Add cmake support for different fifo-dir and server uid/gid
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1 changed files with 29 additions and 8 deletions
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@ -1,8 +1,6 @@
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# most stuff should be implemented so far, mgoe should know the details (he has done all the work...)
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# what is not working so far:
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# * fribidi support
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# * Support for server uid and server gid for game server
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# * Support for alternate location for game server process id file
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# * "uninstall" target
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# * Strict compilation (-Werror -Wno-unused -Wno-sign-compare)
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# * some other smaller stuff
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@ -65,8 +63,11 @@ else(PYTHON_EXECUTABLE AND NOT PYTHON_LIBRARY)
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set(PYTHON_LIBRARIES ${PYTHON_LIBRARY})
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endif(PYTHON_EXECUTABLE AND NOT PYTHON_LIBRARY)
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#Options
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#
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# Options
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#
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#Path options
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set(BINDIR "bin" CACHE STRING "Where to install binaries")
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set(MANDIR "man" CACHE STRING "Where to install manpages")
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set(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE STRING "Sets the root of data directories to a non-default location")
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@ -74,10 +75,22 @@ set(DOCDIR "${DATAROOTDIR}/doc/wesnoth" CACHE STRING "Sets the doc directory to
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set(DATADIRNAME "wesnoth" CACHE STRING "change the name of the directory for the read-only architecture-independent game data")
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set(LOCALEDIR "translations" CACHE STRING "change the name of the locale data directory to a non-default name")
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set(PREFERENCES_DIR "" CACHE STRING "Use a non-default preferences directory (.wesnoth on unix)")
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#Common options
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set(BINARY_SUFFIX "" CACHE STRING "Suffix behind all binaries")
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set(BINARY_PREFIX "" CACHE STRING "Prefix in front of all binaries")
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option(ENABLE_PYTHON "Enable in-game python extensions" ON)
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option(ENABLE_DUMMY_LOCALES "Create dummy locales")
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#Game options
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set(GUI "normal" CACHE STRING "Set for GUI reductions for resolutions down to 800x480 (eeePC, Nokia 8x0) or 320x240 (PDAs) (normal|small|tiny)")
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#server options
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set(SERVER_UID "" CACHE STRING "User id of the user who runs wesnothd")
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set(SERVER_GID "" CACHE STRING "Group id of the user who runs wesnothd")
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set(FIFO_DIR "/var/run/wesnothd" CACHE STRING "Directory for the wesnothd fifo socket file")
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#build options
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option(ENABLE_GAME "Enable compilation of the game" ON)
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option(ENABLE_CAMPAIGN_SERVER "Enable compilation of campaign server")
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option(ENABLE_SERVER "Enable compilation of server" ON)
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@ -85,9 +98,11 @@ option(ENABLE_EDITOR "Enable compilation of map editor")
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option(ENABLE_TOOLS "Enable building and installation of tools for artists and WML maintainers")
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option(ENABLE_TESTS "Build unit tests")
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option(ENABLE_PYTHON "Enable in-game python extensions" ON)
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option(ENABLE_DUMMY_LOCALES "Create dummy locales")
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#
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# Handle options (set paths/definitions/etc...)
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#
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# Set default debug flags at first run
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if(NOT CONFIGURED)
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set(CMAKE_CXX_FLAGS_DEBUG "-O0 -DDEBUG -ggdb3 -W -Wall -ansi" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
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endif(NOT CONFIGURED)
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@ -103,6 +118,8 @@ add_definitions(-DHAS_RELATIVE_LOCALEDIR)
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add_definitions(-DLOCALEDIR='\"${LOCALEDIR}\"')
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set(LOCALE_INSTALL ${DATADIR}/${LOCALEDIR})
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add_definitions(-DFIFODIR='\"${FIFO_DIR}\"')
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if(PREFERENCES_DIR)
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add_definitions(-DPREFERENCES_DIR='\"${PREFERENCES_DIR}\"')
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endif(PREFERENCES_DIR)
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@ -118,7 +135,6 @@ if(ENABLE_PYTHON AND PYTHON_LIBRARY)
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endif(ENABLE_PYTHON AND PYTHON_LIBRARY)
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#create dummy-locales
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if(ENABLE_DUMMY_LOCALES)
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add_definitions(-DUSE_DUMMYLOCALES)
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@ -152,7 +168,7 @@ if(ENABLE_DUMMY_LOCALES)
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endif(ENABLE_DUMMY_LOCALES)
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#configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h)
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# read languages
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file(READ po/LINGUAS LINGUAS)
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string(REPLACE "\n" "" LINGUAS ${LINGUAS})
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separate_arguments(LINGUAS)
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@ -194,7 +210,12 @@ else()
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endif(GUI STREQUAL "tiny")
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if(ENABLE_SERVER AND FIFO_DIR)
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install(CODE "execute_process(COMMAND mkdir ${FIFO_DIR})")
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if(SERVER_UID AND SERVER_GID)
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install(CODE "execute_process(COMMAND chown ${SERVER_UID}:${SERVER_GID} ${FIFO_DIR})")
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endif(SERVER_UID AND SERVER_GID)
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endif(ENABLE_SERVER AND FIFO_DIR)
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#
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# Packaging stuff
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