1.16 Unit descriptions (#5872)

* correction to Frost Stoat description

* description for Jinn

* Horse descriptions
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doofus-01 2021-06-19 14:22:23 -07:00 committed by GitHub
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4 changed files with 4 additions and 4 deletions

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@ -32,7 +32,7 @@
{AMLA_DEFAULT}
cost=12
usage=fighter
description= _ "Frost Stoats are a devious rodent predominantly found in the frozen parts of the Northlands, although they can survive anywhere. Their most distinctive feature is their icy-cold front claws, which is unlike anything found in other wild animals. These stoats generally scavenge refuse or hunt smaller animals, but are quite territorial and the young adults have been known to attack larger intruders, including humans and orcs."
description= _ "Frost Stoats are devious critters predominantly found in the frozen parts of the Northlands, although they can survive anywhere. Their most distinctive feature is their icy-cold front claws, which is unlike anything found in other wild animals. These stoats generally scavenge refuse or hunt smaller animals, but are quite territorial and the young adults have been known to attack larger intruders, including humans and orcs."
die_sound=hiss-die.wav
undead_variation=rat
[abilities]

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@ -16,7 +16,7 @@
advances_to=Great Horse
cost=16
usage=scout
description=_ "Horses need a better description."
description=_ "Bay horses are defined more by their coloration than their size or temperment, and can be found anywhere from the battlefield to the farm to the wild plains and woodlands. Though an unencumbered horse will tend to flee if possible, they will fight back with a powerful kick when cornered."
die_sound=horse-die.ogg
[defense]
hills=50

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@ -17,7 +17,7 @@
advances_to=null
cost=25
usage=scout
description=_ "Great Horses need a better description."
description=_ "Great horses are significantly larger than the usual domesticated horse, but despite their similar appearance, they are wild animals. Their obstinate and often feisty temperaments make them too difficult to tame, though many an arrogant prince or warlord has tried and failed."
die_sound=horse-die.ogg
[defense]
hills=50

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@ -19,7 +19,7 @@ units/monsters/jinn#enddef
{AMLA_DEFAULT}
cost=53
usage=archer
description=""
description= _ "The Jinn are mysterious spirits, with no known relation to souls of the departed. They are often sighted from a distance, drifting across the desert hills and dunes, but defy close observation. Almost all recorded encounters have been of a hostile nature, but there have been instances where travelers felt the Jinn were watching over them, driving off malign forces of the night."
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
undead_variation=null
[resistance]