Northern Rebirth is reindented. Campaign load has been tested.

This commit is contained in:
Eric S. Raymond 2007-06-29 03:41:24 +00:00
parent 20225e5ffc
commit 6870210902
21 changed files with 16902 additions and 17845 deletions

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@ -1,82 +1,79 @@
[textdomain]
name="wesnoth-nr"
name="wesnoth-nr"
[/textdomain]
[campaign]
#textdomain wesnoth-nr
id=northern_rebirth
name= _ "Northern Rebirth"
first_scenario=chain_break
define=CAMPAIGN_NORTHERN_REBIRTH
difficulties=NEWBIE,EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~TC(1,magenta)" _"Peasant" _"(Normal)"} + ";" +
{MENU_IMG_TXT2 "units/human-loyalists/spearman.png~TC(1,magenta)" _"Spearman" _"(Challenging)"} + ";" +
{MENU_IMG_TXT2 "units/human-loyalists/swordsman.png~TC(1,magenta)" _"Swordsman" _"(Difficult)"} + ";" +
{MENU_IMG_TXT2 "units/human-loyalists/royalguard.png~TC(1,magenta)" _"Royal Guard" _"(Nightmare)"}
#textdomain wesnoth-nr
id=northern_rebirth
name= _ "Northern Rebirth"
first_scenario=chain_break
define=CAMPAIGN_NORTHERN_REBIRTH
difficulties=NEWBIE,EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~TC(1,magenta)" _"Peasant" _"(Normal)"} + ";" +
{MENU_IMG_TXT2 "units/human-loyalists/spearman.png~TC(1,magenta)" _"Spearman" _"(Challenging)"} + ";" +
{MENU_IMG_TXT2 "units/human-loyalists/swordsman.png~TC(1,magenta)" _"Swordsman" _"(Difficult)"} + ";" +
{MENU_IMG_TXT2 "units/human-loyalists/royalguard.png~TC(1,magenta)" _"Royal Guard" _"(Nightmare)"}
description= _ "For the people of Dwarven Doors the choice was stark: either drudge as downtrodden slaves for the orcs until the end of their brief and miserable lives, or risk all for freedom and rise up against their cruel overlords. Little did they suspect that their struggle would be the hinge of great events that might either restore the Northlands to the glory they had once known, or doom them to an eternity of bloody chaos.
description= _ "For the people of Dwarven Doors the choice was stark: either drudge as downtrodden slaves for the orcs until the end of their brief and miserable lives, or risk all for freedom and rise up against their cruel overlords. Little did they suspect that their struggle would be the hinge of great events that might either restore the Northlands to the glory they had once known, or doom them to an eternity of bloody chaos.
(Expert level, 14 scenarios, one incomplete branch.)"
icon=scenery/dwarven-doors-closed.png
image=fortress.jpg
icon=scenery/dwarven-doors-closed.png
image=fortress.jpg
#textdomain wesnoth
#textdomain wesnoth
[about]
title = _ "Artwork and Graphics Designers"
text = "Xandar86
[about]
title = _ "Artwork and Graphics Designers"
text = "Xandar86
Richard Kettering (Jetryl)
Nicholas Kerpan (Thrawn)
Battlesquid"
[/about]
[about]
title = _ "Prose, Grammatical and WML Assistance"
text = "Eric S. Raymond (ESR)"
[/about]
[about]
title = _ "Music Development"
text = "West"
[/about]
[about]
title = _ "Translators"
text = "Placid (British-English)
[/about]
[about]
title = _ "Prose, Grammatical and WML Assistance"
text = "Eric S. Raymond (ESR)"
[/about]
[about]
title = _ "Music Development"
text = "West"
[/about]
[about]
title = _ "Translators"
text = "Placid (British-English)
Belchion, vonHalenbach (German)
Luciano (Italian)
Gdou (French)
Fopper (Dutch)"
[/about]
[/about]
[about]
title = _ "Code and Translation Assistance"
text = "torangan
[about]
title = _ "Code and Translation Assistance"
text = "torangan
scott
The Wesnoth Community"
[/about]
[about]
title = _ "Campaign Designer"
text = "Taurus"
[/about]
[/about]
[about]
title = _ "Campaign Designer"
text = "Taurus"
[/about]
[/campaign]
[binary_path]
path=data/campaigns/Northern_Rebirth/external_binary_data
path=data/campaigns/Northern_Rebirth/external_binary_data
[/binary_path]
#ifdef CAMPAIGN_NORTHERN_REBIRTH
[binary_path]
path=data/campaigns/Northern_Rebirth
path=data/campaigns/Northern_Rebirth
[/binary_path]
{campaigns/Northern_Rebirth/scenarios/utils/utils.cfg}
{campaigns/Northern_Rebirth/scenarios/utils/herodeaths.cfg}
[+units]
{campaigns/Northern_Rebirth/units}
{campaigns/Northern_Rebirth/units}
[/units]
{campaigns/Northern_Rebirth/scenarios}
#endif

View file

@ -1,416 +1,392 @@
#textdomain wesnoth-nr
[scenario]
id=chain_break
name= _ "Breaking the Chains"
{SCENARIO_MUSIC "breaking_the_chains.ogg"}
[story]
[part]
story= _ "Far to the north of Wesnoth, and hard by the dwarven caves of Knalga, there was once a thriving mixed community known as Dwarven Doors. Food, wood, and cloth from all over Wesnoth and many elvish lands as well were brought here to be sold to the dwarves, while ores, metals and worked dwarven manufactures were bought here to be traded throughout the surface nations. Dwarves and humans worked and lived side by side; even the elves who came to trade mingled more with the other kindred races than was common elsewhere. Dwarven Doors grew populous and wealthy."
music=legends_of_the_north.ogg
[/part]
[part]
story= _ "The dwarves of Knalga, cannily reckoning the gains from trade, built strong fortifications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar -- hence they kept their weapons sharp, and reckoned themselves well able to fight off any bandit gang or petty warlord that could arise in the thinly-settled northlands."
[/part]
[part]
story= _ "For many years it was indeed so. Dwarven Doors was a peaceful and prosperous place. Until the orcs came... "
[/part]
[part]
story= _ "The raids were mere probes, at first, and the orcs mere rabble. But they grew more numerous, and threatening, and the raiding parties became war-bands and then companies. Then there arose a great warlord among the Bloody Sword tribe, the chieftain called Khazg Black-Tusk; and he raised an army, and beseiged Dwarven Doors."
[/part]
[part]
story= _ "It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves of the city fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succour. Pleas for help went unheeded in other lands, for they were far away and felt unthreatened by the orcs, and were wrapped up in their own affairs and struggles."
[/part]
[part]
story= _ "After a year and a day of grim battle the city fell. Its streets ran with gore. The dwarves were pushed back into the caverns of Knalga, while the humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their utter subjugation could not be averted forever."
[/part]
[part]
story= _ "Dark years passed; human generations grew up in slavery, and came near to forgetting that their ancestors had been free - and might have completely forgotten were it not for a fateful day in 518 YW. That day that changed the lives of the people of Dwarven Doors - forever."
[/part]
[part]
story= _ "It was an early spring day like any other; the humans - joyless beneath the orcish whip - were dispiritedly planting the yearly crop. All at once, the war-drums of the orcs began pounding; harsh war-cries sounded as orcs mustered to gather their weapons and man their posts. Startled, the peasants looked around in alarm, and that was when they saw him."
[/part]
[part]
story= _ "He came charging out of the woods, his armor shining brightly, his cape streaming in the breeze, his sword flashing in and out like a snake, and all around him, the hated orcs fell. To his right fought an elderly mage whose deep voice boomed incantations over the clamor of the battle while the very earth shook with the power of his spells. To his left - glowing with faerie fire, and wielding a sword so swiftly that it blurred in the air - was a great lord of the elves. They were followed closely and supported by a small but powerful elvish army."
[/part]
[part]
story= _ "Word quickly spread among the humans that this hero was none other then Prince Konrad of Wesnoth, faring to the ruins of Knalga to retrieve the Sceptre of Fire and use it to save his homeland from the rule of a tyrant, and they stood, rooted to their places in awe."
[/part]
[part]
story= _ "As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: 'Hold fast your hope, for one day you shall be free!' Then he was gone."
[/part]
[part]
story= _ "After that day, nothing could be the same. Hope rose in their hearts like a flame long-smothered but rekindled. The brightest and boldest of them began to plan and to train in secret. And the orcish masters, grown stupid from their own arrogance, did not see."
[/part]
[part]
story= _ "There was one among these peasants named Tallin. He had been a little child, barely out of his mother's arms, when Konrad broke the Orcish host. But he never forgot that day. His father was a weaponsmith, his family used less brutally than most because the orcish masters put more value on that craft. In secret, his mother even taught him letters. As the boy grew to young manhood, he could touch blades, and dream. And he did."
[/part]
[part]
story= _ "Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening and planning, he managed to steal a few weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in the forest to rally his fellow peasants."
[/part]
[/story]
map_data="{campaigns/Northern_Rebirth/maps/breaking_the_chains.map}"
{TURNS4 51 41 31 26}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=infested_caves
{PLACE_IMAGE scenery/dwarven-doors-closed.png 32 4}
[side]
type=Peasant
description=Tallin
profile=portraits/Tallin.jpg
[modifications]
{TRAIT_RESILIENT}
{TRAIT_INTELLIGENT}
[/modifications]
canrecruit=1
side=1
controller=human
{GOLD4 130 100 75 60}
recruit=Peasant,Woodsman
[/side]
[side]
type=Orcish Warlord
description=Al'Tar
canrecruit=1
side=2
recruit=Orcish Grunt,Orcish Archer,Wolf Rider
{GOLD4 150 175 200 225}
[/side]
[side]
type=Orcish Warrior
description=Garrugch
canrecruit=1
side=3
recruit=Orcish Grunt,Orcish Archer,Wolf Rider
{GOLD4 150 175 200 225}
[/side]
[side]
side=4
type=Troll
no_leader=yes
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Tallin"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
# Override Tallin's team color so he has a distinctive purple shirt.
{TEAM_COLOR_OVERRIDE description=Tallin 4}
[unit]
type=Peasant
description=Supporter
side=1
x=10
y=7
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[message]
description=Tallin
message= _ "The orcs have gotten careless - look how easily I stole these weapons and this bright gold from them. Now they're killing each other. This might be the only chance we got to be rid of these scum once and for all. Let's give it to 'em!"
[/message]
[message]
description=Supporter
message= _ "Brave words, Tallin, but moon-touched crazy ones. You have weapons for fewer than a dozen men. None of us has any armor, or any training. What are the rest of us going to fight them with, pitchforks!?"
[/message]
[message]
description=Tallin
message= _ "There's nothing wrong with pitchforks, I'll give these orcish weapons to any man among you who wants to take 'em and fight with a pitchfork myself. We easily outnumber the orcs, not to speak of the fact that they are killing each-other."
[/message]
[message]
description=Supporter
message= _ "But their wolves run faster than we can walk, and their swords are sharper than our farm tools."
[/message]
[message]
description=Tallin
message= _ "We must use our strength of numbers. Stay shoulder-to shoulder with the man next to you; never get isolated, especially not on open ground. Swarm them -- surround them, five or six to one, and they will go down."
[/message]
[message]
description=Supporter
message= _ "But still, Tallin, this is going to be a slaughter."
[/message]
[message]
description=Tallin
message= _ " *sigh* Yes, well I know it. But would you rather live as slaves to the orcs forever?"
[/message]
[message]
description=Supporter
message= _ "Never! I would rather die!"
[/message]
[message]
description=Tallin
message= _ "Then it's time to fight!"
[/message]
[message]
description=Al'Tar
message= _ "You clod of dung! How dare you step onto my land!"
[/message]
[message]
description=Garrugch
message= _ "You puny weakling, this land now belongs to my master! Surrender now and he might let you be his slave."
[/message]
[message]
description=Al'Tar
message= _ "Pahh! Grunts, attack! Whoever brings me the head of Garrugch will get five villages!"
[/message]
[/event]
[event]
name=die
[filter]
description=Tallin
[/filter]
[message]
description=Tallin
message= _ "I die now, you orcish scum, but I die free! More will come after me. We will rise again and again until we work a fitting vengeance on you!"
[/message]
[message]
description=Al'Tar
message= _ "Pahh! Grunts, put the rest of those peasant rabble back in chains."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=victory
[message]
description=Tallin
message= _ "YES! We did it! We are free!"
[/message]
[move_unit_fake]
type=Orcish Grunt
description=Un'Yin
x=35,34,33
y=16,16,16
[/move_unit_fake]
[unit]
type=Orcish Grunt
description=Un'Yin
side=3
x=33
y=16
[/unit]
[message]
description=Un'Yin
message= _ "Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell the Master."
[/message]
[message]
description=Un'Yin
message= _ "Master needs more meat for wolves. Peasants good meat."
[/message]
[kill]
description=Un'Yin
[/kill]
[move_unit_fake]
type=Orcish Grunt
x=33,34,35
y=16,16,16
[/move_unit_fake]
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x=32
y=4
[/filter]
[message]
speaker=unit
message= _ "This is one of the the entrances to the dwarven caves."
[/message]
[message]
speaker=unit
message= _ "Aaaaah! Trolls! The caves are infested with trolls!"
[/message]
[unit]
type=Troll Whelp
side=4
x=31
y=4
[/unit]
[unit]
type=Troll Whelp
side=4
x=33
y=4
[/unit]
[unit]
type=Troll Whelp
side=4
x=33
y=5
[/unit]
[unit]
type=Troll Whelp
side=4
x=32
y=5
[/unit]
[unit]
type=Troll
side=4
x=32
y=3
[/unit]
[/event]
[event]
name=die
[filter]
description=Al'Tar
[/filter]
[message]
speaker=unit
message= _ "What the... *gurgle* Hey! Look... a slave... uprising!"
[/message]
[message]
speaker=second_unit
message= _ " *STAB*"
[/message]
[message]
speaker=unit
message= _ "Ugh!"
[/message]
[message]
speaker=second_unit
message= _ "Not a very bright one, was he?"
[/message]
[/event]
[event]
name=die
[filter]
description=Garrugch
[/filter]
[message]
speaker=unit
message= _ "No! I have failed in my mission!"
[/message]
[message]
speaker=second_unit
message= _ "Mission? What mission?"
[/message]
[/event]
[event]
name=attack
[filter]
side=1
[/filter]
[filter_second]
side=2
[/filter_second]
[message]
speaker=second_unit
message= _ "Ack! These bloody slaves are always getting in the way. Let's give them a beating!"
[/message]
[message]
description=Garrugch
message= _ "Haha! Look boys, that weakling Al'Tar can't even keep his slaves under control."
[/message]
[/event]
id=chain_break
name= _ "Breaking the Chains"
{SCENARIO_MUSIC "breaking_the_chains.ogg"}
[story]
[part]
story= _ "Far to the north of Wesnoth, and hard by the dwarven caves of Knalga, there was once a thriving mixed community known as Dwarven Doors. Food, wood, and cloth from all over Wesnoth and many elvish lands as well were brought here to be sold to the dwarves, while ores, metals and worked dwarven manufactures were bought here to be traded throughout the surface nations. Dwarves and humans worked and lived side by side; even the elves who came to trade mingled more with the other kindred races than was common elsewhere. Dwarven Doors grew populous and wealthy."
music=legends_of_the_north.ogg
[/part]
[part]
story= _ "The dwarves of Knalga, cannily reckoning the gains from trade, built strong fortifications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar -- hence they kept their weapons sharp, and reckoned themselves well able to fight off any bandit gang or petty warlord that could arise in the thinly-settled northlands."
[/part]
[part]
story= _ "For many years it was indeed so. Dwarven Doors was a peaceful and prosperous place. Until the orcs came... "
[/part]
[part]
story= _ "The raids were mere probes, at first, and the orcs mere rabble. But they grew more numerous, and threatening, and the raiding parties became war-bands and then companies. Then there arose a great warlord among the Bloody Sword tribe, the chieftain called Khazg Black-Tusk; and he raised an army, and beseiged Dwarven Doors."
[/part]
[part]
story= _ "It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves of the city fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succour. Pleas for help went unheeded in other lands, for they were far away and felt unthreatened by the orcs, and were wrapped up in their own affairs and struggles."
[/part]
[part]
story= _ "After a year and a day of grim battle the city fell. Its streets ran with gore. The dwarves were pushed back into the caverns of Knalga, while the humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their utter subjugation could not be averted forever."
[/part]
[part]
story= _ "Dark years passed; human generations grew up in slavery, and came near to forgetting that their ancestors had been free - and might have completely forgotten were it not for a fateful day in 518 YW. That day that changed the lives of the people of Dwarven Doors - forever."
[/part]
[part]
story= _ "It was an early spring day like any other; the humans - joyless beneath the orcish whip - were dispiritedly planting the yearly crop. All at once, the war-drums of the orcs began pounding; harsh war-cries sounded as orcs mustered to gather their weapons and man their posts. Startled, the peasants looked around in alarm, and that was when they saw him."
[/part]
[part]
story= _ "He came charging out of the woods, his armor shining brightly, his cape streaming in the breeze, his sword flashing in and out like a snake, and all around him, the hated orcs fell. To his right fought an elderly mage whose deep voice boomed incantations over the clamor of the battle while the very earth shook with the power of his spells. To his left - glowing with faerie fire, and wielding a sword so swiftly that it blurred in the air - was a great lord of the elves. They were followed closely and supported by a small but powerful elvish army."
[/part]
[part]
story= _ "Word quickly spread among the humans that this hero was none other then Prince Konrad of Wesnoth, faring to the ruins of Knalga to retrieve the Sceptre of Fire and use it to save his homeland from the rule of a tyrant, and they stood, rooted to their places in awe."
[/part]
[part]
story= _ "As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: 'Hold fast your hope, for one day you shall be free!' Then he was gone."
[/part]
[part]
story= _ "After that day, nothing could be the same. Hope rose in their hearts like a flame long-smothered but rekindled. The brightest and boldest of them began to plan and to train in secret. And the orcish masters, grown stupid from their own arrogance, did not see."
[/part]
[part]
story= _ "There was one among these peasants named Tallin. He had been a little child, barely out of his mother's arms, when Konrad broke the Orcish host. But he never forgot that day. His father was a weaponsmith, his family used less brutally than most because the orcish masters put more value on that craft. In secret, his mother even taught him letters. As the boy grew to young manhood, he could touch blades, and dream. And he did."
[/part]
[part]
story= _ "Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening and planning, he managed to steal a few weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in the forest to rally his fellow peasants."
[/part]
[/story]
map_data="{campaigns/Northern_Rebirth/maps/breaking_the_chains.map}"
{TURNS4 51 41 31 26}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=infested_caves
{PLACE_IMAGE scenery/dwarven-doors-closed.png 32 4}
[side]
type=Peasant
description=Tallin
profile=portraits/Tallin.jpg
[modifications]
{TRAIT_RESILIENT}
{TRAIT_INTELLIGENT}
[/modifications]
canrecruit=1
side=1
controller=human
{GOLD4 130 100 75 60}
recruit=Peasant,Woodsman
[/side]
[side]
type=Orcish Warlord
description=Al'Tar
canrecruit=1
side=2
recruit=Orcish Grunt,Orcish Archer,Wolf Rider
{GOLD4 150 175 200 225}
[/side]
[side]
type=Orcish Warrior
description=Garrugch
canrecruit=1
side=3
recruit=Orcish Grunt,Orcish Archer,Wolf Rider
{GOLD4 150 175 200 225}
[/side]
[side]
side=4
type=Troll
no_leader=yes
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Tallin"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
# Override Tallin's team color so he has a distinctive purple shirt.
{TEAM_COLOR_OVERRIDE description=Tallin 4}
[unit]
type=Peasant
description=Supporter
side=1
x=10
y=7
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[message]
description=Tallin
message= _ "The orcs have gotten careless - look how easily I stole these weapons and this bright gold from them. Now they're killing each other. This might be the only chance we got to be rid of these scum once and for all. Let's give it to 'em!"
[/message]
[message]
description=Supporter
message= _ "Brave words, Tallin, but moon-touched crazy ones. You have weapons for fewer than a dozen men. None of us has any armor, or any training. What are the rest of us going to fight them with, pitchforks!?"
[/message]
[message]
description=Tallin
message= _ "There's nothing wrong with pitchforks, I'll give these orcish weapons to any man among you who wants to take 'em and fight with a pitchfork myself. We easily outnumber the orcs, not to speak of the fact that they are killing each-other."
[/message]
[message]
description=Supporter
message= _ "But their wolves run faster than we can walk, and their swords are sharper than our farm tools."
[/message]
[message]
description=Tallin
message= _ "We must use our strength of numbers. Stay shoulder-to shoulder with the man next to you; never get isolated, especially not on open ground. Swarm them -- surround them, five or six to one, and they will go down."
[/message]
[message]
description=Supporter
message= _ "But still, Tallin, this is going to be a slaughter."
[/message]
[message]
description=Tallin
message= _ " *sigh* Yes, well I know it. But would you rather live as slaves to the orcs forever?"
[/message]
[message]
description=Supporter
message= _ "Never! I would rather die!"
[/message]
[message]
description=Tallin
message= _ "Then it's time to fight!"
[/message]
[message]
description=Al'Tar
message= _ "You clod of dung! How dare you step onto my land!"
[/message]
[message]
description=Garrugch
message= _ "You puny weakling, this land now belongs to my master! Surrender now and he might let you be his slave."
[/message]
[message]
description=Al'Tar
message= _ "Pahh! Grunts, attack! Whoever brings me the head of Garrugch will get five villages!"
[/message]
[/event]
[event]
name=die
[filter]
description=Tallin
[/filter]
[message]
description=Tallin
message= _ "I die now, you orcish scum, but I die free! More will come after me. We will rise again and again until we work a fitting vengeance on you!"
[/message]
[message]
description=Al'Tar
message= _ "Pahh! Grunts, put the rest of those peasant rabble back in chains."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=victory
[message]
description=Tallin
message= _ "YES! We did it! We are free!"
[/message]
[move_unit_fake]
type=Orcish Grunt
description=Un'Yin
x=35,34,33
y=16,16,16
[/move_unit_fake]
[unit]
type=Orcish Grunt
description=Un'Yin
side=3
x=33
y=16
[/unit]
[message]
description=Un'Yin
message= _ "Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell the Master."
[/message]
[message]
description=Un'Yin
message= _ "Master needs more meat for wolves. Peasants good meat."
[/message]
[kill]
description=Un'Yin
[/kill]
[move_unit_fake]
type=Orcish Grunt
x=33,34,35
y=16,16,16
[/move_unit_fake]
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x=32
y=4
[/filter]
[message]
speaker=unit
message= _ "This is one of the the entrances to the dwarven caves."
[/message]
[message]
speaker=unit
message= _ "Aaaaah! Trolls! The caves are infested with trolls!"
[/message]
[unit]
type=Troll Whelp
side=4
x=31
y=4
[/unit]
[unit]
type=Troll Whelp
side=4
x=33
y=4
[/unit]
[unit]
type=Troll Whelp
side=4
x=33
y=5
[/unit]
[unit]
type=Troll Whelp
side=4
x=32
y=5
[/unit]
[unit]
type=Troll
side=4
x=32
y=3
[/unit]
[/event]
[event]
name=die
[filter]
description=Al'Tar
[/filter]
[message]
speaker=unit
message= _ "What the... *gurgle* Hey! Look... a slave... uprising!"
[/message]
[message]
speaker=second_unit
message= _ " *STAB*"
[/message]
[message]
speaker=unit
message= _ "Ugh!"
[/message]
[message]
speaker=second_unit
message= _ "Not a very bright one, was he?"
[/message]
[/event]
[event]
name=die
[filter]
description=Garrugch
[/filter]
[message]
speaker=unit
message= _ "No! I have failed in my mission!"
[/message]
[message]
speaker=second_unit
message= _ "Mission? What mission?"
[/message]
[/event]
[event]
name=attack
[filter]
side=1
[/filter]
[filter_second]
side=2
[/filter_second]
[message]
speaker=second_unit
message= _ "Ack! These bloody slaves are always getting in the way. Let's give them a beating!"
[/message]
[message]
description=Garrugch
message= _ "Haha! Look boys, that weakling Al'Tar can't even keep his slaves under control."
[/message]
[/event]
[/scenario]

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@ -1,117 +1,115 @@
#textdomain wesnoth-nr
[scenario]
id=dwarven_mines
name= _ "To the Mines"
{SCENARIO_MUSIC "wanderer.ogg"}
id=dwarven_mines
name= _ "To the Mines"
{SCENARIO_MUSIC "wanderer.ogg"}
[story]
[part]
story= _ "After reaching the dwarvish keep and tending to their wounded the humans led by Tallin and the dwarves led by Lord Hamel made council."
[/part]
[story]
[part]
story= _ "After reaching the dwarvish keep and tending to their wounded the humans led by Tallin and the dwarves led by Lord Hamel made council."
[/part]
[part]
story= _ "Be welcome to the Southern Tunnels friends... or at least, what's left o' them."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Be welcome to the Southern Tunnels friends... or at least, what's left o' them."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Thank you, Lord Hamel. Though Knalga lies in chaos, it is a great relief to see that at least some dwarves have survived."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Thank you, Lord Hamel. Though Knalga lies in chaos, it is a great relief to see that at least some dwarves have survived."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Thank you, human. It is likewise a great relief to see that our allies of old have managed to break their bonds, and live as free men once again."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Thank you, human. It is likewise a great relief to see that our allies of old have managed to break their bonds, and live as free men once again."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Yes, that touches on the main reason for our visit. We have broken free, but to stay free we need better weapons and armor. Clubs and pitchforks will not carry us through the long run."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Yes, that touches on the main reason for our visit. We have broken free, but to stay free we need better weapons and armor. Clubs and pitchforks will not carry us through the long run."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Dwarves are known to be the finest metalworkers and weapon-smiths. We were hoping that you would be able to help us."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Dwarves are known to be the finest metalworkers and weapon-smiths. We were hoping that you would be able to help us."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Aye, our craft is great...but we dinna ha' much of weapons and armor ourselves. We're but a remnant that survived the orcs' in-taking of these caves. There may be other remnants; but if there are, we dinna yet ken of them."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Aye, our craft is great...but we dinna ha' much of weapons and armor ourselves. We're but a remnant that survived the orcs' in-taking of these caves. There may be other remnants; but if there are, we dinna yet ken of them."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "If you don't mind me asking, Lord Hamel, how exactly did you manage to survive the orcish invasion? And since it was the orcs who reduced Knalga to this sorry state - where are they now? From what I have seen, it is mostly trolls and skeletons who lately haunt these caves."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "If you don't mind me asking, Lord Hamel, how exactly did you manage to survive the orcish invasion? And since it was the orcs who reduced Knalga to this sorry state - where are they now? From what I have seen, it is mostly trolls and skeletons who lately haunt these caves."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Oh, there are orcs enough down here, but ye'll not likely see them; they hide from us like vermin. You see, lad, in these caves there is no more fearsome a foe then a dwarf. Not only do we move through the caves swiftly, but we know them like the backs of our hands. The orcs did indeed manage to swamp our defenses with their sheer numbers all those long years ago, but not before we surprised and slew their leader - the cursed Khazg Black-Tusk. Since then, although the orcs still foul these caves with their stench, their attacks have been uncoordinated and erratic, wi' the orcs as likely to attack each other as they are to attack us."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Oh, there are orcs enough down here, but ye'll not likely see them; they hide from us like vermin. You see, lad, in these caves there is no more fearsome a foe then a dwarf. Not only do we move through the caves swiftly, but we know them like the backs of our hands. The orcs did indeed manage to swamp our defenses with their sheer numbers all those long years ago, but not before we surprised and slew their leader - the cursed Khazg Black-Tusk. Since then, although the orcs still foul these caves with their stench, their attacks have been uncoordinated and erratic, wi' the orcs as likely to attack each other as they are to attack us."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "In more recent years, however, I ha' noticed that there have been fewer orcs and more skeletons around. The orcs seem to fear them and shy away from them whenever possible, but their troll allies are another matter. Yon trolls actually seem to take great pleasure out of crushing the skeletons to the dust and sucking any marrow that remains in their bones..."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "In more recent years, however, I ha' noticed that there have been fewer orcs and more skeletons around. The orcs seem to fear them and shy away from them whenever possible, but their troll allies are another matter. Yon trolls actually seem to take great pleasure out of crushing the skeletons to the dust and sucking any marrow that remains in their bones..."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "What is the story with those skeletons anyway? They look like they were dwarves when they lived, but now they just seem to be mindless killers, attacking anyone and anything."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "What is the story with those skeletons anyway? They look like they were dwarves when they lived, but now they just seem to be mindless killers, attacking anyone and anything."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "In truth, we ha' no idea. They just started appearing one day some years after we were trapped here - by ones and twos in the beginning, and now by the hordes. We were fair frightened when we first encountered them, but we soon discovered they fell to our hammers just as readily as the orcs fell to our axes. So, it is not their existence I fear - for we have faced far worse trials - but their rising numbers gives cause for worry..."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "In truth, we ha' no idea. They just started appearing one day some years after we were trapped here - by ones and twos in the beginning, and now by the hordes. We were fair frightened when we first encountered them, but we soon discovered they fell to our hammers just as readily as the orcs fell to our axes. So, it is not their existence I fear - for we have faced far worse trials - but their rising numbers gives cause for worry..."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Well, we are here with you now Lord Hamel, and in exchange for proper weapons, we will gladly assist you in clearing these caves of monsters."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Well, we are here with you now Lord Hamel, and in exchange for proper weapons, we will gladly assist you in clearing these caves of monsters."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "That is the problem lad, we ha' been stranded in these tunnels for years now, almost completely cut off from sources of food or metals or tools. It ha' been as much as we could do to survive. We'll ha' more food again now that we can reach the surface, and tools aplenty there are in the stores where we couldna' reach while the orcs held them. But metal will be scarce for a while yet; ore will have to be briught in for smelting, first."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "That is the problem lad, we ha' been stranded in these tunnels for years now, almost completely cut off from sources of food or metals or tools. It ha' been as much as we could do to survive. We'll ha' more food again now that we can reach the surface, and tools aplenty there are in the stores where we couldna' reach while the orcs held them. But metal will be scarce for a while yet; ore will have to be briught in for smelting, first."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "So, is there not any source of good ores nearby?"
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "So, is there not any source of good ores nearby?"
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Aye, there is. A few miles north of here is the place where we mined many of our raw metals. However, that place also seems to be where all those skeletons are coming from. For all that we have managed to hold the skeletons off in our own keep, I dare not venture right into their lair. To go there would mean certain death."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "With all respect, my Lord Hamel, we the people from Dwarven Doors have faced certain death many times now. Rising up against the orcs was said to be certain death. Plunging headfirst into these bleak caves was said to be certain death. If our fate is death then it will be so. Until that time comes, my people wull fight and I will lead them to fight."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Aye, there is. A few miles north of here is the place where we mined many of our raw metals. However, that place also seems to be where all those skeletons are coming from. For all that we have managed to hold the skeletons off in our own keep, I dare not venture right into their lair. To go there would mean certain death."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Och, for a human ye speak very like a dwarf, lad. Form, up men! To the mines! Let the guardsmen stay behind along with the noncombatants - for their safety and to hold the keep."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "With all respect, my Lord Hamel, we the people from Dwarven Doors have faced certain death many times now. Rising up against the orcs was said to be certain death. Plunging headfirst into these bleak caves was said to be certain death. If our fate is death then it will be so. Until that time comes, my people wull fight and I will lead them to fight."
background=portraits/Tallin.jpg
[/part]
[/story]
[part]
story= _ "Och, for a human ye speak very like a dwarf, lad. Form, up men! To the mines! Let the guardsmen stay behind along with the noncombatants - for their safety and to hold the keep."
background=portraits/Hamel.jpg
[/part]
[/story]
map_data="{campaigns/Northern_Rebirth/maps/to_the_mines.map}"
map_data="{campaigns/Northern_Rebirth/maps/to_the_mines.map}"
{TURNS4 40 36 30 24}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{TURNS4 40 36 30 24}
{PLACE_IMAGE scenery/dwarven-doors-closed.png 18 3}
next_scenario=clearing_the_mines
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
objectives="
{PLACE_IMAGE scenery/dwarven-doors-closed.png 18 3}
next_scenario=clearing_the_mines
objectives="
Victory:
@Get into the mines or...
@Just kill the annoying little puppies.
@ -120,130 +118,127 @@ Defeat:
#Death of Hamel
#Turns run out"
[side]
type=Peasant
description=Tallin
canrecruit=1
side=1
controller=human
{GOLD4 250 200 150 100}
recruit=Peasant,Woodsman,Thug,Poacher,Dwarvish Fighter,Dwarvish Thunderer,Footpad
team_name=mob
[/side]
[side]
type=Peasant
description=Tallin
canrecruit=1
side=1
controller=human
{GOLD4 250 200 150 100}
recruit=Peasant,Woodsman,Thug,Poacher,Dwarvish Fighter,Dwarvish Thunderer,Footpad
team_name=mob
[/side]
[side]
type=Direwolf Rider
description=Pruol
canrecruit=1
side=2
{GOLD4 600 700 800 900}
recruit=Wolf Rider,Goblin Knight,Goblin Pillager
recruitment_pattern=scout
[/side]
[event]
name=start
[side]
type=Direwolf Rider
description=Pruol
canrecruit=1
side=2
{GOLD4 600 700 800 900}
recruit=Wolf Rider,Goblin Knight,Goblin Pillager
recruitment_pattern=scout
[/side]
{SUPPORTER}
[recall]
role=Supporter
[/recall]
[event]
name=start
[recall]
description=Camerin
[/recall]
[unit]
type=Dwarvish Lord
description=Hamel
profile=portraits/Hamel.jpg
x=6
y=23
[/unit]
{SUPPORTER}
[recall]
role=Supporter
[/recall]
[message]
speaker=narrator
message= _ "Hoping to bypass the monsters which seemed to lurk at every corner in the caves, the humans and the dwarves returned to the surface hoping to speedily reach the mines. However, once they left the caves they found that they faced a new threat."
[/message]
[recall]
description=Camerin
[/recall]
[message]
description=Pruol
message= _ "Hey look, there is our meat! Come on, boys, lunchtime!"
[/message]
[unit]
type=Dwarvish Lord
description=Hamel
profile=portraits/Hamel.jpg
x=6
y=23
[/unit]
[message]
role=Supporter
message= _ "I don't think so, buddy."
[/message]
[/event]
[message]
speaker=narrator
message= _ "Hoping to bypass the monsters which seemed to lurk at every corner in the caves, the humans and the dwarves returned to the surface hoping to speedily reach the mines. However, once they left the caves they found that they faced a new threat."
[/message]
{./utils/herodeaths.cfg}
[message]
description=Pruol
message= _ "Hey look, there is our meat! Come on, boys, lunchtime!"
[/message]
[event]
name=die
[filter]
description=Hamel
[/filter]
[message]
role=Supporter
message= _ "I don't think so, buddy."
[/message]
[/event]
[message]
description=Tallin
message= _ "No! Without the dwarvish weapons we have no hope!"
[/message]
{./utils/herodeaths.cfg}
[endlevel]
result=defeat
[/endlevel]
[event]
name=die
[filter]
description=Hamel
[/filter]
[/event]
[message]
description=Tallin
message= _ "No! Without the dwarvish weapons we have no hope!"
[/message]
[event]
name=die
[filter]
description=Pruol
[/filter]
[endlevel]
result=defeat
[/endlevel]
[/event]
[message]
description=Pruol
message= _ "Argh! They are stronger then we thought. Someone go tell the Master..."
[/message]
[event]
name=die
[filter]
description=Pruol
[/filter]
[message]
role=Supporter
[message]
description=Pruol
message= _ "Argh! They are stronger then we thought. Someone go tell the Master..."
[/message]
message= _ "What's with this 'Master' business? It's starting to make me nervous."
[/message]
[message]
role=Supporter
[/event]
message= _ "What's with this 'Master' business? It's starting to make me nervous."
[/message]
[/event]
[event]
name=moveto
[filter]
x=18
y=3
description=Tallin
[/filter]
[event]
name=moveto
[filter]
x=18
y=3
description=Tallin
[/filter]
[message]
description=Tallin
message= _ "OK, here is the entrance to the dwarven mines. In we go!"
[/message]
[message]
description=Tallin
message= _ "OK, here is the entrance to the dwarven mines. In we go!"
[/message]
[message]
description=Pruol
message= _ "Hey, there goes our lunch! Hmmm, they are stronger then we thought, let's go tell Master."
[/message]
[message]
description=Pruol
message= _ "Hey, there goes our lunch! Hmmm, they are stronger then we thought, let's go tell Master."
[/message]
[message]
role=Supporter
message= _ "What's with this whole 'Master' business? It's starting to make me nervous."
[/message]
[message]
role=Supporter
[endlevel]
result=victory
bonus=no
[/endlevel]
[/event]
message= _ "What's with this whole 'Master' business? It's starting to make me nervous."
[/message]
[endlevel]
result=victory
bonus=no
[/endlevel]
[/event]
[/scenario]

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@ -1,256 +1,241 @@
#textdomain wesnoth-nr
[scenario]
id=compelled
name= _ "Compelled"
{SCENARIO_MUSIC "underground.ogg"}
id=compelled
name= _ "Compelled"
{SCENARIO_MUSIC "underground.ogg"}
[story]
[story]
[part]
story= _ "Note: The work on this branch of the campaign is in progress."
[/part]
[part]
story= _ "Note: The work on this branch of the campaign is in progress."
[/part]
[part]
story= _ "Thus, compelled by some strange and irresistible force, Tallin - eyes glazed and mind unthinking - did the will of his new master."
music=nr-sad.ogg
[/part]
[part]
story= _ "Thus, compelled by some strange and irresistible force, Tallin - eyes glazed and mind unthinking - did the will of his new master."
music=nr-sad.ogg
[/part]
[part]
story= _ "He was first stripped of his weapons and armor and then cast into solitary confinement. He remained there for months, never being allowed to see the light of day, being fed only enough food to keep him alive. During this time he was forced to study the most dark and forbidden arts, lashed with whips when he could not recite lessons drawn from grimoires no human should ever have opened. His body grew feeble and emaciated and his mind plunged ever deeper into night. And day by day the magical controls Malifor had fastened about Tallin's will grew stronger."
[/part]
[part]
story= _ "He was first stripped of his weapons and armor and then cast into solitary confinement. He remained there for months, never being allowed to see the light of day, being fed only enough food to keep him alive. During this time he was forced to study the most dark and forbidden arts, lashed with whips when he could not recite lessons drawn from grimoires no human should ever have opened. His body grew feeble and emaciated and his mind plunged ever deeper into night. And day by day the magical controls Malifor had fastened about Tallin's will grew stronger."
[/part]
[part]
story= _ "Tallin never knew exactly how much time passed, but eventually Malifor's lich-servants declared him fit for service and he was summoned before their dread Master. Through a hideous blood ritual, Malifor gave him the power to animate corpses. He was then sent to a distant network of tunnels to clear out a group of trolls who had taken up residence there."
[/part]
[/story]
[part]
story= _ "Tallin never knew exactly how much time passed, but eventually Malifor's lich-servants declared him fit for service and he was summoned before their dread Master. Through a hideous blood ritual, Malifor gave him the power to animate corpses. He was then sent to a distant network of tunnels to clear out a group of trolls who had taken up residence there."
[/part]
map_data="{campaigns/Northern_Rebirth/maps/compelled.map}"
[/story]
{TURNS4 43 39 35 31}
{UNDERGROUND}
map_data="{campaigns/Northern_Rebirth/maps/compelled.map}"
next_scenario=slave_of_undead
{TURNS4 43 39 35 31}
{UNDERGROUND}
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Kill the Troll Leaders"
[/objective]
[objective]
condition=lose
description=_ "Death of Tallin"
[/objective]
[objective]
condition=lose
description=_ "Turns run out"
[/objective]
[/objectives]
next_scenario=slave_of_undead
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Kill the Troll Leaders"
[/objective]
[objective]
condition=lose
description=_ "Death of Tallin"
[/objective]
[objective]
condition=lose
description=_ "Turns run out"
[/objective]
[/objectives]
[store_unit]
[filter]
description=Tallin
[/filter]
variable=typechange
kill=yes
[/store_unit]
[store_unit]
[filter]
description=Tallin
[/filter]
variable=typechange
kill=yes
[/store_unit]
[if]
[variable]
name=typechange.type
equals=Peasant
[/variable]
[or]
[variable]
name=typechange.type
equals=Spearman
[/variable]
[/or]
[or]
[variable]
name=typechange.type
equals=Bowman
[/variable]
[/or]
[then]
[set_variable]
name=typechange.type
value=Dark Adept
[/set_variable]
[/then]
[/if]
[if]
[variable]
name=typechange.type
equals=Peasant
[/variable]
[or]
[variable]
name=typechange.type
equals=Spearman
[/variable]
[/or]
[or]
[variable]
name=typechange.type
equals=Bowman
[/variable]
[/or]
[then]
[set_variable]
name=typechange.type
value=Dark Adept
[/set_variable]
[/then]
[/if]
[if]
[variable]
name=typechange.type
equals=Longbowman
[/variable]
[or]
[variable]
name=typechange.type
equals=Swordsman
[/variable]
[/or]
[or]
[variable]
name=typechange.type
equals=Pikeman
[/variable]
[/or]
[or]
[variable]
name=typechange.type
equals=Javelineer
[/variable]
[/or]
[then]
[set_variable]
name=typechange.type
value=Dark Sorcerer
[/set_variable]
[/then]
[/if]
[if]
[variable]
name=typechange.type
equals=Master Bowman
[/variable]
[or]
[variable]
name=typechange.type
equals=Royal Guard
[/variable]
[/or]
[or]
[variable]
name=typechange.type
equals=Halberdier
[/variable]
[/or]
[then]
[set_variable]
name=typechange.type
value=Lich
[/set_variable]
[/then]
[/if]
[if]
[variable]
name=typechange.type
equals=Longbowman
[/variable]
[or]
[variable]
name=typechange.type
equals=Swordsman
[/variable]
[/or]
[or]
[variable]
name=typechange.type
equals=Pikeman
[/variable]
[/or]
[or]
[variable]
name=typechange.type
equals=Javelineer
[/variable]
[/or]
[then]
[set_variable]
name=typechange.type
value=Dark Sorcerer
[/set_variable]
[/then]
[/if]
[unstore_unit]
variable=typechange
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE typechange}
[if]
[variable]
name=typechange.type
equals=Master Bowman
[/variable]
[or]
[variable]
name=typechange.type
equals=Royal Guard
[/variable]
[/or]
[or]
[variable]
name=typechange.type
equals=Halberdier
[/variable]
[/or]
[then]
[set_variable]
name=typechange.type
value=Lich
[/set_variable]
[/then]
[/if]
[store_gold]
side=1
variable=reset_gold
[/store_gold]
{VARIABLE_OP reset_gold multiply -1}
[gold]
side=1
amount=$reset_gold
[/gold]
[gold]
side=1
amount=200
[/gold]
{CLEAR_VARIABLE reset_gold}
[unstore_unit]
variable=typechange
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE typechange}
[kill]
side=1
[not]
description=Tallin
[/not]
[/kill]
[/event]
[side]
type=Peasant
description=Tallin
canrecruit=1
side=1
controller=human
gold=100
recruit=Walking Corpse
team_name=mob
shroud=yes
[/side]
[store_gold]
side=1
variable=reset_gold
[/store_gold]
{VARIABLE_OP reset_gold multiply -1}
[gold]
side=1
amount=$reset_gold
[/gold]
[gold]
side=1
amount=200
[/gold]
{CLEAR_VARIABLE reset_gold}
[side]
type=Troll
description=Franik
canrecruit=1
side=2
income=-2
{GOLD4 4 30 35 40}
recruit=Troll Whelp
team_name=trolls
income=-3
[/side]
[kill]
side=1
[not]
description=Tallin
[/not]
[/kill]
[side]
type=Troll
description=Henie
canrecruit=1
side=3
{GOLD4 24 30 35 40}
recruit=Troll Whelp
team_name=trolls
income=-3
[/side]
[/event]
[event]
name=start
[unit]
type=Giant Spider
x=19
y=9
side=2
ai_special=guardian
[/unit]
[side]
type=Peasant
description=Tallin
canrecruit=1
side=1
controller=human
gold=100
recruit=Walking Corpse
team_name=mob
shroud=yes
[/side]
[side]
type=Troll
description=Franik
canrecruit=1
side=2
income=-2
{GOLD4 4 30 35 40}
recruit=Troll Whelp
team_name=trolls
income=-3
[/side]
[side]
type=Troll
description=Henie
canrecruit=1
side=3
{GOLD4 24 30 35 40}
recruit=Troll Whelp
team_name=trolls
income=-3
[/side]
[event]
name=start
[unit]
type=Giant Spider
x=19
y=9
side=2
ai_special=guardian
[/unit]
[unit]
type=Giant Spider
x=3
y=20
side=3
ai_special=guardian
[/unit]
[/event]
[event]
name=die
[filter]
description=Tallin
[/filter]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "Argh! I have failed my master."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[unit]
type=Giant Spider
x=3
y=20
side=3
ai_special=guardian
[/unit]
[/event]
[event]
name=die
[filter]
description=Tallin
[/filter]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "Argh! I have failed my master."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]

File diff suppressed because it is too large Load diff

View file

@ -1,442 +1,432 @@
#textdomain wesnoth-nr
[scenario]
id=slave_of_undead
name= _ "Slave of the Undead"
[story]
[part]
story= _ "Having completed his mission, Tallin reported back to his master."
[/part]
[part]
story= _ "Well done, my loyal slave. I see you have successfully completed your mission."
background=portraits/Malifor.jpg
[/part]
[part]
story= _ "Yes, master."
background=portraits/Tallin-Evil.jpg
[/part]
[part]
story= _ "Very well. Now, I have a new mission for you. Your old friends are becoming a bit of an annoyance. Instead of just giving up as they should, they keep foolishly attempting to attack me time and again. This time they have attacked and seized one of the northern entrances. Although I can easily defeat them as I have done several times when you were in training, this time I want you to take care of them in a more...final way. Consider it a test of your loyalty."
background=portraits/Malifor.jpg
[/part]
[part]
story= _ "...as you command ...Master."
background=portraits/Tallin-Evil.jpg
[/part]
[part]
story= _ "Good boy. Now, I am giving you the power to raise more powerful types of undead. In addition, I will put under you command a few disembodied spirits as well as some of my more promising adepts. Use them wisely. Now, go and destroy those vermin!"
background=portraits/Malifor.jpg
[/part]
[part]
story= _ "Upon hearing the order of his master to kill his friends, something that had been dormant inside Tallin these last few months revolted. But the magical control that Malifor had over him was so great that he had no choice but to obey his master. Thus, with his own will madly struggling to break free of the lich, Talliln made his way to the northern entrance."
[/part]
[/story]
map_data="{campaigns/Northern_Rebirth/maps/slave_of_the_undead.map}"
{TURNS4 45 41 38 35}
{UNDERGROUND}
next_scenario=protecting_the_master
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Destroy the Invaders"
[/objective]
[objective]
condition=lose
description=_ "Death of Tallin"
[/objective]
[objective]
condition=lose
description=_ "Turns run out"
[/objective]
[/objectives]
[/event]
[side]
type=Peasant
description=Tallin
canrecruit=1
side=1
controller=human
gold=100
recruit=Walking Corpse,Skeleton,Skeleton Archer
team_name=mob
[/side]
[side]
type=Swordsman
description=Friend
canrecruit=1
side=2
{GOLD4 100 150 200 250}
recruit=Thug,Poacher,Peasant,Footpad
[ai]
recruitment_pattern=fighter,fighter,fighter,archer
[/ai]
[village]
x=11
y=2
[/village]
[village]
x=19
y=2
[/village]
[village]
x=10
y=8
[/village]
[village]
x=20
y=8
[/village]
[/side]
[event]
name=start
[kill]
description=Friend
[/kill]
[unit]
type=$betrayed_friend.type
side=2
x=15
y=3
description=Betrayed Friend
user_description=$betrayed_friend.user_description
canrecruit=1
experience=$betrayed_friend.experience
hitpoints=$betrayed_friend.hitpoints
[/unit]
[unit]
type=Dwarvish Stalwart
x=15
y=10
side=2
ai_special=guardian
[/unit]
[unit]
type=Bandit
x=12
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Bandit
x=18
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Poacher
x=13
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Thug
x=11
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Poacher
x=17
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Thug
x=19
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Dwarvish Fighter
x=14
y=9
side=2
ai_special=guardian
[/unit]
[unit]
type=Dwarvish Thunderer
x=15
y=9
side=2
ai_special=guardian
[/unit]
[unit]
type=Dwarvish Fighter
x=16
y=9
side=2
ai_special=guardian
[/unit]
[unit]
type=Dwarvish Steelclad
x=16
y=4
side=2
[/unit]
[unit]
type=Bandit
x=14
y=4
side=2
[/unit]
[unit]
type=Trapper
x=15
y=4
side=2
[/unit]
[unit]
type=Swordsman
x=16
y=3
side=2
[/unit]
[unit]
type=Ghost
x=14
y=25
side=1
[/unit]
[unit]
type=Ghost
x=16
y=25
side=1
[/unit]
[unit]
type=Ghost
x=15
y=26
side=1
[/unit]
[unit]
type=Dark Adept
description=James
x=14
y=26
side=1
[/unit]
[unit]
type=Dark Adept
description=Aledor
x=16
y=26
side=1
[/unit]
[message]
description=Betrayed Friend
message= _ "My God! Tallin is that you?"
[/message]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ " $betrayed_friend.user_description, I..."
[/message]
[message]
description=Betrayed Friend
message= _ "Come on Tallin, talk to me!"
[/message]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ ".........."
[/message]
[message]
description=Betrayed Friend
message= _ "Tallin, break free! Don't let that lich control you!"
[/message]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "... KILL THE RABBLE!"
[/message]
[message]
description=Betrayed Friend
message= _ "No, Tallin! Stop!"
[/message]
[message]
speaker=narrator
message= _ "Deaf to the calls of his friend, Tallin commenced the attack."
[/message]
[/event]
[event]
name=die
[filter]
description=Tallin
[/filter]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "Argh! I have failed my master."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=victory
{CLEAR_VARIABLE betrayed_friend}
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "What have I done..."
[/message]
[/event]
[event]
name=time over
[move_unit_fake]
type=Ancient Lich
x=20,20,20,19,18
y=30,29,28,28,27
[/move_unit_fake]
[unit]
type=Ancient Lich
description=Malifor
x=18
y=27
side=2
[/unit]
[message]
description=Malifor
message= _ "You fool! You have spared the humans and betrayed me! But I am not concerned, I had already foreseen that possibility."
[/message]
[scroll]
x=5
y=0
[/scroll]
[delay]
time=10
[/delay]
[scroll]
x=-10
y=0
[/scroll]
[delay]
time=10
[/delay]
[scroll]
x=0
y=5
[/scroll]
[delay]
time=10
[/delay]
[scroll]
x=0
y=-10
[/scroll]
[message]
description=Betrayed Friend
message= _ "What the... everybody get out! The roof of the cave is collapsing!"
[/message]
[message]
description=Malifor
message= _ "HAHAHAHAHA!"
[/message]
[kill]
description=Malifor
[/kill]
[move_unit_fake]
type=Ancient Lich
x=18,19,20,20,20
y=27,28,28,29,30
[/move_unit_fake]
[terrain]
x=2-29
y=2-29
letter=Xu
[/terrain]
[/event]
[event]
name=defeat
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "Ahhhh!"
[/message]
[kill]
side=1
animate=yes
[/kill]
[/event]
id=slave_of_undead
name= _ "Slave of the Undead"
[story]
[part]
story= _ "Having completed his mission, Tallin reported back to his master."
[/part]
[part]
story= _ "Well done, my loyal slave. I see you have successfully completed your mission."
background=portraits/Malifor.jpg
[/part]
[part]
story= _ "Yes, master."
background=portraits/Tallin-Evil.jpg
[/part]
[part]
story= _ "Very well. Now, I have a new mission for you. Your old friends are becoming a bit of an annoyance. Instead of just giving up as they should, they keep foolishly attempting to attack me time and again. This time they have attacked and seized one of the northern entrances. Although I can easily defeat them as I have done several times when you were in training, this time I want you to take care of them in a more...final way. Consider it a test of your loyalty."
background=portraits/Malifor.jpg
[/part]
[part]
story= _ "...as you command ...Master."
background=portraits/Tallin-Evil.jpg
[/part]
[part]
story= _ "Good boy. Now, I am giving you the power to raise more powerful types of undead. In addition, I will put under you command a few disembodied spirits as well as some of my more promising adepts. Use them wisely. Now, go and destroy those vermin!"
background=portraits/Malifor.jpg
[/part]
[part]
story= _ "Upon hearing the order of his master to kill his friends, something that had been dormant inside Tallin these last few months revolted. But the magical control that Malifor had over him was so great that he had no choice but to obey his master. Thus, with his own will madly struggling to break free of the lich, Talliln made his way to the northern entrance."
[/part]
[/story]
map_data="{campaigns/Northern_Rebirth/maps/slave_of_the_undead.map}"
{TURNS4 45 41 38 35}
{UNDERGROUND}
next_scenario=protecting_the_master
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Destroy the Invaders"
[/objective]
[objective]
condition=lose
description=_ "Death of Tallin"
[/objective]
[objective]
condition=lose
description=_ "Turns run out"
[/objective]
[/objectives]
[/event]
[side]
type=Peasant
description=Tallin
canrecruit=1
side=1
controller=human
gold=100
recruit=Walking Corpse,Skeleton,Skeleton Archer
team_name=mob
[/side]
[side]
type=Swordsman
description=Friend
canrecruit=1
side=2
{GOLD4 100 150 200 250}
recruit=Thug,Poacher,Peasant,Footpad
[ai]
recruitment_pattern=fighter,fighter,fighter,archer
[/ai]
[village]
x=11
y=2
[/village]
[village]
x=19
y=2
[/village]
[village]
x=10
y=8
[/village]
[village]
x=20
y=8
[/village]
[/side]
[event]
name=start
[kill]
description=Friend
[/kill]
[unit]
type=$betrayed_friend.type
side=2
x=15
y=3
description=Betrayed Friend
user_description=$betrayed_friend.user_description
canrecruit=1
experience=$betrayed_friend.experience
hitpoints=$betrayed_friend.hitpoints
[/unit]
[unit]
type=Dwarvish Stalwart
x=15
y=10
side=2
ai_special=guardian
[/unit]
[unit]
type=Bandit
x=12
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Bandit
x=18
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Poacher
x=13
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Thug
x=11
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Poacher
x=17
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Thug
x=19
y=7
side=2
ai_special=guardian
[/unit]
[unit]
type=Dwarvish Fighter
x=14
y=9
side=2
ai_special=guardian
[/unit]
[unit]
type=Dwarvish Thunderer
x=15
y=9
side=2
ai_special=guardian
[/unit]
[unit]
type=Dwarvish Fighter
x=16
y=9
side=2
ai_special=guardian
[/unit]
[unit]
type=Dwarvish Steelclad
x=16
y=4
side=2
[/unit]
[unit]
type=Bandit
x=14
y=4
side=2
[/unit]
[unit]
type=Trapper
x=15
y=4
side=2
[/unit]
[unit]
type=Swordsman
x=16
y=3
side=2
[/unit]
[unit]
type=Ghost
x=14
y=25
side=1
[/unit]
[unit]
type=Ghost
x=16
y=25
side=1
[/unit]
[unit]
type=Ghost
x=15
y=26
side=1
[/unit]
[unit]
type=Dark Adept
description=James
x=14
y=26
side=1
[/unit]
[unit]
type=Dark Adept
description=Aledor
x=16
y=26
side=1
[/unit]
[message]
description=Betrayed Friend
message= _ "My God! Tallin is that you?"
[/message]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ " $betrayed_friend.user_description, I..."
[/message]
[message]
description=Betrayed Friend
message= _ "Come on Tallin, talk to me!"
[/message]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ ".........."
[/message]
[message]
description=Betrayed Friend
message= _ "Tallin, break free! Don't let that lich control you!"
[/message]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "... KILL THE RABBLE!"
[/message]
[message]
description=Betrayed Friend
message= _ "No, Tallin! Stop!"
[/message]
[message]
speaker=narrator
message= _ "Deaf to the calls of his friend, Tallin commenced the attack."
[/message]
[/event]
[event]
name=die
[filter]
description=Tallin
[/filter]
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "Argh! I have failed my master."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=victory
{CLEAR_VARIABLE betrayed_friend}
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "What have I done..."
[/message]
[/event]
[event]
name=time over
[move_unit_fake]
type=Ancient Lich
x=20,20,20,19,18
y=30,29,28,28,27
[/move_unit_fake]
[unit]
type=Ancient Lich
description=Malifor
x=18
y=27
side=2
[/unit]
[message]
description=Malifor
message= _ "You fool! You have spared the humans and betrayed me! But I am not concerned, I had already foreseen that possibility."
[/message]
[scroll]
x=5
y=0
[/scroll]
[delay]
time=10
[/delay]
[scroll]
x=-10
y=0
[/scroll]
[delay]
time=10
[/delay]
[scroll]
x=0
y=5
[/scroll]
[delay]
time=10
[/delay]
[scroll]
x=0
y=-10
[/scroll]
[message]
description=Betrayed Friend
message= _ "What the... everybody get out! The roof of the cave is collapsing!"
[/message]
[message]
description=Malifor
message= _ "HAHAHAHAHA!"
[/message]
[kill]
description=Malifor
[/kill]
[move_unit_fake]
type=Ancient Lich
x=18,19,20,20,20
y=27,28,28,29,30
[/move_unit_fake]
[terrain]
x=2-29
y=2-29
letter=Xu
[/terrain]
[/event]
[event]
name=defeat
[message]
description=Tallin
image=portraits/Tallin-Evil.jpg
message= _ "Ahhhh!"
[/message]
[kill]
side=1
animate=yes
[/kill]
[/event]
[/scenario]

View file

@ -1,503 +1,484 @@
#textdomain wesnoth-nr
[scenario]
id=elvish_princess
name= _ "Elvish Princess"
{SCENARIO_MUSIC "breaking_the_chains.ogg"}
[story]
[part]
story= _ "After securing the help of the two lich-mages, the party returned to Knalga."
[/part]
[part]
background=portraits/Hamel.jpg
story= _ "Och, that was a piece o' good work, lad, getting both the lich-mages and Stalrag on our side. Now let's plan our way to bringing Rakshas down..."
[/part]
[part]
story= _ "The lich-mages sent forth gryphons to scout out the number, formation and deployment of the orcish forces, and to seek allies as well."
[/part]
[part]
story= _ "One day a gryphon came screeching into the caves with the news that a large elvish force approached from the east. Messages were quickly dispatched to the elves asking their purpose. The haughty reply was that their purpose was none of any dwarf's or human's business, and that all would be well-advised to stay in their holes when the elves passed near."
[/part]
[part]
story= _ "Before the humans and dwarves could respond to this message, another gryphon arrived with the news that the orcs were holding an elvish sorceress prisoner in the castle of Bitterhold, less than a day's march distant to the northwest. The castle had attracted notice because it had been recently rebuilt and manned by a unit known to include some of the hardiest and toughest of veteran orcs."
[/part]
[part]
story= _ "Gryphons and a picked force of human woodsmen were sent out that very night, and less than two days later managed to ambush an orcish messenger on the road out of Bitterhold. The messenger was carrying a ransom demand to the elves - for the sorceress was, in fact, a princess of the highest rank."
[/part]
[part]
story= _ "The leaders met in council, considering what to do..."
[/part]
[part]
story= _ "This kidnapped princess explains a great deal. It is not easy to draw the elves out of their forests."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Aye, lad. Her kin will have come either to do battle or pay ransom. By the looks of things, they've busked themselves for either."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Pahhh, who cares. Let the elves and orcs chop each other into mincemeat. It will just make things easier for us."
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "Hah! I ken yer brain has rotted awa' entire. Think on it, skull-head, what would happen if the elves dinna fight and pay the ransom instead?"
background=portraits/Stalrag.jpg
[/part]
[part]
story= _ "Do you want to die, dwarf?"
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "Peace, peace! If you two want to kill something, there are plenty of orcs outside."
background=portraits/Father_Marcus.jpg
[/part]
[part]
story= _ "But you do have a point, Stalrag, That ransom will buy more troops and weapons for the orcs, worse news for us."
background=portraits/Father_Marcus.jpg
[/part]
[part]
story= _ "I think we have a chance to make new some allies here..."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Allies? I take it we're to go to them and ask them to join us in return for our help in rescuing their Princess? You heard their message - those elves have got their noses so high in the air they canna see over them. They wouldna ally themsel' with the likes o' us."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "The dwarf has a point, there."
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "Shut up, lich!"
background=portraits/Stalrag.jpg
[/part]
[part]
story= _ "Of course we won't do that. As a matter of fact I think it's best that we don't say anything to the elves at all."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Why d'ye say that?"
background=portraits/Stalrag.jpg
[/part]
[part]
story= _ "Well, suppose we do join up with the elves - assuming they will let us - and we make a combined raid on the fortress, what will the orcs most likely do when the ransom slips from their grasp?"
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Kenning the way of orcs, belike they'd kill the princess, especially if it seems the rescue ha' any chance of succeeding."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Exactly. On the other hand, if we raided the fortress while the orcs were talking ransom with the elves, the orcs might hesitate just long enough."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Hmmm...I think you've the right of it, lad. Most orcs being thicker than a wood-knot, I'd lay odds on Rakshas giving strict orders that she not be touched without his direct word on the matter."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "But it would be unwise to trust that the orcs will stay stupid forever. If we do go ahead with this raid, we are going to have to be in and out like lightning."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "My Shinsplitters will be invaluable for a job like this. They are fierce and never give ground and will not stop attacking until either they or their opponent lies dead. No fortress can stand long against them."
background=portraits/Stalrag.jpg
[/part]
[part]
story= _ "Ha ha, I like this plan. Once we get our hands on this little sorceress the elves will be forced to do whatever we want them to."
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "Remember, Ro'Arthian, we need willing allies rather than resentful lackeys that would turn on us at the first reverse. If we rescue their princess, the elves may yet choose not to help us, but that is a risk we'll have to take."
background=portraits/Father_Marcus.jpg
[/part]
[part]
story= _ "Elves are deeply honor-bound, especially in matters that touch their kin. If we rescue the princess, I am certain the deed will not go without reward."
background=portraits/Sister_Theta.jpg
[/part]
[part]
story= _ "And at the very least, the orcs will not be able to raise troops with ransom money they don't have."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Pah...weak, soft humans. Have it your way if you must."
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "So it shall be, Tallin, I'll hold the caves here while you and Stalrag's Shinsplitters fare to Bitterhold. The orcs still haven't given up their attack on our southern tunnels."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Then to arms, men! For Knalga and the princess!"
background=portraits/Tallin.jpg
[/part]
[/story]
map_data="{campaigns/Northern_Rebirth/maps/elvish_princess.map}"
{TURNS4 24 21 18 15}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
victory_when_enemies_defeated=no
next_scenario=introductions
[event]
name=prestart
[set_variable]
name=keep
value=1
[/set_variable]
[set_variable]
name=keep.x
value=15
[/set_variable]
[set_variable]
name=keep.y
value=2
[/set_variable]
[objectives]
side=1
[objective]
description= _ "Rescue the Princess"
condition=win
[/objective]
[objective]
description= _ "Death of Tallin"
condition=lose
[/objective]
[objective]
description= _ "Death of Ro'Arthian"
condition=lose
[/objective]
[objective]
description= _ "Death of Ro'Sothian"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
type=Lieutenant
description=Tallin
canrecruit=1
side=1
controller=human
recruit=Peasant,Woodsman,Thug,Poacher,Spearman,Bowman,Gryphon,Dwarvish Ulfserker,Footpad
team_name=mob
[/side]
[side]
type=Orcish Warlord
description=Atul
canrecruit=1
side=2
{GOLD4 200 300 400 500}
{INCOME4 10 15 20 25}
recruit=Orcish Grunt,Orcish Archer,Wolf Rider,Orcish Assassin,Troll Whelp
team_name=Orcs
[/side]
[side]
side=3
no_leader=yes
type=Orcish Warrior
team_name=Orcs
[/side]
{PLACE_IMAGE units/elves-wood/sorceress.png 11 14}
{PLACE_IMAGE items/cage.png 11 14}
{PLACE_IMAGE scenery/dwarven-doors-closed.png 18 1}
[event]
name=start
[remove_shroud]
side=1
x=0-30
y=0-21
[/remove_shroud]
{SUPPORTER}
[recall]
role=Supporter
[/recall]
[recall]
description=Abhai
[/recall]
[recall]
description=Camerin
[/recall]
[unit]
type=Dwarvish Lord
description=Stalrag
profile=portraits/Stalrag.jpg
x=15
y=2
side=1
[/unit]
[unit]
type=Ancient Lich
description=Ro'Arthian
profile=portraits/Arthian.jpg
side=1
x=15
y=2
[/unit]
[unit]
type=Lich
description=Ro'Sothian
profile=portraits/Ro_Sothian.png
side=1
x=15
y=2
[/unit]
{WARLORD 10 13}
{WARLORD 11 15}
{WARLORD 12 14}
[unit]
type=Orcish Warlord
side=3
x=11
y=13
ai_special=guardian
[/unit]
{WARLORD 13 11}
{WARLORD 15 14}
{WARLORD 9 16}
{WARLORD 7 14}
{WARLORD 9 12}
{SLURBOW 12 13}
{SLURBOW 10 14}
{SLURBOW 19 16}
{SLURBOW 18 15}
{SLURBOW 6 10}
{WARRIOR 14 9}
{WARRIOR 15 10}
{WARRIOR 17 11}
{WARRIOR 18 11}
{WARRIOR 15 19}
{WARRIOR 13 19}
{WARRIOR 7 18}
{WARRIOR 6 17}
{WARRIOR 4 16}
{WARRIOR 4 15}
{WARRIOR 4 12}
{WARRIOR 4 11}
{WARRIOR 8 11}
{WARRIOR 9 11}
{WARRIOR 8 16}
{WARRIOR 9 17}
{WARRIOR 13 17}
{WARRIOR 16 13}
{WARRIOR 16 14}
{ARCHER 12 10}
{ARCHER 14 11}
{ARCHER 16 12}
{ARCHER 16 15}
{ARCHER 14 16}
{ARCHER 12 17}
{ARCHER 10 17}
{ARCHER 7 16}
{ARCHER 6 14}
{ARCHER 6 13}
{ARCHER 7 12}
{ARCHER 10 10}
[recall]
description=Father Marcus
[/recall]
[recall]
description=Sister Theta
[/recall]
[recall]
description=Krash
[/recall]
[recall]
description=Elenia
[/recall]
[message]
speaker=narrator
message= _ "Upon emerging from the mouth of a hidden tunnel near the fortress, Tallin and his men surveyed the scene before them."
[/message]
[message]
description=Tallin
message= _ "There's the fortress of Bitterhold. A grim and impressive pile indeed..."
[/message]
[message]
role=Supporter
message= _ "They have dammed the river to make a moat for their castle."
[/message]
[message]
description=Ro'Arthian
message= _ "Are we here to sight-see or to rescue this blasted sorceress? And if you really want to sight-see, then check out that orcish encampment south of us."
[/message]
[message]
description=Tallin
message= _ "Just our luck to be here when they're mustering a field force - probably to attack the caves. Avoid them if you can, kill them if you can't."
[/message]
[message]
description=Atul
message= _ "INTRUDERS! KILL THEM!!!"
[/message]
[/event]
{./utils/herodeaths.cfg}
[event]
name=moveto
[filter]
side=1
x=11
y=14
[/filter]
[removeitem]
x=11
y=14
[/removeitem]
[unit]
type=Elvish Sorceress
side=1
description=Anita
profile=portraits/Anita.jpg
x=11
y=14
[/unit]
[message]
description=Anita
message= _ "I am free! Thank you, my saviors. Who has come to rescue me from vile captivity?"
[/message]
[message]
description=Tallin
message= _ "Later, princess, first let's get outta -- uh, let us take our leave of this place as swiftly as may be!"
[/message]
[message]
description=Anita
message= _ "Lead; I will follow."
[/message]
[endlevel]
result=victory
bonus=no
[/endlevel]
[/event]
[event]
name=time over
[role]
type=Orcish Warlord,Orcish Warrior,Orcish Slurbow,Orcish Crossbowman,Orcish Grunt,Orcish Archer
role=smartorc
[/role]
[message]
role=smartorc
message= _ "Hey, those intruders are going to free the elf! We can't let that happen! Kill her! Kill the elf!"
[/message]
[message]
description=Tallin
message= _ "Darn it! We wern't fast enough."
[/message]
[set_variable]
name=Anita_is_dead
value=1
[/set_variable]
[endlevel]
result=victory
next_scenario=stolen_gold
[/endlevel]
[/event]
[event]
name=victory
{CLEAR_VARIABLE keep}
[/event]
id=elvish_princess
name= _ "Elvish Princess"
{SCENARIO_MUSIC "breaking_the_chains.ogg"}
[story]
[part]
story= _ "After securing the help of the two lich-mages, the party returned to Knalga."
[/part]
[part]
background=portraits/Hamel.jpg
story= _ "Och, that was a piece o' good work, lad, getting both the lich-mages and Stalrag on our side. Now let's plan our way to bringing Rakshas down..."
[/part]
[part]
story= _ "The lich-mages sent forth gryphons to scout out the number, formation and deployment of the orcish forces, and to seek allies as well."
[/part]
[part]
story= _ "One day a gryphon came screeching into the caves with the news that a large elvish force approached from the east. Messages were quickly dispatched to the elves asking their purpose. The haughty reply was that their purpose was none of any dwarf's or human's business, and that all would be well-advised to stay in their holes when the elves passed near."
[/part]
[part]
story= _ "Before the humans and dwarves could respond to this message, another gryphon arrived with the news that the orcs were holding an elvish sorceress prisoner in the castle of Bitterhold, less than a day's march distant to the northwest. The castle had attracted notice because it had been recently rebuilt and manned by a unit known to include some of the hardiest and toughest of veteran orcs."
[/part]
[part]
story= _ "Gryphons and a picked force of human woodsmen were sent out that very night, and less than two days later managed to ambush an orcish messenger on the road out of Bitterhold. The messenger was carrying a ransom demand to the elves - for the sorceress was, in fact, a princess of the highest rank."
[/part]
[part]
story= _ "The leaders met in council, considering what to do..."
[/part]
[part]
story= _ "This kidnapped princess explains a great deal. It is not easy to draw the elves out of their forests."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Aye, lad. Her kin will have come either to do battle or pay ransom. By the looks of things, they've busked themselves for either."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Pahhh, who cares. Let the elves and orcs chop each other into mincemeat. It will just make things easier for us."
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "Hah! I ken yer brain has rotted awa' entire. Think on it, skull-head, what would happen if the elves dinna fight and pay the ransom instead?"
background=portraits/Stalrag.jpg
[/part]
[part]
story= _ "Do you want to die, dwarf?"
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "Peace, peace! If you two want to kill something, there are plenty of orcs outside."
background=portraits/Father_Marcus.jpg
[/part]
[part]
story= _ "But you do have a point, Stalrag, That ransom will buy more troops and weapons for the orcs, worse news for us."
background=portraits/Father_Marcus.jpg
[/part]
[part]
story= _ "I think we have a chance to make new some allies here..."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Allies? I take it we're to go to them and ask them to join us in return for our help in rescuing their Princess? You heard their message - those elves have got their noses so high in the air they canna see over them. They wouldna ally themsel' with the likes o' us."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "The dwarf has a point, there."
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "Shut up, lich!"
background=portraits/Stalrag.jpg
[/part]
[part]
story= _ "Of course we won't do that. As a matter of fact I think it's best that we don't say anything to the elves at all."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Why d'ye say that?"
background=portraits/Stalrag.jpg
[/part]
[part]
story= _ "Well, suppose we do join up with the elves - assuming they will let us - and we make a combined raid on the fortress, what will the orcs most likely do when the ransom slips from their grasp?"
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Kenning the way of orcs, belike they'd kill the princess, especially if it seems the rescue ha' any chance of succeeding."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Exactly. On the other hand, if we raided the fortress while the orcs were talking ransom with the elves, the orcs might hesitate just long enough."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Hmmm...I think you've the right of it, lad. Most orcs being thicker than a wood-knot, I'd lay odds on Rakshas giving strict orders that she not be touched without his direct word on the matter."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "But it would be unwise to trust that the orcs will stay stupid forever. If we do go ahead with this raid, we are going to have to be in and out like lightning."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "My Shinsplitters will be invaluable for a job like this. They are fierce and never give ground and will not stop attacking until either they or their opponent lies dead. No fortress can stand long against them."
background=portraits/Stalrag.jpg
[/part]
[part]
story= _ "Ha ha, I like this plan. Once we get our hands on this little sorceress the elves will be forced to do whatever we want them to."
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "Remember, Ro'Arthian, we need willing allies rather than resentful lackeys that would turn on us at the first reverse. If we rescue their princess, the elves may yet choose not to help us, but that is a risk we'll have to take."
background=portraits/Father_Marcus.jpg
[/part]
[part]
story= _ "Elves are deeply honor-bound, especially in matters that touch their kin. If we rescue the princess, I am certain the deed will not go without reward."
background=portraits/Sister_Theta.jpg
[/part]
[part]
story= _ "And at the very least, the orcs will not be able to raise troops with ransom money they don't have."
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Pah...weak, soft humans. Have it your way if you must."
background=portraits/Arthian.jpg
[/part]
[part]
story= _ "So it shall be, Tallin, I'll hold the caves here while you and Stalrag's Shinsplitters fare to Bitterhold. The orcs still haven't given up their attack on our southern tunnels."
background=portraits/Hamel.jpg
[/part]
[part]
story= _ "Then to arms, men! For Knalga and the princess!"
background=portraits/Tallin.jpg
[/part]
[/story]
map_data="{campaigns/Northern_Rebirth/maps/elvish_princess.map}"
{TURNS4 24 21 18 15}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
victory_when_enemies_defeated=no
next_scenario=introductions
[event]
name=prestart
[set_variable]
name=keep
value=1
[/set_variable]
[set_variable]
name=keep.x
value=15
[/set_variable]
[set_variable]
name=keep.y
value=2
[/set_variable]
[objectives]
side=1
[objective]
description= _ "Rescue the Princess"
condition=win
[/objective]
[objective]
description= _ "Death of Tallin"
condition=lose
[/objective]
[objective]
description= _ "Death of Ro'Arthian"
condition=lose
[/objective]
[objective]
description= _ "Death of Ro'Sothian"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
type=Lieutenant
description=Tallin
canrecruit=1
side=1
controller=human
recruit=Peasant,Woodsman,Thug,Poacher,Spearman,Bowman,Gryphon,Dwarvish Ulfserker,Footpad
team_name=mob
[/side]
[side]
type=Orcish Warlord
description=Atul
canrecruit=1
side=2
{GOLD4 200 300 400 500}
{INCOME4 10 15 20 25}
recruit=Orcish Grunt,Orcish Archer,Wolf Rider,Orcish Assassin,Troll Whelp
team_name=Orcs
[/side]
[side]
side=3
no_leader=yes
type=Orcish Warrior
team_name=Orcs
[/side]
{PLACE_IMAGE units/elves-wood/sorceress.png 11 14}
{PLACE_IMAGE items/cage.png 11 14}
{PLACE_IMAGE scenery/dwarven-doors-closed.png 18 1}
[event]
name=start
[remove_shroud]
side=1
x=0-30
y=0-21
[/remove_shroud]
{SUPPORTER}
[recall]
role=Supporter
[/recall]
[recall]
description=Abhai
[/recall]
[recall]
description=Camerin
[/recall]
[unit]
type=Dwarvish Lord
description=Stalrag
profile=portraits/Stalrag.jpg
x=15
y=2
side=1
[/unit]
[unit]
type=Ancient Lich
description=Ro'Arthian
profile=portraits/Arthian.jpg
side=1
x=15
y=2
[/unit]
[unit]
type=Lich
description=Ro'Sothian
profile=portraits/Ro_Sothian.png
side=1
x=15
y=2
[/unit]
{WARLORD 10 13}
{WARLORD 11 15}
{WARLORD 12 14}
[unit]
type=Orcish Warlord
side=3
x=11
y=13
ai_special=guardian
[/unit]
{WARLORD 13 11}
{WARLORD 15 14}
{WARLORD 9 16}
{WARLORD 7 14}
{WARLORD 9 12}
{SLURBOW 12 13}
{SLURBOW 10 14}
{SLURBOW 19 16}
{SLURBOW 18 15}
{SLURBOW 6 10}
{WARRIOR 14 9}
{WARRIOR 15 10}
{WARRIOR 17 11}
{WARRIOR 18 11}
{WARRIOR 15 19}
{WARRIOR 13 19}
{WARRIOR 7 18}
{WARRIOR 6 17}
{WARRIOR 4 16}
{WARRIOR 4 15}
{WARRIOR 4 12}
{WARRIOR 4 11}
{WARRIOR 8 11}
{WARRIOR 9 11}
{WARRIOR 8 16}
{WARRIOR 9 17}
{WARRIOR 13 17}
{WARRIOR 16 13}
{WARRIOR 16 14}
{ARCHER 12 10}
{ARCHER 14 11}
{ARCHER 16 12}
{ARCHER 16 15}
{ARCHER 14 16}
{ARCHER 12 17}
{ARCHER 10 17}
{ARCHER 7 16}
{ARCHER 6 14}
{ARCHER 6 13}
{ARCHER 7 12}
{ARCHER 10 10}
[recall]
description=Father Marcus
[/recall]
[recall]
description=Sister Theta
[/recall]
[recall]
description=Krash
[/recall]
[recall]
description=Elenia
[/recall]
[message]
speaker=narrator
message= _ "Upon emerging from the mouth of a hidden tunnel near the fortress, Tallin and his men surveyed the scene before them."
[/message]
[message]
description=Tallin
message= _ "There's the fortress of Bitterhold. A grim and impressive pile indeed..."
[/message]
[message]
role=Supporter
message= _ "They have dammed the river to make a moat for their castle."
[/message]
[message]
description=Ro'Arthian
message= _ "Are we here to sight-see or to rescue this blasted sorceress? And if you really want to sight-see, then check out that orcish encampment south of us."
[/message]
[message]
description=Tallin
message= _ "Just our luck to be here when they're mustering a field force - probably to attack the caves. Avoid them if you can, kill them if you can't."
[/message]
[message]
description=Atul
message= _ "INTRUDERS! KILL THEM!!!"
[/message]
[/event]
{./utils/herodeaths.cfg}
[event]
name=moveto
[filter]
side=1
x=11
y=14
[/filter]
[removeitem]
x=11
y=14
[/removeitem]
[unit]
type=Elvish Sorceress
side=1
description=Anita
profile=portraits/Anita.jpg
x=11
y=14
[/unit]
[message]
description=Anita
message= _ "I am free! Thank you, my saviors. Who has come to rescue me from vile captivity?"
[/message]
[message]
description=Tallin
message= _ "Later, princess, first let's get outta -- uh, let us take our leave of this place as swiftly as may be!"
[/message]
[message]
description=Anita
message= _ "Lead; I will follow."
[/message]
[endlevel]
result=victory
bonus=no
[/endlevel]
[/event]
[event]
name=time over
[role]
type=Orcish Warlord,Orcish Warrior,Orcish Slurbow,Orcish Crossbowman,Orcish Grunt,Orcish Archer
role=smartorc
[/role]
[message]
role=smartorc
message= _ "Hey, those intruders are going to free the elf! We can't let that happen! Kill her! Kill the elf!"
[/message]
[message]
description=Tallin
message= _ "Darn it! We wern't fast enough."
[/message]
[set_variable]
name=Anita_is_dead
value=1
[/set_variable]
[endlevel]
result=victory
next_scenario=stolen_gold
[/endlevel]
[/event]
[event]
name=victory
{CLEAR_VARIABLE keep}
[/event]
[/scenario]

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@ -4,347 +4,343 @@
#macro to define a 'quantity' differently based on difficulty levels
#define QUANTITY4 ATTRIBUTE ON_NEWBIE ON_EASY ON_NORMAL ON_HARD
#ifdef NEWBIE
{ATTRIBUTE}={ON_NEWBIE}
{ATTRIBUTE}={ON_NEWBIE}
#endif
#ifdef EASY
{ATTRIBUTE}={ON_EASY}
{ATTRIBUTE}={ON_EASY}
#endif
#ifdef NORMAL
{ATTRIBUTE}={ON_NORMAL}
{ATTRIBUTE}={ON_NORMAL}
#endif
#ifdef HARD
{ATTRIBUTE}={ON_HARD}
{ATTRIBUTE}={ON_HARD}
#endif
#enddef
#macro to define number of turns for different difficulty levels
#define TURNS4 ON_NEWBIE ON_EASY ON_NORMAL ON_HARD
{QUANTITY4 turns {ON_NEWBIE} {ON_EASY} {ON_NORMAL} {ON_HARD}}
{QUANTITY4 turns {ON_NEWBIE} {ON_EASY} {ON_NORMAL} {ON_HARD}}
#enddef
#macro which will let you go {GOLD x y z} to set
#the gold depending on easy/medium/hard - x/y/z
#define GOLD4 ON_NEWBIE ON_EASY ON_NORMAL ON_HARD
{QUANTITY4 gold {ON_NEWBIE} {ON_EASY} {ON_NORMAL} {ON_HARD}}
{QUANTITY4 gold {ON_NEWBIE} {ON_EASY} {ON_NORMAL} {ON_HARD}}
#enddef
#define INCOME4 ON_NEWBIE ON_EASY ON_NORMAL ON_HARD
{QUANTITY4 income {ON_NEWBIE} {ON_EASY} {ON_NORMAL} {ON_HARD}}
{QUANTITY4 income {ON_NEWBIE} {ON_EASY} {ON_NORMAL} {ON_HARD}}
#enddef
## These are campaign-specific.
## These are campaign-specific.
#define SUPPORTER
[role]
type=Halberdier, Royal Guard, Master Bowman, Pikeman, Swordsman, Longbowman, Javelineer, Spearman, Bowman, Peasant
[not]
description=Tallin
[/not]
role=Supporter
[/role]
[role]
type=Halberdier, Royal Guard, Master Bowman, Pikeman, Swordsman, Longbowman, Javelineer, Spearman, Bowman, Peasant
[not]
description=Tallin
[/not]
role=Supporter
[/role]
#enddef
#define FLASH
[sound]
name=lightning.ogg
[/sound]
[sound]
name=lightning.ogg
[/sound]
[colour_adjust]
red=100
green=100
blue=100
[/colour_adjust]
[colour_adjust]
red=100
green=100
blue=100
[/colour_adjust]
[delay]
time=10
[/delay]
[delay]
time=10
[/delay]
[colour_adjust]
red=0
green=0
blue=0
[/colour_adjust]
[colour_adjust]
red=0
green=0
blue=0
[/colour_adjust]
#enddef
#define DUNGEON_REVENANT X Y
[unit]
type=Revenant
x={X}
y={Y}
side=5
ai_special=guardian
[/unit]
[unit]
type=Revenant
x={X}
y={Y}
side=5
ai_special=guardian
[/unit]
#enddef
#define GIANT_SPIDER X Y
[unit]
type=Giant Spider
side=2
x={X}
y={Y}
[/unit]
[unit]
type=Giant Spider
side=2
x={X}
y={Y}
[/unit]
#enddef
#define TREASURY_REVENANT X Y
[unit]
type=Revenant
x={X}
y={Y}
side=6
ai_special=guardian
[/unit]
[unit]
type=Revenant
x={X}
y={Y}
side=6
ai_special=guardian
[/unit]
#enddef
#define MALIFORS_DEATHBLADE X Y
[unit]
type=Deathblade
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Deathblade
x={X}
y={Y}
side=2
[/unit]
#enddef
#define MALIFORS_DEMILICH X Y
[unit]
type=Lich # This was originally a special Demilich unit.
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Lich # This was originally a special Demilich unit.
x={X}
y={Y}
side=2
[/unit]
#enddef
#define MALIFORS_NAGA X Y
[unit]
type=Naga Fighter
side=2
x={X}
y={Y}
[/unit]
[unit]
type=Naga Fighter
side=2
x={X}
y={Y}
[/unit]
#enddef
#define MALIFORS_ARCHER X Y
[unit]
type=Bone Shooter
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Bone Shooter
x={X}
y={Y}
side=2
[/unit]
#enddef
#define MALIFORS_DRAUG X Y
[unit]
type=Draug
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Draug
x={X}
y={Y}
side=2
[/unit]
#enddef
#define MALIFORS_DEATHKNIGHT X Y
[unit]
type=Death Knight
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Death Knight
x={X}
y={Y}
side=2
[/unit]
#enddef
#define DRAUG_GUARD X Y
[unit]
type=Draug
x={X}
y={Y}
side=2
ai_special=guardian
[/unit]
[unit]
type=Draug
x={X}
y={Y}
side=2
ai_special=guardian
[/unit]
#enddef
#define REVENANT_GUARD X Y
[unit]
type=Revenant
x={X}
y={Y}
side=2
ai_special=guardian
[/unit]
[unit]
type=Revenant
x={X}
y={Y}
side=2
ai_special=guardian
[/unit]
#enddef
#define MALIFORS_NECROMANCER X Y
[unit]
type=Necromancer
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Necromancer
x={X}
y={Y}
side=2
[/unit]
#enddef
#define CONFRONTATION
[message]
description=Malifor
message= _ "You invaded my kingdom, drove me from my mines, raided my dungeon, and plundered my treasury Your audacity ends here!"
[/message]
[message]
description=Father Marcus
message= _ "You are wrong, Malifor, for you shall be the one who is destroyed. You are cruel, merciless and a terror to all that lives. The world will be a better place with you gone!"
[/message]
[message]
description=Malifor
message= _ "You invaded my kingdom, drove me from my mines, raided my dungeon, and plundered my treasury Your audacity ends here!"
[/message]
[message]
description=Sister Theta
message= _ "To feed your greed and hunger you have terrorized all that is good. You have disturbed the rest of the brave defenders of Knalga. Now, your evil reign shall be brought to an end."
[/message]
[message]
description=Father Marcus
message= _ "You are wrong, Malifor, for you shall be the one who is destroyed. You are cruel, merciless and a terror to all that lives. The world will be a better place with you gone!"
[/message]
[message]
description=Malifor
message= _ "Fools! Don't think it's so easy to kill me. Your corpses shall all soon be serving me. Fall on them, my hordes!"
[/message]
[message]
description=Sister Theta
message= _ "To feed your greed and hunger you have terrorized all that is good. You have disturbed the rest of the brave defenders of Knalga. Now, your evil reign shall be brought to an end."
[/message]
[message]
description=Malifor
message= _ "Fools! Don't think it's so easy to kill me. Your corpses shall all soon be serving me. Fall on them, my hordes!"
[/message]
#enddef
#define WARRIOR X Y
[unit]
type=Orcish Warrior
x={X}
y={Y}
side=3
ai_special=guardian
[/unit]
[unit]
type=Orcish Warrior
x={X}
y={Y}
side=3
ai_special=guardian
[/unit]
#enddef
#define ARCHER X Y
[unit]
type=Orcish Crossbowman
x={X}
y={Y}
side=3
ai_special=guardian
[/unit]
[unit]
type=Orcish Crossbowman
x={X}
y={Y}
side=3
ai_special=guardian
[/unit]
#enddef
#define SLURBOW X Y
[unit]
type=Orcish Slurbow
x={X}
y={Y}
side=3
ai_special=guardian
[/unit]
[unit]
type=Orcish Slurbow
x={X}
y={Y}
side=3
ai_special=guardian
[/unit]
#enddef
#define WARLORD X Y
[unit]
type=Orcish Warlord
x={X}
y={Y}
side=3
ai_special=guardian
[/unit]
[unit]
type=Orcish Warlord
x={X}
y={Y}
side=3
ai_special=guardian
[/unit]
#enddef
#define TROLL_RAIDER X Y
[unit]
type=Troll
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Troll
x={X}
y={Y}
side=2
[/unit]
#enddef
#define RANGED_RAIDER X Y
[unit]
type=Troll Rocklobber
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Troll Rocklobber
x={X}
y={Y}
side=2
[/unit]
#enddef
#define TROLL_JUNIOR X Y
[unit]
type=Troll Whelp
x={X}
y={Y}
side=2
[/unit]
[unit]
type=Troll Whelp
x={X}
y={Y}
side=2
[/unit]
#enddef
#define WARLORD_GUARD X Y
[unit]
type=Orcish Warlord
x={X}
y={Y}
side=2
ai_special=guardian
[/unit]
[unit]
type=Orcish Warlord
x={X}
y={Y}
side=2
ai_special=guardian
[/unit]
#enddef
#define SLURBOW_GUARD X Y
[unit]
type=Orcish Slurbow
x={X}
y={Y}
side=2
ai_special=guardian
[/unit]
[unit]
type=Orcish Slurbow
x={X}
y={Y}
side=2
ai_special=guardian
[/unit]
#enddef
#define ABILITY_AMULET_OF_STRENGTH
[regenerate]
value=8
id=regenerates
name= _ "Amulet of Strength"
description= _ "Amulet of Strength:
[regenerate]
value=8
id=regenerates
name= _ "Amulet of Strength"
description= _ "Amulet of Strength:
Showing signs of ancient elvish manufacture, whomever wears this amulet on their person will gain increased strength and stamina and quickly be cured of any poison or wounds."
affect_self=yes
poison=cured
[/regenerate]
affect_self=yes
poison=cured
[/regenerate]
#enddef
#define WARDEN X Y
[unit]
type=Drake Warden
description=Nest Guardian
x={X}
y={Y}
side=9
ai_special=guardian
[/unit]
[unit]
type=Drake Warden
description=Nest Guardian
x={X}
y={Y}
side=9
ai_special=guardian
[/unit]
#enddef
#define SLASHER X Y
[unit]
type=Drake Slasher
x={X}
y={Y}
side=9
ai_special=guardian
[/unit]
[unit]
type=Drake Slasher
x={X}
y={Y}
side=9
ai_special=guardian
[/unit]
#enddef
#define ENFORCER X Y
[unit]
type=Drake Enforcer
x={X}
y={Y}
side=9
ai_special=guardian
[/unit]
[unit]
type=Drake Enforcer
x={X}
y={Y}
side=9
ai_special=guardian
[/unit]
#enddef
#define GLADIATOR X Y
[unit]
type=Drake Gladiator
x={X}
y={Y}
side=9
ai_special=guardian
[/unit]
[unit]
type=Drake Gladiator
x={X}
y={Y}
side=9
ai_special=guardian
[/unit]
#enddef