add a note about the special meaning of 0 for connections_allowed

correct some wrong/misleading statements about healing
This commit is contained in:
Gunter Labes 2008-02-02 19:55:00 +00:00
parent 53ec280c72
commit 68f148c398
2 changed files with 2 additions and 4 deletions

View file

@ -109,7 +109,7 @@ key="\fIvalue\fR,\fIvalue\fR,..."
.
.TP
.B connections_allowed
The number of allowed connections from the same IP. (default: \fB5\fR)
The number of allowed connections from the same IP. \fB0\fR means infinite. (default: \fB5\fR)
.TP
.B disallow_names
Names/nicks that are not accepted by the server. `*' and `?' from wildcard patterns are supported. See

View file

@ -985,14 +985,12 @@ Some other hints about healing:
- Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage
of Light, Paladin) heal all wounded units around them, so you can keep
units close to the battle without losing them.
- Healers will first heal their own units and then all friendly ones.
- Healers do not heal enemy units.
- Healers cannot heal themselves, but see next point.
- Use your healers in pairs, so they can heal each other if needed.
- Multiple healers can heal the same unit and speed up healing.
- Multiple healers from different sides can heal the same unit and speed up healing.
- Trolls and Woses cannot regenerate other units.
- Trolls and Woses cure themselves from poison as a village does.
- Trolls and Woses can be healed by healers and a village.
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