@Legyõzted az ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped[?]"
High_King_at_Sea="High King at Sea"
Isle_of_the_Damned="Isle of the Damned"
Isle_of_the_Damned_objectives="Gyõzöl, ha:
@Legyõzted valamennyi ellenséges sereg vezérét
@Kitartasz a megszabott idõ leteltéig
@Resist until the end of the turns[?]
Veszítesz, ha:
#Konrad elesik"
Mages_And_Elves="Mages and Elves"
Mages_And_Elves_objectives="
Victory:
@Move Gwiti to the Tower of Sorcery
@Kill both enemy leaders
Defeat:
#Death of Gwiti Ha'atel
#Turns run out"
North_Elves="Home of the North Elves"
North_Elves_objectives="
Victory:
@Reach the Elvish Forest, and resist until the end of turns
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar
#Turns run out before reaching the forest"
OBJERROR="Can't set abilities yet, sorry."
Sceptre="The Sceptre of Fire"
Sceptre_objectives="
Victory:
@Capture the Sceptre of Fire with Konrad or Li'sar
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
Shadow="Shadow"
Shadow_description="Souls blackened by evil, shadows roam the night attacking unsuspected foes. This evil creatures could hide in nighttime leving no trace of his presence."
Skull_Agarash="The Skull of Agarash"
Skull_Agarash_objectives="
Victory:
@Take the Skull of Agarash
Defeat:
#Death of Gwiti Ha'atel
#Turns run out"
Snow_Plains="Snow Plains"
Snow_Plains_objectives="
Victory:
@Defeat enemy leader
Defeat
#Death of Konrad
#Death of Delfador
#Death of Li'sar
#Death of Kalenz"
Swamp_Of_Dread="Swamp Of Dread"
Swamp_Of_Dread_objectives="
Victory:
@Defeat all enemy leaders
Defeat
#Death of Konrad
#Death of Delfador
#Death of Li'sar
#Death of Kalenz"
TELEPORT1="Zap~"
WISHINGWELL1="You have come accross a wishing well.
What would you like to wish for?"
WISHINGWELL2b="With this golden coin, I wish that this battle will end in a swift and safe victory."
WISHINGWELL3b="I wish this single gold coin would be returned ten fold to me."
WISHINGWELL4b="The only thing worth wishing for is pease threwout the land."
WolfRider_description="Being smaller and weaker than the orcs, the goblins train large wolfs to mount and use as fast scouts for the goblinoid army. Having being raised in the orcs dark caverns, the wolfs and their riders can even brave the mountains, unlike most other mounted units."
ambush_description="Ambush:
This unit can hide in forest, and remain undetected by its enemies.
Enemy units cannot see or attack this unit when it is in forest, except for any turn immediately after this unit has attacked."
chaotic_description="Chaotic units fight better at night, and worse at day.
Day: -25% Damage
Night: +25% Damage"
choice1="Well, thank you for helping me get back to the surface, but now I must take what is mine!"
choice10="No, I was thinking....and I don't really want to kill you. I have what I came to get, anyhow. How about if you promise to never come south of the great river, I spare your life?"
choice11="With all due respect, princess, we would be doing the sparing again, Sceptre or no Sceptre."
choice12="Such words in the presence of royalty! Do you want me to fry you, Elf?"
choice13="Friends, peace! Though we are out of the tunnels, we are hardly safe. We are in the arid, wild north lands. We barely know where we are. Behold to the north, there are orcs. Look to the south, there are dark hordes. We must remain at peace with one another, or else all perish"
choice14="I suppose that helping each other would be mutually beneficial for a while longer. But what should we do? How should we defend ourselves?"
choice15="So, we have a choice to make. To the north past the Orcs are the ancient snow plains of the Elves. To the south, beyond the armies of the Walking Dead are the dreaded swamps."
choice15a="I can tell where we are. By the river that is known as Longlier to men, but as Arkan-thoria in my people's ancient tongue. The home of my people lies to the East of here."
choice15b="Then perhaps we should head East, along the river, and seek refuge and rest there for a time?"
choice15c="We should indeed seek refuge there, my lord, but not by going East along the river. Its name means 'The River of Bones'. Great and evil creatures lurk along its banks. Its waters are not fit to drink, and it passes over the Cliffs of Thoria. No man or elf has passed over the Cliffs and survived for a millenia! No, prince, we must choose another way."
choice15d="Then which way should we go, Kalenz?"
choice15e="There are two paths we can take which avoid the river. We can travel North, through the ancient home of my people and then veer East, to where they now live, or we can go to the South, and pass through the Swamps, before turning to the East, and finally to the North. We would have to cross the river one more time if we choose that route, but I know a safe place we can cross at."
choice15f="And will you come with us to seek refuge with the North Elves, princess?"
choice15g="If the Elves will promise me refuge and safe passage, then I will go."
choice15h="That we will, princess. Even thought you are the daughter of the Queen, who is our enemy, we shall not harm you on this encounter, for you have helped us."
choice2="You still want to fight me do you, princess?"
choice3="Did you think I was just playing around? I need to take my inheritance!"
choice4="It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are, and Look to the north! There are orcs about! Look to the south, there are the hordes of the undead!"
choice5="Indeed there are. We will have to fight our way out. Are you for us, princess, or against us?"
choice6="Perhaps us remaining allies for a little longer is in both our best interests. But I do want that Sceptre, and someday I will have it!"
choice7="Then we must devise a battle plan."
choice8="Well, we got out alive."
choice9="Yes we did. Now I suppose you want to use the Sceptre against me, princess?"
connecting_remote="Connecting to remote host..."
cures_description="Cures:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
This unit will care for all adjacent friendly units that are injured at the beginning of the turn.
A unit cared for by a curer may heal up to 8 HP per turn.
A curer may heal a total of 18 HP per turn, for all units it cares for.
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
end_turn_message="Some units have movement left. Do you really want to end your turn?"
error_no_mp_sides="No multiplayer sides."
error_not_part_of_game="Your not part of this save game."
game_prefix=""
generator_settings="Settings..."
generic_player="player"
getting_game_data="Getting game data..."
hasty_1="Where are we? Which way now? I am tired of this darkness!"
hasty_10="I see we have little choice but to help each other. We shall help each other until we reach the surface again, agreed?"
hasty_11="Very well, I will ensure you will reach the surface again, or else we shall all perish together, princess."
hasty_12="But once we escape from this hole, I have a score to settle with you!"
hasty_13="Well, we have helped each other survive so far princess. Now let us continue together, shall we?"
hasty_14="Yes indeed, we agreed that we would help each other get out of these pits alive, did we not? We will pool our resources. Here is my purse, full of gold."
hasty_15="You receive 500 pieces of gold!"
hasty_16="Thank you, princess. Come men, let us find the Sceptre!"
hasty_2="I am not sure. Let me think for a moment."
hasty_3="On guard!"
hasty_4="What in the world are you doing here?"
hasty_5="Tracking you down of course! You have escaped for the last time!"
hasty_6="Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight with us? You will bring us all to our deaths!"
hasty_7="Don't try to trick me! I know why you have come here! But I will end you and your treason here, and then get the Sceptre, and return to see the daylight again!"
hasty_8="Surprise! Die you sun-lovers!"
hasty_9="Now we are surrounded! Do you still want to fight us, princess? Surely that would lead to both our dooms!"
heals_description="Heals:
Allows the unit to heal adjacent friendly units at the beginning of the turn.
A unit cared for by a healer may heal up to 4 HP per turn.
A healer may heal a total of 8 HP per turn, for all units it cares for.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
human village="Village"
illuminates_description="Illuminates:
This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.
Any units adjacent to this unit will fight as if it were dusk when it is night, and as if it were day when it is dusk."
invisible_description="This unit is invisible. It cannot be seen or attacked by enemy units."
isle_damned_found1="Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!"
isle_damned_found2="It is a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!"
isle_wrested_control="We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!"
isledamn_1="But the voyage did not go as smoothly as had been hoped. A storm lashed down on the ship, all hands were on deck, trying desperately to save the ship. As Konrad attempted to secure the mast, a sudden gust of wind flung him overboard..."
isledamn_2="The mermen saved Konrad from the seas, but were not able to get him back to the ship. Instead, they had to resort to taking him to a nearby island..."
isledamn_3="Whew, I survived. But now where am I? Is this island inhabited?"
isledamn_4="There have been ill tidings about this island, my lord. It is said that the fiends of the undead have overtaken it, and it has fallen into ugly wasteland."
isledamn_5="Let us hope these rumors are not true! I have none of my men with me! How would I defend myself?"
isledamn_6="There are still some Elves on this island, my lord, perhaps if you recruit some of them to help you, we might have some hope of holding off the undead hordes!"
kilobytes="KB"
lawful_description="Lawful units fight better at day, and worse at night.
Day: +25% Damage
Night: -25% Damage"
leadership_description="Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle."
load_game="Load Game"
login="Login"
map_generator="Map Generator"
map_height="Height"
map_to_play="Map to play"
map_width="Width"
mapgen_hillsize="Bump Size"
mapgen_iterations="Iterations"
mapgen_villages="Villages"
message="Message"
msg10_4b="We must be wary... they say a wizard lives in these mountains, and he does not take kindly to visitors. It is he who causes the mists, to cause travellers to become lost, and then his creatures devour them."
msg11_2b="We can't get in! What should we do now?"
msg11_5b="I am hesitant to enter. It will be so difficult in the darkness!"
msg11_5c="Indeed we must not delay. I remember now, the mines in the North-East are the best way to enter!"
msg11_5d="But Konrad's party was not alone in entering the mines..."
msg1b_10="I could offer you a ship - I sent it to the open sea with the elderly, the women, and the children, but it should arrive back in port soon."
msg1b_11="Thank you, sir."
msg1b_11b="I only hope that we will do as well the next time the evil Orcs attack us."
msg1b_5a="I shall send one of my mages to aid you. Recruit more mages, and perhaps some horsemen, who have fought very well for us against the crown. I need a few days to summon aid."
msg2_1_1="As the sun set over a land far removed from the war that was happening in Wesnoth, a new war was brewing, between brothers..."
msg2_1_10="I... have failed to win this battle, I am defeated. I will not believe it."
msg2_1_11="Die, yes die, and go to the Land of the Dead. Perhaps one day you will be back under my command!"
msg2_1_12="Didn't I tell you so?!"
msg2_1_13="And by my own hands you died!"
msg2_1_14="I am Gwiti the Mighty, prepare to die!"
msg2_1_15="Now you shall die!"
msg2_1_16="You miserable wretch, know that it is only by my mercy that you look upon the sun again, for you shall die before it sets again."
msg2_1_17="May I remind you that even as we speak, my undead legions are marching towards you?"
msg2_1_2="Ah, hated brother mine. Look well upon the setting sun, for you shall not live to see another."
msg2_1_3="I did not live to see this one either. I gave up my life for necromancy, same as you, do you remember?"
msg2_1_4="How well I do. But either way, prepare to die... again."
msg2_1_5="I will fight you with all my strength to prevent that, and I was always the stronger of us. Flee now and save your miserable hide before I make it a carpet."
msg2_1_6="Don't be silly! I'm not hairy enough to be a carpet! But your scalp would make a good pillow."
msg2_1_7="What? I can't die! I've done so already! Noooo!"
msg2_1_8="Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your shade to serve me one day... Until then, farewell!"
msg2_1_9="It is over, I am doomed...."
msg2_3_1="After sending the Dark Spirit away for his failure, Gwiti turned towards the Tower of Kaleon, where the greatest mages once studied."
msg2_3_10="Quirind, we have failed! You must guard the tower."
msg2_3_11="Ah ha ha ha! The tower's protective spells are now in force, you cannot enter without mastering a magic equal to it."
msg2_3_12="Haha! I have gained entry to the tower!"
msg2_3_13="A curse upon that foul necromancer!"
msg2_3_2="At last, I have reached the main road. Unless I am far off my course, I should find the Tower of Kaleon here, filled with the secrets of ancient mages. Soon they shall all be mine."
msg2_3_3="A necromancer! I must send for aid."
msg2_3_4="Accursed and dreadful one, know that we mages, guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee now and you may survive."
msg2_3_5="Quirind, know that you have the Elves at your back."
msg2_3_6="Foul sorcerer of death, go far from this place or we shall send you to your own realm."
msg2_3_7="Not born is the one that could challenge me!"
msg2_3_8="No! No! Noooo! It is over, I feel the shades reaching for me..."
msg2_3_9="Argh! I have fallen, and the Tower lies stripped of its defenses!"
msg3_29a="Very well. But how do I get to Elensefar?"
msg3_30_farewell="Safe journey to you, Konrad. Until we meet again!"
msg3_30_farewella="Safe voyage to you then, Konrad. May the weather be fair."
msg3_30a="It is north-west of here, but a few leagues inland from the coast. There are two ways you may get there, by ship, or by land. Each way has its own dangers and perils. You must choose how you wish to get there."
msg3_31="Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!"
msg3_32="Konrad! We cannot spend anymore time here. Though it would be good to defeat the Orcs and free all we can, more urgent business calls us!"
msg3_33="Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?"
msg3_34="I bear ill tidings: Asheviere has attacked the city of Elensefar, breaking the treaty between Wesnoth and Elensefar. You must lead our men to the city, to help defend it -- or to recapture it if it falls before you arrive."
msg3_35="I must do this? But you are coming with me, aren't you, Delfador?"
msg3_36="I am afraid not Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the Elves. I will meet you in Elensefar, after you have secured it."
msg3_37="I fear I will struggle to do this on my own, but what must be must be. How do I get to Elensefar?"
msg3_38="Since you have broken the Orc's hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!"
msg3_39="With the Orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six day's march up the coast. Make haste!"
msg4_12a="It has been an honor to have helped you defeat the undead, my lord. I must now return to my home. I feel that our paths may cross again one day, perhaps when your need against the undead hordes is greater still."
msg4_12b="Victory is ours! Let us just hope that this delay will not hamper our quest to save Elensefar. We must move onward with haste!"
msg4_moredie="Fight on against the undead without me, friends!"
msg5_12a="Hmm...I have to consider this..."
msg6_4b="Treason! Your lies will perish with you!"
msg7_10a="The sun rises in the East. Surely the undead do not have the power to continue their onslaught through another day!"
msg7_10b="Indeed not! I feel we have survived this battle."
msg7_10c="Whew! That was a difficult battle, but they retreat at last!"
msg7_12a="This place makes me feel uneasy, even with the undead retreating. Where may we go now?"
msg7_12b="Thank you for returning to help us, Moremirmu."
msg7_12c="It greatly saddens me that Moremirmu was slain on the field, after he returned to help us."
msg7_13a="The land of Wesnoth is not safe for us. The Queen's forces reach every corner. We must make haste to the north lands, across the great river. Let us go quickly!"
msg7_13b="It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into travelling these dangerous lands. We could do nothing but help you!"
msg7_13c="May he rest peacefully!"
msg7_14a="Indeed! Let us go from here!"
msg7_14b="So, she tricked us into coming this way on purpose! Where may we go now? Which way will be safe for us?"
msg7_14c="He died fighting for you, prince, just as any of us would be willing to die, fighting for you."
msg7_15b="You must get out of the clutches of that vile Queen, my lord. If you take a course, bearing north-east, on past the mountain of gryphons, you will be able to ford the great river at Abez. Make haste though, for you will not be able to ford the river come winter!"
msg7_16b="Thank you for your counsel, good friend! May our paths meet again in happier times!"
msg7_6b="I have come once again to aid you friends!"
msg7_7b="White mages? Come to help us? But what are they doing here?"
msg7_8b="That is Moremirmu! He helped us fight Muff Malal, let us hope he can help us once more!"
msg8_1a="What is this place? That is a tall mountain!"
msg8_2b="That is the fabled Gryphon Mountain! We must be careful here, disturbing the gryphons could prove to be dangerous."
msg8_3b="So this is Gryphon Mountain! Maybe we could steal some eggs from the gryphons and breed them as flying mounts? Would that work Delfador?"
msg8_4b="We can try to do that, although it may be dangerous indeed! But perhaps the use of gryphons could help us greatly later on. Anyhow, we do have to pass by this place regardless."
msg8_5b="Well, let's start climbing that mountain!"
msg8_5c="It appears we are not the only ones who are interested in this mountain. Once again the Queen opposes us!"
msg8_5d="Quickly men! Onward!"
msg8_9b="Let us continue onward!"
msg9_13b="So it is true, that you did kill him?"
msg9_14b="He did die in battle, at my hand. It is sad that your brothers did not have the opportunity to experience such an 'honorable' death, Konrad."
msg9_19b="There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can't let them cross the river. After them, men!"
msg9_20a="Not her again! Quick, we must make haste!"
msg9_4b="And then....we were defeated?"
msg9_7b="But you avenged the murder. You killed the prince, right Delfador?"
msg9_9b="Oh, but the Elves always told me that you killed the prince, Delfador, even though you never talked about it."
msg9_a6="I cannot believe it, they have made it away! We must make chase. After them men, let us cross the river too! We will meet again, foul imposter."
msg9_a7="Do you think she's really going to chase us Delfador?"
msg9_a8="It surely looks like she will try, but the sea creatures will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!"
msg_doors_lisar="Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on men! We must make it into the mines, for they are still ahead of us!"
msg_get_gold_swamp="You loot 100 pieces of gold from the corpse!"
msg_nw_8="More snow is falling. We must finish this battle quickly. Onward men!"
msgcrossroads1="Stay on the path! The forests here are not safe!"
msgcrossroads2="Beware of the forest! There are many Orcs hiding there, preparing to ambush you!"
msgcrossroads3="Here we come to the great cross-roads. We want to go North-East."
msgcrossroads4="Beware! These forests are not safe! Asheviere has hired Orcs to guard these roads, because of their strategic importance. We shall have to fight to get by here."
msgcrossroads5="Then fight we shall! Let it begin."
msgcrossroads6="Victory is ours men. Let us proceed North-East!"
msgnw_4b="Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another challenge equal to the fording of the river for many days."
msgsnowplains1a="These fields of snow were once the home of my people. We moved on centuries ago. Legends say a great sword of fire was left behind."
msgsnowplains2="This sword may prove useful on our journey ahead. I wonder where it could be hidden."
msgswamp1="This land is cursed. The Liches have lived here for years amassing great armies and fortunes."
msgswamp2="The Liches are all over this swamp. I hope I have made a wise choice to come down this path."
msgswamp3="Each of the Liches will have a pile of gold you can take, if they are defeated. Don't stretch you armies to thin though, we still must pass through this swamp."
multiplayer_battleworld="Battle World"
multiplayer_test="Across The River"
must_login="You must log in to this server"
name_of_game="Name of game"
nelves_1="At last, friends, we have almost reached the home of my people, the North Elves."
nelves_10="Greetings, Eonihar, old friend! Why have you been searching for us?"
nelves_11="When my lord learnt of your coming, he sent riders out looking for you! There is trouble afoot. To the south the men of Wesnoth come looking for you, and northward the Orcs stand to oppose them!"
nelves_12="How dare these men of Wesnoth march into our land. Come mighty Orcs, we will drive them back into the great river from whence they came!"
nelves_13="It is not safe for you here in the open. You must make haste to the East, into the forest. Try to reach Eretria, where my lord awaits you. Even now, he is preparing a party of Elves to come and ensure your arrival."
nelves_14="Each force is a host too big for us to fight. Come, we must make haste to the forest! Let the Orcs and Men fight each other while we pass."
nelves_15="Greetings, Elf-friend! Welcome to Eretria. You must take shelter here until the battle passes. Hold with me here for a little while longer, and we will be safe."
nelves_16="Thank you, lord El'rien. The hospitality of the North Elves is as good as the ones in the South! My men will help you hold out against our enemies."
nelves_17="Elf-friends, you have made it to safety!"
nelves_18="El'rien, we have the Sceptre of Fire with us! We must escort them to Elensia!"
nelves_19="Indeed. We will escort you to our capital, where we will make Council."
nelves_2="After being in this wilderness for so long, it will be good to get some rest!"
nelves_3="But look to the south! There is an army of men. They fly the banner of Wesnoth!"
nelves_4="There they are at last! We have come all this way to stop you, you rogue!"
nelves_5="Asheviere has sent more men after us. They are bold to have come this far, and it looks like a large host."
nelves_6="And, I guess you'd be on their side, right princess?"
nelves_7="I am an honorable princess, not some rogue! I gave my word that I would be in alliance with you until we escape from these wretched north lands, and keep to my word I will!"
nelves_8="It is difficult to see how one who was raised by Asheviere has such honor."
nelves_9="My lords! I have found you at last."
nelves_defeat="We haven't reached the forest, and the battle still rages. We will never get there now! We have been defeated!"
neutral_description="Neutral units are unaffected by day and night, fighting equally well under both conditions."
no_units_to_recruit="You have no units available to recruit."
not_multiplayer_save_message="This is not a multiplayer save"
num_players="Players"
player_leave_message="has left the game. What do you want to do?"
poisoned_description="This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the 'cures' ability.
Units cannot be killed by poison alone. The poison will not reduce it below 1 HP."
protect_lisar="Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
ranmap="Random map"
receive_game_list="Receiving game list..."
regenerate_map="Regenerate"
rename_unit="Rename Unit"
replace_ai_message="Replace with AI"
replace_local_message="Replace with local player"
return_to_vessel="This is no time to return to our vessel! We must take control of the island!"
scep1="The Sceptre must be getting close now! Where shall we go?"
scep2="Yes, I feel it is near here! We must search for it carefully."
sceptre10="I think I know what I'm doing. Come, let us go!"
sceptre3="Here it is at last, I have the Sceptre!"
sceptre4="So it is in our hands! Now let us leave this stinking pit."
sceptre5="I think that if we travel just a little north, we might be able to get out."
sceptre6="At last! I have the Sceptre!"
sceptre7="Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
sceptre8="Well my first use for it is going to be to help us get out of this hole! I hope you consider that wise."
sceptre9="The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!"
show_side_colours="Show Team Colours"
skirmisher_description="Skirmishes:
This unit is skilled in moving past enemies quickly, and ignores all Enemy Zones of Control."
slowed_description="This unit has been slowed. It moves at half normal speed and receives one less attack than normal in combat."
snow village="Village"
swamp water="Swamp"
teleport_description="Teleport:
This unit may teleport between any two friendly villages instantly."
turns="Turns"
tut2_1="Now, we have swapped places. I'm going to teach you about recall."
tut2_10="I was trained to lead troops, I can make all soldiers around me fight better."
tut2_11="XXXXXXXXXXXXXXXXXXXXXXXXX"
tut2_12=""
tut2_13=""
tut2_14=""
tut2_15="A nice try, Konrad, but it seems your skills have much to be improved still."
tut2_16="You have bested me, Konrad. Congratulations on your skill. You have passed the second training test."
tut2_2="Recall?"
tut2_3="Soldiers that have fighted for you in past battles and survived could be called again to serve you."
tut2_4="Ahhh, I see so I can have more experienced soldiers at my side."
tut2_5="Yes, that's the point."
tut2_6="I will recall some experienced friends of mine too."
tut2_7="Greetings, Konrad!"
tut2_8="Experienced units are more powerfull and usually have special skills too."
tut2_9="Hi, Lumonieth, special skills?"
type="Type"
und2_14="I am dying, and my army is defeated! This is the end...!"
und2_2_1="After Gwiti destroyed his brother, a Dark Spirit came to him, counselling him..."
und2_2_10="It is not your banner, and it never was! That skull marked it mine since long ago."
und2_2_11="Argh! This is only half of the skull!"
und2_2_12="This skull is powerless!"
und2_2_13="That is not the skull of Agarash!"
und2_2_15="It's been a long time since I fought anything myself!"
und2_2_2="Gwitiii... Gwiti!"
und2_2_3="A Dark Spirit? Surely this is my token of mastery of the undead!"
und2_2_4="Gwiti, do not yet march in pursuit of your war. First, you shall go south, against the orcs, and there find the Skull of Agarash."
und2_2_5="What is the Skull of Agarash? Tell me more."
und2_2_6="Do you see the three orc clans of this land? Their banners are topped with skulls, as is their custom. But one of these is the Skull of Agarash - which once was mine. Take it and your power will grow greater by far."
und2_2_8="What? I can't die! I've done so already! Noooo!"
und2_2_9="Oh no! They undead hordes have taken my banner!"
village_gold="Village Gold"
weapon_name_Lightning bolt="Lightning bolt"
weapon_name_baneblade="baneblade"
weapon_name_claw="claw"
weapon_name_hatchet="hatchet"
weapon_name_runic hammer="runic hammer"
#
# Le nem forditott sztringek vege
#
#
# fordította Adson és Khirály
10_4b="Óvatosnak kell lennünk... azt mondják, egy varázsló él a hegyek között, aki nem kedveli a látogatókat. Ő az, aki mindezt a ködöt okozza, aki elveszejti a vándorokat, hogy aztán a teremtményei felfalják őket"
msg="10_10=Ha ez így van, Konrad, kerülő úton kell a hegyen átjutnunk, mintsem hogy harcba bocsátkozzunk új ellenségeinkkel."
@ -204,30 +625,40 @@ ability_night vision="
ability_regenerates="regeneráció"
ability_skirmisher="portyázó"
ability_teleport="teleportáció"
abort_game_message="Félbehagyod?[?]"
about_button="Rólunk"
action_accelerated="fürgébb"
action_cycle="Váltás az egységek között"
action_createunit="Egység létrehozása (Debug!)"
action_describeunit="Egység leírása"
action_endturn="Kör vége"
action_endunitturn="End Unit Turn"
action_fullscreen="Teljes képernyő"
action_leader="Vezér"
action_mute="Némítás"
action_objectives="Küldetés célja"
action_preferences="Tulajdonságok"
action_quit="Biztosan kilépsz?"
action_recall="Veteránok visszahívása"
action_recruit="Toborzás"
action_redo="Művelet ismétlése"
action_renameunit="Új név adása"
action_repeatrecruit="Toborzás ismét"
action_resistance="Ellenállás támadással szemben"
action_save="Állás mentése"
action_speak="Beszélj"
action_statustable="Adatlap"
action_terraintable="Domborzati viszonyok"
action_togglegrid="Rács megjelenítése"
action_undo="Művelet visszavonása"
action_unitlist="Egységek listája"
action_zoomdefault="Alapértelmezett nagyítás"
action_zoomin="Nagyítás"
action_zoomout="Kicsinyítés"
advance_unit_heading="Elõrenyomulás(?)"
advance_unit_heading="Elõrenyomulás[?]"
advance_unit_message="Hová fejlődjön ez a győzedelmes csapat?"
ai_controlled="Gép"
ai_players="Gép kontra Gép"
attack_resistance="Ellenállóképesség"
attack_type="Harcnem"
auto_save="Önműködő mentés"
@ -253,6 +684,7 @@ client_choose_side="V
choose_scenario="Válassz küldetést:"
choose_side="Choisir les paramčtres de l'équipe:"
choose_weapon="Válassz fegyvert"
close_button="Bezár"
close_window="Ablak bezárása"
connection_failed="Nem sikerült csatlakozni a távoli géphez"
connection_timeout="A kapcsolódás kifutott az időből"
@ -733,12 +1165,34 @@ set_hotkey="Nyomd le a k
show_replay="A csata menetének mutatása"
shroud="Köd[?]"
status_table="Adatlap"
A_Choice_Must_Be_Made="A Choice Must Be Made"
A_Choice_Must_Be_Made_objectives="Gyõzöl, ha:
@Legyõzted valamelyik ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Li'sar elesik
#Kalenz elesik
#Körök számát túlléped"
Brother_Against_Brother="Testvér testvér ellen"
Brother_Against_Brother_objectives="Gyõzöl, ha:
@Legyõzöd a bátyádat, Nati Ha'atelt
Veszítesz, ha:
#Gwiti Ha'atel elesik
#Körök számát túlléped"
Brother Against Brother="Testvér testvér ellen"
Brother Against Brother_objectives="Győzöl, ha:
@Legyőzöd a bátyádat, Nati Ha'atelt
Veszítesz, ha:
#Gwiti Ha'atel elesik
#Körök számát túlléped"
The_Elves_Besieged="Tünde-föld ostroma"
The_Elves_Besieged_objectives="Gyõzöl, ha:
@Konrad eljut az északnyugati országúthoz
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Körök számát túlléped"
The Elves Besieged="Tünde-föld ostroma"
The Elves Besieged_objectives="Győzöl, ha:
@Konrad eljut az északnyugati országúthoz
@ -746,9 +1200,9 @@ Vesz
#Konrad elesik
#Delfador elesik
#Körök számát túlléped"
Blackwater Port="A feketevízi kikötõ"
Blackwater Port_objectives="Gyõzöl, ha:
@Legyõzted az ellenséges sereg vezérét
Blackwater_Port="A feketevízi kikötõ"
Blackwater_Port_objectives="Gyõzöl, ha:
@Legyõzöd az ellenséges sereg vezérét
@Kitartasz a megszabott idő leteltéig
@Resist until the end of the turns
Veszítesz, ha:
@ -756,6 +1210,25 @@ Vesz
#Delfador elesik
#Seimus elesik
#Körök számát túlléped"
Blackwater Port="A feketevízi kikötõ"
Blackwater Port_objectives="Gyõzöl, ha:
@Legyõzöd az ellenséges sereg vezérét
@Kitartasz a megszabott idõ leteltéig
@Resist until the end of the turns
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Seimus elesik
#Körök számát túlléped"
Gryphon_Mountain="A Griff-hegyek"
Gryphon_Mountain_objectives="Gyõzöl, ha:
@Legyõzöd a griffkirálynõt és az ellenséges hadvezért
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
Gryphon Mountain="A Griff-hegyek"
Gryphon Mountain_objectives="Győzöl, ha:
@Legyőzöd a griffkirálynőt és az ellenséges hadvezért
@ -765,6 +1238,15 @@ Vesz
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
Mountain_Pass="A hegyi hágó"
Mountain_Pass_objectives="Gyõzöl, ha:
@Konradot elvitted az út végéig
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
Mountain Pass="A hegyi hágó"
Mountain Pass_objectives="Győzöl, ha:
@Konradot elvitted az út végéig
@ -774,6 +1256,15 @@ Vesz
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
Plunging_into_the_Darkness="Merülés a sötétbe"
Plunging_into_the_Darkness_objectives="Gyõzöl, ha:
@Megtalálod a törpöket
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Li'Sar elesik
#Körök számát túlléped"
Plunging into the Darkness="Merülés a sötétbe"
Plunging into the Darkness_objectives="Győzöl, ha:
@Megtalálod a törpöket
@ -783,17 +1274,58 @@ Vesz
#Kalenz elesik
#Li'Sar elesik
#Körök számát túlléped"
Muff_Malals_Peninsula="Muff Malal félszigete"
Muff_Malals_Peninsula_objectives="Gyõzöl, ha:
@Legyõzted Muff Malalt
Veszítesz, ha:
#Konrad elesik
#Körök számát túlléped"
Muff Malal's Peninsula="Muff Malal félszigete"
Muff Malal's Peninsula_objectives="Győzöl, ha:
@Legyőzted Muff Malalt
Veszítesz, ha:
#Konrad elesik
#Körök számát túlléped"
The Bay of Pearls="A Gyöngyök Öble"
The Bay of Pearls_objectives="Gyõzöl, ha:
Northern_Winter="Tél északon"
Northern_Winter_objectives="Gyõzöl, ha:
@Legyőzted valamennyi ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
Northern Winter="Tél északon"
Northern Winter_objectives="Gyõzöl, ha:
@Legyõzted valamennyi ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
The_Bay_of_Pearls="A Gyöngyök Öble"
The_Bay_of_Pearls_objectives="Gyõzöl, ha:
@Legyõzted valamennyi ellenséges sereg vezérét
@Legalább az egyik ellenséges sereg vezérét legyõzöd, és kitartasz a megszabott idõ leteltéig
Veszítesz, ha:
#Konrad elesik
#Körök számát túlléped"
The Bay of Pearls="A Gyöngyök Öble"
The Bay of Pearls_objectives="Gyõzöl, ha:
@Legyõzted valamennyi ellenséges sereg vezérét
@Legalább az egyik ellenséges sereg vezérét legyõzöd, és kitartasz a megszabott idõ leteltéig
Veszítesz, ha:
#Konrad elesik
#Körök számát túlléped"
The_Dwarven_Doors="A törpök kapuja"
The_Dwarven_Doors_objectives="Gyõzöl, ha:
@Konrad elérte a Törp Királyság kapuját
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
The Dwarven Doors="A törpök kapuja"
The Dwarven Doors_objectives="Győzöl, ha:
@ -804,6 +1336,15 @@ Vesz
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
The_Ford_of_Abez="Az abezi gázló"
The_Ford_of_Abez_objectives="Gyõzöl, ha:
@Konrad átkelt a folyó északi partjára
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
The Ford of Abez="Az abezi gázló"
The Ford of Abez_objectives="Győzöl, ha:
@Konrad átkelt a folyó északi partjára
@ -813,6 +1354,13 @@ Vesz
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
The_Isle_of_Anduin="Anduin szigetén ..."
The_Isle_of_Anduin_objectives="Gyõzöl, ha:
@Legyõzted az ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Körök számát túlléped"
The Isle of Anduin="Anduin szigetén ..."
The Isle of Anduin_objectives="Győzöl, ha:
@Legyőzted az ellenséges sereg vezérét
@ -820,30 +1368,8 @@ Vesz
#Konrad elesik
#Delfador elesik
#Körök számát túlléped"
The Princess of Wesnoth="Wesnoth hercegnõje"
The Princess of Wesnoth_objectives="Gyõzöl, ha:
@Li'sar-t megfutamítod
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Körök számát túlléped"
The Siege of Elensefar="Elensefar ostroma"
The Siege of Elensefar_objectives="Gyõzöl, ha:
@Legyõzted valamennyi ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Körök számát túlléped"
The Valley of Death - The Princess's Revenge="A Halál Völgye - a hercegnõ bosszút áll"
The Valley of Death - The Princess's Revenge_objectives="Gyõzöl, ha:
@Túléled két napig
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Körök számát túlléped"
Northern Winter="Tél északon"
Northern Winter_objectives="Gyõzöl, ha:
The_Lost_General="Az Elveszett Tábornok"
The_Lost_General_objectives="Gyõzöl, ha:
@Legyőzted valamennyi ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
@ -860,6 +1386,48 @@ Vesz
#Kalenz elesik
#Li'sar elesik
#Körök számát túlléped"
The_Princess_of_Wesnoth="Wesnoth hercegnõje"
The_Princess_of_Wesnoth_objectives="Gyõzöl, ha:
@Li'sar-t megfutamítod
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Körök számát túlléped"
The Princess of Wesnoth="Wesnoth hercegnõje"
The Princess of Wesnoth_objectives="Gyõzöl, ha:
@Li'sar-t megfutamítod
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik
#Körök számát túlléped"
The_Siege_of_Elensefar="Elensefar ostroma"
The_Siege_of_Elensefar_objectives="Gyõzöl, ha:
@Legyõzted valamennyi ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Körök számát túlléped"
The Siege of Elensefar="Elensefar ostroma"
The Siege of Elensefar_objectives="Gyõzöl, ha:
@Legyõzted valamennyi ellenséges sereg vezérét
Veszítesz, ha:
#Konrad elesik
#Körök számát túlléped"
The_Valley_of_Death-The_Princesss_Revenge="A Halál Völgye - a hercegnõ bosszút áll"
The_Valley_of_Death-The_Princesss_Revenge_objectives="Gyõzöl, ha:
@Túléled két napig
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik"
The Valley of Death - The Princess's Revenge="A Halál Völgye - a hercegnõ bosszút áll"
The Valley of Death - The Princess's Revenge_objectives="Gyõzöl, ha:
@Túléled két napig
Veszítesz, ha:
#Konrad elesik
#Delfador elesik
#Kalenz elesik"
#
#

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