Allow wesnoth.require to load a whole directory in one call
- Use this feature when loading the WML tags from data/lua/wml
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2 changed files with 21 additions and 14 deletions
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@ -2,6 +2,9 @@
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local empty_pkg = {}
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local function resolve_package(pkg_name)
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if pkg_name[#pkg_name] == '/' then
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pkg_name = pkg_name:sub(1, -2)
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end
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if wesnoth.have_file(pkg_name) then return pkg_name end
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if pkg_name:sub(-4) ~= ".lua" then
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if wesnoth.have_file(pkg_name .. ".lua") then
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@ -28,8 +31,21 @@ function wesnoth.require(pkg_name)
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return wesnoth.package[loaded_name]
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end
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-- Next, load the package with dofile
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local pkg = wesnoth.dofile(loaded_name)
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wesnoth.package[loaded_name] = pkg or empty_pkg
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return pkg
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-- Next, if it's a single file, load the package with dofile
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if wesnoth.have_file(loaded_name, true) then
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local pkg = wesnoth.dofile(loaded_name)
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wesnoth.package[loaded_name] = pkg or empty_pkg
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return pkg
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else -- If it's a directory, load all the files therein
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local files = wesnoth.read_file(loaded_name)
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local pkg = {}
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for i = files.ndirs + 1, #files do
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if files[i]:sub(-4) == ".lua" then
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local subpkg_name = files[i]:sub(1, -5)
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pkg[subpkg_name] = wesnoth.require(loaded_name .. '/' .. files[i])
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end
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end
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wesnoth.package[loaded_name] = pkg
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return pkg
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end
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end
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@ -12,16 +12,7 @@ function wesnoth.game_events.on_save()
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end
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wesnoth.require "wml-flow"
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wesnoth.require "wml/objectives"
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wesnoth.require "wml/animate_unit"
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wesnoth.require "wml/items"
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wesnoth.require "wml/message"
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wesnoth.require "wml/object"
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wesnoth.require "wml/modify_unit"
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wesnoth.require "wml/harm_unit"
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wesnoth.require "wml/find_path"
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wesnoth.require "wml/endlevel"
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wesnoth.require "wml/random_placement"
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wesnoth.require "wml"
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local helper = wesnoth.require "helper"
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local location_set = wesnoth.require "location_set"
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