Merge pull request #99 from aquileia/master
graphics update for the shadow mage line
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@ -14,6 +14,8 @@ Version 1.11.9+dev:
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31,11 at the end of The Bay of Pearls, causing it to disappear
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forever.
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* S15 (The Lost General): fix bug of sighted events firing too early
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* Liberty:
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* Updated sprites for Shadow Mage line.
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* Son of the Black Eye:
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* Rebalancing of the campaign is now complete
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* Editor:
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BIN
data/campaigns/Liberty/images/projectiles/shadow-blast-n-1.png
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After Width: | Height: | Size: 10 KiB |
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data/campaigns/Liberty/images/projectiles/shadow-blast-n-2.png
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After Width: | Height: | Size: 11 KiB |
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data/campaigns/Liberty/images/projectiles/shadow-blast-n-3.png
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After Width: | Height: | Size: 11 KiB |
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data/campaigns/Liberty/images/projectiles/shadow-blast-ne-1.png
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After Width: | Height: | Size: 8.4 KiB |
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data/campaigns/Liberty/images/projectiles/shadow-blast-ne-2.png
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After Width: | Height: | Size: 9.1 KiB |
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data/campaigns/Liberty/images/projectiles/shadow-blast-ne-3.png
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 961 B |
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@ -49,18 +49,28 @@
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missile_start_time=-200
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sound_start_time=-100
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[missile_frame]
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duration=200
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halo=halo/mage-halo[1~5].png
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halo_x,halo_y=10,-14
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[/missile_frame]
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[if]
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hits=yes
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[missile_frame]
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image="projectiles/icemissile-n-[1,2,6,7].png:[50,100,25*2]"
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image_diagonal="projectiles/icemissile-ne-[1,2,6,7].png:[50,100,25*2]"
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offset=0.0~1.0
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sound=magicmissile.wav
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[/missile_frame]
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[/if]
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[else]
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hits=no
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[missile_frame]
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image="projectiles/icemissile-n-[1,2,3,6,7].png:[75,25*4]"
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image_diagonal="projectiles/icemissile-ne-[1,2,3,6,7].png:[75,25*4]"
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offset=0.0~0.5
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alpha=1:75,0.8~0.2:100
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sound=magicmissile.wav
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[/missile_frame]
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[/else]
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[frame]
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image="units/human-outlaws/rogue-mage.png:300"
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[/frame]
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[sound_frame]
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sound=magicmissile.wav
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[/sound_frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -1,4 +1,4 @@
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#textdomain wesnoth-l
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#textdomain wesnoth-l
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[unit_type]
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id=Shadow Lord
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@ -22,6 +22,12 @@
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usage=mixed fighter
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description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[standing_anim]
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start_time=0
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[frame]
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image="units/human-outlaws/shadow-lord.png:70,units/human-outlaws/shadow-lord-[1~7].png:70"
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[/frame]
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[/standing_anim]
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{DEFENSE_ANIM "units/human-outlaws/shadow-lord.png" "units/human-outlaws/shadow-lord.png" {SOUND_LIST:HUMAN_OLD_HIT} }
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[attack]
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name=astral blade
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@ -67,40 +73,39 @@
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start_time=-250
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missile_start_time=-175
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[missile_frame]
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duration=200
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image=projectiles/shadowmissile-n.png
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image_diagonal=projectiles/shadowmissile-ne.png
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[/missile_frame]
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[if]
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hits=yes
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[missile_frame]
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# image="projectiles/fireball-impact-[13~11].png~CROP(5,0,90,90):[50*2,100]"
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image="projectiles/shadow-blast-n-[1~3].png:[50*2,100]"
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image_diagonal="projectiles/shadow-blast-ne-[1~3].png:[50*2,100]"
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[/missile_frame]
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[/if]
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[else]
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hits=no
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[missile_frame]
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image="projectiles/shadow-blast-n-[1,2,1].png:[50*2,100]"
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image_diagonal="projectiles/shadow-blast-ne-[1,2,1].png:[50*2,100]"
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alpha=1.0~0.0:200
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[/missile_frame]
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[/else]
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{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -200}
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[frame]
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image="units/human-outlaws/shadow-lord.png:400"
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[/frame]
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{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -200}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=shadow bolt
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[/filter_attack]
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start_time=-250
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missile_start_time=-175
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sound_start_time=-200
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[missile_frame]
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duration=200
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image=projectiles/shadowmissile-n.png
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image_diagonal=projectiles/shadowmissile-ne.png
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[/missile_frame]
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{MISSILE_FRAME_SHADOW_WAVE}
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start_time=-400
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[frame]
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image="units/human-outlaws/shadow-lord.png:400"
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[/frame]
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[sound_frame]
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sound=magicmissile.wav
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[/sound_frame]
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{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -200}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -115,4 +120,4 @@
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
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[/attack_anim]
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[/unit_type]
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[/unit_type]
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@ -1,4 +1,4 @@
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#textdomain wesnoth-l
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#textdomain wesnoth-l
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[unit_type]
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id=Shadow Mage
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@ -21,6 +21,12 @@
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usage=mixed fighter
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description= _ "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devastating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[standing_anim]
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start_time=0
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[frame]
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image="units/human-outlaws/shadow-mage.png:100,units/human-outlaws/shadow-mage-[1~5].png:[80*2,100,80*2]"
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[/frame]
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[/standing_anim]
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{DEFENSE_ANIM "units/human-outlaws/shadow-mage.png" "units/human-outlaws/shadow-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
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[attack]
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name=short sword
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@ -59,12 +65,13 @@
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duration=200
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image="projectiles/darkmissile-n.png"
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image_diagonal=projectiles/darkmissile-ne.png
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directional_x=20~0
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[/missile_frame]
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[frame]
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image="units/human-outlaws/shadow-mage.png"
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halo=halo/shadow-mage-halo[1~10].png:50
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halo_x,halo_y=12,-5
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halo=halo/shadow-mage-halo[1~10].png~O(0.6):50
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halo_x=25
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[/frame]
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[sound_frame]
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@ -84,4 +91,4 @@
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
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[/attack_anim]
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[/unit_type]
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[/unit_type]
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