fix leaders keeping their pause after end of fight

This commit is contained in:
Jérémy Rosen 2006-06-10 12:18:15 +00:00
parent d83fb1f7b4
commit 692fbc33a5

View file

@ -353,6 +353,8 @@ bool unit_attack_ranged(display& disp, unit_map& units,
if(leader_loc.valid()) leader->second.set_standing(disp,leader_loc);
att->second.set_standing(disp,a);
unit_display::unit_die(disp,def->first,def->second,&attack);
} else {
if(leader_loc.valid()) leader->second.set_standing(disp,leader_loc);
}
disp.update_display();
events::pump();
@ -475,6 +477,7 @@ bool unit_attack(display& disp, unit_map& units,
att->second.set_standing(disp,a);
unit_display::unit_die(disp,def->first,def->second,&attack);
} else {
if(leader_loc.valid()) leader->second.set_standing(disp,leader_loc);
}
disp.update_display();
events::pump();