lower keep layer to allow rubble to be drawn above it

This commit is contained in:
Simon Forsyth 2012-03-10 16:28:33 +00:00
parent 43b5d3d063
commit 69b001525c

View file

@ -1,7 +1,7 @@
#textdomain wesnoth
#toplevel macros to handle keeps
# keeps are base terrain (use flag base) but at layer -1
# keeps are base terrain (use flag base) but at layer -2
###############################
# No test on neighbour #
@ -10,13 +10,13 @@
{GENERIC_SINGLE_PLFB ({TERRAIN}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#meta-macro KEEP_BASE TERRAINLIST P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE TERRAINLIST P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM
{GENERIC_SINGLE_RANDOM_LFB ({TERRAIN}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#meta-macro KEEP_BASE_RANDOM TERRAINLIST L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_RANDOM TERRAINLIST L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
###############################
# Needs one neighbour #
@ -26,25 +26,25 @@
{GENERIC_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro KEEP_BASE_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro KEEP_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_ROTATION_RESTRICTED_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0)}
#enddef
#meta-macro KEEP_BASE_ROTATION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_ROTATION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0)}
#enddef
#meta-macro KEEP_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
###############################
# Needs two neighbour #
@ -54,25 +54,25 @@
{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro KEEP_BASE_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro KEEP_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_ROTATION_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
#enddef
#meta-macro KEEP_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
#enddef
#meta-macro KEEP_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
###############################
# Needs three neighbour #
@ -82,25 +82,25 @@
{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro KEEP_BASE_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro KEEP_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_ROTATION_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
#enddef
#meta-macro KEEP_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
#enddef
#meta-macro KEEP_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
###############################
# Combination of the above #
@ -110,22 +110,22 @@
{GENERIC_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#meta-macro KEEP_BASE_COMPLETE TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro KEEP_BASE_COMPLETE TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#####################################################################################################
############### AUTO GENERATED CODE ###################################################
#####################################################################################################
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE TERRAINLIST P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE TERRAINLIST P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_LFB TERRAINLIST LAYER FLAG BUILDER IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_PFB TERRAINLIST PROB FLAG BUILDER IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_FB TERRAINLIST FLAG BUILDER IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_PLB TERRAINLIST PROB LAYER BUILDER IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
@ -134,10 +134,10 @@
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_PB TERRAINLIST PROB BUILDER IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_B TERRAINLIST BUILDER IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_PLF TERRAINLIST PROB LAYER FLAG IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
@ -146,10 +146,10 @@
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_PF TERRAINLIST PROB FLAG IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_F TERRAINLIST FLAG IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_PL TERRAINLIST PROB LAYER IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
@ -158,48 +158,48 @@
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_P TERRAINLIST PROB IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_PLFB ({TERRAINLIST}) ({PROB}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE TERRAINLIST IMAGESTEM
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_PLFB ({TERRAINLIST}) 100 -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_RANDOM TERRAINLIST L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_RANDOM TERRAINLIST L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_RANDOM_FB TERRAINLIST FLAG BUILDER IMAGESTEM
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RANDOM_LB TERRAINLIST LAYER BUILDER IMAGESTEM
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RANDOM_B TERRAINLIST BUILDER IMAGESTEM
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RANDOM_LF TERRAINLIST LAYER FLAG IMAGESTEM
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RANDOM_F TERRAINLIST FLAG IMAGESTEM
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RANDOM_L TERRAINLIST LAYER IMAGESTEM
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RANDOM TERRAINLIST IMAGESTEM
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RANDOM_LFB ({TERRAINLIST}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_RESTRICTED_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
@ -208,10 +208,10 @@
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
@ -220,10 +220,10 @@
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
@ -232,48 +232,48 @@
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_RESTRICTED_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_ROTATION_RESTRICTED_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
@ -282,10 +282,10 @@
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
@ -294,10 +294,10 @@
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
@ -306,48 +306,48 @@
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_ROTATION_RESTRICTED_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_RESTRICTED2_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
@ -356,10 +356,10 @@
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
@ -368,10 +368,10 @@
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
@ -380,48 +380,48 @@
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_RESTRICTED2_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_ROTATION_RESTRICTED2_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
@ -430,10 +430,10 @@
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
@ -442,10 +442,10 @@
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
@ -454,48 +454,48 @@
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_RESTRICTED3_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
@ -504,10 +504,10 @@
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
@ -516,10 +516,10 @@
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
@ -528,48 +528,48 @@
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_RESTRICTED3_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_ROTATION_RESTRICTED3_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
@ -578,10 +578,10 @@
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
@ -590,10 +590,10 @@
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
@ -602,59 +602,59 @@
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro KEEP_BASE_COMPLETE TERRAIN ADJACENT L=LAYER=-1 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro KEEP_BASE_COMPLETE TERRAIN ADJACENT L=LAYER=-2 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define KEEP_BASE_COMPLETE_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_COMPLETE_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_COMPLETE_B TERRAIN ADJACENT BUILDER IMAGESTEM
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1 base ({BUILDER}) ({IMAGESTEM})}
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -2 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define KEEP_BASE_COMPLETE_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_COMPLETE_F TERRAIN ADJACENT FLAG IMAGESTEM
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -2 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_COMPLETE_L TERRAIN ADJACENT LAYER IMAGESTEM
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define KEEP_BASE_COMPLETE TERRAIN ADJACENT IMAGESTEM
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1 base IMAGE_SINGLE ({IMAGESTEM})}
{KEEP_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -2 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code