Bunch of changelog fixes/improvements
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changelog.md
17
changelog.md
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* S13: allied leaders whose death causes defeat won't leave their keep and
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the lich brothers and Krash got more gold
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* Secrets of the Ancients:
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* Fix dialog said by wrong unit & revert previous fix (issue #3294)
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* Fix dialog said by wrong unit & revert previous fix (issue #3294)
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* The South Guard:
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* S2: the case that Deoran is not sent to the Citadel is handled better.
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* S2: it may not happen anymore that enemy units neutralize villages instead
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of capturing or burning them; and the game stats don't hide units anymore.
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* S2: the case where Deoran is not sent to the Citadel is handled better.
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* S2: enemy units will no longer neutralize villages instead of capturing or burning them.
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This also means certain units will no longer be hidden in the Game Stats list.
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* S4: bodyguards are never spawned next to other units, and always in forest.
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* S5: zombies have now one castle with two leaders.
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* S6a: mermen leave after this scenario.
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* S7a & S8a: some hero may now die.
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* Mermen are not anymore availaible after S6a.
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* S6a: mermen leave after this scenario and will no longer be available.
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* S7a & S8a: some heroes may now die.
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* Tutorial:
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* Added more information to the Status Table prompt about how to access it (issue #2883).
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* Under the Burning Suns:
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### User Interface
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* MacOS: Fixed moving the mouse with a touchpad also scrolling GUI dialogs
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* MacOS: Add build number to OS version report
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* Fix layout of Preferences window with some localisations (such as Czech)
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* Fix layout of Preferences window with some localizations (such as Czech)
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* Force leader sprites larger than 72x72 to be downscaled in Load Game (issue #3474).
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### Miscellaneous and bug fixes
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* Fix some minor problems in macOS package
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* Fix some minor problems with the macOS package
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* Fast Micro AI: Fix bug crashing the AI when units with chance-to-hit
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specials without id are on map
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* Fixed the debug mode Create Unit dialog crashing when changing the gender
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